Skills, Mastery & Stigma — official reference
Find NC's reference-client introduction to skill categories, specializations and presets.
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Find NC's reference-client introduction to skill categories, specializations and presets.
Removes up to two weakening effects from the caster and nearby party members and restores health.
Damages and can restrain a target in the air; five Insignias strengthen the control condition.
15 character upgrades to check, a practical spending order, and the Global rules that matter. Find your next useful gain in gear, skills, Stigma, pets and permanent collections.
Dashing attack with control potential and stagger damage.
Moves behind a target, hits and pushes it away, then moves the caster backward.
Raises damage tolerance, can freeze attackers and splits incoming damage between HP and MP while MP exceeds 50%.
Assassin — Arena 1v1: Recommended skills, Stigmas and activity priorities.
Assassin — Arena 5v5: Recommended skills, Stigmas and activity priorities.
Assassin — Farm: Recommended skills, Stigmas and activity priorities.
Assassin — Group PvE Dungeon: Recommended skills, Stigmas and activity priorities.
Assassin — PvP: Recommended skills, Stigmas and activity priorities.
Assassin — Solo questing: Recommended skills, Stigmas and activity priorities.
Assassin PvE loadouts, an actionable rotation, skill priorities, Daevanion routes, gear and Arcana planning, consumables and all 35 official skills.
Area HP/MP damage and blind potential; defense increases with targets hit.
Area HP/MP damage and freeze potential; defense scales with enemies hit.
Area HP/MP damage and fear potential; defense rises with targets hit.
Area HP/MP damage and stun potential; defense rises with targets hit.
Area HP/MP damage and stun potential; defense rises with targets hit.
Area HP/MP damage with rooting potential; defense increases with targets hit.
Wind-area attack and stun potential; defense rises with targets hit.
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