Why this choice?
Build resources before the burst window. Do not expect basic attacks to sustain Rage after transforming.
연격 - 중격 - 강격KOREA ONLY
Recommended progression targets · Updated 30 Sep 2026 · Korea only. Spend within your available point budget.
Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.
Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.
Build resources before the burst window. Do not expect basic attacks to sustain Rage after transforming.
연격 - 중격 - 강격Use the Chain Fist cooldown interaction in the sustained loop.
비각 - 승강권 - 충권Stabilize Rage duration before chasing character-specific timings.
폭주Keep movement deliberate around dangerous ground and pack positioning.
질풍격Rampage removes the normal critical requirement.
연환권Use in the stagger window with the specialty appropriate to the fight.
태풍 연타A conditional counter; do not build an opener that assumes a block has already happened.
회전각Useful for eligible packs. The Korean page inconsistently names stun/seal, so no guaranteed control type is invented here.
지면 강타Resource recovery and re-engagement when the landing position is safe.
철산고Charged outside Rampage, instant in Rampage.
폭렬권Use the forward movement only when safe.
승천타Keep manual for an actual control emergency.
충격 해제Evaluate gear by the converted benefit rather than treating all MP-related stats identically to mana classes.
정신 전환Conditional sustain; avoid intentionally taking lethal frontal attacks.
전선 유지Supports frontal positioning when the encounter makes that position safe.
정면 돌파A core offensive passive for the class's front-facing damage plan.
위세Useful throughout the resource cycle, not only during burst.
폭주 증폭A situational investment according to the encounter and actual tooltip.
충격 적중More valuable during reliable stagger opportunities than against permanently ineligible targets.
충격타A key sustained-Rampage investment; kill recovery helps packs but not every isolated boss phase.
거대한 분노A safety passive with internal cooldowns, not repeatable on-demand healing.
회생의 계약Value is concentrated in the first half of the target's health bar.
경량화No Shards allocated in this preset. A movement/offensive flex; the official page has mixed control labels, so check the active tooltip for its precise type.
공파참Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. A planned defensive and resource tool when the incoming attack can be blocked.
집중 막기No Shards allocated in this preset. Reposition deliberately; opposite-side movement can lose the frontal bonus or enter danger.
순보 - 선풍각No Shards allocated in this preset. A control/pressure choice for eligible enemies.
진각Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Activate before sustained attacking; do not waste its duration during downtime.
파쇄Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Use to sustain a planned Rampage window. With enough starting Rage, enter Rampage before spending Enrage.
격노Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Align with Shatter and high attack uptime.
분신No Shards allocated in this preset. A resource dump with a real cost to Rampage duration. Use for a planned finisher or phase end rather than on cooldown blindly.
전력No Shards allocated in this preset. A sustain/anti-healing flex for encounters where those effects matter.
혈류 차단No Shards allocated in this preset. Reserve for a dangerous window; coordinate with Cleric/Chanter survival effects.
저지 불가No Shards allocated in this preset. An extra offensive option after the core buff/resource plan is established.
권기 방출No Shards allocated in this preset. A movement/pressure option; keep separate if automatic lunges disrupt mechanics.
강습 타격No Shards allocated in this preset. Place on safe ground and account for the forced return before committing to a mechanic.
영역 소환 - 역행Korea-only editorial progression plan. Maintain Rage and Rampage; reserve Focused Block for a planned hit or resource need.
Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.
Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.