Stigmas · Skills & special abilities · Passive priorities · Full class guide
Solo questing · Editorial progression targets. Spend within your available points.
Solo questing LOADOUT
Stigmas
Equip these 4 Stigmas
Solo sustain between objectives.
Doom Shield
Stigma Lv. 1 → 5Rushes into the target, grants a shield and temporarily activates Judgment; can knock down.
Use in this set: Shield + Judgment trigger.
Battlefield Banner
Stigma Lv. 1 → 15Temporarily raises attack in proportion to defense.
Use in this set: Defense-to-attack buff.
Noble Armor
Stigma Lv. 1 → 5Increases maximum HP and immediately restores health; resists buff removal.
Use in this set: Maximum HP + recovery.
Empyrean Lord's Punishment
Stigma Lv. 1 → 5Area attack around a target with stun potential and stagger damage.
Use in this set: Area damage.
For group tanking, switch to the complete Dungeon set; adding Taunt alone does not restore all party protection.
Stigmas level with Shards. They do not use Mastery Specialty slots.
Alternative Stigmas & when to use them
Nezekan's Shield
Stigma Lv. 0 → 0Creates a maximum-HP-based damage shield for you and nearby party members.
Not equipped in this set. Party damage shield.
Shield of Protection
Stigma Lv. 0 → 0Channelled frontal shield block with stronger damage reduction; successful blocks restore MP and stamina.
Not equipped in this set. Planned frontal block.
Taunt
Stigma Lv. 0 → 0Damages and builds enmity; applies a debuff reducing accuracy, attack and damage tolerance.
Not equipped in this set. Threat + enemy debuff.
Armor of Balance
Stigma Lv. 0 → 0Temporarily raises impact-type resistance.
Not equipped in this set. Situational alternative.
Second Skin
Stigma Lv. 0 → 0Temporarily raises PvE/PvP damage tolerance.
Not equipped in this set. Situational alternative.
Executing Blade
Stigma Lv. 0 → 0Damages enemies and reduces defense; damage increases against impact-controlled targets.
Not equipped in this set. Situational alternative.
Comrade in Arms
Stigma Lv. 0 → 0Shares part of damage received by a party member; sharing differs in PvP areas.
Not equipped in this set. Situational alternative.
Grapple
Stigma Lv. 0 → 0Area damage and pull around a target, followed by rooting.
Not equipped in this set. Situational alternative.
Assault Fury
Stigma Lv. 0 → 0Area HP/MP damage and stun potential; defense rises with targets hit.
Not equipped in this set. Situational alternative.
Play it in 3 steps
- Prepare Noble Armor and Battlefield Banner.
- Punishment → Shield Smite → Judgment; weave Pummel.
- Use Poach on eligible packs. Restore Taunt for group tanking.
Skills
Active skills & special abilities
All 12 active skills, their effects and Specialty selections for Solo questing.
Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.
Shield Smite
Base Lv. 8 → 10Damages enemies, can stun and contributes to stagger.
Use it: A Judgment trigger. The mana-recovery specialty is valuable on a new character.
Choose the MP-management specialty before damage luxuries.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+1s Stun durationOptionalUnlocks at total Lv. 8
- 2Removes MP Cost and restores 200 MP on hit✓ RecommendedUnlocks at total Lv. 8
- 350% chance to trigger [Debilitating Smash] on hit✓ RecommendedUnlocks at total Lv. 8
- 4-2s cooldown✓ RecommendedUnlocks at total Lv. 12
- 5AoE StunOptionalUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Pummel
Base Lv. 8 → 10 · Total goal 16Repeatable attack chain with enmity and stagger damage.
Use it: Your filler spender. Use mana reduction with reliable healing, or HP absorption when solo sustain limits you.
Use MP reduction with reliable healing; HP absorption for solo sustain.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-20% MP consumedOptionalUnlocks at total Lv. 8
- 2[Punishing Strike] absorbs 3% HP✓ RecommendedUnlocks at total Lv. 8
- 3Deals up to 12% more damage when less targets are hitOptionalUnlocks at total Lv. 8
- 4-1s [Punishment] cooldown on hit✓ RecommendedUnlocks at total Lv. 12
- 5[Punishing Strike] grants extra damage on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Improve recovery when incoming damage limits uptime. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Judgment
Base Lv. 8 → 10 · Total goal 16Becomes available through shield skills; deals damage, enmity and stagger.
Use it: Spend its activation window before opening another. Cooldown-removal changes the developed rotation substantially.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 1% HP✓ RecommendedUnlocks at total Lv. 8
- 2Deals extra damage on attacking a target afflicted with Impact-type statusOptionalUnlocks at total Lv. 8
- 3Extra damage on hit✓ RecommendedUnlocks at total Lv. 8
- 4Critical Hit on hitOptionalUnlocks at total Lv. 12
- 5Remove cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Improve recovery when incoming damage limits uptime. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Punishment
Base Lv. 8 → 10 · Total goal 16Charged area attack that grants Executioner, increasing accuracy and damage amplification.
Use it: Charge fully when safe. Faster casting helps finish before an incoming mechanic forces movement.
Faster charge helps complete casts inside safe windows.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 10% HP✓ RecommendedUnlocks at total Lv. 8
- 2Inflicts Damage over Time to target on hitOptionalUnlocks at total Lv. 8
- 3+30% Skill Speed✓ RecommendedUnlocks at total Lv. 8
- 4Changes to mobile skillOptionalUnlocks at total Lv. 12
- 5Ignores Block and Evasion and lands as a Critical Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Improve recovery when incoming damage limits uptime. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Poach
Base Lv. 5 → 8Damages and pulls the target in front of you, with rooting potential.
Use it: Choose kill-reset for farming or the move-to-unpullable-target option for boss engagement.
Kill-reset utility is for farming, not a promise that bosses can be pulled.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Moves to the target if target has Incapacitated ImmunityOptionalUnlocks at total Lv. 8
- 2-20% Status Effect Resist for 5s on hitOptionalUnlocks at total Lv. 8
- 3Resets cooldown on defeating an enemy✓ RecommendedUnlocks at total Lv. 8
- 410% Max HP Protective Shield✓ RecommendedUnlocks at total Lv. 12
- 550% chance to Stun for 3s✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Bring a useful skill back sooner; respect its trigger condition. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Shield Rush
Base Lv. 5 → 8After emergency evasion, rushes to the target and can stun.
Use it: A return-to-target tool after a safe dodge. Keep movement under manual control.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Restores 300 Stamina on hitOptionalUnlocks at total Lv. 8
- 2+10m range✓ RecommendedUnlocks at total Lv. 8
- 3Changes to Charge Skill and deals AoE damage✓ RecommendedUnlocks at total Lv. 8
- 4-10s cooldown✓ RecommendedUnlocks at total Lv. 12
- 5+25% Stun ChanceOptionalUnlocks at total Lv. 16
Recommended selections
Use on packs that can be grouped safely. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Vicious Strike
Base Lv. 5 → 8Attack chain that builds enmity and restores MP.
Use it: Weave between Pummel and proc attacks to keep mana available.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% MP restored✓ RecommendedUnlocks at total Lv. 8
- 2Absorbs 1% HP✓ RecommendedUnlocks at total Lv. 8
- 3+50% Multi-Hit on hitOptionalUnlocks at total Lv. 8
- 4-2s [Warding Strike] cooldown on hit✓ RecommendedUnlocks at total Lv. 12
- 5Adds [Threatening Blow] Chain SkillOptionalUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Flash Rampage
Base Lv. 1 → 1Attacks a staggered target and increases enmity.
Use it: Use only during stagger; early core skills have higher investment priority.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 5% HP✓ RecommendedUnlocks at total Lv. 8
- 2Restores 120 MP on hitOptionalUnlocks at total Lv. 8
- 3Changes to mobile skillOptionalUnlocks at total Lv. 8
- 4Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 12
- 5-1s to all skill cooldowns on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Improve recovery when incoming damage limits uptime. Use only during a real stagger opportunity; this is not a normal filler skill.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Debilitating Smash
Base Lv. 1 → 1After a successful block, damages enemies around the target and reduces defense.
Use it: Apply its defense debuff while maintaining boss control; anti-heal options are situational.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 130% chance to inflict Stun for 3s✓ RecommendedUnlocks at total Lv. 8
- 2+3s Debilitate duration✓ RecommendedUnlocks at total Lv. 8
- 3-60% Incoming Heal during DebilitateOptionalUnlocks at total Lv. 8
- 4Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 12
- 525% chance to reset cooldown on BlockOptionalUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Warding Strike
Base Lv. 1 → 1Area attack that immediately heals you, grants damage tolerance and activates Judgment.
Use it: Combine offense with a defensive window; avoid wasting its protection just before a heavy hit.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-5s cooldown✓ RecommendedUnlocks at total Lv. 8
- 2+100 Block during WardingOptionalUnlocks at total Lv. 8
- 3Heal over Time during Warding✓ RecommendedUnlocks at total Lv. 8
- 4Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding✓ RecommendedUnlocks at total Lv. 12
- 5+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill useOptionalUnlocks at total Lv. 16
Recommended selections
Bring a useful skill back sooner; respect its trigger condition. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Annihilate
Base Lv. 1 → 1Attacks stunned or knocked-down targets with further knockdown potential.
Use it: Use its boss-oriented control-immunity specialty when available; do not assume a boss is stunnable.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+50% Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 2+20% Knockdown ChanceOptionalUnlocks at total Lv. 8
- 3+100% damage to targets with Incapacitated ImmunityOptionalUnlocks at total Lv. 8
- 4-10s cooldown✓ RecommendedUnlocks at total Lv. 12
- 5Changes to AoE Skill✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Shock Release
Base Lv. 1 → 1Removes major control effects and grants temporary immunity; recast is unaffected by cooldown reduction.
Use it: Keep accessible independently of the damage sequence.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Adds [Capture] Chain SkillOptionalUnlocks at total Lv. 8
- 2Restores 1000 Stamina on using [Defiance]✓ RecommendedUnlocks at total Lv. 8
- 3Restores 20% HP on using [Defiance]✓ RecommendedUnlocks at total Lv. 8
- 4+2s Tenacity durationOptionalUnlocks at total Lv. 12
- 5+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Passive skills & investment priorities
Max these passives first — in this order
For Solo questing, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.
- Punishing Benediction — max Base Lv. 10
- Assault Roar — max Base Lv. 10
- Fury — max Base Lv. 10
Punishing Benediction
1. Max first · Base Lv. 10Increases critical; landing attacks grants a chance-based extra-damage effect.
A main offensive passive for repeated attacks and Judgment windows.
Assault Roar
2. Max first · Base Lv. 10Increases enmity amplification and grants attack after frontal hits.
Supports threat generation in the normal tanking position.
Fury
3. Max first · Base Lv. 10Increases frontal damage; successful blocks increase party damage amplification.
A core party contribution. Its corresponding party buff overlaps Gladiator Experienced Counter.
Optional passives — after your priorities
Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.
Enhanced Health
Optional · upgrade after the priority listIncreases maximum HP and received healing.
A reliable survival investment when the healer cannot keep up with incoming damage.
Warding Shield
Optional · upgrade after the priority listIncreases block and heals after a successful block.
Supports tanking sustain; its value depends on actually blocking attacks.
Ironclad Defense
Optional · upgrade after the priority listIncreases defense and endurance.
Improve for progression tanking instead of copying a damage-only farming allocation.
Guarding Seal
Optional · upgrade after the priority listAt low health, creates a maximum-HP-based shield with a retrigger limit.
A safety net, not a reason to delay your active mitigation.
Impact Hit
Optional · upgrade after the priority listIncreases impact-type hit and a bonus-strike stat.
A later offensive/control investment once the tanking core is secure.
Survival Willpower
Optional · upgrade after the priority listIncreases status resistance and grants conditional tolerance/resistance after control effects.
Useful against control-heavy enemies; does not replace Shock Release timing.
Block Pain
Optional · upgrade after the priority listTaking attacks builds stacks; reaching the threshold grants damage tolerance.
Passive mitigation while under pressure. The current Korean description uses stacks, not a universal first-hit cooldown.
Full class guide — gear, skills & sources
Templar combines threat control and party protection with a Judgment-driven damage loop. A tank build must retain answers to the encounter, while a solo farming preset can devote more slots to damage.
Original English synthesis reviewed 29 September 2026. Core effects follow NC’s Korean descriptions; rank-specific build advice is attributed to the reviewed videos. Use the progression stage and regional build stated here when choosing a preset.
Compare gear & save your setup
Explore exact item variants with +0 stats and source-listed acquisition categories. These examples support the gear discussion; they are not a best-in-slot ranking.
Equipment examples & food records
Ancient Spirit's Boots (Engraved)
Ancient Spirit's Breastplate (Engraved)
Ancient Spirit's Cloak (Engraved)
Ancient Spirit's Earring (Engraved)
Ancient Spirit's Gloves (Engraved)
Ancient Spirit's Greaves (Engraved)
Ancient Spirit's Helmet (Engraved)
Ancient Spirit's Necklace (Engraved)
Ancient Spirit's Pauldrons (Engraved)
Ancient Spirit's Ring (Engraved)
Black Dragon Beef Wellington — 흑룡의 비프 웰링턴
Eroded Afterimage's Breastplate (Engraved)
Ludra's Scale Sword (Engraved)
Shining Wise Dragon King's Breastplate
Shining Wise Dragon King's Guarder
Shining Wise Dragon King's Necklace
White Dragon Beef Wellington — 백룡의 비프 웰링턴
White Dragon Chop Steak — 백룡의 찹스테이크
White Dragon Fruit Juice — 백룡의 과일 주스
White Dragon Seafood Pasta — 백룡의 씨푸드 파스타
GLOBAL EU · Tank
Templar consumables
Plan survival before the pull. Prepare personal recovery and a finite shield for known damage windows; keep damage buffs for the time you can attack safely.
Role recommendations are editorial. Item effects come from NC’s Global EU records, checked 30 September 2026; the rest of this class guide keeps its own region scope.
Before attacking
Activate for attack windows; ordinary shards are the budget starting point.
Food choice
An Elyos survival-oriented meal for progression. Consider it when personal durability is the limiting factor instead of choosing damage food automatically.
Role priority
Use before predictable incoming damage. The per-hit limit and total absorption cap are different limits; this is a finite shield, not immunity.
Personal emergency
Check the level requirement. Keep instant recovery reachable; avoid overhealing.
The listed Chopped Steak is Elyos-only. For another faction, choose a usable survival meal from your own supplies; Roasted Fogus is an all-faction offensive alternative, not an identical defensive replacement.
Battle Enhance Scroll (Bound) is an optional damage-and-survival addition for serious attempts.
Superior Healing Potion is a personal cleanse for eligible effects, not an HP heal.
Quick start: role, strengths and tradeoffs
Build recommendationTemplar combines threat control and party protection with a Judgment-driven damage loop. A tank build must retain answers to the encounter, while a solo farming preset can devote more slots to damage.
| Topic | Practical meaning |
|---|---|
| Strength | Reliable tank role with block, threat, shields and conditional damage follow-ups. |
| Tradeoff | Poor cooldown sequencing wastes |
| Party contribution |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Choose a four-slot PvE Stigma loadout
Build recommendationEquip one row, not every listed Stigma simultaneously. These are editorial presets derived from the mechanics and reviewed builds; change the flex slot for an actual encounter requirement.
| Preset | Four Stigmas | When to use it |
|---|---|---|
| Group tank baseline | Threat, | |
| Heavy group pressure | Trade Banner damage for an additional defensive answer. | |
| Comfortable solo farm | Damage/sustain preset; restore |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Before the pull
Build recommendationCheck your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.
- Confirm the party role and required survival or control tool.
- Confirm your main skill-rank thresholds in the skill screen after changing gear.
- Use the appropriate consumable and position for both damage and party support.
- Identify the first dangerous mechanic and reserve the skill that answers it.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗
Opening rotation: step by step
Build recommendationUse this as a decision sequence. Skip unavailable conditional skills and interrupt for mechanics; do not stand idle waiting for the entire opener to return.
- Stand where the boss should face and establish threat with
Taunt when required.
- Activate the selected sustained buff or
Battlefield Banner before your safe burst window.
- Fully charge
Punishment if the opening is safe, then use a
Judgment trigger such as
Shield Smite.
- Consume
Judgment before spending another trigger; weave
Vicious Strike and
Pummel between windows. Keep a defensive answer available for the first tank mechanic.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Single-target priority and resource loop
Build recommendationThe next correct action depends on buffs, target state, resources and the upcoming mechanic.
| Priority | Action | Execution |
|---|---|---|
| 1 | Tank mechanic | Threat, facing, block and group protection override damage. |
| 2 | Consume the activation before overwriting it with another trigger. | |
| 3 | Stagger trigger use while the current build still has meaningful | |
| 4 | Full charge during safety; do not stand in a lethal attack to finish it. | |
| 5 | Spender and MP builder; |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Skill progression and specialty milestones
Build recommendationTotal skill level includes bonus ranks. Mastery Specialty slots open at total levels 8, 12 and 20: one, two and three slots respectively. All five options are available at total 16, but only two can be selected until total 20. Stigma milestones are separate and must be read on the specific skill.
| Skill | Milestone | What changes |
|---|---|---|
| Early specialty | MP removal/recovery improves the limited-resource loop. | |
| Early specialty | MP reduction with stable healing; HP absorption for solo sustain. | |
| Early specialty | Faster charge to fit safe boss windows. | |
| Developed total ranks 16–20 | Reach the useful option/slot on each skill; do not mistake this for spending 20 basic points. | |
| Source-build level 15 goals | Cooldown and damage-conversion milestones follow the foundational tank kit. | |
| Farming versus bosses | Kill-reset utility differs from moving to an unpullable target. |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Passive skills: what earns its points
Build recommendationFury and
Punishing Benediction support damage;
Assault Roar rewards safe frontal positioning.
Ironclad Defense and
Enhanced Health are meaningful progression tools. Do not discard defensive passives simply because a geared creator can farm without them. Read
Block Pain as the current official stacking/tolerance effect rather than replacing it with an unverified old cooldown claim.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Packs, area damage and farming
Build recommendationGather enemies into party damage areas and face them away from allies. Use Poach where the pull is permitted and
Warding Strike or a selected defensive effect for the incoming pack damage. Keep
Judgment windows distinct. A movement or control skill that fails against an immune boss can still be useful on ordinary adds.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Group mechanics, survival and utility
Build recommendationBefore a pull, agree on the tank position and when party mitigation is needed. Hold Taunt for threat requirements, keep
Warding Strike and major shields timed around damage, and avoid rotating the boss through the party.
Comrade in Arms and other specialized protection belong to a planned mechanic assignment.
Shock Release remains manual.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Daevanion: route priorities
Build recommendationPrioritize enough accuracy to connect your attacks and threat, then the core active ranks. Take offensive paths for comfortable farming; retain tolerance and relevant defense for a progression static. Compare full connected paths and avoid spending scarce points on distant resistance nodes with no relevant mechanic. The goal is a functional tank, not merely a higher paper damage number.
Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.
Evidence: NC · Daevanion ↗ · NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗
Bonus skill ranks: board, accessories and Arcana
Build recommendationUse Judgment,
Pummel and
Punishment as the main active-rank budget. The reviewed gear guide targets
Judgment on parchment,
Pummel/
Punishment on chalice and
Pummel on compass where those rolls are available.
Fury is a useful passive rank. Check the resulting total in the skill screen before rerolling another piece.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Gear and stat decisions
Build recommendationA tank needs attacks to connect and enough effective health for the actual hit. Compare might/precision, combat speed, damage boost, accuracy and critical for farm damage; shoulder critical damage and glove speed are source-build targets. Preserve shield/HP/defensive value where it changes survival. A damage-only preset should not silently replace the progression tank preset.
Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Equipment checklist by slot
Build recommendationUse this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.
| Slot | Look for | Decision rule |
|---|---|---|
| Weapon / offhand | Main damage and available offensive rolls | Compare attack, useful speed/amplification and cost; retain the core skill-rank plan. |
| Armor | Survival and relevant specialty affixes | Solve the mechanic that kills you; then compare offensive affixes actually present in that item pool. |
| Gloves / boots | Useful speed and movement | Movement improves mechanic execution; speed value depends on the class loop. |
| Rings / accessories | Functional skill ranks and appropriate stats | Complete a useful total-rank threshold before paying heavily for cosmetic combat-power gains. |
| Manastones / rerolls | One affordable useful improvement first | Do not exhaust the budget chasing several perfect rolls on an item being replaced soon. |
| Arcana | Ranks plus a coherent set effect | Count the resulting skill levels after each replacement. |
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Arcana planning
Build recommendationPrioritize the Judgment/
Pummel/
Punishment rank plan and
Fury rather than chasing an unsupported universal set ratio. Swap one Arcana at a time and verify the resulting skill specialties; a set bonus can be a loss if it removes the third specialty slot from the main attack.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Food buffs and sustain
Build recommendationThe linked items below are official Korean crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack.
| Food | Duration | Official-record effects |
|---|---|---|
| White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗ | 300 seconds | Attack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants. |
| White Dragon Fruit Juice ↗ | 300 seconds | Natural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes. |
| White Dragon Chop Steak ↗ | 300 seconds | HP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300. |
| White Dragon Seafood Pasta ↗ | 300 seconds | Critical 12, evasion 12, block 12, status resistance 3%, stamina 300. |
Evidence: NC · White Dragon Beef Wellington ↗ · NC · Black Dragon Beef Wellington ↗ · NC · White Dragon Fruit Juice ↗ · NC · White Dragon Chop Steak ↗ · NC · White Dragon Seafood Pasta ↗
In-game macro and manual controls
Build recommendationUse the built-in macro only for the repeatable damage portion you have tested. Keep control breaks, important defensives, group healing, charged casts and unsafe movement deliberate. Start with basic-attack/spender resource weaving, then add one priority at a time. Verify that attacks actually fire and the resource bar stays stable. Creator delay values depend on speed, latency and input settings; copy the logic before the timing.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Common mistakes and source disagreements
Build recommendationDo not stack every Judgment trigger while an earlier activation is unused. Do not describe
Taunt as a personal tolerance buff: its official text includes enemy debuffs.
Noble Armor is an HP/recovery effect, not an all-stat buff.
Nezekan's Shield is a party shield in the current official list.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Upgrade order and a useful practice check
Build recommendationSpend to remove the current bottleneck, then retest under comparable conditions.
- Make the four-slot loadout functional and equip the useful early specialties.
- Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
- Address misses, resource failure or deaths before chasing a marginal damage reroll.
- Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
- Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.
Evidence: NC · official Templar skills ↗ · aLuckyRO · 2026-09-05 ↗ · NoBS Game Guides · 2026-09-27 ↗ · KaidGames2 · 2026-09-28 ↗
Creator perspective
Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.
aLuckyRO · 2026-09-05
Reviewed 3–18 min and 25–32 min: skills, Stigmas and progression.
Reviewed 3–18 min and 25–32 min: skills, Stigmas and progression.
Early Templar build and Daevanion ↗NoBS Game Guides · 2026-09-27
Full transcript reviewed; distinguishes Judgment windows and resource use.
Full transcript reviewed; distinguishes Judgment windows and resource use.
Templar PvE priorities ↗KaidGames2 · 2026-09-28
Full transcript reviewed. Optimization claims are creator opinion, not simulated proof.
Full transcript reviewed. Optimization claims are creator opinion, not simulated proof.
Templar build and gear ↗Sources & research scope
Original English synthesis. Video advice is labelled by progression stage; official Korean descriptions establish the core effects. Review date: 29 September 2026.
NC · official Templar skills ↗
All 35 Korean skill descriptions and available icons inspected on 29 September 2026. English effect summaries are original editorial translations.
aLuckyRO · 2026-09-05 ↗
Reviewed 3–18 min and 25–32 min: skills, Stigmas and progression.
NoBS Game Guides · 2026-09-27 ↗
Full transcript reviewed; distinguishes Judgment windows and resource use.
KaidGames2 · 2026-09-28 ↗
Full transcript reviewed. Optimization claims are creator opinion, not simulated proof.
NC · Daevanion ↗
Official connected-node board mechanics and board identities; read alongside the creator progression order.
NC · White Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · Black Dragon Beef Wellington ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Fruit Juice ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Chop Steak ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
NC · White Dragon Seafood Pasta ↗
Official Korean item detail inspected 29 September 2026. English item name is an editorial translation; Korean lookup name is retained in the food table.
Skill field guide
35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.
Official Korean skill list ↗ · Source updated 2026-08-26
Mastery · active
Vicious Strike ↗
맹렬한 일격 - 회심의 일격 - 필사의 일격Attack chain that builds enmity and restores MP.
Pummel ↗
연속 난타 - 응징의 일격Repeatable attack chain with enmity and stagger damage.
Poach ↗
포획Damages and pulls the target in front of you, with rooting potential.
Shield Smite ↗
방패 강타Damages enemies, can stun and contributes to stagger.
Judgment ↗
심판Becomes available through shield skills; deals damage, enmity and stagger.
Flash Rampage ↗
섬광 난무Attacks a staggered target and increases enmity.
Debilitating Smash ↗
쇠약의 맹타After a successful block, damages enemies around the target and reduces defense.
Warding Strike ↗
비호의 일격Area attack that immediately heals you, grants damage tolerance and activates Judgment.
Shield Rush ↗
방패 돌격After emergency evasion, rushes to the target and can stun.
Annihilate ↗
섬멸Attacks stunned or knocked-down targets with further knockdown potential.
Punishment ↗
징벌Charged area attack that grants Executioner, increasing accuracy and damage amplification.
Shock Release ↗
충격 해제Removes major control effects and grants temporary immunity; recast is unaffected by cooldown reduction.
Mastery · passive
Enhanced Health ↗
체력 강화Increases maximum HP and received healing.
Warding Shield ↗
비호의 방패Increases block and heals after a successful block.
Punishing Benediction ↗
단죄의 가호Increases critical; landing attacks grants a chance-based extra-damage effect.
Ironclad Defense ↗
철벽 방어Increases defense and endurance.
Guarding Seal ↗
수호의 인장At low health, creates a maximum-HP-based shield with a retrigger limit.
Impact Hit ↗
충격 적중Increases impact-type hit and a bonus-strike stat.
Assault Roar ↗
모욕의 포효Increases enmity amplification and grants attack after frontal hits.
Fury ↗
격앙Increases frontal damage; successful blocks increase party damage amplification.
Survival Willpower ↗
생존 의지Increases status resistance and grants conditional tolerance/resistance after control effects.
Block Pain ↗
고통 차단Taking attacks builds stacks; reaching the threshold grants damage tolerance.
Stigma · optional skills
Empyrean Lord's Punishment ↗
주신의 징벌Area attack around a target with stun potential and stagger damage.
Nezekan's Shield ↗
네자칸의 방패Creates a maximum-HP-based damage shield for you and nearby party members.
Shield of Protection ↗
보호의 방패Channelled frontal shield block with stronger damage reduction; successful blocks restore MP and stamina.
Taunt ↗
도발Damages and builds enmity; applies a debuff reducing accuracy, attack and damage tolerance.
Armor of Balance ↗
균형의 갑옷Temporarily raises impact-type resistance.
Second Skin ↗
이중 갑옷Temporarily raises PvE/PvP damage tolerance.
Doom Shield ↗
파멸의 방패Rushes into the target, grants a shield and temporarily activates Judgment; can knock down.
Noble Armor ↗
고결의 갑주Increases maximum HP and immediately restores health; resists buff removal.
Executing Blade ↗
처형의 검Damages enemies and reduces defense; damage increases against impact-controlled targets.
Comrade in Arms ↗
전우 보호Shares part of damage received by a party member; sharing differs in PvP areas.
Grapple ↗
나포Area damage and pull around a target, followed by rooting.
Assault Fury ↗
강습 맹격Area HP/MP damage and stun potential; defense rises with targets hit.
Battlefield Banner ↗
전장의 깃발Temporarily raises attack in proportion to defense.
Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.