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Summon Resurrection

cleric / Stigma

Summon Resurrection

What it does

Revives nearby fallen party members near the caster.

Stigma investment target

Lv. 1 → 5 → 10 when equipped. Use your activity’s priority order; situational skills replace an equipped slot.

Do not take Summon Resurrection in the starting group build. Many players revive with resurrection stones, and its 2-minute cooldown makes it a poor answer to frequent deaths while learning. Consider it later in high-end content when the group rarely dies, for an occasional recovery from safe ground.

Stigma priorities & Situational choices →

Read it in context

This is a short functional summary of the reference-client guide entry. Trigger conditions, available specializations and rank-dependent values should be checked in the current client before investing.

Open cleric build and rotation →

How to use it

Do not take Summon Resurrection in the starting group build. Many players revive with resurrection stones, and its 2-minute cooldown makes it a poor answer to frequent deaths while learning. Consider it later in high-end content when the group rarely dies, for an occasional recovery from safe ground.

Upgrade milestones

  • Only in high-end content with rare deaths, replace Earth's Punishment with Summon Resurrection if the group needs a recovery option. Keep the other three Stigmas from your Chanter or no-Chanter setup; this trades damage for recovery.
  • Level 5 in aLuckyRO's demonstrated setup reduces the cast by one second; pursue after the basic loadout is functional (13:26–13:40).
Official reference-client skill source ↗