Cleric — Group PvE Dungeon
Cleric — Group PvE Dungeon: Recommended skills, Stigmas and activity priorities.
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Cleric — Group PvE Dungeon: Recommended skills, Stigmas and activity priorities.
Cleric — PvP: Recommended skills, Stigmas and activity priorities.
Cleric — Solo questing: Recommended skills, Stigmas and activity priorities.
Four-slot PvE builds, a practical healing priority, Condemnation damage windows, Daevanion routes, gear affixes, Arcana choices and food buffs. Includes all 35 skills from the official reference-client list.
Water-area attack and persistent frostbite; its periodic damage rises while the target moves.
Raises spirit damage tolerance and shares part of incoming caster damage with a spirit within 25 m; chooses the higher-HP spirit, then the nearer one on a tie.
Shares part of damage received by a party member; sharing differs in PvP areas.
Earth-area attack against a target affected by Chain of Torment; contributes to stagger and permits movement.
Rapid gap-closing hit that lowers enemy defense; deals more damage against impact-controlled targets.
Rushes forward, damaging and potentially rooting enemies along the path.
Transforms the target, lowers its fire resistance and moves the caster backward; damage breaks the transformation.
Delayed fire damage; during the delay the target takes increased damage from its caster.
Places a return area; reactivate within eight seconds or return automatically, then deal area damage with stun potential.
Rushes into the target, grants a shield and temporarily activates Judgment; can knock down.
Earth damage plus periodic damage; contributes to stagger.
Temporarily increases fire and water attack.
Temporarily removes Heartcore's recast and adds damage to attacks.
Area attack around a target with stun potential and stagger damage.
Restores Rage and temporarily raises PvE/PvP damage amplification.
Removes slow/root and temporarily grants evasion plus immunity to those movement effects.
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