ATREIA / KNOWLEDGE ARCHIVE
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KR/TW GUIDE BASIS

Cleric skill bar

Cleric

Your skill bar

Base Lv: first → later

Hover or tap for effects. Use unlocked skills; Stigmas level with Shards. “Total” includes gear and Daevanion bonuses.

Play it in 3 steps

  1. Keep Protection and Noble Aura active when useful.
  2. Chain of Torment → Earth's Punishment → Condemnation.
  3. Interrupt damage to cleanse or heal; keep Resurrection ready.

Recommended progression targets · Updated 30 Sep 2026 · Based on KR/TW guides; not Global-tested. Spend within your available point budget.

Upgrade order & passive skills

Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.

Healing EnhancementBase 5 → 10
Earth's GraceBase 5 → 10
Radiant BenedictionBase 5 → 10
  1. Earth's RetributionBase 8 → 10
  2. Healing LightBase 8 → 10 · Total 16
  3. CondemnationBase 8 → 10
  4. Radiant RecoveryBase 8 → 10
  5. Healing EnhancementBase 5 → 10
  6. Radiant BenedictionBase 5 → 10
  7. Empyrean Lord's GraceBase 5 → 10
  8. Earth's GraceBase 5 → 10
  9. Chain of TormentBase 5 → 8
  10. Debilitating MarkBase 5 → 8
  11. Light of RegenerationBase 5 → 8
  12. Divine AuraBase 5 → 8
  13. ThunderboltBase 5 → 8

Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.

All 35 skills & level details

Active skills

Earth's RetributionBase 8 → 10
Why this choice?

At the early total-8 milestone, choose MP recovery.

대지의 응보 - 뇌전 - 방전
JudgmentBase 1 → 1
Why this choice?

Useful for packs. Its place in a single-target loop depends on mana and the skill version: the reviewed beginner setup invests in it, while BoredAF prefers a developed auto-attack/Condemnation loop.

심판의 번개 - 천벌
Debilitating MarkBase 5 → 8
Why this choice?

Apply early to reduce pressure while establishing the damage loop. Track its debuff separately from Chain of Torment; they solve different problems.

약화의 낙인
Divine AuraBase 5 → 8
Why this choice?

Attack-speed specialty for single targets; area choice for packs.

신성한 기운
Chain of TormentBase 5 → 8
Why this choice?

Apply before Condemnation. Refresh when its effect is expiring and the target can be attacked; do not spend the opener on filler while this party damage debuff is absent.

고통의 연쇄
Lightning BarrageBase 1 → 1
Why this choice?

Reserve this for an actual stagger opportunity. Do not put a conditional attack ahead of reliable debuffs in a manual priority list.

벼락 난사
Why this choice?

Movement specialty helps reposition while maintaining recovery.

재생의 빛
CondemnationBase 8 → 10
Why this choice?

Your central damage priority after the debuffs are established. Use the Earth's Punishment critical-hit interaction when that Stigma milestone is unlocked; healing and a necessary cleanse still interrupt the damage loop.

단죄
Healing LightBase 8 → 10 · Total 16
Why this choice?

For group play, work toward total 16 and the consecutive-heal option.

치유의 빛
Radiant RecoveryBase 8 → 10
Why this choice?

Take the useful cleanse option for removable party debuffs.

쾌유의 광휘
ThunderboltBase 5 → 8
Why this choice?

Faster cast is the early practical choice.

벽력
Shock ReleaseBase 1 → 1
Why this choice?

Keep this on a separate reachable key. Do not spend it automatically inside a damage macro: a saved control break can allow the group-saving recovery cast.

충격 해제

Passives

Warm BenedictionBase 1 → 1
Why this choice?

A useful early safety/resource investment when survival or mana is the limiting factor.

따뜻한 가호
Why this choice?

Conditional personal sustain. Place reliable party healing and the core offensive/healing passives ahead of it for the general ranged PvE plan.

주신의 가호
Why this choice?

One of the main offensive passives. Prioritize bonus skill ranks on gear and Arcana alongside Earth's Grace and Healing Enhancement.

주신의 은총
Healing EnhancementBase 5 → 10
Why this choice?

Core healing scaling. Attack investment supports this passive as well as damage, so a Cleric does not need to treat every offensive stat as wasted healing investment.

치유력 강화
Immortal VeilBase 1 → 1
Why this choice?

A defensive choice for progression; use it to address deaths instead of blindly copying a geared damage setup.

불사의 장막
Heal BlockBase 1 → 1
Why this choice?

A specialized anti-recovery tool, especially relevant against healing opponents; it is not the core first-dungeon PvE passive.

회복 차단
Why this choice?

Reactive personal safety. Do not deliberately enter lethal health to trigger it.

집중의 기도
Earth's GraceBase 5 → 10
Why this choice?

A core offensive passive with accuracy utility. Improve critical chance alongside it so the critical-damage component is used regularly.

대지의 은총
Survival WillpowerBase 1 → 1
Why this choice?

Consider for control-heavy fights and PvP; it does not replace positioning or a deliberately held Shock Release.

생존 의지
Radiant BenedictionBase 5 → 10
Why this choice?

Connects damage uptime to incidental party recovery. Useful in the early group setup, but a chance-based heal must not be the only answer to a predictable burst.

찬란한 가호

Stigmas

Power ExplosionNot selected
Why this choice?

No Shards allocated in this preset. An optional direct attack. In a four-slot party setup it competes with stronger utility and the Earth's Punishment/Condemnation interaction.

권능 폭발
AbsolutionNot selected
Why this choice?

No Shards allocated in this preset. Choose for dangerous debuff-heavy pulls or emergency group recovery. Use it to remove meaningful effects; do not consume it as routine damage-loop filler.

면죄
BenevolenceNot selected
Why this choice?

No Shards allocated in this preset. The sustained-damage healing flex. Activate before repeated incoming damage so recovery is already running; replace an offensive flex slot when the group needs it.

생명의 권능
Why this choice?

No Shards allocated in this preset. An offensive flex for a planned burst window. Coordinate it with active debuffs and a safe attacking opportunity instead of using it while the boss is untargetable.

증폭의 기도
Summon ResurrectionStigma 1 → 5
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Bring for group PvE. Move to a safe position before the cast; resurrection relocates allies toward you, so standing in the next hazard creates another death.

소환 부활
Earth's PunishmentStigma 1 → 5
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. A main offensive Stigma. At the level-5 milestone shown in the reviewed build it makes Condemnation critical against its affected target, enabling the critical-reset damage sequence.

대지의 징벌
SalvationNot selected
Why this choice?

No Shards allocated in this preset. A survival flex for dangerous content. Do not use it as permission to ignore a lethal scripted mechanic.

구원
RootNot selected
Why this choice?

No Shards allocated in this preset. A control flex for enemies that can be controlled. Treat encounter immunities separately; this is not a blanket promise to root every boss.

속박
Light of ProtectionStigma 1 → 5
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Keep active when your effect is the one benefiting the group. The higher-level effect wins; at equal levels Chanter's Invincibility Mantra takes priority.

보호의 빛
Yustiel's PowerNot selected
Why this choice?

No Shards allocated in this preset. A planned mitigation flex. Use ahead of an incoming damage window rather than only after HP has already dropped.

유스티엘의 권능
Voice of DoomNot selected
Why this choice?

No Shards allocated in this preset. A pressure/anti-healing option. It is a situational choice, not part of the default four-slot group loadout.

파멸의 목소리
Assault MarkNot selected
Why this choice?

No Shards allocated in this preset. A situational control/pressure tool. Avoid replacing required resurrection or group recovery merely to fill a damage bar.

강습 낙인
Noble AuraStigma 1 → 5
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Default damage flex for comfortable PvE. Keep it contributing while maintaining Debilitating Mark; replace it with Absolution or Benevolence when healing demand rises.

고결한 기운
Full rotation & build notes

Group healing comes first. Keep Resurrection ready; use Earth's Punishment to support Condemnation and Noble Aura during safe damage windows.

  1. Prepare Light of Protection and Noble Aura when selected; put Divine Aura where it can contribute.
  2. Apply Debilitating Mark and Chain of Torment.
  3. Use Earth's Punishment; its demonstrated rank-5 interaction supports Condemnation.
  4. Spend available Condemnation opportunities and keep Earth's Retribution/basic attacks supporting MP.
  5. For group damage: move into coverage, cleanse a dangerous removable effect, stabilize the party with Healing Light / Radiant Recovery, then resume damage.

Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.

Sources & recommendation scope

Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.

Review scope & creator notes →