Drill Dart — Ranger
Critical-hit follow-up that restores MP and applies bleeding plus reduced received healing.
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Critical-hit follow-up that restores MP and applies bleeding plus reduced received healing.
Increases critical damage amplification and accuracy.
Hits periodically reduce enemy PvE/PvP damage tolerance; the reduction does not apply alongside Cleric's Chain of Torment.
Earth damage plus periodic damage; contributes to stagger.
Earth attack chain with wind follow-ups that restore MP; usable while moving.
Temporarily increases fire and water attack.
Summons build elemental stacks; four stacks enable an attack that consumes them. Further stacks cannot accumulate while four are held.
Spirit skill hits stack critical-damage amplification for both caster and spirit, up to five stacks.
Temporarily removes Heartcore's recast and adds damage to attacks.
Raises critical and a bonus-strike stat and adds damage when attacks land.
Area attack around a target with stun potential and stagger damage.
Increases block and restores health after a successful block.
Increases evasion and maximum HP; evading restores HP.
Restores Rage and temporarily raises PvE/PvP damage amplification.
Raises critical chance and can apply periodic damage on critical hits.
Removes slow/root and temporarily grants evasion plus immunity to those movement effects.
Channelled guaranteed evasion; successful evasion restores MP and stamina.
Damages enemies and reduces defense; damage increases against impact-controlled targets.
Raises frontal damage; a successful block grants party damage amplification. The party effect does not stack with Templar Fury.
Increases critical; critical hits can summon clones that damage and apply Insignias.
Places a nearby earth-damage trap with stun potential.
Fire-area attack with increased damage against slowed/rooted targets.
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