Stigmas · Skills & special abilities · Passive priorities · Full class guide
Dungeon · Editorial progression targets. Spend within your available points.
Dungeon LOADOUT
Stigmas
Equip these 4 Stigmas
Korea: reserve a survival window.
Enrage
Stigma Lv. 1 → 5Restores Rage and temporarily raises PvE/PvP damage amplification.
Use in this set: Rage + damage buff.
Shatter
Stigma Lv. 1 → 5During its duration, every eight registered hits trigger two nearby area hits, with a stack internal cooldown.
Use in this set: Repeated area-hit effect.
Clone
Stigma Lv. 1 → 5During its duration, attacks can summon a damaging clone.
Use in this set: Extra clone damage.
Unstoppable
Stigma Lv. 1 → 5Temporarily prevents HP falling below a threshold, with powerful-attack exceptions and shared anti-immunity lockout.
Use in this set: Emergency personal survival.
Learn the four choices at 1; work toward useful rank-5 goals before later upgrades.
Stigmas level with Shards. They do not use Mastery Specialty slots.
Alternative Stigmas & when to use them
Air Shatter
Stigma Lv. 0 → 0Dashing attack with control potential and stagger damage.
Not equipped in this set. Movement + area pressure.
Focused Block
Stigma Lv. 0 → 0Maintained weapon block with improved reduction; successful blocks restore Rage/action points.
Not equipped in this set. Block + Rage recovery.
Flash Step
Stigma Lv. 0 → 0Moves to the opposite side and attacks, with a pushing follow-up.
Not equipped in this set. Situational alternative.
Stomp
Stigma Lv. 0 → 0Moves to the target and attacks an area, potentially reducing movement and combat speed.
Not equipped in this set. Situational alternative.
Full Force
Stigma Lv. 0 → 0Consumes all Rage for damage that scales with the fraction of maximum Rage spent.
Not equipped in this set. Situational alternative.
Bloodflow Block
Stigma Lv. 0 → 0Damage and HP absorption with reduced enemy received healing.
Not equipped in this set. Situational alternative.
Fist Energy
Stigma Lv. 0 → 0Direct damage with stagger contribution.
Not equipped in this set. Situational alternative.
Assault Strike
Stigma Lv. 0 → 0Area HP/MP damage and stun potential; defense rises with targets hit.
Not equipped in this set. Situational alternative.
Domain Summon
Stigma Lv. 0 → 0Places a return area; reactivate within eight seconds or return automatically, then deal area damage with stun potential.
Not equipped in this set. Situational alternative.
Play it in 3 steps
- Build Rage → Rampage; align Enrage, Shatter and Clone.
- Chain Fist + Explosive Fist; Flying Kick supports the loop.
- Use Unstoppable deliberately; powerful attacks can bypass it.
Skills
Active skills & special abilities
All 12 active skills, their effects and Specialty selections for Dungeon.
Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.
Rampage
Base Lv. 8 → 10Consumes Rage over time until empty; increases combat speed and PvE/PvP damage and changes skill behavior.
Use it: Enter with resources and a targetable boss. Plan how to refill Rage and when the window will end.
Stabilize Rage duration before chasing character-specific timings.
Korea-only Brawler: complete Specialty options are not yet verified.
Chain Fist
Base Lv. 8 → 10Normally requires a critical hit; Rampage removes that activation condition.
Use it: A major repeated attack during Rampage, supported by Flying Kick cooldown reduction.
Rampage removes the normal critical requirement.
Korea-only Brawler: complete Specialty options are not yet verified.
Flying Kick
Base Lv. 8 → 10Attack chain with stagger damage; during Rampage its hits reduce Chain Fist's cooldown.
Use it: The developed Rampage filler and cooldown engine between major attacks.
Use the Chain Fist cooldown interaction in the sustained loop.
Korea-only Brawler: complete Specialty options are not yet verified.
Explosive Fist
Base Lv. 8 → 10Up to three-stage charged attack that restores Rage; becomes instant during Rampage.
Use it: A key Rage tool. Fully charge only outside Rampage when a safe window permits.
Charged outside Rampage, instant in Rampage.
Korea-only Brawler: complete Specialty options are not yet verified.
Ascending Strike
Base Lv. 8 → 10Charged gap-closing area attack; maximum charge can aerially restrain. Becomes instant in Rampage.
Use it: Prioritize during safe Rampage uptime but separate from an automatic loop when charging forward is dangerous.
Use the forward movement only when safe.
Korea-only Brawler: complete Specialty options are not yet verified.
Chained Strike
Base Lv. 5 → 8Basic attack chain restores Rage outside Rampage; Rage recovery from this chain stops during Rampage.
Use it: Build resources before the burst window. Do not expect basic attacks to sustain Rage after transforming.
Korea-only Brawler: complete Specialty options are not yet verified.
Ground Slam
Base Lv. 5 → 8Area attack with control potential and stagger damage.
Use it: Useful for eligible packs. The Korean page inconsistently names stun/seal, so no guaranteed control type is invented here.
Korea-only Brawler: complete Specialty options are not yet verified.
Gale Strike
Base Lv. 1 → 1Dashes to attack; Rampage adds movement among enemies and enables a follow-up pull.
Use it: Keep movement deliberate around dangerous ground and pack positioning.
Korea-only Brawler: complete Specialty options are not yet verified.
Typhoon Flurry
Base Lv. 1 → 1Attack against a staggered target.
Use it: Use in the stagger window with the specialty appropriate to the fight.
Korea-only Brawler: complete Specialty options are not yet verified.
Spinning Kick
Base Lv. 1 → 1Block-triggered attack with stun potential.
Use it: A conditional counter; do not build an opener that assumes a block has already happened.
Korea-only Brawler: complete Specialty options are not yet verified.
Shoulder Charge
Base Lv. 1 → 1Available after emergency evade or while flying; dashes, attacks, can stun and restores Rage.
Use it: Resource recovery and re-engagement when the landing position is safe.
Korea-only Brawler: complete Specialty options are not yet verified.
Shock Release
Base Lv. 1 → 1Breaks specified control and grants temporary control immunity; unaffected by cooldown reduction.
Use it: Keep manual for an actual control emergency.
Korea-only Brawler: complete Specialty options are not yet verified.
Passive skills & investment priorities
Max these passives first — in this order
For Dungeon, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.
- Great Rage — max Base Lv. 10
- Frontal Breakthrough — max Base Lv. 10
- Rampage Amplification — max Base Lv. 10
- Presence — max Base Lv. 10
Great Rage
1. Max first · Base Lv. 10Raises maximum Rage, lowers Rampage's per-second drain and restores Rage on kills.
A key sustained-Rampage investment; kill recovery helps packs but not every isolated boss phase.
Frontal Breakthrough
2. Max first · Base Lv. 10Raises accuracy and critical; frontal hits can cause additional damage.
Supports frontal positioning when the encounter makes that position safe.
Rampage Amplification
3. Max first · Base Lv. 10Raises attack and defense in both normal and Rampage states.
Useful throughout the resource cycle, not only during burst.
Presence
4. Max first · Base Lv. 10Raises frontal and PvE/PvP damage amplification.
A core offensive passive for the class's front-facing damage plan.
Optional passives — after your priorities
Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.
Mental Conversion
Optional · upgrade after the priority listConverts part of maximum MP into HP and part of natural MP recovery into HP recovery.
Evaluate gear by the converted benefit rather than treating all MP-related stats identically to mana classes.
Hold the Line
Optional · upgrade after the priority listRaises block and can heal a portion of received damage.
Conditional sustain; avoid intentionally taking lethal frontal attacks.
Impact Hit
Optional · upgrade after the priority listRaises impact accuracy and a bonus-hit stat.
A situational investment according to the encounter and actual tooltip.
Impact Strike
Optional · upgrade after the priority listAdds damage against impact-controlled or staggered targets.
More valuable during reliable stagger opportunities than against permanently ineligible targets.
Revival Contract
Optional · upgrade after the priority listStatus resistance, stacking resistance under specified control and emergency low-HP recovery.
A safety passive with internal cooldowns, not repeatable on-demand healing.
Lightweight
Optional · upgrade after the priority listAdds damage against targets above 50% HP.
Value is concentrated in the first half of the target's health bar.
Full class guide — gear, skills & sources
Brawler builds Rage, enters Rampage and converts the altered skill behavior into sustained frontal pressure. This guide uses the current Korean skill list and a recent Korean rotation demonstration; it does not transplant a mana-class resource plan onto Brawler.
Original English synthesis reviewed 29 September 2026. Core effects follow NC’s Korean descriptions; rank-specific build advice is attributed to the reviewed videos. Use the progression stage and regional build stated here when choosing a preset.
Compare gear & save your setup
Explore exact item variants with +0 stats and source-listed acquisition categories. These examples support the gear discussion; they are not a best-in-slot ranking.
Equipment examples & food records
Ancient Spirit's Boots (Engraved)
Ancient Spirit's Breastplate (Engraved)
Ancient Spirit's Cloak (Engraved)
Ancient Spirit's Earring (Engraved)
Ancient Spirit's Gloves (Engraved)
Ancient Spirit's Greaves (Engraved)
Ancient Spirit's Helmet (Engraved)
Ancient Spirit's Necklace (Engraved)
Ancient Spirit's Pauldrons (Engraved)
Ancient Spirit's Ring (Engraved)
Black Dragon Beef Wellington — 흑룡의 비프 웰링턴
Eroded Afterimage's Breastplate (Engraved)
Ludra's Annihilation Gauntlets
Ludra's Annihilation Gauntlets (Engraved)
Shining Wise Dragon King's Breastplate
Shining Wise Dragon King's Guarder
Shining Wise Dragon King's Necklace
White Dragon Beef Wellington — 백룡의 비프 웰링턴
White Dragon Chop Steak — 백룡의 찹스테이크
White Dragon Fruit Juice — 백룡의 과일 주스
White Dragon Seafood Pasta — 백룡의 씨푸드 파스타
Consumables and region
This Brawler guide uses Korean data. Our new consumable selection uses Global EU records and is not a verified Korean loadout.
Explore the Global consumable guide →Quick start: role, strengths and tradeoffs
Build recommendationBrawler builds Rage, enters Rampage and converts the altered skill behavior into sustained frontal pressure. This guide uses the current Korean skill list and a recent Korean rotation demonstration; it does not transplant a mana-class resource plan onto Brawler.
| Topic | Practical meaning |
|---|---|
| Strength | Rage-driven burst, frequent |
| Tradeoff | Frontal positioning exposes you to danger; draining Rage at the wrong time ends the main damage window. |
| Evidence scope | One recent specialist Korean rotation video plus two recent class-context videos. These are not three independent full Brawler build tests. |
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Choose a four-slot PvE Stigma loadout
Build recommendationEquip one row, not every listed Stigma simultaneously. These are editorial presets derived from the mechanics and reviewed builds; change the flex slot for an actual encounter requirement.
| Preset | Four Stigmas | When to use it |
|---|---|---|
| Sustained | Three resource/damage buffs with a deliberate defensive/resource tool. | |
| Comfortable damage flex | Replace the defensive slot when its movement and damage fit the encounter. | |
| Dangerous progression | A planned survival flex; respect its exceptions and shared survival lockout. |
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Before the pull
Build recommendationCheck your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.
- Confirm the party role and required survival or control tool.
- Confirm your main skill-rank thresholds in the skill screen after changing gear.
- Use the appropriate consumable and position for both damage and party support.
- Identify the first dangerous mechanic and reserve the skill that answers it.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗
Opening rotation: step by step
Build recommendationUse this as a decision sequence. Skip unavailable conditional skills and interrupt for mechanics; do not stand idle waiting for the entire opener to return.
- Build starting Rage with the normal-state resource tools when the encounter permits.
- With enough Rage, enter
Rampage before
Enrage to benefit from the source-build cooldown sequencing. From an empty bar,
Enrage can supply the resource needed to start.
- Activate
Shatter and
Clone for a targetable damage window.
- Use
Ascending Strike when a forward movement is safe, then prioritize
Chain Fist and
Explosive Fist while using
Flying Kick to support the cooldown loop.
- Maintain resources and buffs. Separate lunges from the repeat loop whenever the mechanic requires staying at a fixed distance.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Single-target priority and resource loop
Build recommendationThe next correct action depends on buffs, target state, resources and the upcoming mechanic.
| Priority | Action | Execution |
|---|---|---|
| 1 | Safe frontal position | Avoid a lethal cleave even if frontal passives lose uptime. |
| 2 | Rage / | Keep the window functional; basic attacks do not restore Rage in |
| 3 | Use the instant/condition-free | |
| 4 | Resource recovery and | |
| 5 | Optional planned dump near a phase end; consuming all Rage is not a free extra attack. |
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Skill progression and specialty milestones
Build recommendationTotal skill level includes bonus ranks. Complete Korea-only Brawler Specialty options are not yet verified in this guide. Stigma milestones are separate and must be read on the specific skill.
| Skill | Milestone | What changes |
|---|---|---|
| Core functional investment | Duration and resource stability come before copying timing values. | |
| Core rotation pair | ||
| State-dependent behavior | Charged outside | |
| Buff alignment | Synchronize with target uptime; exact rank allocations are not established by the reviewed recent videos. |
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Passive skills: what earns its points
Build recommendationGreat Rage supports maximum Rage and reduced
Rampage drain.
Frontal Breakthrough and
Presence reward safe frontal attacking;
Rampage Amplification contributes in both states.
Mental Conversion changes the meaning of MP-related stats. Defensive passives and
Revival Contract help progression but do not make Brawler the designated group tank.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Packs, area damage and farming
Build recommendationUse the area attacks and Shatter during a collected pack, maintaining Rage through appropriate tools and kill recovery where available. Keep movement attacks separate if they pull you into another pack or out of the healer's range.
Domain Summon requires a safe return location, including the automatic return after eight seconds.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Group mechanics, survival and utility
Build recommendationFollow the tank's facing while avoiding cleaves, use Focused Block deliberately and hold
Shock Release for control. Keep
Ascending Strike,
Gale Strike and other lunges manually interruptible or outside the repeat sequence. Use
Unstoppable only for the assigned pressure window and account for its shared lockout with other survival effects.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Daevanion: route priorities
Build recommendationPlan connected nodes around Rampage,
Chain Fist,
Flying Kick and the resource/major-attack tools, with
Great Rage and frontal passives supporting the role. This is an editorial route priority from the official mechanics; the reviewed recent sources do not establish a complete coordinate-by-coordinate board. Do not spend on a mana-class template.
Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.
Evidence: NC · Daevanion ↗ · NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗
Bonus skill ranks: board, accessories and Arcana
Build recommendationBudget ranks around the skills that change the sustained Rampage loop. Check the exact specialty descriptions in the Korean skill screen before committing a bonus-rank purchase; the recent specialist source demonstrates timing on one developed character rather than a universal rank allocation. Core functional effects and 35 skill entries are documented below.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Gear and stat decisions
Build recommendationChoose gear for actual safe frontal uptime, attack, sufficient accuracy and critical, and the combat speed that the repeat loop can use. GameCode's delay and hit counts depend on his own combat speed and connection; they are not a universal breakpoint. Compare Rage duration and full encounter survival along with damage. Mental Conversion means MP stats can convert into HP-related benefit.
Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Equipment checklist by slot
Build recommendationUse this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.
| Slot | Look for | Decision rule |
|---|---|---|
| Weapon / offhand | Main damage and available offensive rolls | Compare attack, useful speed/amplification and cost; retain the core skill-rank plan. |
| Armor | Survival and relevant specialty affixes | Solve the mechanic that kills you; then compare offensive affixes actually present in that item pool. |
| Gloves / boots | Useful speed and movement | Movement improves mechanic execution; speed value depends on the class loop. |
| Rings / accessories | Functional skill ranks and appropriate stats | Complete a useful total-rank threshold before paying heavily for cosmetic combat-power gains. |
| Manastones / rerolls | One affordable useful improvement first | Do not exhaust the budget chasing several perfect rolls on an item being replaced soon. |
| Arcana | Ranks plus a coherent set effect | Count the resulting skill levels after each replacement. |
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Arcana planning
Build recommendationFavor the main Rampage attack/resource ranks and
Great Rage or frontal passives that support the chosen preset. Evaluate the actual rank threshold and set effect shown on the item. No named five-piece BiS ratio is claimed from the available recent Brawler evidence.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Food buffs and sustain
Build recommendationThe linked items below are official Korean crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack. Brawler uses Rage: Fruit Juice is not a direct Rage potion. Evaluate any MP-stat benefit through Mental Conversion instead.
| Food | Duration | Official-record effects |
|---|---|---|
| White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗ | 300 seconds | Attack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants. |
| White Dragon Fruit Juice ↗ | 300 seconds | Natural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes. |
| White Dragon Chop Steak ↗ | 300 seconds | HP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300. |
| White Dragon Seafood Pasta ↗ | 300 seconds | Critical 12, evasion 12, block 12, status resistance 3%, stamina 300. |
Evidence: NC · White Dragon Beef Wellington ↗ · NC · Black Dragon Beef Wellington ↗ · NC · White Dragon Fruit Juice ↗ · NC · White Dragon Chop Steak ↗ · NC · White Dragon Seafood Pasta ↗
In-game macro and manual controls
Build recommendationUse the built-in macro only for the repeatable damage portion you have tested. Keep control breaks, important defensives, group healing, charged casts and unsafe movement deliberate. Start with basic-attack/spender resource weaving, then add one priority at a time. Verify that attacks actually fire and the resource bar stays stable. Creator delay values depend on speed, latency and input settings; copy the logic before the timing.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Common mistakes and source disagreements
Build recommendationDo not paste character-specific macro delays as universal seconds or milliseconds; automatic captions misrender several timing units. Do not empty Rage with Full Force in the middle of a sustained window without a plan to rebuild. Do not assume a frontal-DPS class can absorb every tank mechanic.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Upgrade order and a useful practice check
Build recommendationSpend to remove the current bottleneck, then retest under comparable conditions.
- Make the four-slot loadout functional and equip the useful early specialties.
- Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
- Address misses, resource failure or deaths before chasing a marginal damage reroll.
- Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
- Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.
Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗
Creator perspective
Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.
GameCode / 겜코게임코드 · 2026-09-04
Full Korean transcript reviewed. Character-specific timing and in-game/manual rotation structure; external automation setup is not reproduced.
Full Korean transcript reviewed. Character-specific timing and in-game/manual rotation structure; external automation setup is not reproduced.
Korean Brawler rotation and in-game macro ↗Blazeon · 2026-09-03
Brawler passage around 8:25–9:22 reviewed. Opinion/context source, not a complete technical build.
Brawler passage around 8:25–9:22 reviewed. Opinion/context source, not a complete technical build.
Class balance discussion — Brawler ↗Society Of Gaming · 2026-09-05
Brawler passage around 15:40–17:07 reviewed. Gameplay/role overview, not independent numerical optimization.
Brawler passage around 15:40–17:07 reviewed. Gameplay/role overview, not independent numerical optimization.
Class overview — Brawler ↗Sources & research scope
Original English synthesis. Video advice is labelled by progression stage; official Korean descriptions establish the core effects. Review date: 29 September 2026.
NC · official Brawler skills ↗
All 35 Korean skill descriptions and available icons inspected on 29 September 2026. English effect summaries are original editorial translations.
GameCode / 겜코게임코드 · 2026-09-04 ↗
Full Korean transcript reviewed. Character-specific timing and in-game/manual rotation structure; external automation setup is not reproduced.
Blazeon · 2026-09-03 ↗
Brawler passage around 8:25–9:22 reviewed. Opinion/context source, not a complete technical build.
Society Of Gaming · 2026-09-05 ↗
Brawler passage around 15:40–17:07 reviewed. Gameplay/role overview, not independent numerical optimization.
NC · Daevanion ↗
Official connected-node board mechanics and board identities; read alongside the creator progression order.
NC · White Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · Black Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Fruit Juice ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Chop Steak ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Seafood Pasta ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
Skill field guide
35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.
Official Korean skill list ↗ · Source updated 2026-08-26
Mastery · active
Chained Strike ↗
연격 - 중격 - 강격Basic attack chain restores Rage outside Rampage; Rage recovery from this chain stops during Rampage.
Flying Kick ↗
비각 - 승강권 - 충권Attack chain with stagger damage; during Rampage its hits reduce Chain Fist's cooldown.
Rampage ↗
폭주Consumes Rage over time until empty; increases combat speed and PvE/PvP damage and changes skill behavior.
Gale Strike ↗
질풍격Dashes to attack; Rampage adds movement among enemies and enables a follow-up pull.
Chain Fist ↗
연환권Normally requires a critical hit; Rampage removes that activation condition.
Typhoon Flurry ↗
태풍 연타Attack against a staggered target.
Spinning Kick ↗
회전각Block-triggered attack with stun potential.
Ground Slam ↗
지면 강타Area attack with control potential and stagger damage.
Shoulder Charge ↗
철산고Available after emergency evade or while flying; dashes, attacks, can stun and restores Rage.
Explosive Fist ↗
폭렬권Up to three-stage charged attack that restores Rage; becomes instant during Rampage.
Ascending Strike ↗
승천타Charged gap-closing area attack; maximum charge can aerially restrain. Becomes instant in Rampage.
Shock Release ↗
충격 해제Breaks specified control and grants temporary control immunity; unaffected by cooldown reduction.
Mastery · passive
Mental Conversion ↗
정신 전환Converts part of maximum MP into HP and part of natural MP recovery into HP recovery.
Hold the Line ↗
전선 유지Raises block and can heal a portion of received damage.
Frontal Breakthrough ↗
정면 돌파Raises accuracy and critical; frontal hits can cause additional damage.
Presence ↗
위세Raises frontal and PvE/PvP damage amplification.
Rampage Amplification ↗
폭주 증폭Raises attack and defense in both normal and Rampage states.
Impact Hit ↗
충격 적중Raises impact accuracy and a bonus-hit stat.
Impact Strike ↗
충격타Adds damage against impact-controlled or staggered targets.
Great Rage ↗
거대한 분노Raises maximum Rage, lowers Rampage's per-second drain and restores Rage on kills.
Revival Contract ↗
회생의 계약Status resistance, stacking resistance under specified control and emergency low-HP recovery.
Lightweight ↗
경량화Adds damage against targets above 50% HP.
Stigma · optional skills
Air Shatter ↗
공파참Dashing attack with control potential and stagger damage.
Focused Block ↗
집중 막기Maintained weapon block with improved reduction; successful blocks restore Rage/action points.
Flash Step ↗
순보 - 선풍각Moves to the opposite side and attacks, with a pushing follow-up.
Stomp ↗
진각Moves to the target and attacks an area, potentially reducing movement and combat speed.
Shatter ↗
파쇄During its duration, every eight registered hits trigger two nearby area hits, with a stack internal cooldown.
Enrage ↗
격노Restores Rage and temporarily raises PvE/PvP damage amplification.
Clone ↗
분신During its duration, attacks can summon a damaging clone.
Full Force ↗
전력Consumes all Rage for damage that scales with the fraction of maximum Rage spent.
Bloodflow Block ↗
혈류 차단Damage and HP absorption with reduced enemy received healing.
Unstoppable ↗
저지 불가Temporarily prevents HP falling below a threshold, with powerful-attack exceptions and shared anti-immunity lockout.
Fist Energy ↗
권기 방출Direct damage with stagger contribution.
Assault Strike ↗
강습 타격Area HP/MP damage and stun potential; defense rises with targets hit.
Domain Summon ↗
영역 소환 - 역행Places a return area; reactivate within eight seconds or return automatically, then deal area damage with stun potential.
Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.