Stigmas · Skills & special abilities · Passive priorities · Full class guide
Group PvE · Editorial progression targets. Spend within your available points.
Group PvE LOADOUT
Stigmas
Equip these 4 Stigmas
Summon damage with buffs and sustain.
Joint Corrosion
Stigma Lv. 1 → 5Applies periodic damage and increases damage taken from spirits; spirit type changes the accompanying attack/control.
Use in this set: Spirit-damage debuff.
Summon Ancient Spirit
Stigma Lv. 1 → 5Temporary additional spirit whose skill grants the four-element effect; ranks raise its combat stats.
Use in this set: Burst summon + Fusion support.
Flame Blessing
Stigma Lv. 1 → 5Temporarily gives attacks a chance to deal additional damage.
Use in this set: Extra attack damage.
Spirit Benediction
Stigma Lv. 1 → 5Raises caster/spirit damage amplification and tolerance and periodically restores HP.
Use in this set: Damage buff + sustain.
Learn the four choices at 1; work toward useful rank-5 goals before later upgrades.
Stigmas level with Shards. They do not use Mastery Specialty slots.
Alternative Stigmas & when to use them
Joint Destruction
Stigma Lv. 0 → 0Direct attack accompanied by a spirit-specific attack; contributes to stagger.
Not equipped in this set. Situational alternative.
Kaisinel's Authority
Stigma Lv. 0 → 0Raises status-effect accuracy and resistance temporarily.
Not equipped in this set. Situational alternative.
Drain
Stigma Lv. 0 → 0Deals HP/MP damage, absorbs HP and restores MP.
Not equipped in this set. HP/MP recovery.
Fear Shriek
Stigma Lv. 0 → 0Area damage with fear potential.
Not equipped in this set. Situational alternative.
Curse Cloud
Stigma Lv. 0 → 0Area periodic damage with stagger contribution.
Not equipped in this set. Situational alternative.
Magic Robbery
Stigma Lv. 0 → 0Area attack that removes up to two buffs and deals extra damage for removed effects.
Not equipped in this set. Remove eligible enemy buffs.
Magic Block
Stigma Lv. 0 → 0Damage with sealing potential and stagger contribution.
Not equipped in this set. Situational alternative.
Assault Fear
Stigma Lv. 0 → 0Area HP/MP damage and fear potential; defense rises with targets hit.
Not equipped in this set. Situational alternative.
Command: Substitute
Stigma Lv. 0 → 0Raises spirit damage tolerance and shares part of incoming caster damage with a spirit within 25 m; chooses the higher-HP spirit, then the nearer one on a tie.
Not equipped in this set. Share damage with a spirit.
Play it in 3 steps
- Prepare Spirit Benediction + Flame Blessing; apply your debuffs.
- Cycle summons → Dimensional Control → Elemental Fusion.
- Use Ancient Spirit during safe uptime; finish on Water when MP is low.
Skills
Active skills & special abilities
All 12 active skills, their effects and Specialty selections for Group PvE.
Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.
Combustion
Base Lv. 8 → 10 · Total goal 20Mobile fire-area attack with stagger contribution.
Use it: Main repeatable spender. Prioritize its single-target, speed and extra-chain options as ranks permit.
Core developed target 20 for a third specialization slot.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-20% MP consumed✓ RecommendedUnlocks at total Lv. 8
- 2Deals up to 12% more damage when less targets are hit✓ RecommendedUnlocks at total Lv. 8
- 3+100 Skill AccuracyOptionalUnlocks at total Lv. 8
- 4+20% Skill SpeedOptionalUnlocks at total Lv. 12
- 5Adds [Ashy Call] Chain Skill✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Favor a boss or a small number of targets. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Elemental Fusion
Base Lv. 8 → 10 · Total goal 20Summons build elemental stacks; four stacks enable an attack that consumes them. Further stacks cannot accumulate while four are held.
Use it: Spend a ready Fusion before wasting further stack generation, especially during Ancient Spirit uptime.
Spend the four-element state before wasting more stack generation; later target total 20.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Changes to AoE SkillOptionalUnlocks at total Lv. 8
- 2Extra damage after 3s on hitOptionalUnlocks at total Lv. 8
- 3+10 all Element Boost on hit✓ RecommendedUnlocks at total Lv. 8
- 4Changes to Charge Skill, dealing up to 200% more damage✓ RecommendedUnlocks at total Lv. 12
- 525% chance to regain Four Elements✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. The charge option requires safe cast time. The Dungeon plan leaves it out of the first three priorities.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Summon Water Spirit
Base Lv. 8 → 10Summons a spirit whose skill can restore the caster's MP.
Use it: Finish an early boss summon cycle on Water when mana is the limiting factor.
Use pet activation specialties and finish on Water when MP is limiting.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-50% MP CostOptionalUnlocks at total Lv. 8
- 2+10% Water Spirit Attack✓ RecommendedUnlocks at total Lv. 8
- 310% chance to activate skill when Water Spirit lands attack✓ RecommendedUnlocks at total Lv. 8
- 45% chance to inflict Root for 2s on landing Water Spirit attackOptionalUnlocks at total Lv. 12
- 5+20% Water Spirit Stats✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support the skill’s follow-up or repeated activation. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Summon Fire Spirit
Base Lv. 8 → 10Summons a spirit that attacks and can repeat its fire-area skill; ranks raise its attack and defense.
Use it: Useful for damage and packs. Resummoning also contributes to the class's summon-triggered effects.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-50% MP CostOptionalUnlocks at total Lv. 8
- 2+20% Fire Spirit Critical Hit damage✓ RecommendedUnlocks at total Lv. 8
- 310% chance to activate skill when Fire Spirit lands attack✓ RecommendedUnlocks at total Lv. 8
- 45% chance to inflict Knockdown for 3s on landing Fire Spirit attackOptionalUnlocks at total Lv. 12
- 5+20% Fire Spirit Stats✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support the skill’s follow-up or repeated activation. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Dimensional Control
Base Lv. 5 → 8Briefly activates after summoning; deals area damage, slows and restores MP.
Use it: Consume the activation window after summons rather than letting it expire.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% Slow effect✓ RecommendedUnlocks at total Lv. 8
- 2Extra damage after 3s on hit✓ RecommendedUnlocks at total Lv. 8
- 3+50% Multi-Hit chance on hit✓ RecommendedUnlocks at total Lv. 8
- 4Pull in nearby targetsOptionalUnlocks at total Lv. 12
- 530% chance to inflict Root for 3s on hitOptionalUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Joint Curse
Base Lv. 5 → 8Area curse with periodic damage and reduced damage dealt to the caster; the current spirit adds a type-specific attack.
Use it: Maintain the curse to support Reverse Flow and reduce pressure; this is separate from the Corrosion Stigma.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+2s Curse durationOptionalUnlocks at total Lv. 8
- 2+50% Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 3Changes to mobile skillOptionalUnlocks at total Lv. 8
- 4-2s cooldown✓ RecommendedUnlocks at total Lv. 12
- 5[Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Cold Shock
Base Lv. 5 → 8Water, wind and earth basic-attack chain that restores MP.
Use it: Use to sustain resources. The developed attack-stacking specialty makes basic attacks useful beyond emergency mana recovery.
Use the attack-stack option; this plan does not chase total 20 here.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% MP restored✓ RecommendedUnlocks at total Lv. 8
- 2Absorbs 1% HPOptionalUnlocks at total Lv. 8
- 3+50% Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 4+2% Attack on landing [Earth Tremor] (Up to 5 stacks)✓ RecommendedUnlocks at total Lv. 12
- 510% chance to remove 1 buff on landing [Earth Tremor]OptionalUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Summon Wind Spirit
Base Lv. 5 → 8Summons a wind spirit whose skill heals the caster; ranks improve accuracy and critical.
Use it: A sustain option when incoming damage is the bottleneck.
Wind sustain matters more when questing without a healer.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-50% MP CostOptionalUnlocks at total Lv. 8
- 2+20% Wind Spirit Critical Hit✓ RecommendedUnlocks at total Lv. 8
- 310% chance to activate skill when Wind Spirit lands attack✓ RecommendedUnlocks at total Lv. 8
- 45% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attackOptionalUnlocks at total Lv. 12
- 5+20% Wind Spirit Stats✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support the skill’s follow-up or repeated activation. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Rapid Scatter
Base Lv. 1 → 1Damage against a staggered target.
Use it: A conditional utility choice. The reviewed developed guide deprioritizes it for sustained damage.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 5% HPOptionalUnlocks at total Lv. 8
- 2Restores 120 MP✓ RecommendedUnlocks at total Lv. 8
- 3Changes to mobile skillOptionalUnlocks at total Lv. 8
- 4Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 12
- 5-1s all skill cooldowns on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. Use only during a real stagger opportunity; this is not a normal filler skill.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Summon Earth Spirit
Base Lv. 1 → 1Summons a spirit with threat-generating attacks; ranks increase its defense and HP.
Use it: Use for solo control or an agreed tanking role. Do not disrupt the party tank's positioning unnecessarily.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-50% MP CostOptionalUnlocks at total Lv. 8
- 2+20% PvE Damage Tolerance and +10 PvP Damage Tolerance to Earth Spirit✓ RecommendedUnlocks at total Lv. 8
- 310% chance to activate skill when Earth Spirit lands attack✓ RecommendedUnlocks at total Lv. 8
- 45% chance to restore 5% of Spirit HP when landing Earth Spirit attackOptionalUnlocks at total Lv. 12
- 5+20% Earth Spirit Stats✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support the skill’s follow-up or repeated activation. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Soul Cry
Base Lv. 1 → 1Damage and fear potential against a target.
Use it: Reserve for eligible control situations; uncontrolled fleeing enemies can complicate a pull.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+50% Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 2Inflicts Root for 5sOptionalUnlocks at total Lv. 8
- 3Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 4-10s cooldown✓ RecommendedUnlocks at total Lv. 12
- 5+2s Fear durationOptionalUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Shock Release
Base Lv. 1 → 1Breaks specified control and grants brief control immunity; cooldown reduction does not affect its recast.
Use it: Keep manually accessible to resume movement or a defensive action.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Adds [Curse of Despair] Chain Skill✓ RecommendedUnlocks at total Lv. 8
- 2Restores 1000 Stamina on using [Defiance]OptionalUnlocks at total Lv. 8
- 3Restores 20% HP on using [Defiance]✓ RecommendedUnlocks at total Lv. 8
- 4+2s Tenacity durationOptionalUnlocks at total Lv. 12
- 5+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Passive skills & investment priorities
Max these passives first — in this order
For Group PvE, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.
- Spirit Strike — max Base Lv. 10
- Mental Focus — max Base Lv. 10
- Elemental Unification — max Base Lv. 10
- Spirit Advent — max Base Lv. 10
Spirit Strike
1. Max first · Base Lv. 10Raises caster and spirit PvE/PvP damage amplification and perfect-hit chance.
The first core offensive passive in the reviewed developed guide.
Mental Focus
2. Max first · Base Lv. 10Raises mental-effect accuracy and a bonus-hit stat.
An offensive passive priority; names for bonus-hit stats vary between translations.
Elemental Unification
3. Max first · Base Lv. 10Spirit skill hits stack critical-damage amplification for both caster and spirit, up to five stacks.
Spirit skill activation and uptime matter; favor useful summon specializations.
Spirit Advent
4. Max first · Base Lv. 10After summoning, caster hits can trigger extra damage.
A key reason to keep using summons instead of treating the spirit as a permanent passive pet.
Optional passives — after your priorities
Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.
Spirit Protection
Optional · upgrade after the priority listRaises caster and spirit defense.
Take when survival limits progress rather than maximizing damage alone.
Erosion
Optional · upgrade after the priority listRaises critical chance and can apply periodic damage on critical hits.
Supports the damage-over-time ecosystem; invest alongside consistent attack uptime.
Spirit Revitalization
Optional · upgrade after the priority listHits can reduce summon cooldowns and a low-health spirit can recover HP.
Supports more frequent summon cycles and pet survival.
Reverse Flow
Optional · upgrade after the priority listAttacks against a target taking periodic damage can cause extra damage.
Maintain Joint Curse or another valid periodic effect before relying on this passive.
Spirit Communion
Optional · upgrade after the priority listRaises accuracy and can heal both caster and spirit on hit.
Useful accuracy and incidental sustain; not a guaranteed emergency heal.
Revival Contract
Optional · upgrade after the priority listStatus resistance plus increased resistance under specified control and emergency low-health recovery.
A safety investment for dangerous content and PvP.
Full class guide — gear, skills & sources
Spiritmaster is an active summoner: repeated summons fuel passives, Dimensional Control and Elemental Fusion. Spirit choice also solves practical problems—Water for MP, Wind for healing, Earth for threat and Fire for damage.
Original English synthesis reviewed 29 September 2026. Core effects follow NC’s Korean descriptions; rank-specific build advice is attributed to the reviewed videos. Use the progression stage and regional build stated here when choosing a preset.
Compare gear & save your setup
Explore exact item variants with +0 stats and source-listed acquisition categories. These examples support the gear discussion; they are not a best-in-slot ranking.
Equipment examples & food records
Ancient Spirit's Boots (Engraved)
Ancient Spirit's Breastplate (Engraved)
Ancient Spirit's Cloak (Engraved)
Ancient Spirit's Earring (Engraved)
Ancient Spirit's Gloves (Engraved)
Ancient Spirit's Greaves (Engraved)
Ancient Spirit's Helmet (Engraved)
Ancient Spirit's Necklace (Engraved)
Ancient Spirit's Pauldrons (Engraved)
Ancient Spirit's Ring (Engraved)
Black Dragon Beef Wellington — 흑룡의 비프 웰링턴
Eroded Afterimage's Breastplate (Engraved)
Shining Wise Dragon King's Breastplate
Shining Wise Dragon King's Guarder
Shining Wise Dragon King's Necklace
White Dragon Beef Wellington — 백룡의 비프 웰링턴
White Dragon Chop Steak — 백룡의 찹스테이크
White Dragon Fruit Juice — 백룡의 과일 주스
White Dragon Seafood Pasta — 백룡의 씨푸드 파스타
GLOBAL EU · Magic damage / summons
Spiritmaster consumables
Keep your own resource and movement tools ready while maintaining damage. The Power Shard description establishes an attack bonus but does not separately verify how every summon inherits it.
Role recommendations are editorial. Item effects come from NC’s Global EU records, checked 30 September 2026; the rest of this class guide keeps its own region scope.
Before attacking
Activate for attack windows; ordinary shards are the budget starting point.
Food choice
An all-faction attack/accuracy food option from supplies and rewards. A practical choice when already owned; check stock before buying alternatives.
Role priority
Use before a long, mana-intensive fight: this reduces MP costs for five minutes. It does not instantly refill your mana bar.
Personal emergency
Check the level requirement. Keep instant recovery reachable; avoid overhealing.
Use attack/accuracy food as a general attacking choice and reserve instant MP recovery for a real deficit. Do not multiply a shard bonus across pets or periodic effects without a verified interaction.
Battle Enhance Scroll (Bound) is an optional damage-and-survival addition for serious attempts.
Superior Healing Potion is a personal cleanse for eligible effects, not an HP heal.
Quick start: role, strengths and tradeoffs
Build recommendationSpiritmaster is an active summoner: repeated summons fuel passives, Dimensional Control and
Elemental Fusion. Spirit choice also solves practical problems—Water for MP, Wind for healing, Earth for threat and Fire for damage.
| Topic | Practical meaning |
|---|---|
| Strength | Flexible pet utility, repeated elemental attacks and sustained periodic damage. |
| Tradeoff | Wasted four-element activations and poor summon order reduce value; pet range and survival matter. |
| Solo versus group | Earth threat and Wind sustain can solve solo problems, but group tanking and pet positioning need coordination. |
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Choose a four-slot PvE Stigma loadout
Build recommendationEquip one row, not every listed Stigma simultaneously. These are editorial presets derived from the mechanics and reviewed builds; change the flex slot for an actual encounter requirement.
| Preset | Four Stigmas | When to use it |
|---|---|---|
| Four-slot PvE core | Debuff, burst summon and two offensive/sustain buffs. | |
| Dangerous progression | Replace a damage buff with planned damage sharing; keep the spirit within 25 m. | |
| Encounter utility | Replace the least-needed offensive flex with | Dispel for removable enemy buffs; |
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Before the pull
Build recommendationCheck your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.
- Confirm the party role and required survival or control tool.
- Confirm your main skill-rank thresholds in the skill screen after changing gear.
- Use the appropriate consumable and position for both damage and party support.
- Identify the first dangerous mechanic and reserve the skill that answers it.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗
Opening rotation: step by step
Build recommendationUse this as a decision sequence. Skip unavailable conditional skills and interrupt for mechanics; do not stand idle waiting for the entire opener to return.
- Activate
Spirit Benediction and
Flame Blessing before committing the damage window.
- Apply
Joint Corrosion and
Joint Curse for their different debuff functions.
- Cycle the normal summons; the early mana-oriented example finishes on
Summon Water Spirit.
- Use
Dimensional Control after a summon and spend
Elemental Fusion when four elements are ready.
- Use
Summon Ancient Spirit during stable uptime and consume the repeated Fusion opportunities. Fill with
Combustion and
Cold Shock for damage and resources.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Single-target priority and resource loop
Build recommendationThe next correct action depends on buffs, target state, resources and the upcoming mechanic.
| Priority | Action | Execution |
|---|---|---|
| 1 | Spirit / safety state | Check range and survival; choose the spirit that solves the current problem. |
| 2 | Spend a ready four-element state before wasting further stack generation. | |
| 3 | Consume the brief post-summon activation. | |
| 4 | Maintain distinct pet-damage and periodic-damage conditions. | |
| 5 | Summon cycle / | Keep summon-triggered effects working and finish on Water when MP demands it. |
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Skill progression and specialty milestones
Build recommendationTotal skill level includes bonus ranks. Mastery Specialty slots open at total levels 8, 12 and 20: one, two and three slots respectively. All five options are available at total 16, but only two can be selected until total 20. Stigma milestones are separate and must be read on the specific skill.
| Skill | Milestone | What changes |
|---|---|---|
| Summon skills | Early specialty | Skill-activation chance improves pet effects; invest in the spirits used by the cycle. |
| Developed total 20 | Storyteller prioritizes the third specialty slot on these core attacks. | |
| Useful attack-stack option | Does not automatically need total 20 in the reviewed developed plan. | |
| Early Stigma investment | Establish the pet-damage debuff before chasing secondary damage Stigmas. | |
| Core Stigmas | Functional level-5 goals where useful | Build an affordable four-slot kit before copying six-slot screenshots. |
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Passive skills: what earns its points
Build recommendationSpirit Strike is the first developed offensive priority, followed by
Mental Focus and relevant
Elemental Unification/
Spirit Revitalization value.
Spirit Advent rewards repeated summons.
Reverse Flow requires periodic damage on the target, so maintain
Joint Curse or another qualifying effect. Official descriptions take precedence where a video loosely attributes a bonus-hit stat to the wrong category.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Packs, area damage and farming
Build recommendationFinish the summon cycle on Fire for a damage-focused pack or Water when mana is limiting. Use the pet-specific effects of Joint Curse/
Joint Corrosion, place area damage on the gathered enemies and spend Fusion rather than remaining capped. Earth threat can be useful solo but should not unexpectedly pull a dungeon boss away from the tank.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Group mechanics, survival and utility
Build recommendationKeep Command: Substitute's chosen spirit within 25 m and healthy enough to absorb shared damage. Recheck the summon after travel or transitions. Hold fear/control for an intended use so enemies do not scatter out of party damage.
Summon Ancient Spirit when the boss will remain targetable long enough to exploit its activations.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Daevanion: route priorities
Build recommendationaLuckyRO prioritizes attack and cooldown reduction plus summon ranks before early combat-speed detours, because repeated summons drive the build. Add damage/critical-damage paths and useful active/passive ranks by shortest connected route. This is an early resource recommendation, not a claim that combat speed has zero value on every developed character.
Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.
Evidence: NC · Daevanion ↗ · NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗
Bonus skill ranks: board, accessories and Arcana
Build recommendationA developed example reaches Combustion and
Elemental Fusion 20 through 10 basic, 4 board, 2 ring and 4 Arcana ranks. Use that as a budgeting example; actual sources can differ. Storyteller deprioritizes ranks above the useful specialty thresholds, which is a spending recommendation rather than a claim that extra ranks have no effect.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Gear and stat decisions
Build recommendationCompare damage amplification, attack, accuracy and critical alongside the ranks that make the summon/Fusion loop work. Cooldown and resource stability deserve attention before blindly copying another caster's speed priorities. Keep the spirit alive and in range; a theoretical pet-damage upgrade does little while the pet cannot contribute.
Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Equipment checklist by slot
Build recommendationUse this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.
| Slot | Look for | Decision rule |
|---|---|---|
| Weapon / offhand | Main damage and available offensive rolls | Compare attack, useful speed/amplification and cost; retain the core skill-rank plan. |
| Armor | Survival and relevant specialty affixes | Solve the mechanic that kills you; then compare offensive affixes actually present in that item pool. |
| Gloves / boots | Useful speed and movement | Movement improves mechanic execution; speed value depends on the class loop. |
| Rings / accessories | Functional skill ranks and appropriate stats | Complete a useful total-rank threshold before paying heavily for cosmetic combat-power gains. |
| Manastones / rerolls | One affordable useful improvement first | Do not exhaust the budget chasing several perfect rolls on an item being replaced soon. |
| Arcana | Ranks plus a coherent set effect | Count the resulting skill levels after each replacement. |
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Arcana planning
Build recommendationCombustion and
Elemental Fusion ranks are the clearest developed targets in the reviewed sources, with
Spirit Strike and useful passives following. Evaluate the actual rank gap before buying a roll. Do not invent a fixed five-piece set ratio from a video that only establishes skill-rank priorities.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Food buffs and sustain
Build recommendationThe linked items below are official Korean crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack.
| Food | Duration | Official-record effects |
|---|---|---|
| White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗ | 300 seconds | Attack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants. |
| White Dragon Fruit Juice ↗ | 300 seconds | Natural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes. |
| White Dragon Chop Steak ↗ | 300 seconds | HP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300. |
| White Dragon Seafood Pasta ↗ | 300 seconds | Critical 12, evasion 12, block 12, status resistance 3%, stamina 300. |
Evidence: NC · White Dragon Beef Wellington ↗ · NC · Black Dragon Beef Wellington ↗ · NC · White Dragon Fruit Juice ↗ · NC · White Dragon Chop Steak ↗ · NC · White Dragon Seafood Pasta ↗
In-game macro and manual controls
Build recommendationUse the built-in macro only for the repeatable damage portion you have tested. Keep control breaks, important defensives, group healing, charged casts and unsafe movement deliberate. Start with basic-attack/spender resource weaving, then add one priority at a time. Verify that attacks actually fire and the resource bar stays stable. Creator delay values depend on speed, latency and input settings; copy the logic before the timing.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Common mistakes and source disagreements
Build recommendationJoint Curse,
Joint Corrosion and
Joint Destruction are different skills despite ambiguous automatic captions. Official Fusion stacks come from summoning; use that description rather than an imprecise claim that every pet hit grants a stack. Dispel and damage sharing can have PvE uses even if a beginner video labels them PvP-only.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Upgrade order and a useful practice check
Build recommendationSpend to remove the current bottleneck, then retest under comparable conditions.
- Make the four-slot loadout functional and equip the useful early specialties.
- Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
- Address misses, resource failure or deaths before chasing a marginal damage reroll.
- Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
- Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.
Evidence: NC · official Spiritmaster skills ↗ · aLuckyRO · 2026-09-05 ↗ · Storyteller · 2026-09-07 ↗ · Eldarin · 2026-09-20 ↗
Creator perspective
Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.
aLuckyRO · 2026-09-05
Full transcript reviewed; early summon cycle and resource management.
Full transcript reviewed; early summon cycle and resource management.
Spiritmaster progression and Daevanion ↗Storyteller · 2026-09-07
Full transcript reviewed; rank thresholds, passives and four main Stigmas.
Full transcript reviewed; rank thresholds, passives and four main Stigmas.
Developed Spiritmaster skill priorities ↗Eldarin · 2026-09-20
Turkish transcript through the core skill/passive section reviewed against official descriptions; not used as a numerical endgame ranking.
Turkish transcript through the core skill/passive section reviewed against official descriptions; not used as a numerical endgame ranking.
Spiritmaster skill walkthrough ↗Sources & research scope
Original English synthesis. Video advice is labelled by progression stage; official Korean descriptions establish the core effects. Review date: 29 September 2026.
NC · official Spiritmaster skills ↗
All 35 Korean skill descriptions and available icons inspected on 29 September 2026. English effect summaries are original editorial translations.
aLuckyRO · 2026-09-05 ↗
Full transcript reviewed; early summon cycle and resource management.
Storyteller · 2026-09-07 ↗
Full transcript reviewed; rank thresholds, passives and four main Stigmas.
Eldarin · 2026-09-20 ↗
Turkish transcript through the core skill/passive section reviewed against official descriptions; not used as a numerical endgame ranking.
NC · Daevanion ↗
Official connected-node board mechanics and board identities; read alongside the creator progression order.
NC · White Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · Black Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Fruit Juice ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Chop Steak ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Seafood Pasta ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
Skill field guide
35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.
Official Korean skill list ↗ · Source updated 2026-07-29
Mastery · active
Cold Shock ↗
냉기 충격 - 진공 폭발 - 대지 진동Water, wind and earth basic-attack chain that restores MP.
Combustion ↗
화염 전소Mobile fire-area attack with stagger contribution.
Summon Fire Spirit ↗
소환: 불의 정령Summons a spirit that attacks and can repeat its fire-area skill; ranks raise its attack and defense.
Summon Water Spirit ↗
소환: 물의 정령Summons a spirit whose skill can restore the caster's MP.
Joint Curse ↗
협공: 저주Area curse with periodic damage and reduced damage dealt to the caster; the current spirit adds a type-specific attack.
Rapid Scatter ↗
연속 난사Damage against a staggered target.
Summon Earth Spirit ↗
소환: 땅의 정령Summons a spirit with threat-generating attacks; ranks increase its defense and HP.
Dimensional Control ↗
공간 지배Briefly activates after summoning; deals area damage, slows and restores MP.
Summon Wind Spirit ↗
소환: 바람의 정령Summons a wind spirit whose skill heals the caster; ranks improve accuracy and critical.
Soul Cry ↗
영혼의 절규Damage and fear potential against a target.
Elemental Fusion ↗
원소 융합Summons build elemental stacks; four stacks enable an attack that consumes them. Further stacks cannot accumulate while four are held.
Shock Release ↗
충격 해제Breaks specified control and grants brief control immunity; cooldown reduction does not affect its recast.
Mastery · passive
Spirit Strike ↗
정령 타격Raises caster and spirit PvE/PvP damage amplification and perfect-hit chance.
Spirit Protection ↗
정령 보호Raises caster and spirit defense.
Spirit Advent ↗
정령 강림After summoning, caster hits can trigger extra damage.
Erosion ↗
침식Raises critical chance and can apply periodic damage on critical hits.
Spirit Revitalization ↗
정령 회생Hits can reduce summon cooldowns and a low-health spirit can recover HP.
Mental Focus ↗
정신 집중Raises mental-effect accuracy and a bonus-hit stat.
Reverse Flow ↗
연속 역류Attacks against a target taking periodic damage can cause extra damage.
Spirit Communion ↗
정령 교감Raises accuracy and can heal both caster and spirit on hit.
Revival Contract ↗
회생의 계약Status resistance plus increased resistance under specified control and emergency low-health recovery.
Elemental Unification ↗
원소 결집Spirit skill hits stack critical-damage amplification for both caster and spirit, up to five stacks.
Stigma · optional skills
Joint Destruction ↗
협공: 파멸의 공세Direct attack accompanied by a spirit-specific attack; contributes to stagger.
Spirit Benediction ↗
강화: 정령의 가호Raises caster/spirit damage amplification and tolerance and periodically restores HP.
Flame Blessing ↗
불길의 축복Temporarily gives attacks a chance to deal additional damage.
Summon Ancient Spirit ↗
소환: 고대의 정령Temporary additional spirit whose skill grants the four-element effect; ranks raise its combat stats.
Joint Corrosion ↗
협공: 부식Applies periodic damage and increases damage taken from spirits; spirit type changes the accompanying attack/control.
Kaisinel's Authority ↗
카이시넬의 권능Raises status-effect accuracy and resistance temporarily.
Drain ↗
흡인Deals HP/MP damage, absorbs HP and restores MP.
Fear Shriek ↗
공포의 절규Area damage with fear potential.
Curse Cloud ↗
저주의 구름Area periodic damage with stagger contribution.
Magic Robbery ↗
마법 강탈Area attack that removes up to two buffs and deals extra damage for removed effects.
Magic Block ↗
마법 차단Damage with sealing potential and stagger contribution.
Assault Fear ↗
강습 공포Area HP/MP damage and fear potential; defense rises with targets hit.
Command: Substitute ↗
명령: 대역Raises spirit damage tolerance and shares part of incoming caster damage with a spirit within 25 m; chooses the higher-HP spirit, then the nearer one on a tie.
Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.