Stigmas · Skills & special abilities · Passive priorities · Full PvP guide
PvP · Editorial progression targets. Spend within your available points.
PvP LOADOUT
Stigmas
Equip these 4 Stigmas
Protect the spirit that supports your defense, strip key buffs and coordinate fear with the team’s attack.
Spirit Benediction
Stigma Lv. 1 → 5Raises caster/spirit damage amplification and tolerance and periodically restores HP.
Caster and spirit sustain. Start at rank 1 and work toward rank 5 as your Stigma budget permits. Check the current tooltip before later upgrades.
Command: Substitute
Stigma Lv. 1 → 5Raises spirit damage tolerance and shares part of incoming caster damage with a spirit within 25 m; chooses the higher-HP spirit, then the nearer one on a tie.
Share incoming pressure. Start at rank 1 and work toward rank 5 as your Stigma budget permits. Check the current tooltip before later upgrades.
Magic Robbery
Stigma Lv. 1 → 5Area attack that removes up to two buffs and deals extra damage for removed effects.
Remove enemy buffs. Start at rank 1 and work toward rank 5 as your Stigma budget permits. Check the current tooltip before later upgrades.
Fear Shriek
Stigma Lv. 1 → 5Area damage with fear potential.
Area control. Start at rank 1 and work toward rank 5 as your Stigma budget permits. Check the current tooltip before later upgrades.
Small-group starting set. The full PvP guide below explains solo, large-fight and matchup swaps. Stigma ranks are progression targets, not a fixed-budget total.
Stigmas level with Shards. They do not use Mastery Specialty slots.
Alternative Stigmas & when to use them
Joint Destruction
Stigma Lv. 0 → 0Direct attack accompanied by a spirit-specific attack; contributes to stagger.
Optional swap for a matchup that needs this effect: Direct attack accompanied by a spirit-specific attack; contributes to stagger. Replace an equipped Stigma; only four are selected.
Flame Blessing
Stigma Lv. 0 → 0Temporarily gives attacks a chance to deal additional damage.
Optional swap for a matchup that needs this effect: Temporarily gives attacks a chance to deal additional damage. Replace an equipped Stigma; only four are selected.
Summon Ancient Spirit
Stigma Lv. 0 → 0Temporary additional spirit whose skill grants the four-element effect; ranks raise its combat stats.
Optional swap for a matchup that needs this effect: Temporary additional spirit whose skill grants the four-element effect; ranks raise its combat stats. Replace an equipped Stigma; only four are selected.
Joint Corrosion
Stigma Lv. 0 → 0Applies periodic damage and increases damage taken from spirits; spirit type changes the accompanying attack/control.
Optional swap for a matchup that needs this effect: Applies periodic damage and increases damage taken from spirits; spirit type changes the accompanying attack/control. Replace an equipped Stigma; only four are selected.
Kaisinel's Authority
Stigma Lv. 0 → 0Raises status-effect accuracy and resistance temporarily.
Optional swap for a matchup that needs this effect: Raises status-effect accuracy and resistance temporarily. Replace an equipped Stigma; only four are selected.
Drain
Stigma Lv. 0 → 0Deals HP/MP damage, absorbs HP and restores MP.
Optional swap for a matchup that needs this effect: Deals HP/MP damage, absorbs HP and restores MP. Replace an equipped Stigma; only four are selected.
Curse Cloud
Stigma Lv. 0 → 0Area periodic damage with stagger contribution.
Optional swap for a matchup that needs this effect: Area periodic damage with stagger contribution. Replace an equipped Stigma; only four are selected.
Magic Block
Stigma Lv. 0 → 0Damage with sealing potential and stagger contribution.
Optional swap for a matchup that needs this effect: Damage with sealing potential and stagger contribution. Replace an equipped Stigma; only four are selected.
Assault Fear
Stigma Lv. 0 → 0Area HP/MP damage and fear potential; defense rises with targets hit.
Optional swap for a matchup that needs this effect: Area HP/MP damage and fear potential; defense rises with targets hit. Replace an equipped Stigma; only four are selected.
Play it in 3 steps
- Keep a healthy spirit close and prepare Spirit Benediction before the exchange.
- Remove a relevant buff with Magic Robbery, then use Soul Cry or Fear Shriek when the enemy is vulnerable.
- Maintain curse pressure and use summon windows; Command: Substitute requires a living spirit in range.
Skills
Active skills & special abilities
All 12 active skills, their effects and Specialty selections for PvP.
Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.
Shock Release
Base Lv. 8 → 10Breaks specified control and grants brief control immunity; cooldown reduction does not affect its recast.
Use it: Break lethal control and restore distance and spirit coverage.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Adds [Curse of Despair] Chain SkillOptionalUnlocks at total Lv. 8
- 2Restores 1000 Stamina on using [Defiance]OptionalUnlocks at total Lv. 8
- 3Restores 20% HP on using [Defiance]✓ RecommendedUnlocks at total Lv. 8
- 4+2s Tenacity duration✓ RecommendedUnlocks at total Lv. 12
- 5+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Break lethal control and restore distance and spirit coverage. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Soul Cry
Base Lv. 8 → 10Damage and fear potential against a target.
Use it: Fear a vulnerable target when allies can use the opening; retain it if immunity is active.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+50% Multi-Hit on hitOptionalUnlocks at total Lv. 8
- 2Inflicts Root for 5sOptionalUnlocks at total Lv. 8
- 3Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 4-10s cooldown✓ RecommendedUnlocks at total Lv. 12
- 5+2s Fear duration✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Fear a vulnerable target when allies can use the opening; retain it if immunity is active. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Joint Curse
Base Lv. 8 → 10Area curse with periodic damage and reduced damage dealt to the caster; the current spirit adds a type-specific attack.
Use it: Keep curse pressure on the called target while reducing its damage to you.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+2s Curse durationOptionalUnlocks at total Lv. 8
- 2+50% Multi-Hit on hitOptionalUnlocks at total Lv. 8
- 3Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 4-2s cooldown✓ RecommendedUnlocks at total Lv. 12
- 5[Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Keep curse pressure on the called target while reducing its damage to you. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Dimensional Control
Base Lv. 8 → 10Briefly activates after summoning; deals area damage, slows and restores MP.
Use it: Use the post-summon window for slowing or positional pressure.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% Slow effect✓ RecommendedUnlocks at total Lv. 8
- 2Extra damage after 3s on hitOptionalUnlocks at total Lv. 8
- 3+50% Multi-Hit chance on hitOptionalUnlocks at total Lv. 8
- 4Pull in nearby targets✓ RecommendedUnlocks at total Lv. 12
- 530% chance to inflict Root for 3s on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use the post-summon window for slowing or positional pressure. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Summon Wind Spirit
Base Lv. 8 → 10Summons a wind spirit whose skill heals the caster; ranks improve accuracy and critical.
Use it: Use Wind’s recovery when you need to stabilize yourself.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-50% MP CostOptionalUnlocks at total Lv. 8
- 2+20% Wind Spirit Critical HitOptionalUnlocks at total Lv. 8
- 310% chance to activate skill when Wind Spirit lands attack✓ RecommendedUnlocks at total Lv. 8
- 45% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attack✓ RecommendedUnlocks at total Lv. 12
- 5+20% Wind Spirit Stats✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use Wind’s recovery when you need to stabilize yourself. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Summon Earth Spirit
Base Lv. 8 → 10Summons a spirit with threat-generating attacks; ranks increase its defense and HP.
Use it: Earth can provide a more durable spirit; threat against monsters is not player control.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-50% MP CostOptionalUnlocks at total Lv. 8
- 2+20% PvE Damage Tolerance and +10 PvP Damage Tolerance to Earth Spirit✓ RecommendedUnlocks at total Lv. 8
- 310% chance to activate skill when Earth Spirit lands attackOptionalUnlocks at total Lv. 8
- 45% chance to restore 5% of Spirit HP when landing Earth Spirit attack✓ RecommendedUnlocks at total Lv. 12
- 5+20% Earth Spirit Stats✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Earth can provide a more durable spirit; threat against monsters is not player control. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Summon Water Spirit
Base Lv. 8 → 10Summons a spirit whose skill can restore the caster's MP.
Use it: Use Water when resource recovery is the constraint.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-50% MP CostOptionalUnlocks at total Lv. 8
- 2+10% Water Spirit AttackOptionalUnlocks at total Lv. 8
- 310% chance to activate skill when Water Spirit lands attack✓ RecommendedUnlocks at total Lv. 8
- 45% chance to inflict Root for 2s on landing Water Spirit attack✓ RecommendedUnlocks at total Lv. 12
- 5+20% Water Spirit Stats✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use Water when resource recovery is the constraint. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Summon Fire Spirit
Base Lv. 1 → 10Summons a spirit that attacks and can repeat its fire-area skill; ranks raise its attack and defense.
Use it: Choose Fire for an offensive summon window; do not swap away a spirit blindly under focus.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-50% MP CostOptionalUnlocks at total Lv. 8
- 2+20% Fire Spirit Critical Hit damageOptionalUnlocks at total Lv. 8
- 310% chance to activate skill when Fire Spirit lands attack✓ RecommendedUnlocks at total Lv. 8
- 45% chance to inflict Knockdown for 3s on landing Fire Spirit attack✓ RecommendedUnlocks at total Lv. 12
- 5+20% Fire Spirit Stats✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Choose Fire for an offensive summon window; do not swap away a spirit blindly under focus. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Elemental Fusion
Base Lv. 1 → 10Summons build elemental stacks; four stacks enable an attack that consumes them. Further stacks cannot accumulate while four are held.
Use it: Spend four-element stacks when the attack can connect; do not tunnel on the summon cycle during danger.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Changes to AoE SkillOptionalUnlocks at total Lv. 8
- 2Extra damage after 3s on hit✓ RecommendedUnlocks at total Lv. 8
- 3+10 all Element Boost on hit✓ RecommendedUnlocks at total Lv. 8
- 4Changes to Charge Skill, dealing up to 200% more damageOptionalUnlocks at total Lv. 12
- 525% chance to regain Four Elements✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Spend four-element stacks when the attack can connect; do not tunnel on the summon cycle during danger. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Cold Shock
Base Lv. 1 → 8Water, wind and earth basic-attack chain that restores MP.
Use it: Maintain resources while moving and keep the spirit in supporting range.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% MP restoredOptionalUnlocks at total Lv. 8
- 2Absorbs 1% HPOptionalUnlocks at total Lv. 8
- 3+50% Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 4+2% Attack on landing [Earth Tremor] (Up to 5 stacks)✓ RecommendedUnlocks at total Lv. 12
- 510% chance to remove 1 buff on landing [Earth Tremor]✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Maintain resources while moving and keep the spirit in supporting range. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Combustion
Base Lv. 1 → 8Mobile fire-area attack with stagger contribution.
Use it: Use mobile pressure without sacrificing pet positioning.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-20% MP consumedOptionalUnlocks at total Lv. 8
- 2Deals up to 12% more damage when less targets are hitOptionalUnlocks at total Lv. 8
- 3+100 Skill Accuracy✓ RecommendedUnlocks at total Lv. 8
- 4+20% Skill Speed✓ RecommendedUnlocks at total Lv. 12
- 5Adds [Ashy Call] Chain Skill✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use mobile pressure without sacrificing pet positioning. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Rapid Scatter
Base Lv. 1 → 8Damage against a staggered target.
Use it: Use the stagger follow-up only when available.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 5% HP✓ RecommendedUnlocks at total Lv. 8
- 2Restores 120 MPOptionalUnlocks at total Lv. 8
- 3Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 4Multi-Hit on hitOptionalUnlocks at total Lv. 12
- 5-1s all skill cooldowns on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use the stagger follow-up only when available. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Passive skills & investment priorities
Max these passives first — in this order
For PvP, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.
- Revival Contract — max Base Lv. 10
- Mental Focus — max Base Lv. 10
- Spirit Communion — max Base Lv. 10
- Spirit Protection — max Base Lv. 10
- Spirit Strike — max Base Lv. 10
Revival Contract
1. Max first · Base Lv. 10Status resistance plus increased resistance under specified control and emergency low-health recovery.
Max this priority before optional passives. Its effect supports this PvP role: Status resistance plus increased resistance under specified control and emergency low-health recovery.
Mental Focus
2. Max first · Base Lv. 10Raises mental-effect accuracy and a bonus-hit stat.
Max this priority before optional passives. Its effect supports this PvP role: Raises mental-effect accuracy and a bonus-hit stat.
Spirit Communion
3. Max first · Base Lv. 10Raises accuracy and can heal both caster and spirit on hit.
Max this priority before optional passives. Its effect supports this PvP role: Raises accuracy and can heal both caster and spirit on hit.
Spirit Protection
4. Max first · Base Lv. 10Raises caster and spirit defense.
Max this priority before optional passives. Its effect supports this PvP role: Raises caster and spirit defense.
Spirit Strike
5. Max first · Base Lv. 10Raises caster and spirit PvE/PvP damage amplification and perfect-hit chance.
Max this priority before optional passives. Its effect supports this PvP role: Raises caster and spirit PvE/PvP damage amplification and perfect-hit chance.
Optional passives — after your priorities
Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.
Spirit Advent
Optional · upgrade after the priority listAfter summoning, caster hits can trigger extra damage.
Upgrade after the priority passives if you need this effect for your matchup: After summoning, caster hits can trigger extra damage.
Erosion
Optional · upgrade after the priority listRaises critical chance and can apply periodic damage on critical hits.
Upgrade after the priority passives if you need this effect for your matchup: Raises critical chance and can apply periodic damage on critical hits.
Spirit Revitalization
Optional · upgrade after the priority listHits can reduce summon cooldowns and a low-health spirit can recover HP.
Upgrade after the priority passives if you need this effect for your matchup: Hits can reduce summon cooldowns and a low-health spirit can recover HP.
Reverse Flow
Optional · upgrade after the priority listAttacks against a target taking periodic damage can cause extra damage.
Upgrade after the priority passives if you need this effect for your matchup: Attacks against a target taking periodic damage can cause extra damage.
Elemental Unification
Optional · upgrade after the priority listSpirit skill hits stack critical-damage amplification for both caster and spirit, up to five stacks.
Upgrade after the priority passives if you need this effect for your matchup: Spirit skill hits stack critical-damage amplification for both caster and spirit, up to five stacks.
Full PvP guide — tactics, gear & sources
Potential Stone: Abyss (Unique) — PvP gear upgrades
Use this material to unlock Potential on eligible Unique gear that has been Soul Bound. Open the item’s Potential upgrade preview and confirm eligibility before spending. This is an equipment upgrade, not a Stigma or Specialty choice.
The Global client reference lists PvP Damage Boost on weapons and accessories, and PvP Damage Tolerance on armor and bracelets: 0.5% per step, reaching 2% on that piece at +4. These are PvP bonuses; do not budget them as dungeon damage or healing bonuses.
| Potential step | Stones | Abyss Points |
|---|---|---|
| +0 → +1 | 1 | 100,000 |
| +1 → +2 | 2 | 100,000 |
| +2 → +3 | 3 | 100,000 |
| +3 → +4 | 4 | 100,000 |
| Total to +4 | 10 | 400,000 |
The reference lists 100% success for these four steps. The total excludes any Abyss Points spent buying the stones.
Where to get it: Chaotic Lower Reshanta monster drops and the Abyss Shop. Check your shop’s current price tier and remaining server allowance; a weekly limit is not a reason to buy every tier.
Investment priority: finish planned equipment transfers first, then improve the gear you intend to keep for PvP. Potential is lost on transfer. If you die before fulfilling your role, consider defensive pieces first; if survival is stable and pressure is the problem, consider offensive pieces.
Checked 5 October 2026 against Global client references; costs and outcomes have not been independently tested in game. Sources: Stone and acquisition · Upgrade cost example · Potential and transfer reference.
Your job in a party
Make an enemy’s defensive setup less reliable and help the team act during a control opening. Choose whether the next action should remove a buff, disrupt a target or restore your own position. Summon cycling is subordinate to that decision.
Solo and large fights
Solo: preserve a healthy spirit and avoid losing it behind terrain. Large fights: coordinate area fear so it helps the team rather than scattering targets away from allied damage. Stay close enough to your spirit for the defensive link you intend to use.
Against buffs, divers and support
Inspect the target before spending Magic Robbery: unremovable effects are not a dependable dispel target. Fear or Seal can interrupt a diver or healer, but control immunity and resist still matter. Change the angle when terrain blocks your pressure.
Stigma swaps
Magic Block replaces Fear Shriek when a targeted Seal is more useful. Summon Ancient Spirit is an offensive alternative when team protection lets you trade control for damage. Drain is an option for resource recovery; it is not a replacement for a healthy defensive spirit.
Gear and growth priorities
Prioritize Status Effect Resist, HP and PvP tolerance, then Mental-effect Chance and Accuracy where needed. Spirit durability matters when you share damage with it. Plan bonus levels around Soul Cry and mobile curse choices before optional burst improvements.
Avoid these mistakes
Do not use Command: Substitute with no eligible spirit in range, spend a dispel into unremovable buffs, or continue a summon sequence while the party needs immediate control.
Daevanion, Arcana & preparation
Use bonus skill levels to reach a specific option or slot milestone on the skills you actually use. Total 16 opens all five options but still permits two selections; the third slot opens at total 20. Compare the full Daevanion path cost before buying a node. Use Arcana lines that support your role and current equipment rather than assuming a universal best set.
Keep a separate PvP preset. Check your mode’s gear rules and available recovery consumables before joining; do not assume a PvE-only bonus applies to players. Practice your control break and defensive skills on separate, reachable keys.
Sources & PvP recommendation scope
Updated 2026-10-05. Global Specialty reference + Korean base skill catalog · editorial PvP plan. The loadout, upgrade order and matchup advice are editorial starting recommendations, not measured arena rankings or a claim that every allocation fits a new character’s points. Base effects retain the published Korean guide’s names; Global translations and balance can differ. Check your current in-game tooltip.
- Published Korean class skill reference ↗ — Korean skill identities and base effects; existing reviewed catalog, not a new in-game test.
- Global Mastery client reference ↗ — Global 1.0.21.0 option text. Recommendations are our editorial choices.
- PvP comparison and regional context ↗ — Read 4 October 2026. Community comparison; numerical PvP results and current rankings are not independently tested.