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Target finisher and disruption

Assassin Arena 5v5 build

Join an ally’s engage, pressure an exposed support or damage dealer, then leave before the counter-focus.

Global 5v5 Arena starting build. The official showcase uses each player’s own gear and skill levels · Updated 2026-10-05 · Potential Stone: Abyss — gear upgrade costs

Situational Stigmas · Stigmas · Skills & special abilities · Passive priorities · Full PvP guide

Arena 5v5 · Editorial progression targets. Spend within your available points.

Arena 5v5 LOADOUT

Stigmas

Equip these 4 Stigmas

Join an ally’s engage, pressure an exposed support or damage dealer, then leave before the counter-focus.

Elusive Clone

Stigma Lv. 1 → 5 → 10
✓ Equip · Target finisher and disruption

Temporarily removes Heartcore's recast and adds damage to attacks.

Arena 5v5: equip as part of this four-slot target finisher and disruption set.

Triniel's Dagger

Stigma Lv. 1 → 5 → 10
✓ Equip · Target finisher and disruption

Damages the target, increases enemy skill cooldowns and gains damage from behind.

Arena 5v5: equip as part of this four-slot target finisher and disruption set.

Evasion Contract

Stigma Lv. 1 → 5 → 10
✓ Equip · Target finisher and disruption

Removes slow/root and temporarily grants evasion plus immunity to those movement effects.

Use Evasion Contract to move through slow/root pressure and return to allied healing. If your backline is under attack, disrupt the diver instead of continuing a distant chase.

Smoke Bomb

Stigma Lv. 1 → 5 → 10
✓ Equip · Target finisher and disruption

Damages and blinds the target.

Use Triniel’s Dagger and Clone during the agreed burst. Attempt Smoke Bomb on a threatening attacker; coordinate Insignia Explosion control instead of overlapping every stun.

Stigma upgrade priority — target Lv. 10

Unlock your four equipped Stigmas at Lv. 1 first. Then upgrade them toward Lv. 10 in this order, using Lv. 5 as an intermediate checkpoint. These are investment targets, not the game’s maximum ranks. Upgrade a situational replacement when you actually use it; do not spend on every alternative first.

  1. Elusive Clone — Lv. 1 → 5 → 10 · Target finisher and disruption
  2. Triniel's Dagger — Lv. 1 → 5 → 10 · Target finisher and disruption
  3. Evasion Contract — Lv. 1 → 5 → 10 · Target finisher and disruption
  4. Smoke Bomb — Lv. 1 → 5 → 10 · Target finisher and disruption

For a regular situational setup, the replacement takes the removed skill’s place in this order. Source notes about other ranks describe those ranks; they are not Lv. 10 effects.

Equip exactly these four. Unlock all four first, then invest 1 → 5 → 10 in the displayed order as resources allow. Situational replacements are alternatives, not extra equipped slots. Check current Arena restrictions and shared protection lockouts.

Stigmas level with Shards. They do not use Mastery Specialty slots.

Other Stigmas — optional reference

Savage Fang

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Damages enemies and engraves Insignias.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Swift Contract

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Temporarily increases combat speed.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Evasive Stance

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Channelled guaranteed evasion; successful evasion restores MP and stamina.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Spiral Slice

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Rushes to a target, strips buffs and deals additional damage based on buffs removed.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Shadow Walk

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Out-of-combat stealth; entering combat ends the effect.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Shadow Blade Toss

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Ranged damage that slows the target.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Aerial Bind

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Damages and can restrain a target in the air; five Insignias strengthen the control condition.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Assault Ambush

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Area HP/MP damage and blind potential; defense increases with targets hit.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Shadow Step

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Damages a target and moves the caster backward.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Situational Stigmas

Choose these Stigmas only when the situation applies. Replace the named skill before the encounter and keep exactly four equipped.

Swift Contract

Situation: When coordinated allied control already protects your entry and a faster burst is preferable

Change one slot: From the recommended starting set, replace Smoke Bomb with Swift Contract. Keep the other three Stigmas.

Complete alternative set: Elusive Clone + Triniel's Dagger + Evasion Contract + Swift Contract.

Swift Contract

Situational · Stigma Lv. 1 → 5 → 10

Temporarily increases combat speed.

Use it: Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Each example starts from its named set. If you combine changes, check that the outgoing skill is still equipped and that the final bar contains four Stigmas.

Play it in 3 steps

  1. Wait for the team’s target call and keep an escape route toward your support. Use Ambush’s shield-break option when selected; do not open alone into five ready opponents.
  2. Use Triniel’s Dagger and Clone during the agreed burst. Attempt Smoke Bomb on a threatening attacker; coordinate Insignia Explosion control instead of overlapping every stun.
  3. Use Evasion Contract to move through slow/root pressure and return to allied healing. If your backline is under attack, disrupt the diver instead of continuing a distant chase.

Skills

Active skills & special abilities

All 12 active skills, their effects and Specialty selections for Arena 5v5.

Total 8 → 1 slot · 12 → 2 slots · 16 → all options · 20 → 3 slots

Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.

Shock Release

Base Lv. 8 → 10

Removes major control effects and grants temporary immunity; recast ignores cooldown reduction.

Use it: Break lethal control and move away instead of staying in the same damage zone.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Adds [Storm Slice] Chain SkillOptionalUnlocks at total Lv. 8
  2. 2Restores 1000 Stamina on using [Defiance]OptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 3 + ✓ 5
Total 20 · 3 slots✓ 3 + ✓ 5 + ✓ 4

Break lethal control and move away instead of staying in the same damage zone. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Shadow Strike

Base Lv. 8 → 10

Moves behind the target, damages it and can turn/stun it.

Use it: Gain rear access and start a control attempt when the target is vulnerable.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2+20% caster Critical Damage Boost for 10s on hitOptionalUnlocks at total Lv. 8
  2. 450% chance to inflict Root for 5s on hitOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 1
Total 16 · 2 slots✓ 3 + ✓ 5
Total 20 · 3 slots✓ 3 + ✓ 5 + ✓ 1

Seal chance and area coverage can disrupt a clustered response; never assume either control is guaranteed. If the selected control does not fit the matchup, choose an unlocked alternative from the effects listed below; keep the same slot limit.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Insignia Explosion

Base Lv. 8 → 10

Area damage and stun potential that grow with Insignia stacks.

Use it: Build Insignias first, then spend them during the attack window.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Adds rotate effectOptionalUnlocks at total Lv. 8
  2. 2+50% Multi-Hit on hitOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 3 + ✓ 4
Total 20 · 3 slots✓ 3 + ✓ 4 + ✓ 5

Build Insignias first, then spend them during the attack window. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Heartcore

Base Lv. 8 → 10

Activates after a critical hit, dealing area damage and restoring MP.

Use it: Spend critical-triggered opportunities during the burst window.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Absorbs 0.7% HPOptionalUnlocks at total Lv. 8
  2. 3Up to +20% Critical Hit when less targets hitOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 4
Total 16 · 2 slots✓ 2 + ✓ 5
Total 20 · 3 slots✓ 2 + ✓ 5 + ✓ 4

Spend critical-triggered opportunities during the burst window. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Shadow Fall

Base Lv. 8 → 10

Attacks a stunned target and knocks it down.

Use it: Follow a confirmed stun; later Blind compatibility opens another route.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Absorbs 10% HPOptionalUnlocks at total Lv. 8
  2. 2Engraves 3 Insignias for 10s on hitOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 4 + ✓ 3
Total 16 · 2 slots✓ 5 + ✓ 4
Total 20 · 3 slots✓ 5 + ✓ 4 + ✓ 3

Follow a confirmed stun; later Blind compatibility opens another route. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Ambush

Base Lv. 8 → 10

Damages a target, with extra damage from behind.

Use it: Use rear access for Insignias or shield-breaking pressure.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2Absorbs 3% HPOptionalUnlocks at total Lv. 8
  2. 450% chance to trigger [Whirlwind Slice] on hitOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 1
Total 16 · 2 slots✓ 3 + ✓ 1
Total 20 · 3 slots✓ 3 + ✓ 1 + ✓ 5

Use rear access for Insignias or shield-breaking pressure. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Flash Slice

Base Lv. 8 → 10

Moves to the opposite side of a target while dealing damage and potentially blinding.

Use it: Reposition around the target and use Blind to disturb its response.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2+6m RangeOptionalUnlocks at total Lv. 8
  2. 3Up to +20% damage when more targets hitOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 1 + ✓ 4
Total 16 · 2 slots✓ 5 + ✓ 1
Total 20 · 3 slots✓ 5 + ✓ 1 + ✓ 4

Reposition around the target and use Blind to disturb its response. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Infiltrate

Base Lv. 1 → 10

After emergency evasion, moves behind the target and can blind it.

Use it: Use the evade follow-up to reconnect or break a shield without losing your escape plan.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 4Adds [Dark Strike] Chain SkillOptionalUnlocks at total Lv. 12
  2. 5+20% [Infiltrate] Blind ChanceOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 2
Total 16 · 2 slots✓ 3 + ✓ 2
Total 20 · 3 slots✓ 3 + ✓ 2 + ✓ 1

Shield breaking and range support a coordinated engage, while the stamina option helps reposition. If the selected control does not fit the matchup, choose an unlocked alternative from the effects listed below; keep the same slot limit.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Quick Slice

Base Lv. 1 → 10

Mobile attack chain that restores MP.

Use it: Maintain resources while moving; stop attacking when you need to reset.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1+20% MP restoredOptionalUnlocks at total Lv. 8
  2. 2Absorbs 0.7% HPOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 4 + ✓ 3
Total 16 · 2 slots✓ 5 + ✓ 4
Total 20 · 3 slots✓ 5 + ✓ 4 + ✓ 3

Maintain resources while moving; stop attacking when you need to reset. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Savage Roar

Base Lv. 1 → 8

Attack chain that applies an Insignia, reducing combat speed. Insignias resist debuff removal.

Use it: Build Insignias and pressure without delaying your defensive response.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1-20% MP consumedOptionalUnlocks at total Lv. 8
  2. 3Deals up to 12% more damage when less targets are hitOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 4
Total 16 · 2 slots✓ 2 + ✓ 4
Total 20 · 3 slots✓ 2 + ✓ 4 + ✓ 5

Build Insignias and pressure without delaying your defensive response. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Whirlwind Slice

Base Lv. 1 → 8

After evading, damages a target and can turn/stun it.

Use it: Punish an evasion trigger; the stun still needs to connect.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2Changes to AoE damageOptionalUnlocks at total Lv. 8
  2. 525% chance to reset [Whirlwind Slice] cooldown on EvasionOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 3 + ✓ 4
Total 20 · 3 slots✓ 3 + ✓ 4 + ✓ 1

Punish an evasion trigger; the stun still needs to connect. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Storm Rampage

Base Lv. 1 → 8

Damages a staggered target.

Use it: Use only when the target meets the stagger condition.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2Restores 120 MP on hitOptionalUnlocks at total Lv. 8
  2. 4Multi-Hit on hitOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 1
Total 16 · 2 slots✓ 3 + ✓ 5
Total 20 · 3 slots✓ 3 + ✓ 5 + ✓ 1

Use only when the target meets the stagger condition. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Passive skills & investment priorities

Max these passives first — in this order

For Arena 5v5, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.

  1. Revival Contract — max Base Lv. 10
  2. Impact Hit — max Base Lv. 10
  3. Rear Smite — max Base Lv. 10
  4. Exploit Weakness — max Base Lv. 10
  5. Enhanced Sixth Sense — max Base Lv. 10

Revival Contract

1. Max first · Base Lv. 10

Adds status resistance and conditional recovery at low health, with further resistance under control.

Arena 5v5: prioritize this passive for target finisher and disruption.

Impact Hit

2. Max first · Base Lv. 10

Increases impact-type hit and a bonus-strike stat.

Arena 5v5: prioritize this passive for target finisher and disruption.

Rear Smite

3. Max first · Base Lv. 10

Increases rear damage and PvE/PvP damage amplification.

Arena 5v5: prioritize this passive for target finisher and disruption.

Exploit Weakness

4. Max first · Base Lv. 10

Increases critical; critical hits can summon clones that damage and apply Insignias.

Arena 5v5: prioritize this passive for target finisher and disruption.

Enhanced Sixth Sense

5. Max first · Base Lv. 10

Increases evasion and maximum HP; evading restores HP.

Arena 5v5: prioritize this passive for target finisher and disruption.

Optional passives — after your priorities

Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.

Apply Poison

Optional · upgrade after the priority list

Attacks can apply poison damage over time and reduce received healing.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Assault Stance

Optional · upgrade after the priority list

Increases critical damage amplification.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Ambush Stance

Optional · upgrade after the priority list

Movement and rush skills grant a chance-based additional-damage effect.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Defense Crack

Optional · upgrade after the priority list

Hits against impact-controlled targets reduce defense and status resistance.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Resolve

Optional · upgrade after the priority list

Adds damage against targets below a health threshold.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Full PvP guide — tactics, gear & sources

Potential Stone: Abyss (Unique) — PvP gear upgrades

Use this material to unlock Potential on eligible Unique gear that has been Soul Bound. Open the item’s Potential upgrade preview and confirm eligibility before spending. This is an equipment upgrade, not a Stigma or Specialty choice.

The Global client reference lists PvP Damage Boost on weapons and accessories, and PvP Damage Tolerance on armor and bracelets: 0.5% per step, reaching 2% on that piece at +4. These are PvP bonuses; do not budget them as dungeon damage or healing bonuses.

Global reference — cost per equipment piece
Potential stepStonesAbyss Points
+0 → +11100,000
+1 → +22100,000
+2 → +33100,000
+3 → +44100,000
Total to +410400,000

The reference lists 100% success for these four steps. The total excludes any Abyss Points spent buying the stones.

Where to get it: Chaotic Lower Reshanta monster drops and the Abyss Shop. Check your shop’s current price tier and remaining server allowance; a weekly limit is not a reason to buy every tier.

Investment priority: finish planned equipment transfers first, then improve the gear you intend to keep for PvP. Potential is lost on transfer. If you die before fulfilling your role, consider defensive pieces first; if survival is stable and pressure is the problem, consider offensive pieces.

Checked 5 October 2026 against Global client references; costs and outcomes have not been independently tested in game. Sources: Stone and acquisition · Upgrade cost example · Potential and transfer reference.

Your job and win condition

Join an ally’s engage, pressure an exposed support or damage dealer, then leave before the counter-focus.

Cooldown and control decisions

A backline dive is useful only if your team can benefit. Blind, seal and stun attempts can fail; retain an exit after committing.

Between rounds: adjust one problem

Agree on one focus target and one backup caller. Check who will protect the healer, who uses the first control and which defensive cooldown comes next. Change the displayed situational Stigma only when its stated condition applies.

Gear and investment for Arena

Use PvP-applicable stats and skill thresholds for your role. The official showcase specifically confirms unequalized gear and skill levels for 5v5. That segment does not separately establish the 1v1 rules. Check the current queue rules; do not import Battlefield normalization or Korean-only slot changes. Secure survival and reliable skill delivery before spending for marginal burst. There is no verified universal accuracy, resistance or critical cap in this guide.

Daevanion, Arcana & preparation

Use bonus skill levels to reach a specific option or slot milestone on the skills you actually use. Total 16 opens all five options but still permits two selections; the third slot opens at total 20. Compare the full Daevanion path cost before buying a node. Use Arcana lines that support your role and current equipment rather than assuming a universal best set.

Keep a separate PvP preset. Check your mode’s gear rules and available recovery consumables before joining; do not assume a PvE-only bonus applies to players. Practice your control break and defensive skills on separate, reachable keys.

Sources & PvP recommendation scope

Updated 2026-10-05. Global 5v5 Arena starting build. The official showcase uses each player’s own gear and skill levels. The loadout, upgrade order and matchup advice are editorial starting recommendations, not measured arena rankings or a claim that every allocation fits a new character’s points. Base effects retain the published Korean guide’s names; Global translations and balance can differ. Check your current in-game tooltip.