Gladiator turns short buff windows into repeated Overhead Slam and Rending Blow pressure. It can recover through selected absorption effects, but frontline damage bonuses do not make every boss frontal safe.
Original English synthesis reviewed 29 September 2026. Core effects follow NC’s Korean descriptions; rank-specific build advice is attributed to the reviewed videos. Use the progression stage and regional build stated here when choosing a preset.
Quick start: role, strengths and tradeoffs
Build recommendationGladiator turns short buff windows into repeated Overhead Slam and
Rending Blow pressure. It can recover through selected absorption effects, but frontline damage bonuses do not make every boss frontal safe.
| Topic | Practical meaning |
|---|---|
| Strength | Mobile melee pressure, frontal passive synergy and several sustain choices. |
| Tradeoff | Short range and automatic lunges can put you inside cleaves; survival depends on reading the encounter. |
| Party contribution |
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Choose a four-slot PvE Stigma loadout
Build recommendationEquip one row, not every listed Stigma simultaneously. These are editorial presets derived from the mechanics and reviewed builds; change the flex slot for an actual encounter requirement.
| Preset | Four Stigmas | When to use it |
|---|---|---|
| General PvE | Two offensive buffs plus damage/debuff and defensive comfort. | |
| Safe farm damage | Replace | |
| Dangerous solo | Trade an offensive slot for sustain; use |
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Before the pull
Build recommendationCheck your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.
- Confirm the party role and required survival or control tool.
- Confirm your main skill-rank thresholds in the skill screen after changing gear.
- Use the appropriate consumable and position for both damage and party support.
- Identify the first dangerous mechanic and reserve the skill that answers it.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗
Opening rotation: step by step
Build recommendationUse this as a decision sequence. Skip unavailable conditional skills and interrupt for mechanics; do not stand idle waiting for the entire opener to return.
- Activate
Assault Stance and
Zikel's Blessing with the boss targetable and your position safe.
- Apply the selected
Raging Burst or
Blade Toss debuff. Use
Ruinous Blow to establish Battle Preparation.
- Spend the resulting
Overhead Slam opportunity, then
Rending Blow while weaving
Keen Strike for resources.
- Use movement and defensive skills manually. Refresh the buff/debuff cycle as it becomes available; do not wait idle for the entire opener to reset.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Single-target priority and resource loop
Build recommendationThe next correct action depends on buffs, target state, resources and the upcoming mechanic.
| Priority | Action | Execution |
|---|---|---|
| 1 | Mechanics and survival | Move or block a lethal hit before another damage action. |
| 2 | Keep the enabling effect and conditional attack connected. | |
| 3 | Spend while resources permit and weave the resource builder. | |
| 4 | Use useful damage or absorption options according to the pull. | |
| 5 | Sword Aura Rampage | Use its stagger opportunity; it is not an always-available filler. |
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Skill progression and specialty milestones
Build recommendationTotal skill level includes bonus ranks. In the reviewed Mastery system, slots open at 8, 12 and 20; level 16 unlocks another option. Stigma milestones are separate and must be read on the specific skill.
| Skill | Milestone | What changes |
|---|---|---|
| Early level 8 | MP restoration for a sustainable loop. | |
| Early functional specialty | MP reduction before replacing it with damage when resources stabilize. | |
| Early sustain options | Absorption can reduce downtime while learning. | |
| Core investment | Build around its enabling effect instead of spending every point on conditional control. | |
| Questing utility | Kill-reset or range choices help travel between packs; boss needs differ. |
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Passive skills: what earns its points
Build recommendationPrioritize Attack Preparation and offensive uptime, then
Blood Absorption when sustain is useful.
Experienced Counter rewards the intended frontline role but coordinate its overlap with Templar Fury.
Mortal Burst and other damage passives follow the conditions listed on their cards. Defensive passives gain value when deaths, rather than damage, stop progression.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Packs, area damage and farming
Build recommendationLet the tank collect enemies before committing your area attacks. Use Crushing Wave and the chosen area Stigma on the gathered pack, then sustain the core melee loop. Use
Leaping Strike kill-reset utility while questing. Avoid pulling another pack with an automatic gap closer or displacing enemies out of party ground effects.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Group mechanics, survival and utility
Build recommendationFor group play, let the designated tank establish the pull, align your debuff with party damage and step out of cleaves even if it costs frontal uptime. Use Focused Block or
Wave Armor for an anticipated hit; use
Shock Release when control prevents escape.
Tenacity has exceptions and shared survival-effect interactions, so it cannot replace the encounter mechanic.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Daevanion: route priorities
Build recommendationTake reachable attack and combat-speed value on Nezekan, damage on Zikel and critical-damage value on Vaizel. Connect useful core-skill ranks before expensive detours; Triniel multihit is a later offensive option when the basic loop works. For PvE-specific books, prefer Ariel nodes relevant to the content being farmed. Select a connected route by its total cost, including prerequisite nodes.
Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.
Evidence: NC · Daevanion ↗ · NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗
Bonus skill ranks: board, accessories and Arcana
Build recommendationReserve bonus-rank budget for Overhead Slam,
Rending Blow and
Ruinous Blow before collecting incidental ranks in skills you rarely cast. Add basic points, Daevanion, accessories and Arcana in the skill screen; purchase a roll because it reaches a useful specialty, not because the item merely contains the class name.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Gear and stat decisions
Build recommendationFor damage, compare weapon attack, combat speed, damage amplification and useful accuracy against the content. Frontal modifiers require safe frontal uptime. If unavoidable damage is killing you, retain HP/tolerance rather than trading all defense for a theoretical stationary-target gain. Use absorption specialties to address sustain without assuming that every gear slot must be defensive.
Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Equipment checklist by slot
Build recommendationUse this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.
| Slot | Look for | Decision rule |
|---|---|---|
| Weapon / offhand | Main damage and available offensive rolls | Compare attack, useful speed/amplification and cost; retain the core skill-rank plan. |
| Armor | Survival and relevant specialty affixes | Solve the mechanic that kills you; then compare offensive affixes actually present in that item pool. |
| Gloves / boots | Useful speed and movement | Movement improves mechanic execution; speed value depends on the class loop. |
| Rings / accessories | Functional skill ranks and appropriate stats | Complete a useful total-rank threshold before paying heavily for cosmetic combat-power gains. |
| Manastones / rerolls | One affordable useful improvement first | Do not exhaust the budget chasing several perfect rolls on an item being replaced soon. |
| Arcana | Ranks plus a coherent set effect | Count the resulting skill levels after each replacement. |
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Arcana planning
Build recommendationChoose core active ranks and Attack Preparation/other actually used passive ranks. Compare a missing functional skill threshold against a small set-bonus gain before replacing an Arcana. There is no demonstrated universal five-piece set winner in the three reviewed sources, so this guide recommends rank targets rather than inventing one.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Food buffs and sustain
Build recommendationThe linked items below are official Korean crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack.
| Food | Duration | Official-record effects |
|---|---|---|
| White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗ | 300 seconds | Attack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants. |
| White Dragon Fruit Juice ↗ | 300 seconds | Natural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes. |
| White Dragon Chop Steak ↗ | 300 seconds | HP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300. |
| White Dragon Seafood Pasta ↗ | 300 seconds | Critical 12, evasion 12, block 12, status resistance 3%, stamina 300. |
Evidence: NC · White Dragon Beef Wellington ↗ · NC · Black Dragon Beef Wellington ↗ · NC · White Dragon Fruit Juice ↗ · NC · White Dragon Chop Steak ↗ · NC · White Dragon Seafood Pasta ↗
In-game macro and manual controls
Build recommendationUse the built-in macro only for the repeatable damage portion you have tested. Keep control breaks, important defensives, group healing, charged casts and unsafe movement deliberate. Start with basic-attack/spender resource weaving, then add one priority at a time. Verify that attacks actually fire and the resource bar stays stable. Creator delay values depend on speed, latency and input settings; copy the logic before the timing.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Common mistakes and source disagreements
Build recommendationDo not copy Sen's regional Tenacity duration as a universal number: the reviewed Taiwan narration and current Korean description differ. Do not count Templar-overlapping party effects twice. Storyteller's convenience macro is a comfort option, not evidence that every utility should be automatic.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Upgrade order and a useful practice check
Build recommendationSpend to remove the current bottleneck, then retest under comparable conditions.
- Make the four-slot loadout functional and equip the useful early specialties.
- Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
- Address misses, resource failure or deaths before chasing a marginal damage reroll.
- Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
- Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.
Evidence: NC · official Gladiator skills ↗ · aLuckyRO · 2026-09-08 ↗ · Sen · 2026-09-05 ↗ · Storyteller · 2026-09-09 ↗
Creator perspective
Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.
aLuckyRO · 2026-09-08
Early limited-point build; relevant skills and board passages reviewed.
Early limited-point build; relevant skills and board passages reviewed.
Early skills, Stigmas and Daevanion ↗Sen · 2026-09-05
Full transcript reviewed. Taiwan experience; timing and damage tests belong to that character.
Full transcript reviewed. Taiwan experience; timing and damage tests belong to that character.
PvE and PvP rotation ↗Storyteller · 2026-09-09
Full transcript reviewed. Explicitly a comfort setup, not a maximum-DPS proof.
Full transcript reviewed. Explicitly a comfort setup, not a maximum-DPS proof.
Comfort rotation and macro ↗Sources & research scope
Original English synthesis. Video advice is labelled by progression stage; official Korean descriptions establish the core effects. Review date: 29 September 2026.
NC · official Gladiator skills ↗
All 35 Korean skill descriptions and available icons inspected on 29 September 2026. English effect summaries are original editorial translations.
aLuckyRO · 2026-09-08 ↗
Early limited-point build; relevant skills and board passages reviewed.
Sen · 2026-09-05 ↗
Full transcript reviewed. Taiwan experience; timing and damage tests belong to that character.
Storyteller · 2026-09-09 ↗
Full transcript reviewed. Explicitly a comfort setup, not a maximum-DPS proof.
NC · Daevanion ↗
Official connected-node board mechanics and board identities; read alongside the creator progression order.
NC · White Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · Black Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Fruit Juice ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Chop Steak ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Seafood Pasta ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
Skill field guide
35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.
Official Korean skill list ↗ · Source updated 2026-08-18
Mastery · active
Keen Strike ↗
예리한 일격 - 파열의 일격 - 분노의 일격Attack chain that increases enmity and restores MP.
Rending Blow ↗
절단의 맹타 - 격파의 맹타Melee attack chain with increased enmity and stagger damage.
Leaping Strike ↗
도약 찍기Leap to the target, dealing damage and stagger.
Mocking Blade ↗
유린의 검Damages and knocks down a target; uses a different motion against control-immune targets.
Overhead Slam ↗
내려찍기Conditional attack against knocked-down targets; can activate against control-immune targets. Builds enmity.
Sword Aura Rampage ↗
검기 난무Damages a staggered target.
Ankle Slash ↗
발목 베기After a successful block, damages nearby enemies and can root them.
Crushing Wave ↗
분쇄 파동 - 광폭 파동Area attack chain centered on the caster; deals stagger damage.
Rush Strike ↗
돌진 일격After emergency evasion, rushes to the target and can knock it down.
Aerial Snare ↗
공중 결박Attacks a knocked-down target and can inflict aerial restraint.
Ruinous Blow ↗
파멸의 맹타Rushes into an area attack and grants Battle Preparation: damage amplification, critical and status-hit bonuses.
Shock Release ↗
충격 해제Removes major control effects and grants temporary control immunity. Cooldown reduction does not affect its recast.
Mastery · passive
Survival Stance ↗
생존 자세Increases maximum HP and natural HP recovery.
Protective Armor ↗
보호의 갑옷Increases block and restores HP on a successful block.
Blood Absorption ↗
피의 흡수Attacks can restore health; also provides recovery when health falls below its threshold.
Exploit Weakness ↗
약점 파악Increases critical and perfect chance.
Attack Preparation ↗
공격 준비Increases PvE/PvP damage amplification, defense and accuracy.
Impact Hit ↗
충격 적중Increases impact-type hit and a bonus-strike stat.
Destructive Impulse ↗
파괴 충동Adds damage against targets under impact-type control or stagger.
Experienced Counter ↗
노련한 반격Raises frontal damage; a successful block grants party damage amplification. The party effect does not stack with Templar Fury.
Survival Willpower ↗
생존 의지Adds control resistance and conditional damage tolerance/resistance after receiving control effects.
Mortal Burst ↗
살기 파열Landing attacks builds stacks; at five, consumes them for area damage and a critical-damage buff.
Stigma · optional skills
Wave of Wrath ↗
분노의 파동Area damage that reduces enemy attack and can knock enemies down.
Assault Stance ↗
돌격 자세Temporarily increases combat speed.
Zikel's Blessing ↗
지켈의 축복Temporarily increases attack and accuracy.
Focused Block ↗
집중 막기Channelled frontal weapon block with improved blocked-damage reduction; successful blocks recover MP and stamina.
Armor of Balance ↗
균형의 갑옷Temporarily increases impact-type resistance.
Blade Toss ↗
칼날 날리기 - 칼날 화무Ranged attack chain that reduces enemy defense and received healing.
Tenacity ↗
근성Briefly negates damage and control; some powerful attacks bypass it. Shares an invulnerability restriction with certain support skills.
Lifestealing Blade ↗
흡혈의 검Deals damage to enemies and absorbs HP.
Raging Burst ↗
격노 폭발Damages and weakens enemy attack, buffs your damage and temporarily enables Overhead Slam.
Wave Armor ↗
파동의 갑주Continuously damages enemies around the caster.
Forced Binding ↗
강제 결박Damages a target and can seal it.
Assault Strike ↗
강습 일격Area HP/MP damage with knockdown potential; grants defense based on targets hit.
Crushing Rush ↗
분쇄 돌진Rushes forward, damaging and potentially rooting enemies along the path.
Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.