ATREIA / KNOWLEDGE ARCHIVE
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KR/TW GUIDE BASIS

Ranger skill bar

Ranger

Your skill bar

Base Lv: first → later

Hover or tap for effects. Use unlocked skills; Stigmas level with Shards. “Total” includes gear and Daevanion bonuses.

Play it in 3 steps

  1. Activate Vaizel's Authority and Bow of Blessing.
  2. Marking Shot → Dead Shot; maintain Gale Arrow and Griffin Arrow.
  3. Use Drill Dart opportunities; weave Snipe and Tempest Shot.

Recommended progression targets · Updated 30 Sep 2026 · Based on KR/TW guides; not Global-tested. Spend within your available point budget.

Upgrade order & passive skills

Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.

Focused EyeBase 5 → 10
Hunter's ResolveBase 5 → 10
Hunter's SoulBase 5 → 10
  1. SnipeBase 8 → 10
  2. Tempest ShotBase 8 → 10 · Total 16
  3. Dead ShotBase 8 → 10 · Total 20
  4. Gale ArrowBase 8 → 10 · Total 20
  5. Drill DartBase 8 → 10 · Total 16
  6. Focused EyeBase 5 → 10
  7. Hunter's ResolveBase 5 → 10
  8. Hunter's SoulBase 5 → 10
  9. Marking ShotBase 5 → 8 · Total 12
  10. Snare ShotBase 5 → 8 · Total 12

Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.

All 35 skills & level details

Active skills

SnipeBase 8 → 10
Why this choice?

Prioritize MP restoration.

저격 - 연사 - 나선 화살
Tempest ShotBase 8 → 10 · Total 16
Why this choice?

MP reduction early; total 16 before paying for an unnecessary third option slot.

속사
Snare ShotBase 5 → 8 · Total 12
Why this choice?

Control helps questing; boss immunity changes its value.

올가미 화살
Marking ShotBase 5 → 8 · Total 12
Why this choice?

Developed utility target 12.

표적 화살
Drill DartBase 8 → 10 · Total 16
Why this choice?

HP absorption for solo comfort; later compare speed, multihit and extra activation.

송곳 화살
Arrow Scatter ShotBase 1 → 1
Why this choice?

Lower priority than the main PvE loop; a stagger condition alone does not make it your best damage button.

화살 난사
Gale ArrowBase 8 → 10 · Total 20
Why this choice?

Developed duration/movement/cooldown choices support sustained uptime.

광풍 화살
Explosion TrapBase 1 → 1
Why this choice?

Use for appropriate packs/control, not as a mandatory single-target rotational investment.

폭발의 덫
Burst ArrowBase 1 → 1
Why this choice?

Use after establishing its condition. This is a Mastery skill, distinct from Explosive Arrow Stigma.

파열 화살
Suppressing ArrowBase 1 → 1
Why this choice?

A control flex; core boss damage skills take precedence in the PvE point budget.

제압 화살
Dead ShotBase 8 → 10 · Total 20
Why this choice?

Faster charge first; later choose movement and damage options for the encounter.

조준 화살
Shock ReleaseBase 1 → 1
Why this choice?

Keep separate for emergencies; early recovery specialty is a useful safety investment.

충격 해제

Passives

Vigilant EyeBase 1 → 1
Why this choice?

Defensive investment after the core offensive package or when survival is the problem.

경계의 눈
Concentrated FireBase 1 → 1
Why this choice?

Maintain bleeding/burning to support its condition.

집중 포화
Wind VigorBase 1 → 1
Why this choice?

Mobility utility rather than the first PvE damage passive.

바람의 활력
Focused EyeBase 5 → 10
Why this choice?

A leading passive priority for gear and Arcana bonus ranks.

집중의 눈
Hunter's ResolveBase 5 → 10
Why this choice?

A leading offensive passive alongside Focused Eye.

사냥꾼의 결의
Resistant ResolveBase 1 → 1
Why this choice?

Situational defense, with lower priority for comfortable damage farming.

저항의 결의
Rooting EyeBase 1 → 1
Why this choice?

Maintain the condition instead of treating this as unconditional bonus damage.

속박의 눈
Melee FireBase 1 → 1
Why this choice?

A secondary damage passive; the knockback may affect positioning.

근접 사격
Revival ContractBase 1 → 1
Why this choice?

A personal safety option, not a substitute for movement or a control break.

회생의 계약
Hunter's SoulBase 5 → 10
Why this choice?

An offensive follow-up after the two main passive priorities.

사냥꾼의 혼

Stigmas

Arrow StormNot selected
Why this choice?

No Shards allocated in this preset. A later extra-slot or multi-target option rather than an automatic replacement for your core buffs.

화살 폭풍
Vaizel's AuthorityStigma 1 → 20
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Core offensive Stigma. Its developed critical-hit cooldown-reduction milestone changes the pace of the build.

바이젤의 권능
Bow of BlessingStigma 1 → 5
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Activate before the damage window and refresh deliberately.

축복의 활
Ambush KickNot selected
Why this choice?

No Shards allocated in this preset. A disengage/control tool; avoid disrupting boss positioning for no benefit.

기습 차기
Binding TrapNot selected
Why this choice?

No Shards allocated in this preset. Use for controlable packs or PvP approaches.

결박의 덫
Illusion ArrowNot selected
Why this choice?

No Shards allocated in this preset. A control flex, not a core four-slot PvE damage choice.

환영 화살
StealthNot selected
Why this choice?

No Shards allocated in this preset. Useful for approach and avoidance; cannot replace a defensive reaction in combat.

은신
Sealing ArrowNot selected
Why this choice?

No Shards allocated in this preset. Take for a specific control need; boss immunities still apply.

봉인 화살
Nature's BreathNot selected
Why this choice?

No Shards allocated in this preset. A defensive flex for dangerous pressure, with its own recast-increase immunity.

대자연의 숨결
Griffin ArrowStigma 1 → 5
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. An offensive Stigma that also supports damage-over-time passive conditions.

그리폰 화살
Explosive ArrowNot selected
Why this choice?

No Shards allocated in this preset. A four-slot damage alternative to Supporting Fire; apply the required condition first.

폭발 화살
Assault SmiteNot selected
Why this choice?

No Shards allocated in this preset. Situational multi-target pressure, outside the default boss damage core.

강습 강타
Supporting FireStigma 1 → 5
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. A sustained-damage/sustain alternative to Explosive Arrow in the fourth slot.

지원 사격
Full rotation & build notes

Supporting Fire is the sustained-damage fourth slot. Maintain buff uptime and spend charge attacks in safe windows.

  1. Activate Vaizel's Authority and Bow of Blessing before the damage window.
  2. Apply Marking Shot, then fully charge Dead Shot in a safe opening.
  3. Establish Gale Arrow and Griffin Arrow, use Drill Dart when triggered and continue your spender/basic-attack weave.
  4. Refresh the developed Precision effect before it expires; TheWhelps uses roughly three seconds remaining as his practical refresh cue.
  5. Keep charge and movement decisions manual when boss mechanics interrupt the sequence.

Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.

Sources & recommendation scope

Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.

Review scope & creator notes →