Learn the encounter before your next pull. This guide is an original English synthesis of reviewed YouTube captions and official Korean mode rules. Follow the specific difficulty and source version shown below.
Older footage is retained for its encounter explanations; it is not presented as a fresh ten-player clear.
Entry, difficulty & preparation
Assign symbols, three bait players and a heart order. Place the ranged group where it can see mirrors without blocking dome placement.
| Check | What to use |
|---|---|
| Mode covered | Stage 4 · Stage 3 differences |
| Group | Up to 5 — current Korean party format |
| Entry requirements | Select this dungeon and difficulty in the entry panel. Check character level, item level, minimum party size and remaining entries there. The reviewed mechanic videos do not establish a current numeric admission threshold. |
| Before pulling | Agree assignments, activate available checkpoints, clear pursuing enemies and prepare movement, defensive and stagger skills. |
Evidence: NC · Transcendence rules ↗ · Madsin · Mirror of Scarlet Desire ↗
Source version: read before assigning players
The linked encounter footage uses the older four-player party or eight-player raid format. Current Korean parties and Sanctuary raids have expanded. The mechanics below describe that footage; fixed target counts, assignments and HP triggers must be matched to the encounter you enter. Do not copy an eight-slot raid diagram onto a ten-player raid without checking the live markers. Current NC entry and resurrection rules take precedence over old video advice.
Evidence: NC · Transcendence rules ↗ · Madsin · Mirror of Scarlet Desire ↗
Rotar
Read symbols first, compass second. Explain the own-symbol versus trapped-player distinction before pulling.
| Tell / phase | Your response | Why it matters |
|---|---|---|
| Symbol phase around 75% / 50% / 15% | Identify your symbol and take its matching quadrant. The relative clockwise order is triangle, circle, square, hexagon. | The starting orientation can change; a fixed compass position is insufficient. |
| Symbol pillars around 65% / 25% | Destroy the pillar matching your own symbol to free another player. | Attacking the pillar attached to you confuses the assignment. |
| Player tethers below half health | Share the marked hit with the linked player. | Separating as if this were a breakable tether leaves the share unresolved. |
| Random prison pillars around 35% | Free teammates; the trapped player cannot solve their own pillar. | Assign a backup instead of waiting on the imprisoned damage dealer. |
Evidence: Madsin · Rotar · 1:09 ↗
Robstino
Tank away from flower clusters while marked players clear them. Do not wait for the arena to fill.
| Tell / phase | Your response | Why it matters |
|---|---|---|
| Targeted dash around 75% / 50% / 25% | Bait the long lasting lane along the edge. The cast can be delayed by another action. | A centre lane splits the safe arena. |
| Flowers accumulate | Use marked ground attacks to clear flowers deliberately; move away from clumps. | Flowers explode on proximity, boss attacks or after remaining too long. |
| Personal drops near flowers | Separate targets and choose a flower cluster to remove without crossing teammates. | Unplanned drops can trigger several explosions together. |
Evidence: Madsin · Robstino · 3:32 ↗
Kromede of Desolation
Use a short call for each phase: dance, domes, bait, share, corridor. Several mechanics require the whole group to stop its rotation.
| Tell / phase | Your response | Why it matters |
|---|---|---|
| Dance sequence around 75% | Stay out while she spins. When the dance stops, match the displayed pose/icon at the mirror and satisfy its player-count marker. | The Stage 4 source requires up to three players; Stage 3 up to two. |
| Healing disabled during dance | Prepare healing-over-time and defensive effects before the phase; potions remain available in the source. | Starting a normal heal after the lock does not solve the mechanic. |
| Personal green domes | Place them apart from the boss and each other, step out, then gather in one and rotate clockwise as lines consume them. | Overlapping domes removes the intended route. |
| Furthest red circles around 55% / 30% | Rotate three bait players so no one takes consecutive marks, then everyone joins the final small share. | Players outside the share are also punished. |
| Heart corridor around 35% | Rotate designated players through pink hearts; the short debuff prevents immediate reuse. Avoid blue paralysis hearts and reach the boss to stagger. | Skills are locked during the corridor, so assignments must be made beforehand. |
| Eight mirrors | Choose the mirror without a reflection. | The empty reflection identifies the safe option. |
Evidence: Madsin · Kromede of Desolation · 5:54 ↗
Difficulty changes & encounter details
Source affixes include trash frenzy below half health, a clone line after three boss-hit stacks, and stun circles after five elite-hit stacks. The source uses the older party format.
Evidence: Madsin · Mirror of Scarlet Desire ↗
Tank, healer & DPS assignments
Strategy recommendationSuggested preparation for this encounter. These assignments are editorial recommendations based on the mechanics above.
| Role | Assignment |
|---|---|
| Tank | Keep normal cleaves clear and avoid creating centre dash lanes. |
| Healer / support | Precast support before the dance healing lock and plan potions. |
| DPS | Follow symbol assignments, clear flowers and save stagger for the corridor exit. |
Evidence: Madsin · Mirror of Scarlet Desire ↗
After a wipe: fix the cause
Strategy recommendationName the failed mechanic before the next pull. Check whether the target moved too early, the group missed its assignment, or a required cooldown was unavailable. Reassign a backup for any job that can target its original owner. Surviving the mechanic comes before completing a damage rotation.
- Call the next mechanic before the HP threshold; the actual cast may occur later.
- If a hit-count object is involved, use fast direct hits rather than assuming a long damage cooldown is better.
- Save burst for a real vulnerability window after the group has completed its movement.
- Check the current entry panel for loot probabilities and reward availability before spending another run.
Evidence: NC · Transcendence rules ↗ · Madsin · Mirror of Scarlet Desire ↗
Sources & research scope
Original English synthesis. Video explanations establish the encounter strategy for the cited version; official Korean pages establish mode, entry and reward rules. Review date: 29 September 2026.
NC · Transcendence rules ↗
Current Korean rules, read 29 September 2026. Admission and reward rules are separate from the older encounter footage.
Madsin · Mirror of Scarlet Desire ↗
Stage 4 · Stage 3 differences · historical 4/8-player footage. Reviewed captions; HP triggers are approximate and can be delayed by current actions or stagger. English boss names are lookup labels, not a claim of Global localization.
Madsin · Rotar · 1:09 ↗
Encounter explanation begins here. Mechanic facts summarized in original English; coordination advice is editorial.
Madsin · Robstino · 3:32 ↗
Encounter explanation begins here. Mechanic facts summarized in original English; coordination advice is editorial.
Madsin · Kromede of Desolation · 5:54 ↗
Encounter explanation begins here. Mechanic facts summarized in original English; coordination advice is editorial.