ATREIA / KNOWLEDGE ARCHIVE
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KR/TW GUIDE BASIS

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Cleric

INTERACTIVE SKILL GUIDE

Cleric Skills

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Mastery · Dungeon

Earth's Retribution

Earth attack chain with wind follow-ups that restore MP; usable while moving.

Use it: Your resource recovery tool. Keep basic attacks flowing between damage skills. When MP falls, shorten the damage sequence and recover before the next healing check.

Recommended investment: Base 8 → 10. Total level preview includes bonus ranks; it does not change your investment target.

Dungeon · Total 81 / 1 slots · Selected: 1
1+20% MP restored✓ Recommended

Reduce resource downtime during repeated casts.

2+20% [Discharge] Chain Skill trigger chanceNot selected

Available alternative for a different encounter.

3+50% Multi-Hit on hitNot selected

Available alternative for a different encounter.

4-7s [Bolt] cooldown on landing [Discharge]Locked · 12

Unlocks at total skill level 12.

5Ignores Block and EvasionLocked · 16

Unlocks at total skill level 16.

If MP is stable, swap option 1 to option 2. If farm MP runs low, replace the damage flex with option 1.

Sources & recommendation scope

Option facts: Global 1.0.21.0 client-data display; editorial recommendations. Selections are an editorial starting point, not a measured best-DPS ranking.

Option source ↗

Recommended action bar & Stigma swap

Your Dungeon skill bar

Base Lv: first → later

Equip these 4 Stigmas

Learning fights: keep revive and group recovery.

Dangerous removable party debuffs?Replace Benevolence with Absolution.

Protection overlaps Chanter Mantra. Salvation protects you, not the party; some powerful attacks bypass it.

Hover for effects. Click a skill to see its selected options or Stigma role. Use unlocked options only. Stigmas level with Shards; they do not use these Mastery choice slots. “Total” includes gear and Daevanion bonuses.

Play it in 3 steps

  1. Keep Protection useful; use Benevolence before sustained party damage.
  2. Chain of Torment → Earth's Punishment → Condemnation when the group is safe.
  3. Cleanse/heal first; hold Resurrection for a safe recovery position.

Recommended progression targets · Updated 30 Sep 2026 · Based on KR/TW guides; not Global-tested. Spend within your available point budget.

Upgrade order & passive skills

Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.

Healing EnhancementBase 5 → 10
Earth's GraceBase 5 → 10
Radiant BenedictionBase 5 → 10
  1. Earth's RetributionBase 8 → 10
  2. Healing LightBase 8 → 10 · Total 16
  3. CondemnationBase 8 → 10
  4. Radiant RecoveryBase 8 → 10
  5. Healing EnhancementBase 5 → 10
  6. Radiant BenedictionBase 5 → 10
  7. Empyrean Lord's GraceBase 5 → 10
  8. Earth's GraceBase 5 → 10
  9. Chain of TormentBase 5 → 8
  10. Debilitating MarkBase 5 → 8
  11. Light of RegenerationBase 5 → 8
  12. Divine AuraBase 5 → 8
  13. ThunderboltBase 5 → 8

Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.

All 35 skills & level details

Active skills

Earth's RetributionBase 8 → 10
Why this choice?

+20% MP restored. Reduce resource downtime during repeated casts.. If MP is stable, swap option 1 to option 2. If farm MP runs low, replace the damage flex with option 1.

대지의 응보 - 뇌전 - 방전
JudgmentBase 1 → 1
Why this choice?

Deals up to 12% more damage when less targets are hit. Favor a boss or a small number of targets.. These selections apply if you use this skill. They do not raise its investment priority.

심판의 번개 - 천벌
Debilitating MarkBase 5 → 8
Why this choice?

-15% target Defense for duration of Damage over Time. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.

약화의 낙인
Divine AuraBase 5 → 8
Why this choice?

+50% [Divine Aura] attacking speed. Keep the skill usable while positioning for mechanics.. These selections apply if you use this skill. They do not raise its investment priority.

신성한 기운
Chain of TormentBase 5 → 8
Why this choice?

+3s Damage over Time. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.

고통의 연쇄
Lightning BarrageBase 1 → 1
Why this choice?

Restores 120 MP. Reduce resource downtime during repeated casts.. Use only during a real stagger opportunity; this is not a normal filler skill.

벼락 난사
Why this choice?

+5% Defense while healing. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.

재생의 빛
CondemnationBase 8 → 10
Why this choice?

Up to +12% damage when less targets hit. Favor a boss or a small number of targets.. These selections apply if you use this skill. They do not raise its investment priority.

단죄
Healing LightBase 8 → 10 · Total 16
Why this choice?

+2 consecutive uses. Keep an additional cast available for the next response.. These selections apply if you use this skill. They do not raise its investment priority.

치유의 빛
Radiant RecoveryBase 8 → 10
Why this choice?

+1 consecutive use. Keep an additional cast available for the next response.. For dangerous removable debuffs, swap an available slot to option 1.

쾌유의 광휘
ThunderboltBase 5 → 8
Why this choice?

+30% Skill Speed. Keep the skill usable while positioning for mechanics.. These selections apply if you use this skill. They do not raise its investment priority.

벽력
Shock ReleaseBase 1 → 1
Why this choice?

Restores 10% HP on using [Defiance]. Support damage or utility under the condition written on this option.. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.

충격 해제

Passives

Warm BenedictionBase 1 → 1
Why this choice?

A useful early safety/resource investment when survival or mana is the limiting factor.

따뜻한 가호
Why this choice?

Conditional personal sustain. Place reliable party healing and the core offensive/healing passives ahead of it for the general ranged PvE plan.

주신의 가호
Why this choice?

One of the main offensive passives. Prioritize bonus skill ranks on gear and Arcana alongside Earth's Grace and Healing Enhancement.

주신의 은총
Healing EnhancementBase 5 → 10
Why this choice?

Core healing scaling. Attack investment supports this passive as well as damage, so a Cleric does not need to treat every offensive stat as wasted healing investment.

치유력 강화
Immortal VeilBase 1 → 1
Why this choice?

A defensive choice for progression; use it to address deaths instead of blindly copying a geared damage setup.

불사의 장막
Heal BlockBase 1 → 1
Why this choice?

A specialized anti-recovery tool, especially relevant against healing opponents; it is not the core first-dungeon PvE passive.

회복 차단
Why this choice?

Reactive personal safety. Do not deliberately enter lethal health to trigger it.

집중의 기도
Earth's GraceBase 5 → 10
Why this choice?

A core offensive passive with accuracy utility. Improve critical chance alongside it so the critical-damage component is used regularly.

대지의 은총
Survival WillpowerBase 1 → 1
Why this choice?

Consider for control-heavy fights and PvP; it does not replace positioning or a deliberately held Shock Release.

생존 의지
Radiant BenedictionBase 5 → 10
Why this choice?

Connects damage uptime to incidental party recovery. Useful in the early group setup, but a chance-based heal must not be the only answer to a predictable burst.

찬란한 가호

Stigmas

Power ExplosionNot selected
Why this choice?

Not equipped in this set. Situational alternative.

권능 폭발
AbsolutionNot selected
Why this choice?

Not equipped in this set. Party cleanse + heal.

면죄
BenevolenceStigma 1 → 5
Why this choice?

Use in this set: Sustained nearby party recovery.

생명의 권능
Summon ResurrectionStigma 1 → 5
Why this choice?

Use in this set: Revive fallen party members.

소환 부활
Earth's PunishmentStigma 1 → 5
Why this choice?

Use in this set: Condemnation synergy at rank 5.

대지의 징벌
SalvationNot selected
Why this choice?

Not equipped in this set. Emergency personal survival.

구원
RootNot selected
Why this choice?

Not equipped in this set. Situational alternative.

속박
Light of ProtectionStigma 1 → 5
Why this choice?

Use in this set: Party damage/protection toggle.

보호의 빛
Yustiel's PowerNot selected
Why this choice?

Not equipped in this set. Situational alternative.

유스티엘의 권능
Voice of DoomNot selected
Why this choice?

Not equipped in this set. Situational alternative.

파멸의 목소리
Assault MarkNot selected
Why this choice?

Not equipped in this set. Situational alternative.

강습 낙인
Noble AuraNot selected
Why this choice?

Not equipped in this set. Persistent summon damage.

고결한 기운
Full rotation & build notes

Learning fights: keep revive and group recovery.

  1. Keep Protection useful; use Benevolence before sustained party damage.
  2. Chain of Torment → Earth's Punishment → Condemnation when the group is safe.
  3. Cleanse/heal first; hold Resurrection for a safe recovery position.

Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.

Sources & recommendation scope

Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.

Review scope & creator notes →