Situational Stigmas · Stigmas · Skills & special abilities · Macro Guide · Passive priorities · Recommended substats · Full class guide
Group PvE Dungeon · Editorial progression targets. Spend within your available points.
Group PvE Dungeon LOADOUT
Stigmas
Equip these 4 Stigmas
Keep Invincibility Mantra and Power of the Gale. Start with Healing Touch and Barrier Spell for recovery and a planned survival window; change both flex slots for the more offensive setup.
Invincibility Mantra
Stigma Lv. 1 → 5 → 10Party damage amplification/tolerance toggle; does not stack with Cleric's Light of Protection. Higher skill level wins, Chanter wins a tie.
Later progression reference beyond the current Lv. 10 target: Use in this set: Party damage/protection toggle.
Power of the Gale
Stigma Lv. 1 → 5 → 10Party combat-speed buff and cooldown reduction; recipients cannot gain Cleric's corresponding Earth blessing effect for one minute.
Use in this set: Party speed + cooldown support.
Healing Touch
Stigma Lv. 1 → 5 → 10Mobile heal for the caster and nearby party members.
Use in this set: Mobile party healing.
Barrier Spell
Stigma Lv. 1 → 5 → 10Temporarily prevents party HP from dropping below a threshold, with exceptions for powerful attacks and a shared anti-immunity lockout.
Use in this set: Planned party survival window.
Stigma upgrade priority — target Lv. 10
Unlock your four equipped Stigmas at Lv. 1 first. Then upgrade them toward Lv. 10 in this order, using Lv. 5 as an intermediate checkpoint. These are investment targets, not the game’s maximum ranks. Upgrade a situational replacement when you actually use it; do not spend on every alternative first.
- Invincibility Mantra — Lv. 1 → 5 → 10 · Party damage/protection toggle
- Power of the Gale — Lv. 1 → 5 → 10 · Party speed + cooldown support
- Healing Touch — Lv. 1 → 5 → 10 · Mobile party healing
- Barrier Spell — Lv. 1 → 5 → 10 · Planned party survival window
For a regular situational setup, the replacement takes the removed skill’s place in this order. Source notes about other ranks describe those ranks; they are not Lv. 10 effects.
Coordinate Mantra with Cleric Protection. Barrier Spell cannot prevent every powerful attack.
Stigmas level with Shards. They do not use Mastery Specialty slots.
Other Stigmas — optional reference
Obliterate
Stigma Lv. 1 → 5 → 10Area attack with knockdown potential and stagger damage.
Not equipped in this set. Situational alternative.
Focused Defense
Stigma Lv. 1 → 5 → 10Maintained frontal weapon block with improved block reduction; successful blocks restore MP/action points.
Not equipped in this set. Situational alternative.
Speed Mantra
Stigma Lv. 1 → 5 → 10Party movement-speed toggle with chance-based healing on attacks.
Not equipped in this set. Travel speed + incidental recovery.
Crushing Blow
Stigma Lv. 1 → 5 → 10Rapid gap-closing hit that lowers enemy defense; deals more damage against impact-controlled targets.
Not equipped in this set. Defense debuff.
Marchutan's Wrath
Stigma Lv. 1 → 5 → 10Area attack that temporarily activates Dark Crush.
Not equipped in this set. Area damage + Dark Crush trigger.
Power of Protection
Stigma Lv. 1 → 5 → 10Temporarily generates HP-scaled shields when the caster or nearby party members take attacks.
Not equipped in this set. Party shields when hit.
Ensnaring Mark
Stigma Lv. 1 → 5 → 10Area damage and sealing potential.
Not equipped in this set. Situational alternative.
Guardian's Blessing
Stigma Lv. 1 → 5 → 10Raises personal maximum HP and immediately restores health; cannot be removed by buff dispel.
Not equipped in this set. Situational alternative.
Assault Impact
Stigma Lv. 1 → 5 → 10Area HP/MP damage and stun potential; defense rises with targets hit.
Not equipped in this set. Situational alternative.
Situational Stigmas
Choose these Stigmas only when the situation applies. Replace the named skill before the encounter and keep exactly four equipped.
Recommended starting set: Recovery and group survival. The checked skills and recommended Specialty options use this starting set. Active-skill and passive investment priorities are shared; review the encounter-specific Specialty notes before changing options.
Damage with repeated-hit protection
Situation: When direct recovery and the planned Barrier Spell window are less important, replace Healing Touch with Crushing Blow AND Barrier Spell with Power of Protection. Keep Mantra and Gale in both sets.
Change both slots: From Recovery and group survival, replace Healing Touch + Barrier Spell with Crushing Blow + Power of Protection.
Complete alternative set: Invincibility Mantra + Power of the Gale + Crushing Blow + Power of Protection.
Crushing Blow
Situational · Stigma Lv. 1 → 5 → 10Rapid gap-closing hit that lowers enemy defense; deals more damage against impact-controlled targets.
Use it: An offensive debuff and movement tool. Apply safely before the burst window.
Power of Protection
Situational · Stigma Lv. 1 → 5 → 10Temporarily generates HP-scaled shields when the caster or nearby party members take attacks.
Use it: Use ahead of repeated group damage, not after the danger has ended.
Power of Protection
Situation: Repeated hits need shields instead?
Change one slot: From Recovery and group survival, replace Barrier Spell with Power of Protection. Keep the other three Stigmas.
Complete alternative set: Invincibility Mantra + Power of the Gale + Healing Touch + Power of Protection.
Power of Protection
Situational · Stigma Lv. 1 → 5 → 10Temporarily generates HP-scaled shields when the caster or nearby party members take attacks.
Use it: Use ahead of repeated group damage, not after the danger has ended.
Healing Touch
Situation: Party needs extra healing?
Change one slot: From Damage with repeated-hit protection, replace Crushing Blow with Healing Touch. Keep the other three Stigmas.
Complete alternative set: Invincibility Mantra + Power of the Gale + Power of Protection + Healing Touch.
Healing Touch
Situational · Stigma Lv. 1 → 5 → 10Mobile heal for the caster and nearby party members.
Use it: An additional recovery slot for high healing demand.
Each example starts from its named set. If you combine changes, check that the outgoing skill is still equipped and that the final bar contains four Stigmas.
Play it in 3 steps
- Coordinate Invincibility Mantra with Cleric Protection, and align Power of the Gale with party burst.
- Spinning Strike → Dark Crush; continue Backdraft Crush opportunities. Add Crushing Blow only when it is equipped.
- Keep Healing Touch, Recuperation and Barrier Spell for group needs. In the alternative set, use Power of Protection for repeated-hit shielding.
Skills
Active skills & special abilities
All 12 active skills, their effects and Specialty selections for Group PvE Dungeon.
Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.
Slaughter
Base Lv. 8 → 10Basic attack chain that damages enemies and restores MP.
Use it: Weave between spenders and choose the early MP specialty when resources run low.
At early level 8, prioritize MP recovery.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% MP restored✓ RecommendedUnlocks at total Lv. 8
- 2Absorbs 0.7% HPOptionalUnlocks at total Lv. 8
- 3+50% Multi-Hit on hitOptionalUnlocks at total Lv. 8
- 4-1s [Spinning Strike] cooldown on hit✓ RecommendedUnlocks at total Lv. 12
- 5Adds [Storm Chain] Chain Skill✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Dark Crush
Base Lv. 8 → 10Mobile ranged damage activated by ranged-skill use.
Use it: Central damage priority. Consume its activation before spending another trigger needlessly.
Early critical-oriented damage; HP absorption when solo survival is limiting.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 0.7% HPOptionalUnlocks at total Lv. 8
- 2Deals extra damage on attacking a target afflicted with Impact-type statusOptionalUnlocks at total Lv. 8
- 3Critical Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 4Adds [Piercing Strike] Chain Skill✓ RecommendedUnlocks at total Lv. 12
- 5Removes [Dark Crush] cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Spinning Strike
Base Lv. 8 → 10Mobile area attack that stacks personal critical-damage amplification up to twice.
Use it: Use early in the damage chain for the buff and follow with Dark Crush when activated.
Use the cooldown-reduction option from the reviewed early setup.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-5s cooldown✓ RecommendedUnlocks at total Lv. 8
- 2+10% Heal Boost (up to 20%)OptionalUnlocks at total Lv. 8
- 3Up to +20% damage when less targets hit✓ RecommendedUnlocks at total Lv. 8
- 440% chance to inflict Seal for 3sOptionalUnlocks at total Lv. 12
- 5Ignores Block and Evasion and lands as a Critical Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Bring a useful skill back sooner; respect its trigger condition. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Recuperation
Base Lv. 8 → 10Immediate party-area heal and one weakening-effect removal, followed by healing over time.
Use it: Keep manual for group recovery and cleansing; consecutive-cast specialty adds flexibility.
Consecutive casts help separate cleanse and healing responses.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+1 consecutive use and Heal over Time can stack up to 2 times✓ RecommendedUnlocks at total Lv. 8
- 2Removes up to 2 debuffsOptionalUnlocks at total Lv. 8
- 3+4s healing durationOptionalUnlocks at total Lv. 8
- 4+5% HP restored✓ RecommendedUnlocks at total Lv. 12
- 5-3s cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Keep an additional cast available for the next response. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Inexorable Blow
Base Lv. 5 → 8Repeatable attack chain with stagger damage.
Use it: Filler between Dark Crush windows; start with MP reduction and change to single-target damage when sustain permits.
Choose MP reduction before single-target damage if resources are tight.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-20% MP consumed✓ RecommendedUnlocks at total Lv. 8
- 2+200 Block while using skillOptionalUnlocks at total Lv. 8
- 3Deals up to 12% more damage when less targets are hit✓ RecommendedUnlocks at total Lv. 8
- 4-200 enemy Accuracy for 3s on landing Bursting BlowOptionalUnlocks at total Lv. 12
- 5Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Backdraft Crush
Base Lv. 5 → 8Attack with stun potential and stagger damage.
Use it: A trigger in the reviewed Dark Crush chain; preserve the activation order.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Changes to AoE damage✓ RecommendedUnlocks at total Lv. 8
- 2+1s [Impactful Crush] Stun durationOptionalUnlocks at total Lv. 8
- 3Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 4+30% Skill Speed✓ RecommendedUnlocks at total Lv. 12
- 5+20% [Impactful Crush] Stun ChanceOptionalUnlocks at total Lv. 16
Recommended selections
Keep the skill usable while positioning for mechanics. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Rushing Smash
Base Lv. 1 → 1Gap-closing attack that restores MP and contributes to stagger.
Use it: Use deliberately to engage or recover contact; avoid charging into an unsafe boss front.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-20% target's Impact-type Resist for 5sOptionalUnlocks at total Lv. 8
- 2Changes to Charge Skill, dealing up to 200% more damage✓ RecommendedUnlocks at total Lv. 8
- 350% chance to trigger [Heat Wave Blow] on hit✓ RecommendedUnlocks at total Lv. 8
- 4Resets cooldown on defeating an enemyOptionalUnlocks at total Lv. 12
- 5Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Gust Rampage
Base Lv. 1 → 1Damage against a staggered target.
Use it: Use during actual stagger; pairs with Raging Spell and can supply selected resource/healing utility.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 5% HPOptionalUnlocks at total Lv. 8
- 2Restores 120 MP✓ RecommendedUnlocks at total Lv. 8
- 3Changes to mobile skillOptionalUnlocks at total Lv. 8
- 4Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 12
- 5-1s all skill cooldowns on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. Use only during a real stagger opportunity; this is not a normal filler skill.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Headlong Blow
Base Lv. 1 → 1After a successful block, deals area damage with sealing potential.
Use it: A conditional counter, not a dependable opener without the block trigger.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 140% chance to inflict Stun for 3sOptionalUnlocks at total Lv. 8
- 2+20% Seal ChanceOptionalUnlocks at total Lv. 8
- 3Up to +20% damage when more targets hit✓ RecommendedUnlocks at total Lv. 8
- 4Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 12
- 525% chance to reset [Heat Wave Blow] cooldown on Block✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use on packs that can be grouped safely. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Tremor Crash
Base Lv. 1 → 1After emergency evade, moves to the target and attacks with stun potential.
Use it: Re-engage only when the destination is safe; do not automate movement into mechanics.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Restores 300 Stamina on hitOptionalUnlocks at total Lv. 8
- 2+10m [Tremor Crush] range✓ RecommendedUnlocks at total Lv. 8
- 3+50% Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 4Adds [Surging Strike] Chain Skill✓ RecommendedUnlocks at total Lv. 12
- 5+25% [Tremor Crush] Stun ChanceOptionalUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Wave Blow
Base Lv. 1 → 1Hits a stunned target and knocks it down.
Use it: A control chain for eligible enemies rather than a universal boss damage priority.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 2+6m RangeOptionalUnlocks at total Lv. 8
- 3+1s Knockdown durationOptionalUnlocks at total Lv. 8
- 4-15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s✓ RecommendedUnlocks at total Lv. 12
- 5-5s cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Shock Release
Base Lv. 1 → 1Removes specified control and grants temporary control immunity; unaffected by cooldown reduction.
Use it: Keep separate from offensive macros for a needed escape or heal.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Adds [Crushing Strike] Chain Skill✓ RecommendedUnlocks at total Lv. 8
- 2Restores 1000 Stamina on using [Defiance]OptionalUnlocks at total Lv. 8
- 3Restores 10% HP on using [Defiance]✓ RecommendedUnlocks at total Lv. 8
- 4+2s Tenacity durationOptionalUnlocks at total Lv. 12
- 5+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Macro Guide
PvE practice layout · adapted to this activity’s equipped Stigmas · Reviewed 9 Oct 2026
Copy the columns, then choose comfortable keys. These are example bindings. Hover or focus a skill for its effects; on touch screens, tap to inspect it.
Skill bar placement
Top: row 3 · Bottom: row 0, checked first. Gold columns belong to the macro.
Example keys: upper manual slots use Shift. Scroll the bar sideways on smaller screens.
0 → 1 → 2 → 3: the first usable skill wins. A repeatable filler placed too early can prevent later skills from firing.
Manual skills · separate bindings
These complete the bar with every remaining active skill and equipped Stigma. Keep each on a separate binding outside the repeating macro. Numbers identify manual slots, not required keys or a cast order. Passive skills do not occupy bar slots.
Set up the in-game macro
- Arrange the columns as shown in the Skill screen. Open Macro and add these quick-slot columns:
- Bind Macro to a spare key, for example RMB, in Settings → Key Settings → General. Keep that binding separate from the Q/E columns.
- For an initial test, use 50 ms per entry as an editorial starting point. Test on a target dummy; this is not a measured optimum. Reduce or increase it only after checking which skills actually fire.
- Hold the macro key during safe damage uptime; release it to stop. Use the basic attack as described below. Manual input takes priority. Step order is not guaranteed: this is not a fixed one-press combo.
Mouse macro bindings need a compatible control mode; check AION 2 Control Mode if they do not work. Preset changes stop the macro. Recheck the columns in each preset.
Only Stigmas equipped in this guide’s current starting set are shown; keep exactly four equipped. When you swap a Stigma, replace its bar slot too.
Written placement · highest priority first
- LMB: Slaughter.
- Q: 0: Dark Crush → 1: Spinning Strike → 2: Backdraft Crush → 3: Inexorable Blow.
Separate manual slots
- 2: Power of the Gale
- 3: Invincibility Mantra
- 4: Recuperation
- 5: Rushing Smash
- 6: Wave Blow
- 7: Shock Release
- 8: Gust Rampage
- 9: Headlong Blow
- 0: Tremor Crash
- -: Healing Touch
- =: Barrier Spell
Hold Slaughter on LMB together with the macro key during safe damage uptime. Release for movement, mechanics or manual casts.
How to use this layout
- Dark Crush takes an available trigger window; Spinning Strike and Backdraft Crush open further opportunities, while Inexorable Blow fills the gaps. References may call these Impactful Crush and Incandescent Blow.
- The repeated Dark Crush setup needs its cooldown-removal Specialty at total Lv. 16. Until it is selected, play the triggers deliberately and expect more filler. Weave Slaughter for MP and its selected cooldown support.
- Activate your equipped Mantras manually and leave their toggles out of the repeating macro. Time Power of the Gale with party damage. Recuperation, protection, Marchutan's Wrath and gap closing remain under your control.
Editorial layout, not an in-game DPS benchmark. Regional names, skill levels and selected Specialties can change its behavior. Community class guide · source comparisons · English in-game macro controls.
Passive skills & investment priorities
Max these passives first — in this order
For Group PvE Dungeon, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.
- Attack Preparation — max Base Lv. 10
- Wind's Promise — max Base Lv. 10
- Inspiring Spell — max Base Lv. 10
- Blessing of Life — max Base Lv. 10
Attack Preparation
1. Max first · Base Lv. 10Raises damage amplification, defense and accuracy.
An early priority for broad combat value; the official reference-client text contains a duplicated PvE label, so no invented PvP value is listed.
Wind's Promise
2. Max first · Base Lv. 10Raises critical-damage amplification and can add damage on critical hits.
A core offensive passive that benefits from reliable critical chance.
Inspiring Spell
3. Max first · Base Lv. 10Raises critical and perfect-hit chance.
A main offensive passive after establishing the core rotation.
Blessing of Life
4. Max first · Base Lv. 10Raises maximum HP and healing amplification based on attack.
Supports a progression/healing role as well as personal survival.
Optional passives — after your priorities
Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.
Cross Guard
Optional · upgrade after the priority listRaises block and heals after a successful block.
Conditional defense; less central than reliable damage passives for comfortable farming.
Protective Circle
Optional · upgrade after the priority listHits build stacks; ten grant a party shield and can refresh it. Also grants a separate low-health personal shield.
Attack uptime contributes group protection, but do not rely on a proc alone for a lethal mechanic.
Impact Hit
Optional · upgrade after the priority listRaises impact accuracy and a bonus-hit stat.
A situational investment; evaluate its actual tooltip instead of calling every component PvP-only.
Raging Spell
Optional · upgrade after the priority listAdds damage against impact-controlled or staggered targets.
Prioritize with Gust Rampage for boss-stagger play; lower priority in ordinary quest farming.
Earth's Promise
Optional · upgrade after the priority listHits periodically reduce enemy PvE/PvP damage tolerance; the reduction does not apply alongside Cleric's Chain of Torment.
Coordinate with Cleric rather than counting both debuffs as additive.
Survival Willpower
Optional · upgrade after the priority listRaises resistance and defensive benefits under specified control effects.
Useful when control pressure is a real threat; does not replace Shock Release.
Recommended substats
Soul BindingRandom equipment lines: choose from the actual item's available pool. These are practical priorities, not universal stat weights or socket recommendations.
Chanter: keep support casts and attacks responsive. For a damage role, use the offensive slot targets; for group support, prioritize useful passive levels and staying alive.
Support adjustment: keep Combat Speed and useful healing/support skill levels. On spare lines, choose Attack or survival before pure damage multipliers when healing or staying alive is the limiting factor.
Substats by equipment slot
Starting targets for this role. A listed alternative is useful only if that item can roll it; this is not a required full set of lines.
| Equipment slot | Look for first | Useful alternatives |
|---|---|---|
| Weapon / off-hand | Combat Speed · Might · Attack | Active skill levels · Weapon Damage Boost |
| Head | Attack increase · Passive skill levels | Double Chance |
| Shoulders | Passive skill levels | Double Chance · Critical Damage Boost |
| Chest | Passive skill levels · Perfect Chance | Damage Boost |
| Hands | Combat Speed | Perfect Chance · Passive skill levels |
| Legs | Attack increase | Damage Tolerance · Perfect Chance |
| Cloak | Double Chance · Attack increase | Passive skill levels |
| Feet | Move Speed | Perfect Chance · Passive skill levels |
| Earrings | Might · Passive skill levels | Precision · Move Speed |
| Necklace | Combat Speed · Passive skill levels | Might |
| Rings | Active skill levels | Might · Precision |
| Bracelets | Time · Illusion | Destruction · Wisdom |
Skill-level lines
Rings and weapons can supply active levels; armor, earrings and necklaces can supply passive levels. Compare the next level's benefit before replacing a strong stat line.
Active skills to inspect: Slaughter · Dark Crush · Spinning Strike
Passive skills to inspect: Attack Preparation · Wind's Promise · Inspiring Spell
These follow this build's skill priorities, not a measured ranking of gear rolls. Total 16 opens all Specialty options; total 20 opens the third slot. Count gear, Arcana and Daevanion together.
Before spending on rerolls
- Keep a useful rare line first. Improve affordable secondary lines afterward; do not chase perfect rolls on temporary gear.
- Accuracy and Critical Hit needs change with buffs and enemy defenses. Check real encounters instead of copying an unverified cap.
- Attack increase is a percentage line; Attack is a flat line. Cooldown Reduction is not an ordinary roll on every slot; Illusion is one way to obtain cooldown support.
Full class guide — gear, skills & sources
Chanter combines a Dark Crush damage chain with party buffs, cleansing, recovery and protective effects. Good support play means preserving those tools for the incoming mechanic while continuing damage when the group is stable.
Original English synthesis reviewed 29 September 2026. Core effects follow NC’s reference-client descriptions; rank-specific build advice is attributed to the reviewed videos. Use the progression stage and regional build stated here when choosing a preset.
Compare gear & save your setup
Explore exact item variants with +0 stats and source-listed acquisition categories. These examples support the gear discussion; they are not a best-in-slot ranking.
Equipment examples & food records
Ancient Spirit's Boots (Engraved)
Ancient Spirit's Breastplate (Engraved)
Ancient Spirit's Cloak (Engraved)
Ancient Spirit's Earring (Engraved)
Ancient Spirit's Gloves (Engraved)
Ancient Spirit's Greaves (Engraved)
Ancient Spirit's Helmet (Engraved)
Ancient Spirit's Necklace (Engraved)
Ancient Spirit's Pauldrons (Engraved)
Ancient Spirit's Ring (Engraved)
Eroded Afterimage's Breastplate (Engraved)
Ludra's Heavenly Staff (Engraved)
Shining Wise Dragon King's Breastplate
Shining Wise Dragon King's Guarder
Shining Wise Dragon King's Necklace
GLOBAL EU · Support / melee
Chanter consumables
Prepare both attacking uptime and personal sustain. Refresh consumables in safe gaps while keeping your group responsibilities ahead of an extra damage action.
Role recommendations are editorial. Item effects come from NC’s Global EU records, checked 30 September 2026; the rest of this class guide keeps its own region scope.
Before attacking
Activate for attack windows; ordinary shards are the budget starting point.
Food choice
An all-faction attack/accuracy food option from supplies and rewards. A practical choice when already owned; check stock before buying alternatives.
Role priority
Use before predictable incoming damage. The per-hit limit and total absorption cap are different limits; this is a finite shield, not immunity.
Personal emergency
Check the level requirement. Keep instant recovery reachable; avoid overhealing.
Use attack/accuracy food for comfortable fights and choose survivability when progression demands it. Carry MP recovery if your support rotation is resource-limited; do not assume consumables stack with every party buff.
Battle Enhance Scroll (Bound) is an optional damage-and-survival addition for serious attempts.
Superior Healing Potion is a personal cleanse for eligible effects, not an HP heal.
Quick start: role, strengths and tradeoffs
Build recommendationChanter combines a Dark Crush damage chain with party buffs, cleansing, recovery and protective effects. Good support play means preserving those tools for the incoming mechanic while continuing damage when the group is stable.
| Topic | Practical meaning |
|---|---|
| Strength | Party offensive/defensive support while maintaining an active melee/ranged-trigger damage chain. |
| Tradeoff | Early MP and support timing require attention; a full damage macro does not decide when the party needs a cleanse. |
| Group role | Coordinate overlapping buffs with Cleric and assign recovery/mitigation instead of duplicating every effect. |
Choose a four-slot PvE Stigma loadout
Build recommendationEquip one row, not every listed Stigma simultaneously. These are editorial presets derived from the mechanics and reviewed builds; change the flex slot for an actual encounter requirement.
| Preset | Four Stigmas | When to use it |
|---|---|---|
| Group PvE support | Core party buff, burst support, debuff and planned mitigation. | |
| Comfortable damage farm | More damage-chain/travel utility where the party does not need extra mitigation. | |
| High recovery demand | Trade damage flexes for healing and a planned survival response; use the slots your current rank allows. |
Before the pull
Build recommendationCheck your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.
- Confirm the party role and required survival or control tool.
- Confirm your main skill-rank thresholds in the skill screen after changing gear.
- Use the appropriate consumable and position for both damage and party support.
- Identify the first dangerous mechanic and reserve the skill that answers it.
Opening rotation: step by step
Build recommendationUse this as a decision sequence. Skip unavailable conditional skills and interrupt for mechanics; do not stand idle waiting for the entire opener to return.
- Confirm which Cleric/Chanter buff will apply and activate
Invincibility Mantra where it benefits the group.
- Time
Power of the Gale with party burst and apply
Crushing Blow safely if equipped.
- Use
Spinning Strike to establish its critical-damage benefit, then spend the
Dark Crush activation.
- Continue
Backdraft Crush into
Dark Crush and weave
Slaughter with
Inexorable Blow between priority windows.
- Keep
Recuperation and major protective skills outside the damage macro; interrupt the loop for a meaningful cleanse or group recovery.
Single-target priority and resource loop
Build recommendationThe next correct action depends on buffs, target state, resources and the upcoming mechanic.
| Priority | Action | Execution |
|---|---|---|
| 1 | Group mechanic | A needed cleanse, shield or recovery overrides another attack. |
| 2 | Consume activation; avoid wasting another trigger first. | |
| 3 | Maintain the critical-damage benefit and use its trigger relationship. | |
| 4 | ||
| 5 | Use the resource builder and spender together; |
Skill progression and specialty milestones
Build recommendationTotal skill level includes bonus ranks. Mastery Specialty slots open at total levels 8, 12 and 20: one, two and three slots respectively. All five options are available at total 16, but only two can be selected until total 20. Stigma milestones are separate and must be read on the specific skill.
| Skill | Milestone | What changes |
|---|---|---|
| Early level 8 | MP recovery for sustained attacks. | |
| Early specialty | MP reduction first; single-target damage once resources permit. | |
| Core investment | Critical-oriented early damage choice; HP absorption is a survival alternative. | |
| Early cooldown option | The reviewed setup takes the five-second reduction. | |
| Healing investment | Consecutive casts improve flexibility and allow separate cleansing responses. | |
| Developed priority | aLuckyRO prioritizes its progression after the functional loadout, including his level-10 accuracy milestone and later level-20 goal. | |
| Source-build level 5 goals | Establish useful cooldown/damage-trigger functionality before spreading Stigma ranks thin. |
Passive skills: what earns its points
Build recommendationAttack Preparation,
Wind's Promise and
Inspiring Spell are the main offensive direction.
Raging Spell becomes more useful with actual boss stagger opportunities and
Gust Rampage.
Blessing of Life and
Protective Circle support a progression group; do not copy a solo-farm dismissal of those tools into a healing-demanding dungeon.
Earth's Promise overlaps Cleric Chain of Torment.
Packs, area damage and farming
Build recommendationStand where Recuperation and party protection can reach allies while keeping the pack in front of the tank. Use
Spinning Strike and the core chain on collected enemies. Avoid spending a cleanse because a damage macro reached that line. For stagger checks, coordinate
Obliterate and
Gust Rampage if those tools are in the preset.
Group mechanics, survival and utility
Build recommendationGroup recovery priority: move into coverage, remove a dangerous weakening effect with Recuperation, stabilize HP, then resume damage. Use
Power of Protection ahead of repeated hits and
Barrier Spell for the assigned survival window; powerful attacks can bypass it.
Healing Touch is the extra recovery flex. Coordinate with the Cleric so both players do not spend their strongest answer on the same minor hit.
Cleric pairing: avoid duplicate support
Build recommendationAgree on responsibilities before the pull.
| Function | Skills | Coordination |
|---|---|---|
| Damage/tolerance aura | Higher level applies; Chanter wins an equal-level tie. | |
| Enemy tolerance reduction | Do not count both reductions together. | |
| Burst support | Coordinate the one-minute exclusion for the corresponding Cleric Earth blessing effect. | |
| Recovery | Chanter covers planned cleanse or recovery while Cleric handles the agreed next response. | |
| Emergency survival | Account for shared survival-effect lockouts and powerful-attack exceptions. |
Daevanion: route priorities
Build recommendationRoute through Attack Preparation,
Wind's Promise and core
Dark Crush/
Spinning Strike value, taking reachable attack/combat speed and critical-damage nodes. aLuckyRO deliberately avoids expensive low-value detours in an early farming build. For a group-healing preset, the value of
Blessing of Life and protection differs; do not erase those needs merely to match his solo route.
Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.
Bonus skill ranks: board, accessories and Arcana
Build recommendationPrioritize the main damage chain and the healing utility you actually use. Total skill ranks come from points, board and equipment/Arcana; plan a complete useful threshold rather than adding a little to every skill. Keep separate solo and party presets so a resource-efficient farming setup does not remove required group recovery.
Gear and stat decisions
Build recommendationAttack contributes to Blessing of Life's healing amplification, while accuracy and offensive stats sustain the damage loop. Compare attack, critical, combat speed and relevant ranks; retain HP/tolerance when you are exposed in melee. If the group needs healing, evaluate the recovery result as well as personal damage rather than copying a pure damage ranking.
Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.
Equipment checklist by slot
Build recommendationUse this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.
| Slot | Look for | Decision rule |
|---|---|---|
| Weapon / offhand | Main damage and available offensive rolls | Compare attack, useful speed/amplification and cost; retain the core skill-rank plan. |
| Armor | Survival and relevant specialty affixes | Solve the mechanic that kills you; then compare offensive affixes actually present in that item pool. |
| Gloves / boots | Useful speed and movement | Movement improves mechanic execution; speed value depends on the class loop. |
| Rings / accessories | Functional skill ranks and appropriate stats | Complete a useful total-rank threshold before paying heavily for cosmetic combat-power gains. |
| Manastones / rerolls | One affordable useful improvement first | Do not exhaust the budget chasing several perfect rolls on an item being replaced soon. |
| Arcana | Ranks plus a coherent set effect | Count the resulting skill levels after each replacement. |
Arcana planning
Build recommendationTarget Dark Crush and
Spinning Strike for the damage chain, then the passive or
Recuperation ranks that support the chosen role. Preserve the equipped specialties when changing a set. The reviewed sources do not demonstrate a universal Arcana ratio for both solo damage and group recovery.
Food buffs and sustain
Build recommendationThe linked items below are official reference-client crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack.
| Food | Duration | Official-record effects |
|---|---|---|
| White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗ | 300 seconds | Attack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants. |
| White Dragon Fruit Juice ↗ | 300 seconds | Natural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes. |
| White Dragon Chop Steak ↗ | 300 seconds | HP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300. |
| White Dragon Seafood Pasta ↗ | 300 seconds | Critical 12, evasion 12, block 12, status resistance 3%, stamina 300. |
In-game macro and manual controls
Build recommendationUse the built-in macro only for the repeatable damage portion you have tested. Keep control breaks, important defensives, group healing, charged casts and unsafe movement deliberate. Start with basic-attack/spender resource weaving, then add one priority at a time. Verify that attacks actually fire and the resource bar stays stable. Creator delay values depend on speed, latency and input settings; copy the logic before the timing.
Common mistakes and source disagreements
Build recommendationInvincibility Mantra and Cleric Light of Protection do not stack: higher level wins, Chanter wins equal levels.
Earth's Promise tolerance reduction does not add to Chain of Torment.
Power of the Gale also has a Cleric-buff exclusion window. A support slot should be selected with the actual party composition.
Upgrade order and a useful practice check
Build recommendationSpend to remove the current bottleneck, then retest under comparable conditions.
- Make the four-slot loadout functional and equip the useful early specialties.
- Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
- Address misses, resource failure or deaths before chasing a marginal damage reroll.
- Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
- Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.
Creator perspective
Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.
aLuckyRO · 2026-09-12
Full transcript reviewed: limited points, mana, healing and Stigma priorities.
Full transcript reviewed: limited points, mana, healing and Stigma priorities.
Chanter early skill and Stigma build ↗aLuckyRO · 2026-09-14
Reviewed 3–20 min and 24–29 min; repeats some earlier skill material, adds board routes.
Reviewed 3–20 min and 24–29 min; repeats some earlier skill material, adds board routes.
Chanter board and macro guide ↗notXeon · 2026-09-28
Full transcript reviewed: Dark Crush chain and movement tradeoff of Marchutan's Wrath.
Full transcript reviewed: Dark Crush chain and movement tradeoff of Marchutan's Wrath.
Chanter weaving and in-game macro ↗Skill field guide
35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.
Official reference-client skill list ↗ · Source updated 2026-09-02
Mastery · active
Slaughter ↗
Basic attack chain that damages enemies and restores MP.
Inexorable Blow ↗
Repeatable attack chain with stagger damage.
Rushing Smash ↗
Gap-closing attack that restores MP and contributes to stagger.
Backdraft Crush ↗
Attack with stun potential and stagger damage.
Dark Crush ↗
Mobile ranged damage activated by ranged-skill use.
Gust Rampage ↗
Damage against a staggered target.
Headlong Blow ↗
After a successful block, deals area damage with sealing potential.
Recuperation ↗
Immediate party-area heal and one weakening-effect removal, followed by healing over time.
Tremor Crash ↗
After emergency evade, moves to the target and attacks with stun potential.
Wave Blow ↗
Hits a stunned target and knocks it down.
Spinning Strike ↗
Mobile area attack that stacks personal critical-damage amplification up to twice.
Shock Release ↗
Removes specified control and grants temporary control immunity; unaffected by cooldown reduction.
Mastery · passive
Blessing of Life ↗
Raises maximum HP and healing amplification based on attack.
Cross Guard ↗
Raises block and heals after a successful block.
Protective Circle ↗
Hits build stacks; ten grant a party shield and can refresh it. Also grants a separate low-health personal shield.
Inspiring Spell ↗
Raises critical and perfect-hit chance.
Attack Preparation ↗
Raises damage amplification, defense and accuracy.
Impact Hit ↗
Raises impact accuracy and a bonus-hit stat.
Raging Spell ↗
Adds damage against impact-controlled or staggered targets.
Earth's Promise ↗
Hits periodically reduce enemy PvE/PvP damage tolerance; the reduction does not apply alongside Cleric's Chain of Torment.
Survival Willpower ↗
Raises resistance and defensive benefits under specified control effects.
Wind's Promise ↗
Raises critical-damage amplification and can add damage on critical hits.
Stigma · optional skills
Obliterate ↗
Area attack with knockdown potential and stagger damage.
Invincibility Mantra ↗
Party damage amplification/tolerance toggle; does not stack with Cleric's Light of Protection. Higher skill level wins, Chanter wins a tie.
Focused Defense ↗
Maintained frontal weapon block with improved block reduction; successful blocks restore MP/action points.
Speed Mantra ↗
Party movement-speed toggle with chance-based healing on attacks.
Crushing Blow ↗
Rapid gap-closing hit that lowers enemy defense; deals more damage against impact-controlled targets.
Marchutan's Wrath ↗
Area attack that temporarily activates Dark Crush.
Power of Protection ↗
Temporarily generates HP-scaled shields when the caster or nearby party members take attacks.
Ensnaring Mark ↗
Area damage and sealing potential.
Healing Touch ↗
Mobile heal for the caster and nearby party members.
Power of the Gale ↗
Party combat-speed buff and cooldown reduction; recipients cannot gain Cleric's corresponding Earth blessing effect for one minute.
Guardian's Blessing ↗
Raises personal maximum HP and immediately restores health; cannot be removed by buff dispel.
Assault Impact ↗
Area HP/MP damage and stun potential; defense rises with targets hit.
Barrier Spell ↗
Temporarily prevents party HP from dropping below a threshold, with exceptions for powerful attacks and a shared anti-immunity lockout.
Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.