Learn the encounter before your next pull. This guide is an original English synthesis of reviewed YouTube captions and official Korean mode rules. Follow the specific difficulty and source version shown below.
Mechanic instructions follow the cited gameplay explanation. HP percentages identify approximate phase triggers, not a guaranteed attack timeline.
Entry, difficulty & preparation
Assign colours, a rapid-hit spear breaker and a backup before entering. Stage 4 increases stagger-bar requirements in the reviewed setup.
| Check | What to use |
|---|---|
| Mode covered | Stage 4 |
| Group | Up to 5 — current Korean party format |
| Entry requirements | Select this dungeon and difficulty in the entry panel. Check character level, item level, minimum party size and remaining entries there. The reviewed mechanic videos do not establish a current numeric admission threshold. |
| Before pulling | Agree assignments, activate available checkpoints, clear pursuing enemies and prepare movement, defensive and stagger skills. |
Evidence: NC · Transcendence rules ↗ · Madsin · Shattered Arkanis ↗
Siliator of Deceit
Agree the two crossing lanes before the pull. Do not have both targets run in the same direction.
| Tell / phase | Your response | Why it matters |
|---|---|---|
| Around 75%, two tracking chakrams | The two targets position so the blades cross near the centre and collide. Hold the planned positions until the collision. | Moving early can prevent the collision and leave blades active. |
| Side lines before chakrams | Leave the ends of the initial lanes. | A blade can hit before the tracking portion is obvious. |
| Locked stagger bar and repeated circles | Keep moving as circles drop chakrams, then use gaps in the returning lines. | Stopping to finish a cast adds unnecessary hits. |
| Furthest line / frontal then donut | Avoid both outward and returning line hits; move inward after the frontal resolves. | The return path and donut are separate checks. |
Evidence: Madsin · Siliator of Deceit · 3:08 ↗
Ruthilis of Pain
Keep moving with the room’s sequence rather than racing directly across lingering lightning.
| Tell / phase | Your response | Why it matters |
|---|---|---|
| Clockwise quadrant cleaves | Follow the newly safe quadrant. Only three lightning sectors remain active; use the outer route when returning. | The next sector is not safe until its old field disappears. |
| Four personal circles | Spread, then prepare to jump the delayed ring if you were hit. | The delayed pulse can catch players after the visible circle ends. |
| Early furthest jump and donut | Bait the jump away from teammates, then respect the inner safe area. | The jump is followed by a distance reversal. |
| Below about 50%, personal lines | Separate the lanes and leave them quickly. | These hits add bleed and knockdown. |
Evidence: Madsin · Ruthilis of Pain · 5:00 ↗
Talisra of the Void
Use the cast tell for the late colour phase: the source mentions both roughly 30% and 35%, so a precise guaranteed threshold is not asserted here.
| Tell / phase | Your response | Why it matters |
|---|---|---|
| Colour collection around 75% and again late | Assign purple and white collectors. Intercept only your colour for both waves, then spread personal domes. | A wrong-colour pickup stuns and disrupts progress; nearby domes can disappear. |
| Crystal flashes after collection | Remember the sequence, then move through matching domes in that order. A dome may be reused. | The late sequence is longer; do not assume the early pattern repeats. |
| Four spears | Find the light spear in front and use rapid hits. The source calls for twenty hits within about six seconds. | High damage with few hits is a poor solution to a hit-count check. |
| Prison around 50% | Other marked players aim all three lines through the prison. | Partial coverage only reduces the punishment; complete coverage frees the target. |
| Late collection plus inward rings | Keep the assigned collection job while jumping incoming rings. | Watching only the colours leaves you exposed to the floor. |
Evidence: Madsin · Talisra of the Void · 5:59 ↗
Difficulty changes & encounter details
Reviewed earlier affixes: elite blood pools harm players and heal monsters; trash deaths strengthen nearby trash. Pull away from healing pools and avoid accidental overlapping packs.
Evidence: Madsin · Shattered Arkanis ↗
Tank, healer & DPS assignments
Strategy recommendationSuggested preparation for this encounter. These assignments are editorial recommendations based on the mechanics above.
| Role | Assignment |
|---|---|
| Tank | Keep normal frontal lanes away from collectors. |
| Healer / support | Prepare for delayed ring damage and cover players moving between domes. |
| DPS | Execute blade collisions, break the light spear and aim prison lines. |
Evidence: Madsin · Shattered Arkanis ↗
After a wipe: fix the cause
Strategy recommendationName the failed mechanic before the next pull. Check whether the target moved too early, the group missed its assignment, or a required cooldown was unavailable. Reassign a backup for any job that can target its original owner. Surviving the mechanic comes before completing a damage rotation.
- Call the next mechanic before the HP threshold; the actual cast may occur later.
- If a hit-count object is involved, use fast direct hits rather than assuming a long damage cooldown is better.
- Save burst for a real vulnerability window after the group has completed its movement.
- Check the current entry panel for loot probabilities and reward availability before spending another run.
Evidence: NC · Transcendence rules ↗ · Madsin · Shattered Arkanis ↗
Sources & research scope
Original English synthesis. Video explanations establish the encounter strategy for the cited version; official Korean pages establish mode, entry and reward rules. Review date: 29 September 2026.
NC · Transcendence rules ↗
Current Korean rules, read 29 September 2026. Admission and reward rules are separate from the older encounter footage.
Madsin · Shattered Arkanis ↗
Stage 4 · source encounter rules. Reviewed captions; HP triggers are approximate and can be delayed by current actions or stagger. English boss names are lookup labels, not a claim of Global localization.
Madsin · Siliator of Deceit · 3:08 ↗
Encounter explanation begins here. Mechanic facts summarized in original English; coordination advice is editorial.
Madsin · Ruthilis of Pain · 5:00 ↗
Encounter explanation begins here. Mechanic facts summarized in original English; coordination advice is editorial.
Madsin · Talisra of the Void · 5:59 ↗
Encounter explanation begins here. Mechanic facts summarized in original English; coordination advice is editorial.