Situational Stigmas · Stigmas · Skills & special abilities · Macro Guide · Passive priorities · Recommended substats · Full class guide
Group PvE Dungeon · Editorial progression targets. Spend within your available points.
Group PvE Dungeon LOADOUT
Stigmas
Equip these 4 Stigmas
Start with Assault Stance, Zikel's Blessing, Raging Burst and Focused Block. Block deliberately to protect yourself and trigger Experienced Counter; then spend the Slam window.
Raging Burst
Stigma Lv. 1 → 5 → 10Damages and weakens enemy attack, buffs your damage and temporarily enables Overhead Slam.
Opens the Overhead Slam window. First reach Stigma 5 for the 15-second cooldown reduction before continuing toward 10.
Focused Block
Stigma Lv. 1 → 5 → 10Channelled frontal weapon block with improved blocked-damage reduction; successful blocks recover MP and stamina.
Time a successful parry for Experienced Counter and an incoming blockable hit. Stigma 5 adds a consecutive use; 10 allows movement. Do not assume every mechanic can be blocked.
Assault Stance
Stigma Lv. 1 → 5 → 10Temporarily increases combat speed.
Combat-speed buff (Global: Lunge Stance). Target 10 in this plan; the critical-triggered cooldown effect is a separate later Stigma-20 milestone.
Zikel's Blessing
Stigma Lv. 1 → 5 → 10Temporarily increases attack and accuracy.
Use in this set: Attack and accuracy.
Stigma upgrade priority — target Lv. 10
Unlock your four equipped Stigmas at Lv. 1 first. For this Gladiator setup, first take Raging Burst to Lv. 5, then Focused Block to Lv. 5 if equipped. After those checkpoints, continue toward Lv. 10 in the order below. These are investment targets, not the game’s maximum ranks. Upgrade a situational replacement when you actually use it; do not spend on every alternative first.
- Raging Burst — Lv. 1 → 5 → 10 · Debuff + Slam activation
- Focused Block — Lv. 1 → 5 → 10 · Planned frontal block
- Assault Stance — Lv. 1 → 5 → 10 · Combat-speed window
- Zikel's Blessing — Lv. 1 → 5 → 10 · Attack and accuracy
For a regular situational setup, the replacement takes the removed skill’s place in this order. Source notes about other ranks describe those ranks; they are not Lv. 10 effects.
Unlock all four equipped Stigmas at 1. Take Raging Burst to 5 first, then Focused Block to 5 if equipped. Continue the displayed 1 → 5 → 10 targets; Lunge Stance 20 is a separate later reference.
Stigmas level with Shards. They do not use Mastery Specialty slots.
Other Stigmas — optional reference
Wave of Wrath
Stigma Lv. 1 → 5 → 10Area damage that reduces enemy attack and can knock enemies down.
Not equipped in this set. Situational alternative.
Armor of Balance
Stigma Lv. 1 → 5 → 10Temporarily increases impact-type resistance.
Not equipped in this set. Situational alternative.
Blade Toss
Stigma Lv. 1 → 5 → 10Ranged attack chain that reduces enemy defense and received healing.
Not equipped in this set. Defense reduction.
Tenacity
Stigma Lv. 1 → 5 → 10Briefly negates damage and control; some powerful attacks bypass it. Shares an invulnerability restriction with certain support skills.
Not equipped in this set. Emergency personal survival.
Lifestealing Blade
Stigma Lv. 1 → 5 → 10Deals damage to enemies and absorbs HP.
Not equipped in this set. Personal HP recovery.
Wave Armor
Stigma Lv. 1 → 5 → 10Continuously damages enemies around the caster.
Not equipped in this set. Nearby area damage.
Forced Binding
Stigma Lv. 1 → 5 → 10Damages a target and can seal it.
Not equipped in this set. Situational alternative.
Assault Strike
Stigma Lv. 1 → 5 → 10Area HP/MP damage with knockdown potential; grants defense based on targets hit.
Not equipped in this set. Situational alternative.
Crushing Rush
Stigma Lv. 1 → 5 → 10Rushes forward, damaging and potentially rooting enemies along the path.
Not equipped in this set. Situational alternative.
Situational Stigmas
Choose these Stigmas only when the situation applies. Replace the named skill before the encounter and keep exactly four equipped.
Recommended starting set: Boss tanking and damage. The checked skills and recommended Specialty options use this starting set. Active-skill and passive investment priorities are shared; review the encounter-specific Specialty notes before changing options.
Comfortable area damage
Situation: Only when a planned block is unnecessary and you can give up its reliable party-buff trigger, replace Focused Block with Wave Armor for nearby area damage.
Change one slot: From Boss tanking and damage, replace Focused Block with Wave Armor. Keep the other three Stigmas.
Complete alternative set: Raging Burst + Assault Stance + Zikel's Blessing + Wave Armor.
Wave Armor
Situational · Stigma Lv. 1 → 5 → 10Continuously damages enemies around the caster.
Use it: Use for nearby area damage when its slot is justified. It is not a replacement for a required Focused Block.
Lifestealing Blade
Situation: Need recovery instead of blocking?
Change one slot: From Boss tanking and damage, replace Focused Block with Lifestealing Blade. Keep the other three Stigmas.
Complete alternative set: Raging Burst + Assault Stance + Zikel's Blessing + Lifestealing Blade.
Lifestealing Blade
Situational · Stigma Lv. 1 → 5 → 10Deals damage to enemies and absorbs HP.
Use it: Swap in when self-sustain is the problem; use while targets are available to hit.
Each example starts from its named set. If you combine changes, check that the outgoing skill is still equipped and that the final bar contains four Stigmas.
Early build → total-16 transition
Ruinous Blow buffs your damage. Raging Burst opens the Overhead Slam window. Equip the rank-dependent options before changing your rotation.
| Stage | Overhead Slam | Rending Blow | How to play |
|---|---|---|---|
| Total 8 / 12 | Chain first; add critical hit at 12 for bosses. | Mobile first; add smaller-target damage at 12. | Weave Keen Strike to recover MP. |
| Total 16 · two slots | Cooldown removal + chain for bosses; use the listed AoE/recovery alternative when needed. | MP on critical hits + mobile. | Spend the Raging Burst window on Slam. Reduce Keen Strike use only if MP stays stable. |
| Total 20 · three slots | Add critical hit to the boss setup. | Add smaller-target damage. | A later target, not a requirement to begin playing. |
After the core pair reaches 16, Sword Aura Rampage 16 is a situational cooldown tool during stagger. Keep block, movement and control breaks deliberate. The solo recovery Stigma set omits Raging Burst: restore it before using the developed Slam loop.
Early Stigma checkpoints: Raging Burst 5, then Focused Block 5 if equipped, before continuing the displayed Lv. 10 targets. Assault Stance (Global: Lunge Stance) 20 is a separate later milestone; its critical-triggered cooldown effect is not active at 10.
Reviewed 5 October 2026 · Grobs: mid-game transition · Global client references checked; no measured DPS or guaranteed buff uptime.
Play it in 3 steps
- Time Focused Block for a blockable opening hit if equipped; activate Assault Stance and Zikel's Blessing when the boss is attackable.
- Use Ruinous Blow for Prepare for Battle, then Raging Burst to enable Overhead Slam. Use Slam while available; Rending Blow fills the gaps.
- Before the total-16 setup, weave Keen Strike for MP. After equipping both key total-16 options, use Keen Strike only when recovery is needed; never interrupt mechanics for damage.
Skills
Active skills & special abilities
All 12 active skills, their effects and Specialty selections for Group PvE Dungeon.
Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.
Keen Strike
Base Lv. 8 → 10Attack chain that increases enmity and restores MP.
Use it: Weave for MP in the early rotation. Once both key total-16 options are selected and MP is stable, keep it for recovery instead of forcing it between every spender.
Early MP builder. Do not force it between every attack once Slam 16 and Rending Blow 16 are equipped and MP is stable; keep it available for recovery.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% MP restored✓ RecommendedUnlocks at total Lv. 8
- 2Absorbs 1% HPOptionalUnlocks at total Lv. 8
- 3+50% Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 4-1s [Ruinous Blow] cooldown on hit✓ RecommendedUnlocks at total Lv. 12
- 5Adds [Reckless Strike] Chain SkillOptionalUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. MP restoration + multihit is the early setup. Later retain this skill for MP recovery instead of forcing it into every burst.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Rending Blow
Base Lv. 8 → 10 · Total goal 16Melee attack chain with increased enmity and stagger damage.
Use it: Core spender between available Overhead Slams. Mobile casting opens at total 8; select MP-on-critical-hit at total 16 and retain Keen Strike if MP still falls.
Take the mobile option at total 8. At total 16 select MP on critical hits; retain Keen Strike whenever MP is not stable.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-20% MP consumedOptionalUnlocks at total Lv. 8
- 2+200 Block while using skillOptionalUnlocks at total Lv. 8
- 3Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 4Deals up to 12% more damage when less targets are hit✓ RecommendedUnlocks at total Lv. 12
- 5Restores 50 MP on landing a Critical Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Keep the skill usable while positioning for mechanics. At total 16 choose MP on critical hits + mobile casting; the smaller-target damage option returns at 20. If MP still falls, use Keen Strike or swap a damage option for MP cost reduction.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Ruinous Blow
Base Lv. 8 → 10Rushes into an area attack and grants Battle Preparation: damage amplification, critical and status-hit bonuses.
Use it: Use for Prepare for Battle before the main damage window. Raging Burst, not this buff alone, enables the repeated Overhead Slam window.
Apply Prepare for Battle before spending the Raging Burst window. This damage buff does not itself unlock Overhead Slam; bonus ranks come after Slam and Rending Blow.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% Skill Speed✓ RecommendedUnlocks at total Lv. 8
- 2+12.5m RangeOptionalUnlocks at total Lv. 8
- 3+30% Skill Critical HitOptionalUnlocks at total Lv. 8
- 4Extra damage on hit✓ RecommendedUnlocks at total Lv. 12
- 5Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Keep the skill usable while positioning for mechanics. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Overhead Slam
Base Lv. 8 → 10 · Total goal 16Conditional attack against knocked-down targets; can activate against control-immune targets. Builds enmity.
Use it: Prioritize during its activation window. Developed reset builds use it much more frequently than beginners.
Early: Upward Strike, then guaranteed critical hit at total 12. At total 16 equip Remove cooldown; Raging Burst supplies the activation window. Only two options fit at 16.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 0.7% HPOptionalUnlocks at total Lv. 8
- 2Changes to AoE SkillOptionalUnlocks at total Lv. 8
- 3Adds [Upward Strike] Chain Skill✓ RecommendedUnlocks at total Lv. 8
- 4Critical Hit on hit✓ RecommendedUnlocks at total Lv. 12
- 5Remove cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support the skill’s follow-up or repeated activation. At total 16 select cooldown removal plus the listed chain, AoE or recovery option. The third option needs total 20. Cooldown removal does not remove the activation requirement.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Crushing Wave
Base Lv. 5 → 8Area attack chain centered on the caster; deals stagger damage.
Use it: Use for grouped enemies. Choose extra damage or HP recovery according to your current sustain.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 2% HPOptionalUnlocks at total Lv. 8
- 2Restores 50 MP on landing a Critical Hit✓ RecommendedUnlocks at total Lv. 8
- 3Up to +20% damage when more targets hit✓ RecommendedUnlocks at total Lv. 8
- 4Resets cooldown on landing a Critical Hit✓ RecommendedUnlocks at total Lv. 12
- 550% chance to pullOptionalUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Mocking Blade
Base Lv. 5 → 8Damages and knocks down a target; uses a different motion against control-immune targets.
Use it: Creates an Overhead Slam opportunity. Choose sustain when you are taking the boss's attacks.
Choose absorption for difficult solo pulls.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 4% HP, absorbs 15% HP of target with Incapacitated Immunity✓ RecommendedUnlocks at total Lv. 8
- 2Changes to AoE damage on down strikeOptionalUnlocks at total Lv. 8
- 3Adds 2 additional strikes✓ RecommendedUnlocks at total Lv. 8
- 4+1s Knockdown durationOptionalUnlocks at total Lv. 12
- 5Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Improve recovery when incoming damage limits uptime. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Leaping Strike
Base Lv. 1 → 1Leap to the target, dealing damage and stagger.
Use it: Use the kill-reset option for questing; keep a gap closer available for boss movement.
Use the kill-reset option for quest packs when available.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Prepare for Battle effect on the caster for 3s✓ RecommendedUnlocks at total Lv. 8
- 250% chance to trigger [Ankle Slice] on hitOptionalUnlocks at total Lv. 8
- 3Resets cooldown on defeating an enemyOptionalUnlocks at total Lv. 8
- 4+20% PvE Damage Tolerance and +10 PvP Damage Tolerance for 3s✓ RecommendedUnlocks at total Lv. 12
- 5Changes to AoE skill and pulls in enemies✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Sword Aura Rampage
Base Lv. 1 → 1Damages a staggered target.
Use it: Use during a real stagger window; it cannot replace the ordinary boss loop outside that condition.
Only usable against a staggered target. Later, total 16 option 5 reduces cooldowns on hit; use when useful cooldowns are missing, not automatically over an active Slam burst.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 5% HP✓ RecommendedUnlocks at total Lv. 8
- 2Restores 120 MPOptionalUnlocks at total Lv. 8
- 3Changes to mobile skillOptionalUnlocks at total Lv. 8
- 4Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 12
- 5-1s all skill cooldowns on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Improve recovery when incoming damage limits uptime. Later situational target, after Slam and Rending Blow 16. During stagger, use the cooldown reduction when important buffs are unavailable; do not automatically replace the active Slam window.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Ankle Slash
Base Lv. 1 → 1After a successful block, damages nearby enemies and can root them.
Use it: A reactive control follow-up. Keep encounter immunity in mind even though the source lists guaranteed NPC rooting.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 130% chance to inflict Knockdown for 3s on landing [Ankle Slice]✓ RecommendedUnlocks at total Lv. 8
- 2Adds [Ankle Smash] Chain Skill✓ RecommendedUnlocks at total Lv. 8
- 3+16m [Ankle Slice] rangeOptionalUnlocks at total Lv. 8
- 4Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 12
- 525% chance to reset [Ankle Slice] cooldown on BlockOptionalUnlocks at total Lv. 16
Recommended selections
Support the skill’s follow-up or repeated activation. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Rush Strike
Base Lv. 1 → 1After emergency evasion, rushes to the target and can knock it down.
Use it: Return to melee after dodging only when the destination is safe.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Restores 300 Stamina on hitOptionalUnlocks at total Lv. 8
- 2+10m range✓ RecommendedUnlocks at total Lv. 8
- 3Changes to Charge Skill and deals AoE damage✓ RecommendedUnlocks at total Lv. 8
- 4-10s cooldown✓ RecommendedUnlocks at total Lv. 12
- 5+25% Knockdown ChanceOptionalUnlocks at total Lv. 16
Recommended selections
Keep the skill usable while positioning for mechanics. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Aerial Snare
Base Lv. 1 → 1Attacks a knocked-down target and can inflict aerial restraint.
Use it: A control follow-up, especially for PvP; do not prioritize it over reliable PvE damage.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 2+25% [Aerial Snare] Airborne ChanceOptionalUnlocks at total Lv. 8
- 3+100% damage to targets with Incapacitated Immunity✓ RecommendedUnlocks at total Lv. 8
- 4Adds [Forced Fall] Chain SkillOptionalUnlocks at total Lv. 12
- 5-50% [Aerial Snare] cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Shock Release
Base Lv. 1 → 1Removes major control effects and grants temporary control immunity. Cooldown reduction does not affect its recast.
Use it: Keep separate from damage inputs for a deliberate escape.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Adds [Wrath Burst] Chain Skill✓ RecommendedUnlocks at total Lv. 8
- 2Restores 1000 Stamina on using [Defiance]OptionalUnlocks at total Lv. 8
- 3Restores 20% HP on using [Defiance]✓ RecommendedUnlocks at total Lv. 8
- 4+2s Tenacity durationOptionalUnlocks at total Lv. 12
- 5+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Macro Guide
PvE practice layout · adapted to this activity’s equipped Stigmas · Reviewed 9 Oct 2026
Copy the columns, then choose comfortable keys. These are example bindings. Hover or focus a skill for its effects; on touch screens, tap to inspect it.
Skill bar placement
Top: row 3 · Bottom: row 0, checked first. Gold columns belong to the macro.
Example keys: upper manual slots use Shift. Scroll the bar sideways on smaller screens.
0 → 1 → 2 → 3: the first usable skill wins. A repeatable filler placed too early can prevent later skills from firing.
Manual skills · separate bindings
These complete the bar with every remaining active skill and equipped Stigma. Keep each on a separate binding outside the repeating macro. Numbers identify manual slots, not required keys or a cast order. Passive skills do not occupy bar slots.
Set up the in-game macro
- Arrange the columns as shown in the Skill screen. Open Macro and add these quick-slot columns:
- Bind Macro to a spare key, for example RMB, in Settings → Key Settings → General. Keep that binding separate from the Q/E columns.
- For an initial test, use 50 ms per entry as an editorial starting point. Test on a target dummy; this is not a measured optimum. Reduce or increase it only after checking which skills actually fire.
- Hold the macro key during safe damage uptime; release it to stop. Use the basic attack as described below. Manual input takes priority. Step order is not guaranteed: this is not a fixed one-press combo.
Mouse macro bindings need a compatible control mode; check AION 2 Control Mode if they do not work. Preset changes stop the macro. Recheck the columns in each preset.
Only Stigmas equipped in this guide’s current starting set are shown; keep exactly four equipped. When you swap a Stigma, replace its bar slot too.
Not in this activity’s starting set: Lifestealing Blade. Their macro slots are left empty. Add them only after making the matching Stigma swap; do not equip an extra Stigma just to copy the picture.
Written placement · highest priority first
- LMB: Keen Strike.
- Q: 0: Raging Burst → 1: Overhead Slam → 2: Rending Blow.
- E: 0: Ruinous Blow → 1: empty.
Separate manual slots
- 3: Assault Stance
- 4: Zikel's Blessing
- 5: Mocking Blade
- 6: Crushing Wave
- 7: Leaping Strike
- 8: Ankle Slash
- 9: Focused Block
- 0: Shock Release
- -: Sword Aura Rampage
- =: Rush Strike
- Shift+3: Aerial Snare
Start with the macro and use Keen Strike for MP when needed; see the developed-build note.
How to use this layout
- The main column checks equipped Raging Burst before Overhead Slam and Rending Blow. The second column keeps Ruinous Blow separate so its Combat Ready window is not buried under a repeatable filler.
- Use equipped Assault Stance and Zikel's Blessing before a safe damage window. Keep Focused Block, gap closers and situational area attacks manual.
- Keen Strike is a starter MP option. In a developed total-16 setup with Rending Blow's MP-on-critical Specialty, test the two damage columns without continuously holding the basic attack; do not copy an advanced loop before its resource sustain works.
Editorial layout, not an in-game DPS benchmark. Regional names, skill levels and selected Specialties can change its behavior. Community class guide · source comparisons · English in-game macro controls.
Passive skills & investment priorities
Max these passives first — in this order
For Group PvE Dungeon, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.
- Experienced Counter — max Base Lv. 10
- Attack Preparation — max Base Lv. 10
- Impact Hit — max Base Lv. 10
- Mortal Burst — max Base Lv. 10
Experienced Counter
1. Max first · Base Lv. 10Raises frontal damage; a successful block grants party damage amplification. The party effect does not stack with Templar Fury.
First priority while taking frontal hits: a successful block/parry activates the party damage buff. Does not stack with Templar Fury; mechanics still take priority.
Attack Preparation
2. Max first · Base Lv. 10Increases PvE/PvP damage amplification, defense and accuracy.
Second early priority for damage, defense and accuracy.
Impact Hit
3. Max first · Base Lv. 10Increases impact-type hit and a bonus-strike stat.
After the early pair, invest for Double Chance; control chance alone is not the PvE reason.
Mortal Burst
4. Max first · Base Lv. 10Landing attacks builds stacks; at five, consumes them for area damage and a critical-damage buff.
Develop after Impact Hit for its repeated-hit damage and critical-damage window; uptime depends on actual hits.
Optional passives — after your priorities
Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.
Survival Stance
Optional · upgrade after the priority listIncreases maximum HP and natural HP recovery.
A safety investment for learning or sustained incoming damage.
Protective Armor
Optional · upgrade after the priority listIncreases block and restores HP on a successful block.
More useful when you are actually taking frontal attacks than while safely attacking from behind.
Blood Absorption
Optional · upgrade after the priority listAttacks can restore health; also provides recovery when health falls below its threshold.
Optional sustain after the damage priorities. Move it forward if deaths or recovery downtime stop progression.
Exploit Weakness
Optional · upgrade after the priority listIncreases critical and perfect chance.
An offensive investment alongside your damage-amplification passives.
Destructive Impulse
Optional · upgrade after the priority listAdds damage against targets under impact-type control or stagger.
Exploit actual control/stagger windows; it is not unconditional damage on every boss hit.
Survival Willpower
Optional · upgrade after the priority listAdds control resistance and conditional damage tolerance/resistance after receiving control effects.
A control-heavy encounter or PvP investment; retain an active control break too.
Recommended substats
Soul BindingRandom equipment lines: choose from the actual item's available pool. These are practical priorities, not universal stat weights or socket recommendations.
Gladiator: build sustained damage around reliable attack uptime. Keep enough Accuracy for frontal boss attacks; add survival when it prevents lost uptime.
Substats by equipment slot
Starting targets for this role. A listed alternative is useful only if that item can roll it; this is not a required full set of lines.
| Equipment slot | Look for first | Useful alternatives |
|---|---|---|
| Weapon / off-hand | Combat Speed · Weapon Damage Boost · Damage Boost | Might · Precision · Active skill levels |
| Head | Double Chance · Attack increase | Passive skill levels |
| Shoulders | Double Chance · Critical Damage Boost | Passive skill levels |
| Chest | Damage Boost | Perfect Chance · Passive skill levels |
| Hands | Combat Speed | Perfect Chance · Passive skill levels |
| Legs | Attack increase | Damage Tolerance · Perfect Chance |
| Cloak | Double Chance · Attack increase | Passive skill levels |
| Feet | Move Speed | Perfect Chance · Passive skill levels |
| Earrings | Might · Passive skill levels | Precision · Move Speed |
| Necklace | Combat Speed · Might | Passive skill levels |
| Rings | Active skill levels | Might · Precision |
| Bracelets | Time · Destruction | Wisdom · Illusion |
Skill-level lines
Rings and weapons can supply active levels; armor, earrings and necklaces can supply passive levels. Compare the next level's benefit before replacing a strong stat line.
Active skills to inspect: Keen Strike · Rending Blow · Ruinous Blow
Passive skills to inspect: Experienced Counter · Attack Preparation · Impact Hit
These follow this build's skill priorities, not a measured ranking of gear rolls. Total 16 opens all Specialty options; total 20 opens the third slot. Count gear, Arcana and Daevanion together.
Before spending on rerolls
- Keep a useful rare line first. Improve affordable secondary lines afterward; do not chase perfect rolls on temporary gear.
- Accuracy and Critical Hit needs change with buffs and enemy defenses. Check real encounters instead of copying an unverified cap.
- Attack increase is a percentage line; Attack is a flat line. Cooldown Reduction is not an ordinary roll on every slot; Illusion is one way to obtain cooldown support.
Full class guide — gear, skills & sources
Gladiator combines frontline damage with tanking responsibility. Build a sustainable early rotation, then unlock the Overhead Slam and Rending Blow total-16 options before changing your input rhythm. Focused Block supports both survival and your party damage buff.
Updated 5 October 2026 from Grobs' full 29 September PvE guide, cross-checked against Global client-reference mechanics. This is an editorial progression plan, not a measured best-DPS build. Safe positioning, party assignments and your actual MP recovery decide how you play it.
Compare gear & save your setup
Explore exact item variants with +0 stats and source-listed acquisition categories. These examples support the gear discussion; they are not a best-in-slot ranking.
Equipment examples & food records
Ancient Spirit's Boots (Engraved)
Ancient Spirit's Breastplate (Engraved)
Ancient Spirit's Cloak (Engraved)
Ancient Spirit's Earring (Engraved)
Ancient Spirit's Gloves (Engraved)
Ancient Spirit's Greaves (Engraved)
Ancient Spirit's Helmet (Engraved)
Ancient Spirit's Necklace (Engraved)
Ancient Spirit's Pauldrons (Engraved)
Ancient Spirit's Ring (Engraved)
Eroded Afterimage's Breastplate (Engraved)
Ludra's Annihilation Greatsword
Ludra's Annihilation Greatsword (Engraved)
Shining Wise Dragon King's Breastplate
Shining Wise Dragon King's Guarder
Shining Wise Dragon King's Necklace
GLOBAL EU · Melee damage
Gladiator consumables
Keep attacking through safe windows; use personal recovery to stay in melee without making the healer cover avoidable damage.
Role recommendations are editorial. Item effects come from NC’s Global EU records, checked 30 September 2026; the rest of this class guide keeps its own region scope.
Before attacking
Activate for attack windows; ordinary shards are the budget starting point.
Food choice
An all-faction attack/accuracy food option from supplies and rewards. A practical choice when already owned; check stock before buying alternatives.
Role priority
Use before predictable incoming damage. The per-hit limit and total absorption cap are different limits; this is a finite shield, not immunity.
Personal emergency
Check the level requirement. Keep instant recovery reachable; avoid overhealing.
Use attack/accuracy food for routine damage. On progression pulls, a survival meal is a reasonable trade when incoming damage forces you out of melee.
Battle Enhance Scroll (Bound) is an optional damage-and-survival addition for serious attempts.
Superior Healing Potion is a personal cleanse for eligible effects, not an HP heal.
Quick start: role, strengths and tradeoffs
Build recommendationAgree who takes the boss before the pull. Keen Strike,
Rending Blow and
Overhead Slam generate extra threat, so be prepared to tank when assigned. Frontal bonuses reward safe positioning; they do not justify standing in a lethal cleave.
Experienced Counter and Templar Fury do not stack, nor do the relevant
Rage Burst and Taunt attack debuffs. This overlap is a coordination issue, not a ban on bringing both classes.
Choose a four-slot PvE Stigma loadout
Build recommendationUse exactly four. For boss damage, keep the two self-buffs and the Slam trigger; choose the fourth slot for the encounter. The solo recovery set deliberately trades away the trigger.
| Situation | Four Stigmas | Decision |
|---|---|---|
| Group boss / learning | Default: a deliberate parry can trigger | |
| Comfortable packs | Replace | |
| Safe farm damage | Use the existing farm preset when the debuff helps and survival is covered. | |
| Solo recovery | For the developed Slam loop, replace |
Before the pull
Build recommendationCheck your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.
- Confirm the party role and required survival or control tool.
- Confirm your main skill-rank thresholds in the skill screen after changing gear.
- Use the appropriate consumable and position for both damage and party support.
- Identify the first dangerous mechanic and reserve the skill that answers it.
Opening rotation: step by step
Build recommendationAdapt the opening to the boss' first attack; a fixed button string cannot choose the right block timing.
- Time
Focused Block for a blockable opening hit if equipped; activate
Assault Stance and
Zikel's Blessing when the boss is attackable.
- Use
Ruinous Blow for Prepare for Battle, then
Raging Burst to enable
Overhead Slam. Use Slam while available;
Rending Blow fills the gaps.
- Before the total-16 setup, weave
Keen Strike for MP. After equipping both key total-16 options, use
Keen Strike only when recovery is needed; never interrupt mechanics for damage.
Single-target priority and resource loop
Build recommendationRuinous Blow supplies Prepare for Battle;
Raging Burst supplies the repeatable Slam activation window. They have different jobs.
| Stage | Damage loop | MP rule |
|---|---|---|
| Early / before key total-16 options | Buff → | Weave |
| Slam 16 + Rending 16, correct options equipped | Spend the | Stop forcing |
| Stagger, important cooldowns unavailable | Sword Aura Rampage 16 can shorten cooldowns on hit. | Keep it situational; the creator advises against replacing a working buffed Slam window. |
Skill progression and specialty milestones
Build recommendationBase investment and total skill level are different. Total includes board, gear and Arcana. One Specialty slot opens at 8, a second at 12, a third at 20; total 16 unlocks all options but still permits only two.
| Skill | Early choice | Total 16 / later |
|---|---|---|
| MP restoration, then multihit when two slots fit. | Keep as recovery; it is not mandatory between every developed burst hit. | |
| Mobile at 8; mobile + smaller-target damage at 12. | MP-on-crit + mobile at 16; add smaller-target damage at 20. | |
| Chain at 8; chain + critical hit at 12. | Cooldown removal + chain at 16; add critical hit at 20. Recovery/AoE alternatives trade a slot. | |
| Speed and extra-hit damage; apply its buff before the Slam window. | Do not spend bonus-rank budget here before the two key 16s. | |
| Sword Aura Rampage | Use only during stagger. | Cooldown reduction at 16 is a later situational goal. |
| Kill reset / range / HP recovery at 8 when useful. | Utility is optional; do not delay the core thresholds just to max every skill. |
Stigma checkpoints and the later Lunge Stance goal
Build recommendationUnlock your four equipped skills at 1. Raging Burst 5 reduces its cooldown by 15 seconds;
Focused Block 5 adds one consecutive use. Reach these two checkpoints before continuing the displayed 1 → 5 → 10 investment targets. Grobs then pursues
Lunge Stance 20: its critical-hit cooldown effect belongs to 20, not 10. Treat that as a separate later goal, not a beginner requirement or a promise of permanent buffs.
Positioning setting and a readiness check
Build recommendationIn Settings → Info Display → Combat, look for the boss orientation indicator. Use it to find the front, then respect the mechanic. Before switching to the developed loop, confirm Slam total 16 + cooldown removal, Rending Blow total 16 + MP-on-crit, enough MP during a moving fight, and a plan for the first blockable hit. If one check fails, keep the early recovery pattern.
Passive skills: what earns its points
Build recommendationEarly: Experienced Counter, then
Attack Preparation. After that:
Impact Hit, then
Mortal Burst. These are the displayed Base-10 priorities.
Blood Absorption remains a useful sustain alternative; move it forward when survival or recovery downtime is the actual obstacle. Do not generalize a high-rank tooltip percentage to a new character.
Packs, area damage and farming
Build recommendationLet the tank collect enemies before committing your area attacks. Use Crushing Wave and the chosen area Stigma on the gathered pack, then sustain the core melee loop. Use
Leaping Strike kill-reset utility while questing. Avoid pulling another pack with an automatic gap closer or displacing enemies out of party ground effects.
Group mechanics, survival and utility
Build recommendationIf assigned to tank, establish the pull and face the boss away from teammates. Time Focused Block on a known blockable opening hit to activate
Experienced Counter; some openings favour blocking before buffs. Keep block, movement and
Shock Release manual. Avoid unblockable mechanics and lethal cleaves even when frontal damage would be higher.
Wave Armor is an area-damage choice, not the same defensive tool.
Daevanion: route priorities
Build recommendationTake reachable attack and combat-speed value on Nezekan, damage on Zikel and critical-damage value on Vaizel. Connect useful core-skill ranks before expensive detours; Triniel multihit is a later offensive option when the basic loop works. For PvE-specific books, prefer Ariel nodes relevant to the content being farmed. Select a connected route by its total cost, including prerequisite nodes.
Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.
Grobs describes a 65-point early board to help the four core attacks reach total 12. The exact coordinates and total cost were not independently verified here; check the connected path in your current regional planner before spending.
Bonus skill ranks: board, accessories and Arcana
Build recommendationFirst reach the useful early total-12 setups. Then prioritize Overhead Slam 16 and
Rending Blow 16, with their rank-16 options actually selected. Check both totals after equipment changes. Sword Aura Rampage 16 and
Ruinous Blow ranks follow only after the core loop works. No fixed gear-score threshold guarantees this setup.
Gear and stat decisions
Build recommendationFor damage, compare weapon attack, combat speed, damage amplification and useful accuracy against the content. Frontal modifiers require safe frontal uptime. If unavoidable damage is killing you, retain HP/tolerance rather than trading all defense for a theoretical stationary-target gain. Use absorption specialties to address sustain without assuming that every gear slot must be defensive.
Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.
Equipment checklist by slot
Build recommendationUse this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.
| Slot | Look for | Decision rule |
|---|---|---|
| Weapon / offhand | Main damage and available offensive rolls | Compare attack, useful speed/amplification and cost; retain the core skill-rank plan. |
| Armor | Survival and relevant specialty affixes | Solve the mechanic that kills you; then compare offensive affixes actually present in that item pool. |
| Gloves / boots | Useful speed and movement | Movement improves mechanic execution; speed value depends on the class loop. |
| Rings / accessories | Functional skill ranks and appropriate stats | Complete a useful total-rank threshold before paying heavily for cosmetic combat-power gains. |
| Manastones / rerolls | One affordable useful improvement first | Do not exhaust the budget chasing several perfect rolls on an item being replaced soon. |
| Arcana | Ranks plus a coherent set effect | Count the resulting skill levels after each replacement. |
Arcana planning
Build recommendationChoose core active ranks and Attack Preparation/other actually used passive ranks. Compare a missing functional skill threshold against a small set-bonus gain before replacing an Arcana. There is no demonstrated universal five-piece set winner in the reviewed sources, so this guide recommends rank targets rather than inventing one.
Food buffs and sustain
Build recommendationThe linked items below are official reference-client crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack.
| Food | Duration | Official-record effects |
|---|---|---|
| White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗ | 300 seconds | Attack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants. |
| White Dragon Fruit Juice ↗ | 300 seconds | Natural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes. |
| White Dragon Chop Steak ↗ | 300 seconds | HP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300. |
| White Dragon Seafood Pasta ↗ | 300 seconds | Critical 12, evasion 12, block 12, status resistance 3%, stamina 300. |
In-game macro and manual controls
Build recommendationThe repeatable priority is Raging Burst → available
Overhead Slam/selected chain →
Rending Blow. Early, weave
Keen Strike for MP. In the developed setup, stop forcing basic attacks only after both key total-16 options are equipped and your MP remains stable. Keep buffs, deliberate blocking, movement and control breaks under your control. These are manual/in-game priority instructions, not an external automation recipe; timing depends on latency, speed and encounter movement.
Common mistakes and source disagreements
Build recommendationDo not treat Ruinous Blow as the Slam trigger, select three options at total 16, or remove
Keen Strike before your MP loop works. Grobs favours
Focused Block over the old general-PvE
Wave Armor slot. We retain encounter alternatives, avoid promises of guaranteed threat or permanent buffs, and preserve the current Stigma-10 plan. Global names
Lunge Stance /
Rage Burst /
Experienced Counterstrike /
Murderous Burst correspond to our
Assault Stance /
Raging Burst /
Experienced Counter /
Mortal Burst labels. Their source identities remain the matching key.
Upgrade order and a useful practice check
Build recommendationSpend to remove the current bottleneck, then retest under comparable conditions.
- Make the four-slot loadout functional and equip the useful early specialties.
- Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
- Address misses, resource failure or deaths before chasing a marginal damage reroll.
- Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
- Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.
Creator perspective
Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.
aLuckyRO · 2026-09-08
Early limited-point build; relevant skills and board passages reviewed.
Early limited-point build; relevant skills and board passages reviewed.
Early skills, Stigmas and Daevanion ↗Sen · 2026-09-05
Full transcript reviewed. Taiwan experience; timing and damage tests belong to that character.
Full transcript reviewed. Taiwan experience; timing and damage tests belong to that character.
PvE and PvP rotation ↗Storyteller · 2026-09-09
Full transcript reviewed. Explicitly a comfort setup, not a maximum-DPS proof.
Full transcript reviewed. Explicitly a comfort setup, not a maximum-DPS proof.
Comfort rotation and macro ↗Grobs · 2026-09-29
Use the stage-appropriate setup. Our guide preserves the Global 8/12/20 slot limits and current Stigma-10 targets; the source Lunge Stance-20 goal is a later milestone. No guaranteed uptime or damage ranking.
Leveling and early level-45 PvE; full automatic English transcript reviewed 5 Oct 2026.
Early and mid-game PvE progression ↗Skill field guide
35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.
Official reference-client skill list ↗ · Source updated 2026-08-18
Mastery · active
Keen Strike ↗
Attack chain that increases enmity and restores MP.
Rending Blow ↗
Melee attack chain with increased enmity and stagger damage.
Leaping Strike ↗
Leap to the target, dealing damage and stagger.
Mocking Blade ↗
Damages and knocks down a target; uses a different motion against control-immune targets.
Overhead Slam ↗
Conditional attack against knocked-down targets; can activate against control-immune targets. Builds enmity.
Sword Aura Rampage ↗
Damages a staggered target.
Ankle Slash ↗
After a successful block, damages nearby enemies and can root them.
Crushing Wave ↗
Area attack chain centered on the caster; deals stagger damage.
Rush Strike ↗
After emergency evasion, rushes to the target and can knock it down.
Aerial Snare ↗
Attacks a knocked-down target and can inflict aerial restraint.
Ruinous Blow ↗
Rushes into an area attack and grants Battle Preparation: damage amplification, critical and status-hit bonuses.
Shock Release ↗
Removes major control effects and grants temporary control immunity. Cooldown reduction does not affect its recast.
Mastery · passive
Survival Stance ↗
Increases maximum HP and natural HP recovery.
Protective Armor ↗
Increases block and restores HP on a successful block.
Blood Absorption ↗
Attacks can restore health; also provides recovery when health falls below its threshold.
Exploit Weakness ↗
Increases critical and perfect chance.
Attack Preparation ↗
Increases PvE/PvP damage amplification, defense and accuracy.
Impact Hit ↗
Increases impact-type hit and a bonus-strike stat.
Destructive Impulse ↗
Adds damage against targets under impact-type control or stagger.
Experienced Counter ↗
Raises frontal damage; a successful block grants party damage amplification. The party effect does not stack with Templar Fury.
Survival Willpower ↗
Adds control resistance and conditional damage tolerance/resistance after receiving control effects.
Mortal Burst ↗
Landing attacks builds stacks; at five, consumes them for area damage and a critical-damage buff.
Stigma · optional skills
Wave of Wrath ↗
Area damage that reduces enemy attack and can knock enemies down.
Assault Stance ↗
Temporarily increases combat speed.
Zikel's Blessing ↗
Temporarily increases attack and accuracy.
Focused Block ↗
Channelled frontal weapon block with improved blocked-damage reduction; successful blocks recover MP and stamina.
Armor of Balance ↗
Temporarily increases impact-type resistance.
Blade Toss ↗
Ranged attack chain that reduces enemy defense and received healing.
Tenacity ↗
Briefly negates damage and control; some powerful attacks bypass it. Shares an invulnerability restriction with certain support skills.
Lifestealing Blade ↗
Deals damage to enemies and absorbs HP.
Raging Burst ↗
Damages and weakens enemy attack, buffs your damage and temporarily enables Overhead Slam.
Wave Armor ↗
Continuously damages enemies around the caster.
Forced Binding ↗
Damages a target and can seal it.
Assault Strike ↗
Area HP/MP damage with knockdown potential; grants defense based on targets hit.
Crushing Rush ↗
Rushes forward, damaging and potentially rooting enemies along the path.
Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.