Templar combines threat control and party protection with a Judgment-driven damage loop. A tank build must retain answers to the encounter, while a solo farming preset can devote more slots to damage.
Original English synthesis reviewed 29 September 2026. Core effects follow NC’s Korean descriptions; rank-specific build advice is attributed to the reviewed videos. Use the progression stage and regional build stated here when choosing a preset.
Quick start: role, strengths and tradeoffs
Build recommendationTemplar combines threat control and party protection with a Judgment-driven damage loop. A tank build must retain answers to the encounter, while a solo farming preset can devote more slots to damage.
| Topic | Practical meaning |
|---|---|
| Strength | Reliable tank role with block, threat, shields and conditional damage follow-ups. |
| Tradeoff | Poor cooldown sequencing wastes |
| Party contribution |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Choose a four-slot PvE Stigma loadout
Build recommendationEquip one row, not every listed Stigma simultaneously. These are editorial presets derived from the mechanics and reviewed builds; change the flex slot for an actual encounter requirement.
| Preset | Four Stigmas | When to use it |
|---|---|---|
| Group tank baseline | Threat, | |
| Heavy group pressure | Trade Banner damage for an additional defensive answer. | |
| Comfortable solo farm | Damage/sustain preset; restore |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Before the pull
Build recommendationCheck your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.
- Confirm the party role and required survival or control tool.
- Confirm your main skill-rank thresholds in the skill screen after changing gear.
- Use the appropriate consumable and position for both damage and party support.
- Identify the first dangerous mechanic and reserve the skill that answers it.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗
Opening rotation: step by step
Build recommendationUse this as a decision sequence. Skip unavailable conditional skills and interrupt for mechanics; do not stand idle waiting for the entire opener to return.
- Stand where the boss should face and establish threat with
Taunt when required.
- Activate the selected sustained buff or
Battlefield Banner before your safe burst window.
- Fully charge
Punishment if the opening is safe, then use a
Judgment trigger such as
Shield Smite.
- Consume
Judgment before spending another trigger; weave
Vicious Strike and
Pummel between windows. Keep a defensive answer available for the first tank mechanic.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Single-target priority and resource loop
Build recommendationThe next correct action depends on buffs, target state, resources and the upcoming mechanic.
| Priority | Action | Execution |
|---|---|---|
| 1 | Tank mechanic | Threat, facing, block and group protection override damage. |
| 2 | Consume the activation before overwriting it with another trigger. | |
| 3 | Stagger trigger use while the current build still has meaningful | |
| 4 | Full charge during safety; do not stand in a lethal attack to finish it. | |
| 5 | Spender and MP builder; |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Skill progression and specialty milestones
Build recommendationTotal skill level includes bonus ranks. In the reviewed Mastery system, slots open at 8, 12 and 20; level 16 unlocks another option. Stigma milestones are separate and must be read on the specific skill.
| Skill | Milestone | What changes |
|---|---|---|
| Early specialty | MP removal/recovery improves the limited-resource loop. | |
| Early specialty | MP reduction with stable healing; HP absorption for solo sustain. | |
| Early specialty | Faster charge to fit safe boss windows. | |
| Developed total ranks 16–20 | Reach the useful option/slot on each skill; do not mistake this for spending 20 basic points. | |
| Source-build level 15 goals | Cooldown and damage-conversion milestones follow the foundational tank kit. | |
| Farming versus bosses | Kill-reset utility differs from moving to an unpullable target. |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Passive skills: what earns its points
Build recommendationFury and
Punishing Benediction support damage;
Assault Roar rewards safe frontal positioning.
Ironclad Defense and
Enhanced Health are meaningful progression tools. Do not discard defensive passives simply because a geared creator can farm without them. Read
Block Pain as the current official stacking/tolerance effect rather than replacing it with an unverified old cooldown claim.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Packs, area damage and farming
Build recommendationGather enemies into party damage areas and face them away from allies. Use Poach where the pull is permitted and
Warding Strike or a selected defensive effect for the incoming pack damage. Keep
Judgment windows distinct. A movement or control skill that fails against an immune boss can still be useful on ordinary adds.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Group mechanics, survival and utility
Build recommendationBefore a pull, agree on the tank position and when party mitigation is needed. Hold Taunt for threat requirements, keep
Warding Strike and major shields timed around damage, and avoid rotating the boss through the party.
Comrade in Arms and other specialized protection belong to a planned mechanic assignment.
Shock Release remains manual.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Daevanion: route priorities
Build recommendationPrioritize enough accuracy to connect your attacks and threat, then the core active ranks. Take offensive paths for comfortable farming; retain tolerance and relevant defense for a progression static. Compare full connected paths and avoid spending scarce points on distant resistance nodes with no relevant mechanic. The goal is a functional tank, not merely a higher paper damage number.
Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.
Evidence: NC · Daevanion ↗ · NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗
Bonus skill ranks: board, accessories and Arcana
Build recommendationUse Judgment,
Pummel and
Punishment as the main active-rank budget. The reviewed gear guide targets
Judgment on parchment,
Pummel/
Punishment on chalice and
Pummel on compass where those rolls are available.
Fury is a useful passive rank. Check the resulting total in the skill screen before rerolling another piece.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Gear and stat decisions
Build recommendationA tank needs attacks to connect and enough effective health for the actual hit. Compare might/precision, combat speed, damage boost, accuracy and critical for farm damage; shoulder critical damage and glove speed are source-build targets. Preserve shield/HP/defensive value where it changes survival. A damage-only preset should not silently replace the progression tank preset.
Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Equipment checklist by slot
Build recommendationUse this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.
| Slot | Look for | Decision rule |
|---|---|---|
| Weapon / offhand | Main damage and available offensive rolls | Compare attack, useful speed/amplification and cost; retain the core skill-rank plan. |
| Armor | Survival and relevant specialty affixes | Solve the mechanic that kills you; then compare offensive affixes actually present in that item pool. |
| Gloves / boots | Useful speed and movement | Movement improves mechanic execution; speed value depends on the class loop. |
| Rings / accessories | Functional skill ranks and appropriate stats | Complete a useful total-rank threshold before paying heavily for cosmetic combat-power gains. |
| Manastones / rerolls | One affordable useful improvement first | Do not exhaust the budget chasing several perfect rolls on an item being replaced soon. |
| Arcana | Ranks plus a coherent set effect | Count the resulting skill levels after each replacement. |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Arcana planning
Build recommendationPrioritize the Judgment/
Pummel/
Punishment rank plan and
Fury rather than chasing an unsupported universal set ratio. Swap one Arcana at a time and verify the resulting skill specialties; a set bonus can be a loss if it removes the third specialty slot from the main attack.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Food buffs and sustain
Build recommendationThe linked items below are official Korean crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack.
| Food | Duration | Official-record effects |
|---|---|---|
| White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗ | 300 seconds | Attack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants. |
| White Dragon Fruit Juice ↗ | 300 seconds | Natural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes. |
| White Dragon Chop Steak ↗ | 300 seconds | HP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300. |
| White Dragon Seafood Pasta ↗ | 300 seconds | Critical 12, evasion 12, block 12, status resistance 3%, stamina 300. |
Evidence: NC · White Dragon Beef Wellington ↗ · NC · Black Dragon Beef Wellington ↗ · NC · White Dragon Fruit Juice ↗ · NC · White Dragon Chop Steak ↗ · NC · White Dragon Seafood Pasta ↗
In-game macro and manual controls
Build recommendationUse the built-in macro only for the repeatable damage portion you have tested. Keep control breaks, important defensives, group healing, charged casts and unsafe movement deliberate. Start with basic-attack/spender resource weaving, then add one priority at a time. Verify that attacks actually fire and the resource bar stays stable. Creator delay values depend on speed, latency and input settings; copy the logic before the timing.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Common mistakes and source disagreements
Build recommendationDo not stack every Judgment trigger while an earlier activation is unused. Do not describe
Taunt as a personal tolerance buff: its official text includes enemy debuffs.
Noble Armor is an HP/recovery effect, not an all-stat buff.
Nezekan's Shield is a party shield in the current official list.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Upgrade order and a useful practice check
Build recommendationSpend to remove the current bottleneck, then retest under comparable conditions.
- Make the four-slot loadout functional and equip the useful early specialties.
- Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
- Address misses, resource failure or deaths before chasing a marginal damage reroll.
- Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
- Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Creator perspective
Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.
aLuckyRO · 2026-09-05
Reviewed 3–18 min and 25–32 min: skills, Stigmas and progression.
Reviewed 3–18 min and 25–32 min: skills, Stigmas and progression.
Early Templar build and Daevanion ↗NoBS Game Guides · 2026-09-27
Full transcript reviewed; distinguishes Judgment windows and resource use.
Full transcript reviewed; distinguishes Judgment windows and resource use.
Templar PvE priorities ↗KaidGames2 · 2026-09-28
Full transcript reviewed. Optimization claims are creator opinion, not simulated proof.
Full transcript reviewed. Optimization claims are creator opinion, not simulated proof.
Templar build and gear ↗Sources & research scope
Original English synthesis. Video advice is labelled by progression stage; official Korean descriptions establish the core effects. Review date: 29 September 2026.
NC · official Templar skills ↗
All 35 Korean skill descriptions and available icons inspected on 29 September 2026. English effect summaries are original editorial translations.
aLuckyRO · 2026-09-05 ↗
Reviewed 3–18 min and 25–32 min: skills, Stigmas and progression.
NoBS Game Guides · 2026-09-27 ↗
Full transcript reviewed; distinguishes Judgment windows and resource use.
KaidGames2 · 2026-09-28 ↗
Full transcript reviewed. Optimization claims are creator opinion, not simulated proof.
NC · Daevanion ↗
Official connected-node board mechanics and board identities; read alongside the creator progression order.
NC · White Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · Black Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Fruit Juice ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Chop Steak ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Seafood Pasta ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
Skill field guide
35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.
Official Korean skill list ↗ · Source updated 2026-08-26
Mastery · active
Vicious Strike ↗
맹렬한 일격 - 회심의 일격 - 필사의 일격Attack chain that builds enmity and restores MP.
Pummel ↗
연속 난타 - 응징의 일격Repeatable attack chain with enmity and stagger damage.
Poach ↗
포획Damages and pulls the target in front of you, with rooting potential.
Shield Smite ↗
방패 강타Damages enemies, can stun and contributes to stagger.
Judgment ↗
심판Becomes available through shield skills; deals damage, enmity and stagger.
Flash Rampage ↗
섬광 난무Attacks a staggered target and increases enmity.
Debilitating Smash ↗
쇠약의 맹타After a successful block, damages enemies around the target and reduces defense.
Warding Strike ↗
비호의 일격Area attack that immediately heals you, grants damage tolerance and activates Judgment.
Shield Rush ↗
방패 돌격After emergency evasion, rushes to the target and can stun.
Annihilate ↗
섬멸Attacks stunned or knocked-down targets with further knockdown potential.
Punishment ↗
징벌Charged area attack that grants Executioner, increasing accuracy and damage amplification.
Shock Release ↗
충격 해제Removes major control effects and grants temporary immunity; recast is unaffected by cooldown reduction.
Mastery · passive
Enhanced Health ↗
체력 강화Increases maximum HP and received healing.
Warding Shield ↗
비호의 방패Increases block and heals after a successful block.
Punishing Benediction ↗
단죄의 가호Increases critical; landing attacks grants a chance-based extra-damage effect.
Ironclad Defense ↗
철벽 방어Increases defense and endurance.
Guarding Seal ↗
수호의 인장At low health, creates a maximum-HP-based shield with a retrigger limit.
Impact Hit ↗
충격 적중Increases impact-type hit and a bonus-strike stat.
Assault Roar ↗
모욕의 포효Increases enmity amplification and grants attack after frontal hits.
Fury ↗
격앙Increases frontal damage; successful blocks increase party damage amplification.
Survival Willpower ↗
생존 의지Increases status resistance and grants conditional tolerance/resistance after control effects.
Block Pain ↗
고통 차단Taking attacks builds stacks; reaching the threshold grants damage tolerance.
Stigma · optional skills
Empyrean Lord's Punishment ↗
주신의 징벌Area attack around a target with stun potential and stagger damage.
Nezekan's Shield ↗
네자칸의 방패Creates a maximum-HP-based damage shield for you and nearby party members.
Shield of Protection ↗
보호의 방패Channelled frontal shield block with stronger damage reduction; successful blocks restore MP and stamina.
Taunt ↗
도발Damages and builds enmity; applies a debuff reducing accuracy, attack and damage tolerance.
Armor of Balance ↗
균형의 갑옷Temporarily raises impact-type resistance.
Second Skin ↗
이중 갑옷Temporarily raises PvE/PvP damage tolerance.
Doom Shield ↗
파멸의 방패Rushes into the target, grants a shield and temporarily activates Judgment; can knock down.
Noble Armor ↗
고결의 갑주Increases maximum HP and immediately restores health; resists buff removal.
Executing Blade ↗
처형의 검Damages enemies and reduces defense; damage increases against impact-controlled targets.
Comrade in Arms ↗
전우 보호Shares part of damage received by a party member; sharing differs in PvP areas.
Grapple ↗
나포Area damage and pull around a target, followed by rooting.
Assault Fury ↗
강습 맹격Area HP/MP damage and stun potential; defense rises with targets hit.
Battlefield Banner ↗
전장의 깃발Temporarily raises attack in proportion to defense.
Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.