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Brawler PvE Guide — Skills, Builds, Rotation & Gear

Brawler PvE loadouts, an actionable rotation, skill priorities, Daevanion routes, gear and Arcana planning, consumables and all 35 official skills.

Korean source mechanics · use the build scope shown in this guide

Stigmas · Skills & special abilities · Passive priorities · Full class guide

Farm · Editorial progression targets. Spend within your available points.

Farm LOADOUT

Stigmas

Equip these 4 Stigmas

Korea: damage and movement for safe packs.

Enrage

Stigma Lv. 1 → 5
✓ Equip · Rage + damage buff

Restores Rage and temporarily raises PvE/PvP damage amplification.

Use in this set: Rage + damage buff.

Shatter

Stigma Lv. 1 → 5
✓ Equip · Repeated area-hit effect

During its duration, every eight registered hits trigger two nearby area hits, with a stack internal cooldown.

Use in this set: Repeated area-hit effect.

Clone

Stigma Lv. 1 → 5
✓ Equip · Extra clone damage

During its duration, attacks can summon a damaging clone.

Use in this set: Extra clone damage.

Air Shatter

Stigma Lv. 1 → 5
✓ Equip · Movement + area pressure

Dashing attack with control potential and stagger damage.

Use in this set: Movement + area pressure.

Need a block and Rage recovery?Replace Air Shatter with Focused Block.

Learn the four choices at 1; work toward useful rank-5 goals before later upgrades.

Stigmas level with Shards. They do not use Mastery Specialty slots.

Alternative Stigmas & when to use them

Focused Block

Stigma Lv. 0 → 0
Alternative · Block + Rage recovery

Maintained weapon block with improved reduction; successful blocks restore Rage/action points.

Not equipped in this set. Block + Rage recovery.

Flash Step

Stigma Lv. 0 → 0
Alternative · Situational alternative

Moves to the opposite side and attacks, with a pushing follow-up.

Not equipped in this set. Situational alternative.

Stomp

Stigma Lv. 0 → 0
Alternative · Situational alternative

Moves to the target and attacks an area, potentially reducing movement and combat speed.

Not equipped in this set. Situational alternative.

Full Force

Stigma Lv. 0 → 0
Alternative · Situational alternative

Consumes all Rage for damage that scales with the fraction of maximum Rage spent.

Not equipped in this set. Situational alternative.

Bloodflow Block

Stigma Lv. 0 → 0
Alternative · Situational alternative

Damage and HP absorption with reduced enemy received healing.

Not equipped in this set. Situational alternative.

Unstoppable

Stigma Lv. 0 → 0
Alternative · Emergency personal survival

Temporarily prevents HP falling below a threshold, with powerful-attack exceptions and shared anti-immunity lockout.

Not equipped in this set. Emergency personal survival.

Fist Energy

Stigma Lv. 0 → 0
Alternative · Situational alternative

Direct damage with stagger contribution.

Not equipped in this set. Situational alternative.

Assault Strike

Stigma Lv. 0 → 0
Alternative · Situational alternative

Area HP/MP damage and stun potential; defense rises with targets hit.

Not equipped in this set. Situational alternative.

Domain Summon

Stigma Lv. 0 → 0
Alternative · Situational alternative

Places a return area; reactivate within eight seconds or return automatically, then deal area damage with stun potential.

Not equipped in this set. Situational alternative.

Play it in 3 steps

  1. Build Rage and enter Rampage; activate your buffs.
  2. Use Chain Fist and Explosive Fist with Flying Kick support.
  3. Air Shatter helps safe pack pressure; preserve Rage for the next window.

Skills

Active skills & special abilities

All 12 active skills, their effects and Specialty selections for Farm.

Total 8 → 1 slot · 12 → 2 slots · 16 → all options · 20 → 3 slots

Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.

Rampage

Base Lv. 8 → 10

Consumes Rage over time until empty; increases combat speed and PvE/PvP damage and changes skill behavior.

Use it: Enter with resources and a targetable boss. Plan how to refill Rage and when the window will end.

Stabilize Rage duration before chasing character-specific timings.

Korea-only Brawler: complete Specialty options are not yet verified.

Chain Fist

Base Lv. 8 → 10

Normally requires a critical hit; Rampage removes that activation condition.

Use it: A major repeated attack during Rampage, supported by Flying Kick cooldown reduction.

Rampage removes the normal critical requirement.

Korea-only Brawler: complete Specialty options are not yet verified.

Flying Kick

Base Lv. 8 → 10

Attack chain with stagger damage; during Rampage its hits reduce Chain Fist's cooldown.

Use it: The developed Rampage filler and cooldown engine between major attacks.

Use the Chain Fist cooldown interaction in the sustained loop.

Korea-only Brawler: complete Specialty options are not yet verified.

Explosive Fist

Base Lv. 8 → 10

Up to three-stage charged attack that restores Rage; becomes instant during Rampage.

Use it: A key Rage tool. Fully charge only outside Rampage when a safe window permits.

Charged outside Rampage, instant in Rampage.

Korea-only Brawler: complete Specialty options are not yet verified.

Ascending Strike

Base Lv. 5 → 8

Charged gap-closing area attack; maximum charge can aerially restrain. Becomes instant in Rampage.

Use it: Prioritize during safe Rampage uptime but separate from an automatic loop when charging forward is dangerous.

Use the forward movement only when safe.

Korea-only Brawler: complete Specialty options are not yet verified.

Chained Strike

Base Lv. 5 → 8

Basic attack chain restores Rage outside Rampage; Rage recovery from this chain stops during Rampage.

Use it: Build resources before the burst window. Do not expect basic attacks to sustain Rage after transforming.

Korea-only Brawler: complete Specialty options are not yet verified.

Ground Slam

Base Lv. 5 → 8

Area attack with control potential and stagger damage.

Use it: Useful for eligible packs. The Korean page inconsistently names stun/seal, so no guaranteed control type is invented here.

Korea-only Brawler: complete Specialty options are not yet verified.

Shoulder Charge

Base Lv. 5 → 8

Available after emergency evade or while flying; dashes, attacks, can stun and restores Rage.

Use it: Resource recovery and re-engagement when the landing position is safe.

Korea-only Brawler: complete Specialty options are not yet verified.

Gale Strike

Base Lv. 1 → 1

Dashes to attack; Rampage adds movement among enemies and enables a follow-up pull.

Use it: Keep movement deliberate around dangerous ground and pack positioning.

Korea-only Brawler: complete Specialty options are not yet verified.

Typhoon Flurry

Base Lv. 1 → 1

Attack against a staggered target.

Use it: Use in the stagger window with the specialty appropriate to the fight.

Korea-only Brawler: complete Specialty options are not yet verified.

Spinning Kick

Base Lv. 1 → 1

Block-triggered attack with stun potential.

Use it: A conditional counter; do not build an opener that assumes a block has already happened.

Korea-only Brawler: complete Specialty options are not yet verified.

Shock Release

Base Lv. 1 → 1

Breaks specified control and grants temporary control immunity; unaffected by cooldown reduction.

Use it: Keep manual for an actual control emergency.

Korea-only Brawler: complete Specialty options are not yet verified.

Passive skills & investment priorities

Max these passives first — in this order

For Farm, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.

  1. Great Rage — max Base Lv. 10
  2. Rampage Amplification — max Base Lv. 10
  3. Frontal Breakthrough — max Base Lv. 10
  4. Mental Conversion — max Base Lv. 10

Great Rage

1. Max first · Base Lv. 10

Raises maximum Rage, lowers Rampage's per-second drain and restores Rage on kills.

A key sustained-Rampage investment; kill recovery helps packs but not every isolated boss phase.

Rampage Amplification

2. Max first · Base Lv. 10

Raises attack and defense in both normal and Rampage states.

Useful throughout the resource cycle, not only during burst.

Frontal Breakthrough

3. Max first · Base Lv. 10

Raises accuracy and critical; frontal hits can cause additional damage.

Supports frontal positioning when the encounter makes that position safe.

Mental Conversion

4. Max first · Base Lv. 10

Converts part of maximum MP into HP and part of natural MP recovery into HP recovery.

Evaluate gear by the converted benefit rather than treating all MP-related stats identically to mana classes.

Optional passives — after your priorities

Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.

Hold the Line

Optional · upgrade after the priority list

Raises block and can heal a portion of received damage.

Conditional sustain; avoid intentionally taking lethal frontal attacks.

Presence

Optional · upgrade after the priority list

Raises frontal and PvE/PvP damage amplification.

A core offensive passive for the class's front-facing damage plan.

Impact Hit

Optional · upgrade after the priority list

Raises impact accuracy and a bonus-hit stat.

A situational investment according to the encounter and actual tooltip.

Impact Strike

Optional · upgrade after the priority list

Adds damage against impact-controlled or staggered targets.

More valuable during reliable stagger opportunities than against permanently ineligible targets.

Revival Contract

Optional · upgrade after the priority list

Status resistance, stacking resistance under specified control and emergency low-HP recovery.

A safety passive with internal cooldowns, not repeatable on-demand healing.

Lightweight

Optional · upgrade after the priority list

Adds damage against targets above 50% HP.

Value is concentrated in the first half of the target's health bar.

Full class guide — gear, skills & sources

Brawler builds Rage, enters Rampage and converts the altered skill behavior into sustained frontal pressure. This guide uses the current Korean skill list and a recent Korean rotation demonstration; it does not transplant a mana-class resource plan onto Brawler.

Original English synthesis reviewed 29 September 2026. Core effects follow NC’s Korean descriptions; rank-specific build advice is attributed to the reviewed videos. Use the progression stage and regional build stated here when choosing a preset.

Compare gear & save your setup

Explore exact item variants with +0 stats and source-listed acquisition categories. These examples support the gear discussion; they are not a best-in-slot ranking.

Equipment examples & food records

Ancient Spirit's Boots

Ancient Spirit's Boots (Engraved)

Ancient Spirit's Breastplate (Engraved)

Ancient Spirit's Cloak

Ancient Spirit's Cloak (Engraved)

Ancient Spirit's Earring

Ancient Spirit's Earring (Engraved)

Ancient Spirit's Gloves

Ancient Spirit's Gloves (Engraved)

Ancient Spirit's Greaves

Ancient Spirit's Greaves (Engraved)

Ancient Spirit's Helmet

Ancient Spirit's Helmet (Engraved)

Ancient Spirit's Necklace (Engraved)

Ancient Spirit's Pauldrons

Ancient Spirit's Pauldrons (Engraved)

Ancient Spirit's Ring

Ancient Spirit's Ring (Engraved)

Black Dragon Beef Wellington — 흑룡의 비프 웰링턴

Eroded Afterimage's Breastplate (Engraved)

Ludra's Annihilation Gauntlets

Ludra's Annihilation Gauntlets (Engraved)

Ludra's Bracelet

Ludra's Bracelet (Engraved)

Ludra's Heart

Ludra's Heart (Engraved)

Shining Wise Dragon King's Breastplate

Shining Wise Dragon King's Guarder

Shining Wise Dragon King's Necklace

White Dragon Beef Wellington — 백룡의 비프 웰링턴

White Dragon Chop Steak — 백룡의 찹스테이크

White Dragon Fruit Juice — 백룡의 과일 주스

White Dragon Seafood Pasta — 백룡의 씨푸드 파스타

Wise Dragon King's Breastplate

Wise Dragon King's Guarder

Wise Dragon King's Necklace

Consumables and region

This Brawler guide uses Korean data. Our new consumable selection uses Global EU records and is not a verified Korean loadout.

Explore the Global consumable guide →
권성
Official NC class artwork · Source
Korean-region melee damage / Rage and RampageGauntlets권성

Quick start: role, strengths and tradeoffs

Build recommendation

Brawler builds Rage, enters Rampage and converts the altered skill behavior into sustained frontal pressure. This guide uses the current Korean skill list and a recent Korean rotation demonstration; it does not transplant a mana-class resource plan onto Brawler.

TopicPractical meaning
StrengthRage-driven burst, frequent Rampage attacks and frontal-damage synergies.
TradeoffFrontal positioning exposes you to danger; draining Rage at the wrong time ends the main damage window.
Evidence scopeOne recent specialist Korean rotation video plus two recent class-context videos. These are not three independent full Brawler build tests.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Choose a four-slot PvE Stigma loadout

Build recommendation

Equip one row, not every listed Stigma simultaneously. These are editorial presets derived from the mechanics and reviewed builds; change the flex slot for an actual encounter requirement.

PresetFour StigmasWhen to use it
Sustained Rampage baselineEnrage; Shatter; Clone; Focused BlockThree resource/damage buffs with a deliberate defensive/resource tool.
Comfortable damage flexEnrage; Shatter; Clone; Air ShatterReplace the defensive slot when its movement and damage fit the encounter.
Dangerous progressionEnrage; Shatter; Clone; UnstoppableA planned survival flex; respect its exceptions and shared survival lockout.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Before the pull

Build recommendation

Check your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.

  1. Confirm the party role and required survival or control tool.
  2. Confirm your main skill-rank thresholds in the skill screen after changing gear.
  3. Use the appropriate consumable and position for both damage and party support.
  4. Identify the first dangerous mechanic and reserve the skill that answers it.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗

Opening rotation: step by step

Build recommendation

Use this as a decision sequence. Skip unavailable conditional skills and interrupt for mechanics; do not stand idle waiting for the entire opener to return.

  1. Build starting Rage with the normal-state resource tools when the encounter permits.
  2. With enough Rage, enter Rampage before Enrage to benefit from the source-build cooldown sequencing. From an empty bar, Enrage can supply the resource needed to start.
  3. Activate Shatter and Clone for a targetable damage window.
  4. Use Ascending Strike when a forward movement is safe, then prioritize Chain Fist and Explosive Fist while using Flying Kick to support the cooldown loop.
  5. Maintain resources and buffs. Separate lunges from the repeat loop whenever the mechanic requires staying at a fixed distance.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Single-target priority and resource loop

Build recommendation

The next correct action depends on buffs, target state, resources and the upcoming mechanic.

PriorityActionExecution
1Safe frontal positionAvoid a lethal cleave even if frontal passives lose uptime.
2Rage / Rampage stateKeep the window functional; basic attacks do not restore Rage in Rampage.
3Ascending Strike / Chain FistUse the instant/condition-free Rampage behavior and safe positioning.
4Explosive Fist / Flying KickResource recovery and Chain Fist cooldown support.
5Full ForceOptional planned dump near a phase end; consuming all Rage is not a free extra attack.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Skill progression and specialty milestones

Build recommendation

Total skill level includes bonus ranks. Complete Korea-only Brawler Specialty options are not yet verified in this guide. Stigma milestones are separate and must be read on the specific skill.

SkillMilestoneWhat changes
Rampage / Great RageCore functional investmentDuration and resource stability come before copying timing values.
Chain Fist / Flying KickCore rotation pairRampage removes Chain Fist's critical requirement and Flying Kick reduces its cooldown.
Explosive Fist / Ascending StrikeState-dependent behaviorCharged outside Rampage, instant during it; do not use one macro assumption for both.
Enrage / Shatter / CloneBuff alignmentSynchronize with target uptime; exact rank allocations are not established by the reviewed recent videos.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Passive skills: what earns its points

Build recommendation

Great Rage supports maximum Rage and reduced Rampage drain. Frontal Breakthrough and Presence reward safe frontal attacking; Rampage Amplification contributes in both states. Mental Conversion changes the meaning of MP-related stats. Defensive passives and Revival Contract help progression but do not make Brawler the designated group tank.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Packs, area damage and farming

Build recommendation

Use the area attacks and Shatter during a collected pack, maintaining Rage through appropriate tools and kill recovery where available. Keep movement attacks separate if they pull you into another pack or out of the healer's range. Domain Summon requires a safe return location, including the automatic return after eight seconds.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Group mechanics, survival and utility

Build recommendation

Follow the tank's facing while avoiding cleaves, use Focused Block deliberately and hold Shock Release for control. Keep Ascending Strike, Gale Strike and other lunges manually interruptible or outside the repeat sequence. Use Unstoppable only for the assigned pressure window and account for its shared lockout with other survival effects.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Daevanion: route priorities

Build recommendation

Plan connected nodes around Rampage, Chain Fist, Flying Kick and the resource/major-attack tools, with Great Rage and frontal passives supporting the role. This is an editorial route priority from the official mechanics; the reviewed recent sources do not establish a complete coordinate-by-coordinate board. Do not spend on a mana-class template.

Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.

Evidence: NC · Daevanion ↗ · NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗

Bonus skill ranks: board, accessories and Arcana

Build recommendation

Budget ranks around the skills that change the sustained Rampage loop. Check the exact specialty descriptions in the Korean skill screen before committing a bonus-rank purchase; the recent specialist source demonstrates timing on one developed character rather than a universal rank allocation. Core functional effects and 35 skill entries are documented below.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Gear and stat decisions

Build recommendation

Choose gear for actual safe frontal uptime, attack, sufficient accuracy and critical, and the combat speed that the repeat loop can use. GameCode's delay and hit counts depend on his own combat speed and connection; they are not a universal breakpoint. Compare Rage duration and full encounter survival along with damage. Mental Conversion means MP stats can convert into HP-related benefit.

Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Equipment checklist by slot

Build recommendation

Use this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.

SlotLook forDecision rule
Weapon / offhandMain damage and available offensive rollsCompare attack, useful speed/amplification and cost; retain the core skill-rank plan.
ArmorSurvival and relevant specialty affixesSolve the mechanic that kills you; then compare offensive affixes actually present in that item pool.
Gloves / bootsUseful speed and movementMovement improves mechanic execution; speed value depends on the class loop.
Rings / accessoriesFunctional skill ranks and appropriate statsComplete a useful total-rank threshold before paying heavily for cosmetic combat-power gains.
Manastones / rerollsOne affordable useful improvement firstDo not exhaust the budget chasing several perfect rolls on an item being replaced soon.
ArcanaRanks plus a coherent set effectCount the resulting skill levels after each replacement.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Arcana planning

Build recommendation

Favor the main Rampage attack/resource ranks and Great Rage or frontal passives that support the chosen preset. Evaluate the actual rank threshold and set effect shown on the item. No named five-piece BiS ratio is claimed from the available recent Brawler evidence.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Food buffs and sustain

Build recommendation

The linked items below are official Korean crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack. Brawler uses Rage: Fruit Juice is not a direct Rage potion. Evaluate any MP-stat benefit through Mental Conversion instead.

FoodDurationOfficial-record effects
White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗300 secondsAttack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants.
White Dragon Fruit Juice ↗300 secondsNatural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes.
White Dragon Chop Steak ↗300 secondsHP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300.
White Dragon Seafood Pasta ↗300 secondsCritical 12, evasion 12, block 12, status resistance 3%, stamina 300.

Evidence: NC · White Dragon Beef Wellington ↗ · NC · Black Dragon Beef Wellington ↗ · NC · White Dragon Fruit Juice ↗ · NC · White Dragon Chop Steak ↗ · NC · White Dragon Seafood Pasta ↗

In-game macro and manual controls

Build recommendation

Use the built-in macro only for the repeatable damage portion you have tested. Keep control breaks, important defensives, group healing, charged casts and unsafe movement deliberate. Start with basic-attack/spender resource weaving, then add one priority at a time. Verify that attacks actually fire and the resource bar stays stable. Creator delay values depend on speed, latency and input settings; copy the logic before the timing.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Common mistakes and source disagreements

Build recommendation

Do not paste character-specific macro delays as universal seconds or milliseconds; automatic captions misrender several timing units. Do not empty Rage with Full Force in the middle of a sustained window without a plan to rebuild. Do not assume a frontal-DPS class can absorb every tank mechanic.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Upgrade order and a useful practice check

Build recommendation

Spend to remove the current bottleneck, then retest under comparable conditions.

  1. Make the four-slot loadout functional and equip the useful early specialties.
  2. Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
  3. Address misses, resource failure or deaths before chasing a marginal damage reroll.
  4. Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
  5. Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.

Evidence: NC · official Brawler skills ↗ · GameCode / 겜코게임코드 · 2026-09-04 ↗ · Blazeon · 2026-09-03 ↗ · Society Of Gaming · 2026-09-05 ↗

Creator perspective

Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.

Creator opinion

GameCode / 겜코게임코드 · 2026-09-04

Full Korean transcript reviewed. Character-specific timing and in-game/manual rotation structure; external automation setup is not reproduced.

Full Korean transcript reviewed. Character-specific timing and in-game/manual rotation structure; external automation setup is not reproduced.

Korean Brawler rotation and in-game macro ↗
Creator opinion

Blazeon · 2026-09-03

Brawler passage around 8:25–9:22 reviewed. Opinion/context source, not a complete technical build.

Brawler passage around 8:25–9:22 reviewed. Opinion/context source, not a complete technical build.

Class balance discussion — Brawler ↗
Creator opinion

Society Of Gaming · 2026-09-05

Brawler passage around 15:40–17:07 reviewed. Gameplay/role overview, not independent numerical optimization.

Brawler passage around 15:40–17:07 reviewed. Gameplay/role overview, not independent numerical optimization.

Class overview — Brawler ↗

Sources & research scope

Original English synthesis. Video advice is labelled by progression stage; official Korean descriptions establish the core effects. Review date: 29 September 2026.

NC · official Brawler skills ↗

All 35 Korean skill descriptions and available icons inspected on 29 September 2026. English effect summaries are original editorial translations.

Blazeon · 2026-09-03 ↗

Brawler passage around 8:25–9:22 reviewed. Opinion/context source, not a complete technical build.

NC · Daevanion ↗

Official connected-node board mechanics and board identities; read alongside the creator progression order.

NC · White Dragon Beef Wellington ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · Black Dragon Beef Wellington ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · White Dragon Fruit Juice ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · White Dragon Chop Steak ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · White Dragon Seafood Pasta ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

Skill field guide

35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.

Official Korean skill list ↗ · Source updated 2026-08-26

Mastery · active

Chained Strike

Chained Strike ↗

연격 - 중격 - 강격

Basic attack chain restores Rage outside Rampage; Rage recovery from this chain stops during Rampage.

Flying Kick

Flying Kick ↗

비각 - 승강권 - 충권

Attack chain with stagger damage; during Rampage its hits reduce Chain Fist's cooldown.

Rampage

Rampage ↗

폭주

Consumes Rage over time until empty; increases combat speed and PvE/PvP damage and changes skill behavior.

Gale Strike

Gale Strike ↗

질풍격

Dashes to attack; Rampage adds movement among enemies and enables a follow-up pull.

Chain Fist

Chain Fist ↗

연환권

Normally requires a critical hit; Rampage removes that activation condition.

Ground Slam

Ground Slam ↗

지면 강타

Area attack with control potential and stagger damage.

Shoulder Charge

Shoulder Charge ↗

철산고

Available after emergency evade or while flying; dashes, attacks, can stun and restores Rage.

Explosive Fist

Explosive Fist ↗

폭렬권

Up to three-stage charged attack that restores Rage; becomes instant during Rampage.

Ascending Strike

Ascending Strike ↗

승천타

Charged gap-closing area attack; maximum charge can aerially restrain. Becomes instant in Rampage.

Shock Release

Shock Release ↗

충격 해제

Breaks specified control and grants temporary control immunity; unaffected by cooldown reduction.

Mastery · passive

Mental Conversion

Mental Conversion ↗

정신 전환

Converts part of maximum MP into HP and part of natural MP recovery into HP recovery.

Hold the Line

Hold the Line ↗

전선 유지

Raises block and can heal a portion of received damage.

Presence

Presence ↗

위세

Raises frontal and PvE/PvP damage amplification.

Impact Hit

Impact Hit ↗

충격 적중

Raises impact accuracy and a bonus-hit stat.

Impact Strike

Impact Strike ↗

충격타

Adds damage against impact-controlled or staggered targets.

Great Rage

Great Rage ↗

거대한 분노

Raises maximum Rage, lowers Rampage's per-second drain and restores Rage on kills.

Revival Contract

Revival Contract ↗

회생의 계약

Status resistance, stacking resistance under specified control and emergency low-HP recovery.

Stigma · optional skills

Air Shatter

Air Shatter ↗

공파참

Dashing attack with control potential and stagger damage.

Focused Block

Focused Block ↗

집중 막기

Maintained weapon block with improved reduction; successful blocks restore Rage/action points.

Flash Step

Flash Step ↗

순보 - 선풍각

Moves to the opposite side and attacks, with a pushing follow-up.

Stomp

Stomp ↗

진각

Moves to the target and attacks an area, potentially reducing movement and combat speed.

Shatter

Shatter ↗

파쇄

During its duration, every eight registered hits trigger two nearby area hits, with a stack internal cooldown.

Enrage

Enrage ↗

격노

Restores Rage and temporarily raises PvE/PvP damage amplification.

Clone

Clone ↗

분신

During its duration, attacks can summon a damaging clone.

Full Force

Full Force ↗

전력

Consumes all Rage for damage that scales with the fraction of maximum Rage spent.

Unstoppable

Unstoppable ↗

저지 불가

Temporarily prevents HP falling below a threshold, with powerful-attack exceptions and shared anti-immunity lockout.

Assault Strike

Assault Strike ↗

강습 타격

Area HP/MP damage and stun potential; defense rises with targets hit.

Domain Summon

Domain Summon ↗

영역 소환 - 역행

Places a return area; reactivate within eight seconds or return automatically, then deal area damage with stun potential.

Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.