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Templar PvE Guide — Skills, Builds, Rotation & Gear

Templar PvE loadouts, an actionable rotation, skill priorities, Daevanion routes, gear and Arcana planning, consumables and all 35 official skills.

Korean source mechanics · use the build scope shown in this guide

Templar combines threat control and party protection with a Judgment-driven damage loop. A tank build must retain answers to the encounter, while a solo farming preset can devote more slots to damage.

Original English synthesis reviewed 29 September 2026. Core effects follow NC’s Korean descriptions; rank-specific build advice is attributed to the reviewed videos. Use the progression stage and regional build stated here when choosing a preset.

수호성
Official NC class artwork · Source
Party tank / shields / melee damageLongsword and shield수호성

Quick start: role, strengths and tradeoffs

Build recommendation

Templar combines threat control and party protection with a Judgment-driven damage loop. A tank build must retain answers to the encounter, while a solo farming preset can devote more slots to damage.

TopicPractical meaning
StrengthReliable tank role with block, threat, shields and conditional damage follow-ups.
TradeoffPoor cooldown sequencing wastes Judgment windows; mindless damage macros can spend a defensive tool before a mechanic.
Party contributionTaunt, planned protection and Fury. Coordinate Fury with Gladiator Experienced Counter rather than assuming both stack.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Choose a four-slot PvE Stigma loadout

Build recommendation

Equip one row, not every listed Stigma simultaneously. These are editorial presets derived from the mechanics and reviewed builds; change the flex slot for an actual encounter requirement.

PresetFour StigmasWhen to use it
Group tank baselineTaunt; Doom Shield; Battlefield Banner; Nezekan's ShieldThreat, Judgment support, damage conversion and a party defensive answer.
Heavy group pressureTaunt; Doom Shield; Nezekan's Shield; Shield of ProtectionTrade Banner damage for an additional defensive answer. Comrade in Arms is a mechanic-specific alternative.
Comfortable solo farmDoom Shield; Battlefield Banner; Noble Armor; Empyrean Lord's PunishmentDamage/sustain preset; restore Taunt and group protection before returning to the tank role.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Before the pull

Build recommendation

Check your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.

  1. Confirm the party role and required survival or control tool.
  2. Confirm your main skill-rank thresholds in the skill screen after changing gear.
  3. Use the appropriate consumable and position for both damage and party support.
  4. Identify the first dangerous mechanic and reserve the skill that answers it.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗

Opening rotation: step by step

Build recommendation

Use this as a decision sequence. Skip unavailable conditional skills and interrupt for mechanics; do not stand idle waiting for the entire opener to return.

  1. Stand where the boss should face and establish threat with Taunt when required.
  2. Activate the selected sustained buff or Battlefield Banner before your safe burst window.
  3. Fully charge Punishment if the opening is safe, then use a Judgment trigger such as Shield Smite.
  4. Consume Judgment before spending another trigger; weave Vicious Strike and Pummel between windows. Keep a defensive answer available for the first tank mechanic.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Single-target priority and resource loop

Build recommendation

The next correct action depends on buffs, target state, resources and the upcoming mechanic.

PriorityActionExecution
1Tank mechanicThreat, facing, block and group protection override damage.
2JudgmentConsume the activation before overwriting it with another trigger.
3Shield Smite / Warding Strike / Doom ShieldStagger trigger use while the current build still has meaningful Judgment cooldown windows.
4PunishmentFull charge during safety; do not stand in a lethal attack to finish it.
5Pummel / Vicious StrikeSpender and MP builder; Annihilate has specific target-condition value.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Skill progression and specialty milestones

Build recommendation

Total skill level includes bonus ranks. In the reviewed Mastery system, slots open at 8, 12 and 20; level 16 unlocks another option. Stigma milestones are separate and must be read on the specific skill.

SkillMilestoneWhat changes
Shield SmiteEarly specialtyMP removal/recovery improves the limited-resource loop.
PummelEarly specialtyMP reduction with stable healing; HP absorption for solo sustain.
PunishmentEarly specialtyFaster charge to fit safe boss windows.
Judgment / Pummel / PunishmentDeveloped total ranks 16–20Reach the useful option/slot on each skill; do not mistake this for spending 20 basic points.
Taunt / Battlefield BannerSource-build level 15 goalsCooldown and damage-conversion milestones follow the foundational tank kit.
PoachFarming versus bossesKill-reset utility differs from moving to an unpullable target.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Passive skills: what earns its points

Build recommendation

Fury and Punishing Benediction support damage; Assault Roar rewards safe frontal positioning. Ironclad Defense and Enhanced Health are meaningful progression tools. Do not discard defensive passives simply because a geared creator can farm without them. Read Block Pain as the current official stacking/tolerance effect rather than replacing it with an unverified old cooldown claim.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Packs, area damage and farming

Build recommendation

Gather enemies into party damage areas and face them away from allies. Use Poach where the pull is permitted and Warding Strike or a selected defensive effect for the incoming pack damage. Keep Judgment windows distinct. A movement or control skill that fails against an immune boss can still be useful on ordinary adds.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Group mechanics, survival and utility

Build recommendation

Before a pull, agree on the tank position and when party mitigation is needed. Hold Taunt for threat requirements, keep Warding Strike and major shields timed around damage, and avoid rotating the boss through the party. Comrade in Arms and other specialized protection belong to a planned mechanic assignment. Shock Release remains manual.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Daevanion: route priorities

Build recommendation

Prioritize enough accuracy to connect your attacks and threat, then the core active ranks. Take offensive paths for comfortable farming; retain tolerance and relevant defense for a progression static. Compare full connected paths and avoid spending scarce points on distant resistance nodes with no relevant mechanic. The goal is a functional tank, not merely a higher paper damage number.

Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.

Evidence: NC · Daevanion ↗ · NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗

Bonus skill ranks: board, accessories and Arcana

Build recommendation

Use Judgment, Pummel and Punishment as the main active-rank budget. The reviewed gear guide targets Judgment on parchment, Pummel/Punishment on chalice and Pummel on compass where those rolls are available. Fury is a useful passive rank. Check the resulting total in the skill screen before rerolling another piece.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Gear and stat decisions

Build recommendation

A tank needs attacks to connect and enough effective health for the actual hit. Compare might/precision, combat speed, damage boost, accuracy and critical for farm damage; shoulder critical damage and glove speed are source-build targets. Preserve shield/HP/defensive value where it changes survival. A damage-only preset should not silently replace the progression tank preset.

Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Equipment checklist by slot

Build recommendation

Use this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.

SlotLook forDecision rule
Weapon / offhandMain damage and available offensive rollsCompare attack, useful speed/amplification and cost; retain the core skill-rank plan.
ArmorSurvival and relevant specialty affixesSolve the mechanic that kills you; then compare offensive affixes actually present in that item pool.
Gloves / bootsUseful speed and movementMovement improves mechanic execution; speed value depends on the class loop.
Rings / accessoriesFunctional skill ranks and appropriate statsComplete a useful total-rank threshold before paying heavily for cosmetic combat-power gains.
Manastones / rerollsOne affordable useful improvement firstDo not exhaust the budget chasing several perfect rolls on an item being replaced soon.
ArcanaRanks plus a coherent set effectCount the resulting skill levels after each replacement.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Arcana planning

Build recommendation

Prioritize the Judgment/Pummel/Punishment rank plan and Fury rather than chasing an unsupported universal set ratio. Swap one Arcana at a time and verify the resulting skill specialties; a set bonus can be a loss if it removes the third specialty slot from the main attack.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Food buffs and sustain

Build recommendation

The linked items below are official Korean crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack.

FoodDurationOfficial-record effects
White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗300 secondsAttack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants.
White Dragon Fruit Juice ↗300 secondsNatural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes.
White Dragon Chop Steak ↗300 secondsHP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300.
White Dragon Seafood Pasta ↗300 secondsCritical 12, evasion 12, block 12, status resistance 3%, stamina 300.

Evidence: NC · White Dragon Beef Wellington ↗ · NC · Black Dragon Beef Wellington ↗ · NC · White Dragon Fruit Juice ↗ · NC · White Dragon Chop Steak ↗ · NC · White Dragon Seafood Pasta ↗

In-game macro and manual controls

Build recommendation

Use the built-in macro only for the repeatable damage portion you have tested. Keep control breaks, important defensives, group healing, charged casts and unsafe movement deliberate. Start with basic-attack/spender resource weaving, then add one priority at a time. Verify that attacks actually fire and the resource bar stays stable. Creator delay values depend on speed, latency and input settings; copy the logic before the timing.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Common mistakes and source disagreements

Build recommendation

Do not stack every Judgment trigger while an earlier activation is unused. Do not describe Taunt as a personal tolerance buff: its official text includes enemy debuffs. Noble Armor is an HP/recovery effect, not an all-stat buff. Nezekan's Shield is a party shield in the current official list.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Upgrade order and a useful practice check

Build recommendation

Spend to remove the current bottleneck, then retest under comparable conditions.

  1. Make the four-slot loadout functional and equip the useful early specialties.
  2. Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
  3. Address misses, resource failure or deaths before chasing a marginal damage reroll.
  4. Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
  5. Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.

Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗

Creator perspective

Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.

Creator opinion

aLuckyRO · 2026-09-05

Reviewed 3–18 min and 25–32 min: skills, Stigmas and progression.

Reviewed 3–18 min and 25–32 min: skills, Stigmas and progression.

Early Templar build and Daevanion ↗
Creator opinion

NoBS Game Guides · 2026-09-27

Full transcript reviewed; distinguishes Judgment windows and resource use.

Full transcript reviewed; distinguishes Judgment windows and resource use.

Templar PvE priorities ↗
Creator opinion

KaidGames2 · 2026-09-28

Full transcript reviewed. Optimization claims are creator opinion, not simulated proof.

Full transcript reviewed. Optimization claims are creator opinion, not simulated proof.

Templar build and gear ↗

Sources & research scope

Original English synthesis. Video advice is labelled by progression stage; official Korean descriptions establish the core effects. Review date: 29 September 2026.

NC · official Templar skills ↗

All 35 Korean skill descriptions and available icons inspected on 29 September 2026. English effect summaries are original editorial translations.

NC · Daevanion ↗

Official connected-node board mechanics and board identities; read alongside the creator progression order.

NC · White Dragon Beef Wellington ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · Black Dragon Beef Wellington ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · White Dragon Fruit Juice ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · White Dragon Chop Steak ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

NC · White Dragon Seafood Pasta ↗

Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.

Skill field guide

35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.

Official Korean skill list ↗ · Source updated 2026-08-26

Mastery · active

Vicious Strike

Vicious Strike ↗

맹렬한 일격 - 회심의 일격 - 필사의 일격

Attack chain that builds enmity and restores MP.

Pummel

Pummel ↗

연속 난타 - 응징의 일격

Repeatable attack chain with enmity and stagger damage.

Poach

Poach ↗

포획

Damages and pulls the target in front of you, with rooting potential.

Shield Smite

Shield Smite ↗

방패 강타

Damages enemies, can stun and contributes to stagger.

Judgment

Judgment ↗

심판

Becomes available through shield skills; deals damage, enmity and stagger.

Debilitating Smash

Debilitating Smash ↗

쇠약의 맹타

After a successful block, damages enemies around the target and reduces defense.

Warding Strike

Warding Strike ↗

비호의 일격

Area attack that immediately heals you, grants damage tolerance and activates Judgment.

Shield Rush

Shield Rush ↗

방패 돌격

After emergency evasion, rushes to the target and can stun.

Annihilate

Annihilate ↗

섬멸

Attacks stunned or knocked-down targets with further knockdown potential.

Punishment

Punishment ↗

징벌

Charged area attack that grants Executioner, increasing accuracy and damage amplification.

Shock Release

Shock Release ↗

충격 해제

Removes major control effects and grants temporary immunity; recast is unaffected by cooldown reduction.

Mastery · passive

Guarding Seal

Guarding Seal ↗

수호의 인장

At low health, creates a maximum-HP-based shield with a retrigger limit.

Impact Hit ↗

충격 적중

Increases impact-type hit and a bonus-strike stat.

Assault Roar

Assault Roar ↗

모욕의 포효

Increases enmity amplification and grants attack after frontal hits.

Fury

Fury ↗

격앙

Increases frontal damage; successful blocks increase party damage amplification.

Survival Willpower ↗

생존 의지

Increases status resistance and grants conditional tolerance/resistance after control effects.

Block Pain

Block Pain ↗

고통 차단

Taking attacks builds stacks; reaching the threshold grants damage tolerance.

Stigma · optional skills

Nezekan's Shield

Nezekan's Shield ↗

네자칸의 방패

Creates a maximum-HP-based damage shield for you and nearby party members.

Shield of Protection

Shield of Protection ↗

보호의 방패

Channelled frontal shield block with stronger damage reduction; successful blocks restore MP and stamina.

Taunt

Taunt ↗

도발

Damages and builds enmity; applies a debuff reducing accuracy, attack and damage tolerance.

Doom Shield

Doom Shield ↗

파멸의 방패

Rushes into the target, grants a shield and temporarily activates Judgment; can knock down.

Noble Armor

Noble Armor ↗

고결의 갑주

Increases maximum HP and immediately restores health; resists buff removal.

Executing Blade

Executing Blade ↗

처형의 검

Damages enemies and reduces defense; damage increases against impact-controlled targets.

Comrade in Arms

Comrade in Arms ↗

전우 보호

Shares part of damage received by a party member; sharing differs in PvP areas.

Grapple

Grapple ↗

나포

Area damage and pull around a target, followed by rooting.

Assault Fury

Assault Fury ↗

강습 맹격

Area HP/MP damage and stun potential; defense rises with targets hit.

Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.

Open source ↗