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Cleric PvE Guide — Builds, Healing, Rotation & Gear

Four-slot PvE builds, a practical healing priority, Condemnation damage windows, Daevanion routes, gear affixes, Arcana choices and food buffs. Includes all 35 skills from the official Korean list.

Korean source mechanics · use the build scope shown in this guide

Stigmas · Skills & special abilities · Passive priorities · Full class guide

Solo questing · Editorial progression targets. Spend within your available points.

Solo questing LOADOUT

Stigmas

Equip these 4 Stigmas

Solo damage with Power Explosion; keep direct healing ready.

Earth's Punishment

Stigma Lv. 1 → 5
✓ Equip · Condemnation synergy at rank 5

Earth damage plus periodic damage; contributes to stagger.

Use in this set: Condemnation synergy at rank 5.

Light of Protection

Stigma Lv. 1 → 5
✓ Equip · Party damage/protection toggle

Toggle that increases nearby party PvE/PvP damage amplification and tolerance. Its effect does not stack with Chanter's corresponding mantra.

Use in this set: Party damage/protection toggle.

Noble Aura

Stigma Lv. 1 → 5
✓ Equip · Persistent summon damage

Summons an aura that travels with the caster and attacks the target.

Use in this set: Persistent summon damage.

Power Explosion

Stigma Lv. 1 → 5 → 10
✓ Equip · Direct damage for solo questing

Earth damage to the target with stagger contribution.

Equip Power Explosion for solo questing. Learn it at rank 1, build to rank 5, then target rank 10.

Need an emergency personal defense?Replace Power Explosion with Salvation.

Protection overlaps Chanter Mantra. Salvation protects you, not the party; some powerful attacks bypass it.

Stigmas level with Shards. They do not use Mastery Specialty slots.

Alternative Stigmas & when to use them

Absolution

Stigma Lv. 0 → 0
Alternative · Party cleanse + heal

Removes up to two weakening effects from the caster and nearby party members and restores health.

Not equipped in this set. Party cleanse + heal.

Benevolence

Stigma Lv. 0 → 0
Alternative · Sustained nearby party recovery

Applies a timed effect to the caster that continuously restores nearby party members' health.

Optional recovery alternative; Power Explosion is recommended in this solo questing set.

Prayer of Amplification

Stigma Lv. 0 → 0
Alternative · Attack burst buff

Temporarily increases attack.

Not equipped in this set. Attack burst buff.

Summon Resurrection

Stigma Lv. 0 → 0
Alternative · Revive fallen party members

Revives nearby fallen party members near the caster.

Not equipped in this set. Revive fallen party members.

Salvation

Stigma Lv. 0 → 0
Alternative · Emergency personal survival

Temporarily negates damage and prevents status effects; some powerful attacks bypass it.

Not equipped in this set. Emergency personal survival.

Root

Stigma Lv. 0 → 0
Alternative · Situational alternative

Earth-area damage with a chance to root; the official list describes a guaranteed root against NPC targets.

Not equipped in this set. Situational alternative.

Yustiel's Power

Stigma Lv. 0 → 0
Alternative · Situational alternative

Temporarily increases nearby party PvE/PvP damage tolerance.

Not equipped in this set. Situational alternative.

Voice of Doom

Stigma Lv. 0 → 0
Alternative · Situational alternative

Earth-area damage over time and reduced enemy received healing.

Not equipped in this set. Situational alternative.

Assault Mark

Stigma Lv. 0 → 0
Alternative · Situational alternative

Area HP/MP damage with rooting potential; defense increases with targets hit.

Not equipped in this set. Situational alternative.

Play it in 3 steps

  1. Keep Light of Protection and Noble Aura useful; establish your debuffs.
  2. Use Earth's Punishment, Condemnation and Power Explosion for damage.
  3. Keep direct healing ready; upgrade Power Explosion from 1 to 5 to 10.

Skills

Active skills & special abilities

All 12 active skills, their effects and Specialty selections for Solo questing.

Total 8 → 1 slot · 12 → 2 slots · 16 → all options · 20 → 3 slots

Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.

Earth's Retribution

Base Lv. 8 → 10

Earth attack chain with wind follow-ups that restore MP; usable while moving.

Use it: Your resource recovery tool. Keep basic attacks flowing between damage skills. When MP falls, shorten the damage sequence and recover before the next healing check.

At the early total-8 milestone, choose MP recovery.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 3+50% Multi-Hit on hitOptionalUnlocks at total Lv. 8
  2. 5Ignores Block and EvasionOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 1 + ✓ 4
Total 16 · 2 slots✓ 1 + ✓ 4
Total 20 · 3 slots✓ 1 + ✓ 4 + ✓ 2

Reduce resource downtime during repeated casts. If MP is stable, swap option 1 to option 2. If farm MP runs low, replace the damage flex with option 1.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Judgment

Base Lv. 8 → 10

Wind-area attack chain around the target; contributes to stagger and can be used while moving.

Use it: Useful for packs. Its place in a single-target loop depends on mana and the skill version: the reviewed beginner setup invests in it, while BoredAF prefers a developed auto-attack/Condemnation loop.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 3-10% enemy Combat Speed for 5s on landing [Divine Punishment]OptionalUnlocks at total Lv. 8
  2. 410% chance to inflict Root for 2s on landing [Divine Punishment]OptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 1 + ✓ 2
Total 16 · 2 slots✓ 5 + ✓ 1
Total 20 · 3 slots✓ 5 + ✓ 1 + ✓ 2

Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Condemnation

Base Lv. 8 → 10

Earth-area attack against a target affected by Chain of Torment; contributes to stagger and permits movement.

Use it: Your central damage priority after the debuffs are established. Use the Earth's Punishment critical-hit interaction when that Stigma milestone is unlocked; healing and a necessary cleanse still interrupt the damage loop.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 320% chance to inflict Root for 3sOptionalUnlocks at total Lv. 8
  2. 5Multi-Hit on hitOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 1 + ✓ 4
Total 16 · 2 slots✓ 1 + ✓ 4
Total 20 · 3 slots✓ 1 + ✓ 4 + ✓ 2

Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Divine Aura

Base Lv. 8 → 10

Summons a stationary aura near the caster that periodically attacks the selected target with earth damage.

Use it: Place it where the boss will remain in range. Repositioning yourself does not make this stationary summon follow you; Noble Aura is the mobile summon.

Attack-speed specialty for single targets; area choice for packs.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1-40% Move Speed for 3s to up to 4 enemies within 4m of the AuraOptionalUnlocks at total Lv. 8
  2. 3+50% [Divine Aura] attacking speedOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 4
Total 16 · 2 slots✓ 2 + ✓ 5
Total 20 · 3 slots✓ 2 + ✓ 5 + ✓ 4

Use on packs that can be grouped safely. These selections apply if you use this skill. They do not raise its investment priority.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Chain of Torment

Base Lv. 5 → 8

Earth-area damage and damage over time; reduces enemy PvE/PvP damage tolerance.

Use it: Apply before Condemnation. Refresh when its effect is expiring and the target can be attacked; do not spend the opener on filler while this party damage debuff is absent.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Slows target for 5sOptionalUnlocks at total Lv. 8
  2. 3Has a 20% chance to inflict Knockdown on the target for 3sOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 4 + ✓ 2
Total 16 · 2 slots✓ 4 + ✓ 5
Total 20 · 3 slots✓ 4 + ✓ 5 + ✓ 2

Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Debilitating Mark

Base Lv. 5 → 8

Wind damage with a damage-over-time effect and reduced enemy PvE/PvP damage amplification.

Use it: Apply early to reduce pressure while establishing the damage loop. Track its debuff separately from Chain of Torment; they solve different problems.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 3Has a 20% chance to inflict Stun on the target for 3sOptionalUnlocks at total Lv. 8
  2. 4+10% PvE Damage Boost reduction and +5% PvP Damage Boost reductionOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 1
Total 16 · 2 slots✓ 2 + ✓ 5
Total 20 · 3 slots✓ 2 + ✓ 5 + ✓ 1

Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Light of Regeneration

Base Lv. 5 → 8

Restores the caster and nearby party members over time; usable while moving without selecting an ally.

Use it: Use before predictable sustained damage. Stay in a position that covers the group, and avoid wasting repeated casts when the existing recovery already stabilizes everyone.

Movement specialty helps reposition while maintaining recovery.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2+20% amount healed when HP is 50% or lessOptionalUnlocks at total Lv. 8
  2. 3+5% Incoming Heal during healingOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 4 + ✓ 1
Total 16 · 2 slots✓ 5 + ✓ 4
Total 20 · 3 slots✓ 5 + ✓ 4 + ✓ 1

Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Healing Light

Base Lv. 5 → 8

Heals the caster and the nearby party member with the lowest health; usable while moving without selecting an ally.

Use it: Use for focused recovery rather than treating it as a heal for every party member. Your position determines who is nearby. Reassess the party after each cast.

For group play, work toward total 16 and the consecutive-heal option.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 350% chance to remove 1 debuffOptionalUnlocks at total Lv. 8
  2. 5-2s cooldownOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 1 + ✓ 4
Total 16 · 2 slots✓ 1 + ✓ 4
Total 20 · 3 slots✓ 1 + ✓ 4 + ✓ 2

Keep an additional cast available for the next response. These selections apply if you use this skill. They do not raise its investment priority.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Thunderbolt

Base Lv. 5 → 8

Charged wind-area damage around the target; contributes to stagger.

Use it: Charge during a safe window with stable party health. Prefer the faster-cast specialization in the reviewed early PvE setup; abandon a damage cast when a mechanic or heal requires attention.

Faster cast is the early practical choice.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 130% chance to inflict Stun for 3s when fully chargedOptionalUnlocks at total Lv. 8
  2. 4Up to +20% damage when less targets hitOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 2
Total 16 · 2 slots✓ 3 + ✓ 5
Total 20 · 3 slots✓ 3 + ✓ 5 + ✓ 2

Keep the skill usable while positioning for mechanics. These selections apply if you use this skill. They do not raise its investment priority.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Lightning Barrage

Base Lv. 1 → 1

A damage follow-up against a staggered target.

Use it: Reserve this for an actual stagger opportunity. Do not put a conditional attack ahead of reliable debuffs in a manual priority list.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2Restores 120 MPOptionalUnlocks at total Lv. 8
  2. 3Changes to mobile skillOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 4 + ✓ 1
Total 16 · 2 slots✓ 5 + ✓ 4
Total 20 · 3 slots✓ 5 + ✓ 4 + ✓ 1

Improve recovery when incoming damage limits uptime. Use only during a real stagger opportunity; this is not a normal filler skill.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Radiant Recovery

Base Lv. 1 → 1

Heals the caster and nearby party members and removes weakening magic; usable while moving.

Use it: Your group recovery/cleanse response. Watch the debuff and upcoming damage, not only missing HP. Choose its cleanse option when the encounter requires it.

Take the useful cleanse option for removable party debuffs.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Removes up to 2 debuffsOptionalUnlocks at total Lv. 8
  2. 4+10% Incoming Heal for 10sOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 3
Total 16 · 2 slots✓ 2 + ✓ 3
Total 20 · 3 slots✓ 2 + ✓ 3 + ✓ 5

Keep an additional cast available for the next response. For dangerous removable debuffs, swap an available slot to option 1.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Shock Release

Base Lv. 1 → 1

Removes stun, knockdown, aerial restraint, grab, freeze and fear, then grants temporary control immunity. Its recast is unaffected by cooldown-reduction effects.

Use it: Keep this on a separate reachable key. Do not spend it automatically inside a damage macro: a saved control break can allow the group-saving recovery cast.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Adds [Blessing of Regeneration] Chain SkillOptionalUnlocks at total Lv. 8
  2. 4+2s Tenacity durationOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 2
Total 16 · 2 slots✓ 3 + ✓ 5
Total 20 · 3 slots✓ 3 + ✓ 5 + ✓ 2

Support damage or utility under the condition written on this option. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Passive skills & investment priorities

Max these passives first — in this order

For Solo questing, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.

  1. Empyrean Lord's Grace — max Base Lv. 10
  2. Earth's Grace — max Base Lv. 10
  3. Warm Benediction — max Base Lv. 10

Empyrean Lord's Grace

1. Max first · Base Lv. 10

Raises critical and a bonus-strike stat and adds damage when attacks land.

One of the main offensive passives. Prioritize bonus skill ranks on gear and Arcana alongside Earth's Grace and Healing Enhancement.

Earth's Grace

2. Max first · Base Lv. 10

Increases critical damage amplification and accuracy.

A core offensive passive with accuracy utility. Improve critical chance alongside it so the critical-damage component is used regularly.

Warm Benediction

3. Max first · Base Lv. 10

Increases maximum HP and MP.

A useful early safety/resource investment when survival or mana is the limiting factor.

Optional passives — after your priorities

Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.

Empyrean Lords' Benediction

Optional · upgrade after the priority list

Increases block and restores health after a successful block.

Conditional personal sustain. Place reliable party healing and the core offensive/healing passives ahead of it for the general ranged PvE plan.

Healing Enhancement

Optional · upgrade after the priority list

Increases healing amplification based on attack.

Core healing scaling. Attack investment supports this passive as well as damage, so a Cleric does not need to treat every offensive stat as wasted healing investment.

Immortal Veil

Optional · upgrade after the priority list

Increases defense and critical resistance.

A defensive choice for progression; use it to address deaths instead of blindly copying a geared damage setup.

Heal Block

Optional · upgrade after the priority list

Attacks have a chance to reduce the target's received healing.

A specialized anti-recovery tool, especially relevant against healing opponents; it is not the core first-dungeon PvE passive.

Prayer of Concentration

Optional · upgrade after the priority list

At low health, creates a shield and increases healing amplification.

Reactive personal safety. Do not deliberately enter lethal health to trigger it.

Survival Willpower

Optional · upgrade after the priority list

Raises status resistance and provides additional resistance under specified control effects.

Consider for control-heavy fights and PvP; it does not replace positioning or a deliberately held Shock Release.

Radiant Benediction

Optional · upgrade after the priority list

Attacks can restore health to the caster and nearby party members.

Connects damage uptime to incidental party recovery. Useful in the early group setup, but a chance-based heal must not be the only answer to a predictable burst.

Full class guide — gear, skills & sources

This guide combines four videos published between 31 August and 21 September 2026 with official Korean skill and item records. The main build uses four Stigma slots and separates first-dungeon progression from developed-character damage setups.

English names follow the reviewed guides where the skill identity is clear. Korean names remain on every skill card for lookup. This is an editorial build recommendation, not a simulated best-in-slot ranking. Specific video rank milestones refer to the source build shown; the core skill effects are linked to NC.

Compare gear & save your setup

Explore exact item variants with +0 stats and source-listed acquisition categories. These examples support the gear discussion; they are not a best-in-slot ranking.

Equipment examples & food records

Ancient Spirit's Boots

Ancient Spirit's Boots (Engraved)

Ancient Spirit's Breastplate (Engraved)

Ancient Spirit's Cloak

Ancient Spirit's Cloak (Engraved)

Ancient Spirit's Earring

Ancient Spirit's Earring (Engraved)

Ancient Spirit's Gloves

Ancient Spirit's Gloves (Engraved)

Ancient Spirit's Greaves

Ancient Spirit's Greaves (Engraved)

Ancient Spirit's Helmet

Ancient Spirit's Helmet (Engraved)

Ancient Spirit's Necklace (Engraved)

Ancient Spirit's Pauldrons

Ancient Spirit's Pauldrons (Engraved)

Ancient Spirit's Ring

Ancient Spirit's Ring (Engraved)

Azure Dragon King's Mace

Black Dragon Beef Wellington — 흑룡의 비프 웰링턴

Eroded Afterimage's Breastplate (Engraved)

Eroded Ruler's Red-Hot Hammer (Engraved)

Lava Heart's Pyroclastic Mace (Engraved)

Ludra's Bracelet

Ludra's Bracelet (Engraved)

Ludra's Destruction Mace

Ludra's Destruction Mace (Engraved)

Ludra's Heart

Ludra's Heart (Engraved)

Shining Azure Dragon King's Mace

Shining Wise Dragon King's Breastplate

Shining Wise Dragon King's Guarder

Shining Wise Dragon King's Mace

Shining Wise Dragon King's Necklace

White Dragon Beef Wellington — 백룡의 비프 웰링턴

White Dragon Chop Steak — 백룡의 찹스테이크

White Dragon Fruit Juice — 백룡의 과일 주스

White Dragon Seafood Pasta — 백룡의 씨푸드 파스타

Wise Dragon King's Breastplate

Wise Dragon King's Guarder

Wise Dragon King's Mace

Wise Dragon King's Necklace

GLOBAL EU · Healer / damage

Cleric consumables

Reserve MP and personal survival for the next group damage event. Use shards during your attack windows; their tooltip does not establish a direct healing bonus.

Role recommendations are editorial. Item effects come from NC’s Global EU records, checked 30 September 2026; the rest of this class guide keeps its own region scope.

Before attacking

Power Shard (Bound)

Activate for attack windows; ordinary shards are the budget starting point.

Timed combat buff

Courage Scroll (Bound)

Check the five-minute timer before a serious pull.

Food choice

Artisan's Roasted Fogus (Bound)

An all-faction attack/accuracy food option from supplies and rewards. A practical choice when already owned; check stock before buying alternatives.

Role priority

Mana Potion

Use before a long, mana-intensive fight: this reduces MP costs for five minutes. It does not instantly refill your mana bar.

Personal emergency

Life Crystal (Bound)

Check the level requirement. Keep instant recovery reachable; avoid overhealing.

Prioritize a suitable MP-cost or regeneration option when healing uptime is resource-limited. Self recovery keeps you available to heal others; a cleanse potion does not replace a party cleanse.

Battle Enhance Scroll (Bound) is an optional damage-and-survival addition for serious attempts. Superior Healing Potion is a personal cleanse for eligible effects, not an HP heal.

Full Cleric preparation guide →
치유성
Official NC class artwork · Source
Healer / debuffs / sustained damageMace치유성

Quick build: choose your PvE job

Build recommendation

Start with the row matching the group you are actually playing with. Each row uses exactly four Stigma slots. The progression and cleanse-heavy rows are our synthesis of the reviewed alternatives, not an additional creator-tested preset.

SituationFour StigmasWhy
Comfortable dungeon farmLight of Protection / Summon Resurrection / Earth's Punishment / Noble AuraParty buff and recovery plus the Condemnation interaction and persistent damage.
Learning a fight / repeated group damageLight of Protection / Summon Resurrection / Earth's Punishment / BenevolenceTrade the damage summon for steady group recovery.
Dangerous debuffs / emergency recoveryLight of Protection / Summon Resurrection / Earth's Punishment / AbsolutionRetain the core and add a deliberate cleanse/heal response.
Effective Chanter mantra already covers the buffSummon Resurrection / Earth's Punishment / Noble Aura / AbsolutionReplace overlapping Light of Protection only after comparing the actual buff levels. Choose Benevolence instead of Absolution for sustained damage.

Evidence: BoredAF · PvE priorities · 21 Sep ↗ · aLuckyRO · healing & Stigmas · 8:10 ↗ · NC · official Cleric skills ↗

Strengths, limitations & your real role

Build recommendation

Cleric combines group recovery, cleansing and resurrection with enemy debuffs and its own damage. Success is keeping the party functional while maintaining useful pressure. Damage is valuable because a shorter fight reduces the number of mechanics the group must survive.

  • Strengths: several forms of party recovery, a lowest-health ally heal, anti-debuff tools, resurrection and useful enemy weakening.
  • Main constraint: healing, offensive debuffs and movement compete for attention. A perfect attack sequence is worthless if you cannot respond to the next party damage event.
  • There is no fixed healing percentage for every fight. Experienced farm groups permit more damage; learning groups require a larger safety margin.
  • Major mechanics can be lethal regardless of your heal throughput. Explain the mechanic and position safely rather than spending every recovery tool trying to negate it.

Evidence: BoredAF · PvE priorities · 21 Sep ↗ · NC · official Cleric skills ↗

Pre-pull checklist

Build recommendation

Prepare the party before the tank starts the encounter.

  1. Select the four-slot preset for this fight and confirm Summon Resurrection is equipped.
  2. Compare Light of Protection with the Chanter's corresponding mantra; keep only the effective buff in your plan.
  3. Place recovery, cleanse, resurrection and Shock Release on separate keys you can reach while moving.
  4. Check food duration, MP and positioning. Stand where nearby allies remain in your recovery area without following the tank into a frontal attack.
  5. Identify the first incoming party damage event. Plan whether Light of Regeneration is enough or whether Benevolence/Absolution must be reserved.

Evidence: NC · official Cleric skills ↗ · aLuckyRO · healing & Stigmas · 8:10 ↗

Boss opener: establish the damage window

Build recommendation

Use this as an opening order when the party is safe and the boss can be attacked. The loop is priority-based; a heal or mechanic takes precedence over finishing the list.

  1. Activate your chosen persistent setup: Light of Protection when useful and Noble Aura if equipped. Put Divine Aura in a useful position for the boss.
  2. Apply Debilitating Mark to weaken the enemy's outgoing pressure.
  3. Apply Chain of Torment to reduce damage tolerance and enable Condemnation.
  4. Apply Earth's Punishment. At its demonstrated level-5 milestone this creates the critical-hit interaction used by Condemnation.
  5. Use available Condemnation casts and resets while continuing basic attacks for MP recovery.
  6. Refresh the debuffs as their effects expire. Use Thunderbolt in safe casting windows and Lightning Barrage when a stagger opportunity exists. Interrupt this loop immediately for a required recovery action.

Evidence: NC · official Cleric skills ↗ · BoredAF · rotation · 2:44 ↗ · BoredAF · PvE priorities · 21 Sep ↗

Sustained rotation: what to press next

Build recommendation

Treat this table as a decision queue, not an uninterruptible macro.

PriorityActionReason
1 — prevent a wipeMove out of lethal mechanics; use a necessary heal or cleanse.You cannot recover the party while dead or controlled.
2 — restore key effectsRefresh Chain of Torment and Debilitating Mark when needed.Preserves Condemnation access and party utility.
3 — exploit the interactionEarth's Punishment into available Condemnation resets.Use the critical interaction once its rank milestone is active.
4 — maintain useful damageKeep summons contributing; use safe Thunderbolt and stagger follow-ups.Avoid long or conditional actions at the expense of the first three priorities.
5 — recover resourcesMaintain Earth's Retribution/basic attacks and shorten MP-heavy filler.Leave enough MP to answer the next healing check.

Evidence: BoredAF · rotation · 2:44 ↗ · aLuckyRO · early PvE · 8 Sep ↗ · NC · official Cleric skills ↗

Single target, packs & movement

Build recommendation

A dungeon is not one uninterrupted target dummy. Re-evaluate when the tank moves a pack or a boss leaves your stationary summon.

SituationAdjustment
Single bossPrioritize debuff uptime and Condemnation. BoredAF's developed setup favors basic attacks over Judgment filler; the early setup spends more on Judgment.
Several enemiesUse the area coverage of Judgment, Chain of Torment and Debilitating Mark. Place Divine Aura after the pull is positioned.
Boss movingKeep mobile effects and summons useful. Avoid committing to Thunderbolt just before you must move.
Stagger windowUse Lightning Barrage when its condition is met; do not delay required debuffs waiting for that condition.
Mechanic downtimeMove, recover MP and prepare healing. Save temporary offensive buffs for the next actual targetable window.

Evidence: NC · official Cleric skills ↗ · BoredAF · rotation · 2:44 ↗ · aLuckyRO · early PvE · 8 Sep ↗

Group healing: how targeting actually works

Build recommendation

The official Korean descriptions identify several recovery skills as non-targeted. Their effects depend on the caster and nearby party members. Healing Light is distinct: it restores you and the lowest-health nearby party member, rather than healing every ally at once.

Party conditionUseExecution
One ally is falling behindHealing LightMove within useful coverage, cast, and reassess who is now lowest.
Predictable repeated damageLight of Regeneration; Benevolence if equippedStart sustained recovery before the damage sequence rather than after every health bar collapses.
Several allies hurt and/or weakening magic appliedRadiant RecoveryUse the group heal and cleanse deliberately. Pick the cleanse specialization for the mechanic.
Dangerous debuffs or a failed recovery windowAbsolutionRemove up to two weakening effects and recover party HP; hold it for a meaningful event.
Comfortable health while attackingRadiant BenedictionTreat proc healing as support to the plan, not a guaranteed emergency heal.
Party member deadSummon ResurrectionReach safe ground, stabilize survivors, then resurrect.

Evidence: NC · official Cleric skills ↗ · BoredAF · healing & passives · 3:44 ↗ · aLuckyRO · healing & Stigmas · 8:10 ↗

Healing sequence: stabilize, then resume damage

Build recommendation

This is our practical triage sequence derived from the skill functions. It is intentionally conditional: stacking every heal on the first hit can leave the group without an answer to the second.

  1. Check your own safety and the next mechanic. Move into party coverage before committing to recovery.
  2. If a harmful effect is causing continuing danger, cleanse with Radiant Recovery or Absolution as appropriate.
  3. Use Healing Light for a low individual; use group recovery for widespread damage.
  4. Layer Light of Regeneration or Benevolence when further damage is expected, rather than using a large emergency tool for every small deficit.
  5. Recheck the surviving group before attempting Summon Resurrection. Revive from safe ground.
  6. Return to debuffs and Condemnation once the party is stable. Do not leave Chain of Torment absent merely because the previous event required healing.

Evidence: NC · official Cleric skills ↗ · BoredAF · healing & passives · 3:44 ↗ · aLuckyRO · healing & Stigmas · 8:10 ↗

Skill investment & specialization milestones

Build recommendation

Normal Mastery points and total skill level are different. Gear, Arcana and Daevanion bonus ranks help reach milestones beyond ordinary point investment. Do not read “level 16” as sixteen normal points available to a fresh character.

SkillPriority / milestoneChoose for
Earth's RetributionEarly total level 8; mana specialization in aLuckyRO's setup.Resource-constrained first dungeons.
CondemnationMain damage investment once the enabling debuff and interaction are available.Reliable single-target pressure between heals.
Healing LightInvest for difficult groups; developed target level 16 from BoredAF. Consecutive-heal option is discussed by aLuckyRO.Focused emergency recovery.
Radiant RecoveryPrioritize useful recovery; choose cleanse when required by the encounter.Group recovery and harmful-effect removal.
Light of RegenerationMovement-speed specialization recommended by BoredAF.Recovery that helps the party reposition.
Divine AuraSingle-target attack-speed option; area option for packs in aLuckyRO's setup.Match the summon specialization to your activity.
ThunderboltFaster-cast option in the early PvE recommendation.Reduce the time committed to a charged attack.
Earth's PunishmentStigma level 5 in the demonstrated critical-interaction build.Condemnation synergy.
Summon ResurrectionGet the level-1 function; level 5 for the demonstrated cast-time improvement.Recovery before luxury damage investment.

Evidence: BoredAF · healing & passives · 3:44 ↗ · BoredAF · PvE priorities · 21 Sep ↗ · aLuckyRO · early PvE · 8 Sep ↗

Passive priorities: healing and damage together

Build recommendation

Start with a functional recovery package and improve the passives that match the limiting factor in your runs.

PassiveUse in the buildWhen to prioritize
Healing EnhancementConverts attack investment into healing amplification.When recovery strength is limiting; also a preferred bonus-rank target.
Empyrean Lord's GraceCritical/bonus-strike effects and additional attack damage.Core damage passive after basic healing is reliable.
Earth's GraceCritical-damage amplification and accuracy.Core offensive scaling and an important gear/Arcana rank target.
Radiant BenedictionChance-based party recovery from attacks.Early group sustain while maintaining damage uptime.
Warm Benediction / Immortal VeilHP/MP or defense-oriented support.When you die or run out of resources before completing the fight.

Evidence: NC · official Cleric skills ↗ · BoredAF · healing & passives · 3:44 ↗ · wetherow · full build · 7 Sep ↗ · aLuckyRO · early PvE · 8 Sep ↗

Stigma swaps & Chanter coordination

Build recommendation

Light of Protection is not automatically useless whenever a Chanter joins. The official rule compares the corresponding skill levels: the higher-level effect applies, and the Chanter mantra wins a tie. Check that the relevant effect is actually present before freeing the slot.

  • Keep Summon Resurrection in the group preset. A damage-only bar is not a complete party-support plan.
  • Noble Aura is the comfortable-farm flex; change it to Benevolence for repeated group damage or Absolution for dangerous debuffs.
  • Prayer of Amplification is a burst alternative, but the reviewed sources do not establish one universal winner against Noble Aura for every character.
  • Do not copy six equipped Stigmas from a developed Taiwan character into a four-slot setup. Count your actual slots.
  • wetherow also identifies an Earth's Punishment/Chanter interaction at developed ranks. Do not add overlapping party-buff percentages twice when evaluating a build.

Evidence: NC · official Cleric skills ↗ · BoredAF · PvE priorities · 21 Sep ↗ · wetherow · full build · 7 Sep ↗ · aLuckyRO · healing & Stigmas · 8:10 ↗

Daevanion: first-dungeon priority route

Build recommendation

For a fresh group healer, the reviewed board route prioritizes getting actions back sooner and surviving to use them. Follow the connected-node rules; the table gives the destination priorities, not invented grid coordinates.

OrderBoard / targetWhat to do
1Nezekan: cooldown reductionConnect to cooldown-reduction nodes first so recovery tools return sooner.
2Nezekan: combat speedImprove responsiveness, then take useful defense and attack on the route.
3Zikel: damage toleranceEstablish survival before completing offensive branches.
4Zikel: damage boostAdd offensive/healing-supporting progression after the defensive route.
5Useful active/passive skill nodesReturn for bonus ranks relevant to your actual build; avoid finishing weak branches merely for visual completeness.
6Vaizel / TrinielPrioritize useful skill nodes while points remain limited; fill broad stat lines as the build develops.
7Ariel: PvE progressionTake useful PvE tolerance for learning encounters, then develop PvE offense as survival stabilizes.
Separate presetAzphel: PvPDo not spend the PvE plan as if PvP nodes were interchangeable with Ariel.

Evidence: aLuckyRO · Daevanion · 23:21 ↗ · aLuckyRO · board priorities · 31 Aug ↗ · NC · Daevanion ↗

Daevanion: which skill nodes matter

Build recommendation

Spend toward the next useful skill threshold, not simply the nearest colored square. This shortlist combines the creator board route with the selected healing and damage package.

  • Healing shortage: compare routes that improve Healing Light, Radiant Recovery and Healing Enhancement.
  • Damage shortage with a stable group: prioritize useful ranks in Condemnation, Empyrean Lord's Grace and Earth's Grace.
  • Plan the path cost before committing: count connecting nodes as well as the destination node.
  • When you obtain new gear or Arcana ranks, recalculate your total skill levels. A node that completed a milestone earlier can become a lower priority.
  • Save distinct solo and group presets. The early group route deliberately values survival more than a solo damage route.

Evidence: aLuckyRO · Daevanion · 23:21 ↗ · aLuckyRO · board priorities · 31 Aug ↗ · NC · Daevanion ↗

Stats: meet the encounter, then scale

Build recommendation

For offensive stats, the shared direction is attack, critical chance, bonus-hit effects and responsive combat. Accuracy is a requirement to meet for the content, not a universal number to copy from a different dungeon tier.

Stat / attributePractical priority
Accuracy / FreedomMeet the target encounter's requirement before assuming more critical or damage can compensate for missed attacks.
Attack / Destruction / MightSupports damage and attack-scaled Healing Enhancement.
Critical chanceWorks with the damage package; evaluate alongside Earth's Grace and the Earth's Punishment interaction.
Combat speed / TimeImproves responsiveness; an early board and gear target in the reviewed setups.
Cooldown reduction / IllusionBrings recovery and offensive tools back sooner. Shock Release is an explicit exception in the official skill list.
Double / multi-hit / bonus-strike statsOffensive affixes discussed by the creators. Keep the client's distinct stat names separate; do not assume every translated bonus-hit term is identical.
HP / damage toleranceIncrease when progression deaths prevent you from fulfilling the healer role.

Evidence: BoredAF · stats & Arcana · 4:42 ↗ · wetherow · full build · 7 Sep ↗ · aLuckyRO · Daevanion · 23:21 ↗ · NC · official Cleric skills ↗

Gear: affix targets by equipment slot

Build recommendation

Use this as an affix-shopping and soul-engraving plan for the reviewed developed-character setup. It is more useful than choosing an item purely by color. Named-item best-in-slot rankings require a defined dungeon tier and budget; this table specifies the stats to compare.

SlotAffix / rank targetsDecision
Mace and offhandDamage boost, combat speed, multi-hit chance, attack; extra crafted lines can add Might and weapon damage boost.First improve a usable offensive core without losing required accuracy or survival.
Helmet / cloakAttack-oriented lines and Smite where supported; useful passive ranks.wetherow singles these slots out for Smite access.
ChestDamage boost plus useful passive ranks.Preserve the slot-specific offensive line when comparing pieces.
LegsDamage tolerance plus useful ranks.The defensive exception in the reviewed offensive setup.
GlovesCombat speed plus useful ranks.Do not discard a useful speed roll solely for a small score increase.
BootsMovement speed plus useful ranks.Movement supports mechanic execution and party coverage.
Earrings / necklaceOffensive lines; Healing Enhancement, Empyrean Lord's Grace, Earth's Grace ranks where available.Compare the total ranks gained across the full set.
RingsCondemnation and useful recovery-skill ranks; Divine Aura as an extra offensive option.Reach meaningful skill thresholds rather than spreading bonuses over unused skills.
BraceletsRelevant Empyrean Lord attributes.Evaluate their contribution to Time, Illusion and the other attributes you need.

Evidence: wetherow · gear slots · 18:12 ↗ · BoredAF · stats & Arcana · 4:42 ↗

Upgrade spending order

Build recommendation

This order is our practical synthesis for a limited budget. Fix a missing function before paying for a marginal upgrade to a working one.

  1. Make the four-slot Stigma preset functional, including resurrection and a healing flex appropriate to the encounter.
  2. Reach the useful skill specializations and total-rank thresholds in the skill table.
  3. Meet the accuracy and survival requirements of the content you are actually entering.
  4. Improve weapon/offhand affixes and the three core passive rank targets across gear and Arcana.
  5. Preserve slot-specific speed, tolerance and movement options while replacing temporary equipment.
  6. Only then chase small affix improvements or alternate Arcana combinations; compare the whole build, including any set bonus lost.

Evidence: wetherow · gear slots · 18:12 ↗ · aLuckyRO · early PvE · 8 Sep ↗ · BoredAF · healing & passives · 3:44 ↗

Arcana: two documented five-slot setups

Build recommendation

The sources disagree on the default compass and set split. Both use a Time chalice, a Life parchment, a Destruction bell and an Illusion mirror. Choose using your accuracy and resource needs; the reviewed videos do not prove a universal DPS winner.

SlotFour Vigor + one MagicThree Vigor + two Magic
Chalice / grailVigor — TimeVigor — Time
ParchmentVigor — LifeVigor — Life
CompassVigor — FreedomMagic — Death
BellMagic — DestructionMagic — Destruction
MirrorVigor — IllusionVigor — Illusion
Source / purposeBoredAF: retain four-piece Vigor and accuracy; his loop has little mana pressure.wetherow: select Death on the compass for critical chance, with a different set split.

Evidence: BoredAF · stats & Arcana · 4:42 ↗ · wetherow · full build · 7 Sep ↗

Arcana: ranks, crafting & trade-offs

Build recommendation

Arcana affects both attributes and skill ranks. Compare the card's contribution to your build rather than treating the set label alone as a complete recommendation.

  • Prioritize useful ranks in Empyrean Lord's Grace, Earth's Grace, Healing Enhancement and Condemnation where the card can roll them.
  • Use unwanted cards as enhancement material only after checking whether they are useful to another preset.
  • The reviewed crafting example selects two desired additional skill effects and shows a crystal/Kinah cost; compare the cost against improving a usable existing card.
  • Switching a Vigor compass for a Magic compass changes both its attribute and the number of Vigor pieces. Include the lost set threshold in the comparison.
  • Do not copy displayed high-rank Stigma percentages or a fully enhanced Arcana total onto a new character. Use the bonuses your equipped cards actually grant.

Evidence: wetherow · full build · 7 Sep ↗ · BoredAF · stats & Arcana · 4:42 ↗

Food & drinks: concrete Korean item choices

Build recommendation

The values below come from individually opened official item records. All five require character level 10, last 300 seconds and list crafting as their acquisition source. White Dragon variants are Elyos; the verified Black Dragon Wellington is Asmodian. Names are English translations paired with the original Korean names.

ItemVerified buffUse
White Dragon Beef Wellington ↗ · 백룡의 비프 웰링턴Attack +16; defense +162; accuracy +12; status resistance +3%; maximum stamina +300.Elyos offensive all-round choice when attack and accuracy are useful.
Black Dragon Beef Wellington ↗ · 흑룡의 비프 웰링턴Attack +16; defense +162; accuracy +12; status resistance +3%; maximum stamina +300.The verified Asmodian counterpart.
White Dragon Fruit Juice ↗ · 백룡의 과일 주스Natural MP recovery +36; maximum flight resource +60; natural stamina recovery +50%.Elyos resource-support drink for MP-sensitive play.
White Dragon Chop Steak ↗ · 백룡의 찹스테이크Maximum HP +148; maximum MP +74; defense +162; block +12; status resistance +3%; maximum stamina +300.Elyos defensive alternative for progression.
White Dragon Seafood Pasta ↗ · 백룡의 씨푸드 파스타Critical +12; evasion +12; block +12; status resistance +3%; maximum stamina +300.Elyos critical-oriented alternative when the accuracy food is less useful.

Evidence: NC · White Dragon Beef Wellington ↗ · NC · Black Dragon Beef Wellington ↗ · NC · White Dragon Fruit Juice ↗ · NC · White Dragon Chop Steak ↗ · NC · White Dragon Seafood Pasta ↗

Buff upkeep & consumable habits

Build recommendation

Select a food for the current weakness of your build. The recommendations above are choices, not an instruction to stack every listed food simultaneously.

  1. Before a pull, confirm the chosen food icon and remaining duration. A 300-second buff can expire during a long encounter.
  2. Check the effective Light of Protection/Chanter effect and keep your selected aura active.
  3. Keep MP recovery and emergency recovery items accessible; use your basic attack recovery before unnecessary filler empties the resource bar.
  4. After a death or a preset change, inspect the actual buffs again before the next pull rather than assuming the previous setup remains active.
  5. Do not count a food, aura or party buff twice when comparing stats. Check the active effect displayed by the client.

Evidence: NC · official Cleric skills ↗ · NC · White Dragon Beef Wellington ↗ · NC · White Dragon Fruit Juice ↗ · aLuckyRO · early PvE · 8 Sep ↗

Controls & in-game macro setup

Build recommendation

Both reviewed macro discussions use the game's own skill-chain/macro controls. Keep decisions that depend on the encounter under your control.

  1. Bind an accessible in-game macro activation key through the game's key settings.
  2. Group the offensive debuff/attack sequence in the intended skill-chain order and test it on a safe target.
  3. Keep Shock Release, resurrection and emergency cleanse/heal keys independent so the damage loop cannot consume them at the wrong moment.
  4. Verify that basic attacks continue between skills in your selected combat mode. aLuckyRO demonstrates different continuation behavior between tab-target and action modes.
  5. If MP drains, shorten the sequence or release it to recover. Test the result by watching landed actions and resource behavior, not by copying a delay value from a different connection.

Evidence: aLuckyRO · early PvE · 8 Sep ↗ · BoredAF · rotation · 2:44 ↗ · wetherow · full build · 7 Sep ↗

Common problems & fixes

Build recommendation

Use the symptom to choose the next change.

ProblemCheck firstAdjustment
Condemnation is unavailableIs Chain of Torment on the actual target?Reapply the enabling effect and verify the target before changing gear.
Party dies despite damage uptimeRecovery timing, cleanse choice and proximity.Use the progression/cleanse preset; stop the loop earlier to respond.
You run out of MPBasic attack continuation and excessive filler.Recover with Earth's Retribution, shorten filler and review the resource specialization.
A Chanter joins but your slot remains redundantThe relative level of the corresponding party buffs.Use the effective higher-level effect and replace the redundant Stigma if appropriate.
New gear looks stronger but healing dropsLost Healing Enhancement/recovery ranks.Compare total skill ranks and affixes before accepting a score-only upgrade.
A copied build has too many abilitiesFour slots versus a developed six-slot source character.Choose one of the four-slot presets rather than copying the whole bar.
Damage remains low in a safe groupDebuff uptime, accuracy, summon range and unused Condemnation opportunities.Fix execution before spending on small stat upgrades.

Evidence: NC · official Cleric skills ↗ · BoredAF · PvE priorities · 21 Sep ↗ · aLuckyRO · early PvE · 8 Sep ↗ · wetherow · gear slots · 18:12 ↗

What this guide establishes

The recommendation is deliberately scoped to group PvE and a four-slot Stigma plan. The core mechanics are grounded in official Korean descriptions; the build choices are our synthesis of recent creator demonstrations and advice.

  • Four videos, three independent creators, all within the 30-day window ending 29 September 2026. The two aLuckyRO videos are one creator perspective.
  • All 35 official Korean skill entries are included below with icons, English lookup names and practical use notes.
  • The food values and faction restrictions come from official item details rather than a generic MMO consumable list.
  • Gear tables define affix/rank priorities. They do not claim a named-item BiS ranking, a simulated DPS result or a complete node-coordinate planner.
  • This PvE plan is not a PvP build. The situational control skills are documented so readers can understand their kit without mixing PvP allocation into the dungeon preset.

Evidence: NC · official Cleric skills ↗ · BoredAF · PvE priorities · 21 Sep ↗ · wetherow · full build · 7 Sep ↗ · aLuckyRO · early PvE · 8 Sep ↗ · aLuckyRO · board priorities · 31 Aug ↗

Creator perspective

Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.

Creator opinion

BoredAF · 2026-09-21

Emphasizes party debuff uptime, Condemnation synergy, a healing flex and a four-Vigor Arcana option. Healing responsibility remains part of the role.

Taiwan experience; four-slot PvE recommendation.

Cleric Class Guide — PvE priorities ↗
Creator opinion

wetherow · 2026-09-07

Provides slot-specific affix priorities and a three-Vigor/two-Magic alternative. Several displayed Stigma effects belong to developed skills, so they are separated from the starter loadout.

Developed-character gearing and ranks.

The Ultimate Cleric Build Guide ↗
Creator opinion

aLuckyRO · 2026-09-08

Adds a practical mana, healing and cooldown-first progression perspective. The guide below resolves conflicting early-heal advice by separating easy farming from progression groups.

Limited-point first-dungeon progression.

Skills, Stigmas, Daevanion & Macros ↗
Creator opinion

aLuckyRO · 2026-08-31

Explains the survival-first board route and why a fresh character should not copy an already completed damage board.

Early board progression; same creator as the preceding source.

Daevanion Setup & Early Priorities ↗

Sources & research scope

Original English synthesis. Video advice is labelled by progression stage; official Korean descriptions establish the core effects. Review date: 29 September 2026.

NC · official Cleric skills ↗

Korea; updated 13 August 2026. All 35 skill entries and icons inspected. Establishes functional effects, targeting and the Chanter overlap rule.

BoredAF · PvE priorities · 21 Sep ↗

Published 21 September 2026. Complete 5:51 transcript reviewed; Earth's Punishment tooltip visually checked at 2:14. Taiwan experience with a proposed four-slot loadout.

wetherow · full build · 7 Sep ↗

Published 7 September 2026. Full 23:01 transcript reviewed. Developed Taiwan equipment and rank effects; a 3/2 Arcana alternative. High-rank percentages are not treated as rank-1 effects.

wetherow · gear slots · 18:12 ↗

Weapon/offhand affixes, armor exceptions, passive ranks and accessory priorities. These are affix targets rather than a named-item BiS list.

aLuckyRO · early PvE · 8 Sep ↗

Published 8 September 2026. Full 29:04 transcript reviewed. Limited-point character, healing flexes, in-game macros and board progression. Sponsor segment excluded from recommendations.

aLuckyRO · board priorities · 31 Aug ↗

Published 31 August 2026, inside the 30-day research window. Full 9:36 transcript reviewed. Same creator as the 8 September video; corroborating detail, not a fourth independent expert.

NC · Daevanion ↗

Official connected-node board mechanics and board identities; read alongside the creator progression order.

NC · White Dragon Beef Wellington ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · Black Dragon Beef Wellington ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · White Dragon Fruit Juice ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · White Dragon Chop Steak ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · White Dragon Seafood Pasta ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

Skill field guide

35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.

Official Korean skill list ↗ · Source updated 2026-08-13

Mastery · active

Earth's Retribution

Earth's Retribution ↗

대지의 응보 - 뇌전 - 방전

Earth attack chain with wind follow-ups that restore MP; usable while moving.

Judgment

Judgment ↗

심판의 번개 - 천벌

Wind-area attack chain around the target; contributes to stagger and can be used while moving.

Debilitating Mark

Debilitating Mark ↗

약화의 낙인

Wind damage with a damage-over-time effect and reduced enemy PvE/PvP damage amplification.

Divine Aura

Divine Aura ↗

신성한 기운

Summons a stationary aura near the caster that periodically attacks the selected target with earth damage.

Chain of Torment

Chain of Torment ↗

고통의 연쇄

Earth-area damage and damage over time; reduces enemy PvE/PvP damage tolerance.

Light of Regeneration

Light of Regeneration ↗

재생의 빛

Restores the caster and nearby party members over time; usable while moving without selecting an ally.

Condemnation

Condemnation ↗

단죄

Earth-area attack against a target affected by Chain of Torment; contributes to stagger and permits movement.

Healing Light

Healing Light ↗

치유의 빛

Heals the caster and the nearby party member with the lowest health; usable while moving without selecting an ally.

Radiant Recovery

Radiant Recovery ↗

쾌유의 광휘

Heals the caster and nearby party members and removes weakening magic; usable while moving.

Thunderbolt

Thunderbolt ↗

벽력

Charged wind-area damage around the target; contributes to stagger.

Shock Release

Shock Release ↗

충격 해제

Removes stun, knockdown, aerial restraint, grab, freeze and fear, then grants temporary control immunity. Its recast is unaffected by cooldown-reduction effects.

Mastery · passive

Heal Block

Heal Block ↗

회복 차단

Attacks have a chance to reduce the target's received healing.

Earth's Grace

Earth's Grace ↗

대지의 은총

Increases critical damage amplification and accuracy.

Survival Willpower

Survival Willpower ↗

생존 의지

Raises status resistance and provides additional resistance under specified control effects.

Stigma · optional skills

Absolution

Absolution ↗

면죄

Removes up to two weakening effects from the caster and nearby party members and restores health.

Benevolence

Benevolence ↗

생명의 권능

Applies a timed effect to the caster that continuously restores nearby party members' health.

Salvation

Salvation ↗

구원

Temporarily negates damage and prevents status effects; some powerful attacks bypass it.

Root

Root ↗

속박

Earth-area damage with a chance to root; the official list describes a guaranteed root against NPC targets.

Light of Protection

Light of Protection ↗

보호의 빛

Toggle that increases nearby party PvE/PvP damage amplification and tolerance. Its effect does not stack with Chanter's corresponding mantra.

Yustiel's Power

Yustiel's Power ↗

유스티엘의 권능

Temporarily increases nearby party PvE/PvP damage tolerance.

Voice of Doom

Voice of Doom ↗

파멸의 목소리

Earth-area damage over time and reduced enemy received healing.

Assault Mark

Assault Mark ↗

강습 낙인

Area HP/MP damage with rooting potential; defense increases with targets hit.

Noble Aura

Noble Aura ↗

고결한 기운

Summons an aura that travels with the caster and attacks the target.

Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.