ATREIA / KNOWLEDGE ARCHIVE
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Brawler

INTERACTIVE SKILL GUIDE

Brawler Skills

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Mastery · Solo questing

Rampage

Consumes Rage over time until empty; increases combat speed and PvE/PvP damage and changes skill behavior.

Use it: Enter with resources and a targetable boss. Plan how to refill Rage and when the window will end.

Recommended investment: Base 8 → 10.

Core active

Stabilize Rage duration before chasing character-specific timings.

This Korea-only skill does not yet have a verified complete Specialty table. No options are marked as selected.

Recommended action bar & Stigma swap

Your Solo questing skill bar

Base Lv: first → later

Equip these 4 Stigmas

Korea: move between manageable packs.

Need more defensive control?Replace Air Shatter with Focused Block.

Learn the four choices at 1; work toward useful rank-5 goals before later upgrades.

Main skills

Specialty selections

Total 8 → 1 slot · 12 → 2 slots · 16 → new option · 20 → 3 slots

Korea-only Brawler: full Specialty options are not verified. Skill and Stigma activity guidance is available.

Hover for effects. Click a skill to see its selected options or Stigma role. Use unlocked options only. Stigmas level with Shards; they do not use these Mastery choice slots. “Total” includes gear and Daevanion bonuses.

Play it in 3 steps

  1. Build Rage, enter Rampage and activate your buffs.
  2. Chain Fist + Explosive Fist; Flying Kick supports the loop.
  3. Use Air Shatter on safe packs without wasting your Rage.

Recommended progression targets · Updated 30 Sep 2026 · Korea only. Spend within your available point budget.

Upgrade order & passive skills

Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.

Mental ConversionBase 5 → 10
Great RageBase 5 → 10
  1. RampageBase 8 → 10
  2. Chain FistBase 8 → 10
  3. Flying KickBase 8 → 10
  4. Explosive FistBase 8 → 10
  5. Great RageBase 5 → 10
  6. Rampage AmplificationBase 5 → 10
  7. Frontal BreakthroughBase 5 → 10
  8. Mental ConversionBase 5 → 10
  9. Ascending StrikeBase 5 → 8
  10. Chained StrikeBase 5 → 8
  11. Ground SlamBase 5 → 8
  12. Shoulder ChargeBase 5 → 8

Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.

All 35 skills & level details

Active skills

Chained StrikeBase 5 → 8
Why this choice?

Build resources before the burst window. Do not expect basic attacks to sustain Rage after transforming.

연격 - 중격 - 강격
Flying KickBase 8 → 10
Why this choice?

Use the Chain Fist cooldown interaction in the sustained loop.

비각 - 승강권 - 충권
RampageBase 8 → 10
Why this choice?

Stabilize Rage duration before chasing character-specific timings.

폭주
Gale StrikeBase 1 → 1
Why this choice?

Keep movement deliberate around dangerous ground and pack positioning.

질풍격
Chain FistBase 8 → 10
Why this choice?

Rampage removes the normal critical requirement.

연환권
Typhoon FlurryBase 1 → 1
Why this choice?

Use in the stagger window with the specialty appropriate to the fight.

태풍 연타
Spinning KickBase 1 → 1
Why this choice?

A conditional counter; do not build an opener that assumes a block has already happened.

회전각
Ground SlamBase 5 → 8
Why this choice?

Useful for eligible packs. The Korean page inconsistently names stun/seal, so no guaranteed control type is invented here.

지면 강타
Shoulder ChargeBase 5 → 8
Why this choice?

Resource recovery and re-engagement when the landing position is safe.

철산고
Explosive FistBase 8 → 10
Why this choice?

Charged outside Rampage, instant in Rampage.

폭렬권
Ascending StrikeBase 5 → 8
Why this choice?

Use the forward movement only when safe.

승천타
Shock ReleaseBase 1 → 1
Why this choice?

Keep manual for an actual control emergency.

충격 해제

Passives

Mental ConversionBase 5 → 10
Why this choice?

Evaluate gear by the converted benefit rather than treating all MP-related stats identically to mana classes.

정신 전환
Hold the LineBase 1 → 1
Why this choice?

Conditional sustain; avoid intentionally taking lethal frontal attacks.

전선 유지
Why this choice?

Supports frontal positioning when the encounter makes that position safe.

정면 돌파
PresenceBase 1 → 1
Why this choice?

A core offensive passive for the class's front-facing damage plan.

위세
Why this choice?

Useful throughout the resource cycle, not only during burst.

폭주 증폭
Impact HitBase 1 → 1
Why this choice?

A situational investment according to the encounter and actual tooltip.

충격 적중
Impact StrikeBase 1 → 1
Why this choice?

More valuable during reliable stagger opportunities than against permanently ineligible targets.

충격타
Great RageBase 5 → 10
Why this choice?

A key sustained-Rampage investment; kill recovery helps packs but not every isolated boss phase.

거대한 분노
Revival ContractBase 1 → 1
Why this choice?

A safety passive with internal cooldowns, not repeatable on-demand healing.

회생의 계약
LightweightBase 1 → 1
Why this choice?

Value is concentrated in the first half of the target's health bar.

경량화

Stigmas

Air ShatterStigma 1 → 5
Why this choice?

Use in this set: Movement + area pressure.

공파참
Focused BlockNot selected
Why this choice?

Not equipped in this set. Block + Rage recovery.

집중 막기
Flash StepNot selected
Why this choice?

Not equipped in this set. Situational alternative.

순보 - 선풍각
StompNot selected
Why this choice?

Not equipped in this set. Situational alternative.

진각
ShatterStigma 1 → 5
Why this choice?

Use in this set: Repeated area-hit effect.

파쇄
EnrageStigma 1 → 5
Why this choice?

Use in this set: Rage + damage buff.

격노
CloneStigma 1 → 5
Why this choice?

Use in this set: Extra clone damage.

분신
Full ForceNot selected
Why this choice?

Not equipped in this set. Situational alternative.

전력
Bloodflow BlockNot selected
Why this choice?

Not equipped in this set. Situational alternative.

혈류 차단
UnstoppableNot selected
Why this choice?

Not equipped in this set. Emergency personal survival.

저지 불가
Fist EnergyNot selected
Why this choice?

Not equipped in this set. Situational alternative.

권기 방출
Assault StrikeNot selected
Why this choice?

Not equipped in this set. Situational alternative.

강습 타격
Domain SummonNot selected
Why this choice?

Not equipped in this set. Situational alternative.

영역 소환 - 역행
Full rotation & build notes

Korea: move between manageable packs.

  1. Build Rage with normal-state resource tools. Enter Rampage before Enrage when sufficient Rage is already available; from empty, Enrage supplies the starting resource.
  2. Activate Shatter and Clone while the pack is targetable.
  3. Use a safe Ascending Strike approach, then prioritize Chain Fist and Explosive Fist with Flying Kick supporting the cooldown loop.
  4. Use Air Shatter where its movement and damage fit the pack. Maintain Rage; do not end the sustained window with an unnecessary resource dump.

Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.

Sources & recommendation scope

Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.

Review scope & creator notes →