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Assault Strike — Brawler
Area HP/MP damage and stun potential; defense rises with targets hit.
Assault Strike — Gladiator
Area HP/MP damage with knockdown potential; grants defense based on targets hit.
Attack Preparation — Chanter
Raises damage amplification, defense and accuracy.
Attack Preparation — Gladiator
Increases PvE/PvP damage amplification, defense and accuracy.
Barrier Spell — Chanter
Temporarily prevents party HP from dropping below a threshold, with exceptions for powerful attacks and a shared anti-immunity lockout.
Battlefield Banner — Templar
Temporarily raises attack in proportion to defense.
Benevolence — Cleric
Applies a timed effect to the caster that continuously restores nearby party members' health.
Binding Trap — Ranger
Places an area trap that damages and restrains approaching enemies in the air.
Bitter Cold Wind — Sorcerer
Creates a water-damage area at the target with rooting potential.
Blade Toss — Gladiator
Ranged attack chain that reduces enemy defense and received healing.
Blessing of Life — Chanter
Raises maximum HP and healing amplification based on attack.
Block Pain — Templar
Taking attacks builds stacks; reaching the threshold grants damage tolerance.
Blood Absorption — Gladiator
Attacks can restore health; also provides recovery when health falls below its threshold.
Bloodflow Block — Brawler
Damage and HP absorption with reduced enemy received healing.
Chain Fist — Brawler
Normally requires a critical hit; Rampage removes that activation condition.
Chain of Torment — Cleric
Earth-area damage and damage over time; reduces enemy PvE/PvP damage tolerance.
Chained Strike — Brawler
Basic attack chain restores Rage outside Rampage; Rage recovery from this chain stops during Rampage.
Cold Shock — Spiritmaster
Water, wind and earth basic-attack chain that restores MP.
Each page identifies its region and source limits. Different item variants and recipes remain separate. Browse all pages.