Learn the encounter before your next pull. This guide is an original English synthesis of reviewed YouTube captions and official Korean mode rules. Follow the specific difficulty and source version shown below.
Mechanic instructions follow the cited gameplay explanation. HP percentages identify approximate phase triggers, not a guaranteed attack timeline.
Entry, difficulty & preparation
Use conveyor checkpoints and meet required kill counts. Save movement and a faction-action keybind for the final encounter.
| Check | What to use |
|---|---|
| Mode covered | Stage 4 |
| Group | Up to 5 — current Korean party format |
| Entry requirements | Select this dungeon and difficulty in the entry panel. Check character level, item level, minimum party size and remaining entries there. The reviewed mechanic videos do not establish a current numeric admission threshold. |
| Before pulling | Agree assignments, activate available checkpoints, clear pursuing enemies and prepare movement, defensive and stagger skills. |
Evidence: NC · Transcendence rules ↗ · Madsin · Noiran’s Hidden Legacy ↗
Incomplete Braunt
Treat pool placement as preparation for the next mechanic, not just a way to avoid the current hit.
| Tell / phase | Your response | Why it matters |
|---|---|---|
| Centre blast then donut around 65% / 50% | Move out and then in. Avoid the poison along the boundary. | The arena edge is not a safe waiting area. |
| Boss moves east; line and circle targets | Condense both sets of puddles along the edge while leaving one exit gap. | Scattered pools block the later retreat. |
| Return to centre, spread then donut | Separate markers, leave through the reserved gap, then return into the donut. | The earlier pool layout determines whether this is survivable. |
| Pull, front/back blasts and star lanes | Resolve each floor tell instead of staying still after the pull. | The sequence changes which direction is safe. |
Evidence: Madsin · Incomplete Braunt · 1:18 ↗
Mad Klominster
Assign vent access without stacking carriers on top of each other. Identify the blank mark before choosing who baits the beam.
| Tell / phase | Your response | Why it matters |
|---|---|---|
| Blank, one and two marks; active vents | Numbered bomb targets take a vent near the final two seconds, jump and glide at the peak to detonate above the floor. | Taking off too early can bring the bomb back down. |
| Blank-mark laser bait | Keep the laser away from the vents, then move behind the boss after it locks. | A laser across the vent route can trap the bomb carriers. |
| Star followed by donut | Wait for the inner star to clear before moving into the donut. | Moving inward prematurely takes the earlier hit. |
| Normal loop | Watch tank stabs, fan attacks, personal circles and repeated beams between bomb phases. | The scripted phase does not remove normal attack pressure. |
Evidence: Madsin · Mad Klominster · 3:30 ↗
Askran
Call lantern colour and the next ring. The protocol uses two colour cycles; focus on the actual cast rather than only watching HP.
| Tell / phase | Your response | Why it matters |
|---|---|---|
| North carousel around 75% / 35% | Move clockwise with three rotating lasers. Stay near the rotation centre without touching a lane; distinguish spread markers from paired shares. | A share needs a partner, while spread circles need space. |
| Area Incineration | Use a previously placed lantern for its short stasis during the cast. Place lanterns north and clear of the carousel route. | The roughly two-second protection must cover the detonation. |
| South lava near 55% | Aim subsequent tank cones along existing unsafe floor rather than dividing the remaining room. | Repeated cones can consume the escape path. |
| Containment Protocol, roughly 35% | Take a lantern matching each incoming red, blue or green ring. After receiving the bomb, use the faction action toward Askran. | The source resolves the shield with four bombs, or three plus stagger, during the short cast. |
| Fast purple ring after the first blue ring | Jump before locking yourself into the bomb action. | An animation at the wrong time can cost both the jump and delivery. |
| Red homing mark / green share | Red target separates; green target gathers partners. | The marker colour changes the correct response. |
Evidence: Madsin · Askran · 5:23 ↗
Difficulty changes & encounter details
The source lists longer potion/serum/crystal cooldowns at Stage 2, elite-hit circle stacks at Stage 3, and a boss-hit fire-bomb circle followed by a donut at Stage 4.
Evidence: Madsin · Noiran’s Hidden Legacy ↗
Tank, healer & DPS assignments
Strategy recommendationSuggested preparation for this encounter. These assignments are editorial recommendations based on the mechanics above.
| Role | Assignment |
|---|---|
| Tank | Keep lava and cones together and leave the north mechanic space open. |
| Healer / support | Plan potion timing around the longer cooldown affix; support carousel movement. |
| DPS | Know the lantern action and reserve stagger as backup for the bomb check. |
Evidence: Madsin · Noiran’s Hidden Legacy ↗
After a wipe: fix the cause
Strategy recommendationName the failed mechanic before the next pull. Check whether the target moved too early, the group missed its assignment, or a required cooldown was unavailable. Reassign a backup for any job that can target its original owner. Surviving the mechanic comes before completing a damage rotation.
- Call the next mechanic before the HP threshold; the actual cast may occur later.
- If a hit-count object is involved, use fast direct hits rather than assuming a long damage cooldown is better.
- Save burst for a real vulnerability window after the group has completed its movement.
- Check the current entry panel for loot probabilities and reward availability before spending another run.
Evidence: NC · Transcendence rules ↗ · Madsin · Noiran’s Hidden Legacy ↗
Sources & research scope
Original English synthesis. Video explanations establish the encounter strategy for the cited version; official Korean pages establish mode, entry and reward rules. Review date: 29 September 2026.
NC · Transcendence rules ↗
Current Korean rules, read 29 September 2026. Admission and reward rules are separate from the older encounter footage.
Madsin · Noiran’s Hidden Legacy ↗
Stage 4 · source encounter rules. Reviewed captions; HP triggers are approximate and can be delayed by current actions or stagger. English boss names are lookup labels, not a claim of Global localization.
Madsin · Incomplete Braunt · 1:18 ↗
Encounter explanation begins here. Mechanic facts summarized in original English; coordination advice is editorial.
Madsin · Mad Klominster · 3:30 ↗
Encounter explanation begins here. Mechanic facts summarized in original English; coordination advice is editorial.
Madsin · Askran · 5:23 ↗
Encounter explanation begins here. Mechanic facts summarized in original English; coordination advice is editorial.