THE WHOLE PUBLIC ARCHIVE
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Impact Strike — Brawler
Adds damage against impact-controlled or staggered targets.
Infiltrate — Assassin
After emergency evasion, moves behind the target and can blind it.
Insignia Explosion — Assassin
Area damage and stun potential that grow with Insignia stacks.
Invincibility Mantra — Chanter
Party damage amplification/tolerance toggle; does not stack with Cleric's Light of Protection. Higher skill level wins, Chanter wins a tie.
Joint Corrosion — Spiritmaster
Applies periodic damage and increases damage taken from spirits; spirit type changes the accompanying attack/control.
Joint Curse — Spiritmaster
Area curse with periodic damage and reduced damage dealt to the caster; the current spirit adds a type-specific attack.
Joint Destruction — Spiritmaster
Direct attack accompanied by a spirit-specific attack; contributes to stagger.
Judgment — Cleric
Wind-area attack chain around the target; contributes to stagger and can be used while moving.
Judgment — Templar
Becomes available through shield skills; deals damage, enmity and stagger.
Kaisinel's Authority — Spiritmaster
Raises status-effect accuracy and resistance temporarily.
Life Evaporation — Sorcerer
Adds damage when the target is above a specified HP threshold.
Light of Protection — Cleric
Toggle that increases nearby party PvE/PvP damage amplification and tolerance. Its effect does not stack with Chanter's corresponding mantra.
Light of Regeneration — Cleric
Restores the caster and nearby party members over time; usable while moving without selecting an ally.
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