Hibernation — Sorcerer
Temporarily prevents damage and status effects; ending it restores HP and moves backward, with exceptions for powerful attacks.
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Temporarily prevents damage and status effects; ending it restores HP and moves backward, with exceptions for powerful attacks.
Party damage amplification/tolerance toggle; does not stack with Cleric's Light of Protection. Higher skill level wins, Chanter wins a tie.
Applies periodic damage and increases damage taken from spirits; spirit type changes the accompanying attack/control.
Area curse with periodic damage and reduced damage dealt to the caster; the current spirit adds a type-specific attack.
Direct attack accompanied by a spirit-specific attack; contributes to stagger.
Raises status-effect accuracy and resistance temporarily.
Toggle that increases nearby party PvE/PvP damage amplification and tolerance. Its effect does not stack with Chanter's corresponding mantra.
Damage with sealing potential and stagger contribution.
Area attack that removes up to two buffs and deals extra damage for removed effects.
Area attack that temporarily activates Dark Crush.
Raises damage tolerance and critical resistance; can convert part of incoming damage into healing.
Creates a maximum-HP-based damage shield for you and nearby party members.
Increases maximum HP and immediately restores health; resists buff removal.
Summons an aura that travels with the caster and attacks the target.
Area attack with knockdown potential and stagger damage.
Earth damage to the target with stagger contribution.
Temporarily generates HP-scaled shields when the caster or nearby party members take attacks.
Party combat-speed buff and cooldown reduction; recipients cannot gain Cleric's corresponding Earth blessing effect for one minute.
Damages and weakens enemy attack, buffs your damage and temporarily enables Overhead Slam.
Ranger — Arena 1v1: Recommended skills, Stigmas and activity priorities.
Ranger — Arena 5v5: Recommended skills, Stigmas and activity priorities.
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