Absolution — Cleric
Removes up to two weakening effects from the caster and nearby party members and restores health.
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Removes up to two weakening effects from the caster and nearby party members and restores health.
Raises physical/mental effect accuracy and restores MP when attacks land.
Damages and can restrain a target in the air; five Insignias strengthen the control condition.
Attacks a knocked-down target and can inflict aerial restraint.
Dashing attack with control potential and stagger damage.
Moves behind a target, hits and pushes it away, then moves the caster backward.
Movement and rush skills grant a chance-based additional-damage effect.
After a successful block, damages nearby enemies and can root them.
Attacks stunned or knocked-down targets with further knockdown potential.
Attacks can apply poison damage over time and reduce received healing.
Raises damage tolerance, can freeze attackers and splits incoming damage between HP and MP while MP exceeds 50%.
Charged gap-closing area attack; maximum charge can aerially restrain. Becomes instant in Rampage.
Area HP/MP damage and blind potential; defense increases with targets hit.
Area HP/MP damage and freeze potential; defense scales with enemies hit.
Area HP/MP damage and fear potential; defense rises with targets hit.
Area HP/MP damage and stun potential; defense rises with targets hit.
Area HP/MP damage and stun potential; defense rises with targets hit.
Area HP/MP damage with rooting potential; defense increases with targets hit.
Increases enmity amplification and grants attack after frontal hits.
Wind-area attack and stun potential; defense rises with targets hit.
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