Situational Stigmas · Stigmas · Skills & special abilities · Macro Guide · Passive priorities · Recommended substats · Full class guide
Farm · Editorial progression targets. Spend within your available points.
Farm LOADOUT
Stigmas
Equip these 4 Stigmas
Repeated area damage on gathered enemies.
Elemental Enhancement
Stigma Lv. 1 → 5 → 10Temporarily increases fire and water attack.
Use in this set: Fire/water attack buff.
Delayed Explosion
Stigma Lv. 1 → 5 → 10Delayed fire damage; during the delay the target takes increased damage from its caster.
Use in this set: Personal damage window.
Firewall
Stigma Lv. 1 → 5 → 10Creates a fire area and applies embers; the periodic effect deals more damage while its target moves.
Use in this set: Area damage over time.
Cold Storm
Stigma Lv. 1 → 5 → 10Water-area attack and persistent frostbite; its periodic damage rises while the target moves.
Use in this set: Area damage + frostbite.
Stigma upgrade priority — target Lv. 10
Unlock your four equipped Stigmas at Lv. 1 first. Then upgrade them toward Lv. 10 in this order, using Lv. 5 as an intermediate checkpoint. These are investment targets, not the game’s maximum ranks. Upgrade a situational replacement when you actually use it; do not spend on every alternative first.
- Elemental Enhancement — Lv. 1 → 5 → 10 · Fire/water attack buff
- Delayed Explosion — Lv. 1 → 5 → 10 · Personal damage window
- Firewall — Lv. 1 → 5 → 10 · Area damage over time
- Cold Storm — Lv. 1 → 5 → 10 · Area damage + frostbite
For a regular situational setup, the replacement takes the removed skill’s place in this order. Source notes about other ranks describe those ranks; they are not Lv. 10 effects.
Learn the four choices at 1; work toward useful rank-5 goals before later upgrades.
Stigmas level with Shards. They do not use Mastery Specialty slots.
Other Stigmas — optional reference
Divine Burst
Stigma Lv. 1 → 5 → 10Direct fire attack with stagger contribution.
Not equipped in this set. Situational alternative.
Steel Barrier
Stigma Lv. 1 → 5 → 10HP-scaled shield and damage tolerance; restores 300 action points when the effect ends.
Not equipped in this set. Personal shield.
Curse: Tree
Stigma Lv. 1 → 5 → 10Transforms the target, lowers its fire resistance and moves the caster backward; damage breaks the transformation.
Not equipped in this set. Situational alternative.
Arctic Armor
Stigma Lv. 1 → 5 → 10Raises damage tolerance, can freeze attackers and splits incoming damage between HP and MP while MP exceeds 50%.
Not equipped in this set. HP/MP defensive split.
Soul Freeze
Stigma Lv. 1 → 5 → 10Water attack with sealing potential and stagger contribution.
Not equipped in this set. Situational alternative.
Lumiel's Space
Stigma Lv. 1 → 5 → 10Area damage with aerial-restraint potential.
Not equipped in this set. Situational alternative.
Glacial Smite
Stigma Lv. 1 → 5 → 10Mobile water-area attack with stagger damage.
Not equipped in this set. Situational alternative.
Assault Bombardment
Stigma Lv. 1 → 5 → 10Area HP/MP damage and freeze potential; defense scales with enemies hit.
Not equipped in this set. Situational alternative.
Hibernation
Stigma Lv. 1 → 5 → 10Temporarily prevents damage and status effects; ending it restores HP and moves backward, with exceptions for powerful attacks.
Not equipped in this set. Situational alternative.
Situational Stigmas
Choose these Stigmas only when the situation applies. Replace the named skill before the encounter and keep exactly four equipped.
Steel Barrier
Situation: Taking too much damage?
Change one slot: From the recommended starting set, replace Cold Storm with Steel Barrier. Keep the other three Stigmas.
Complete alternative set: Elemental Enhancement + Delayed Explosion + Firewall + Steel Barrier.
Steel Barrier
Situational · Stigma Lv. 1 → 5 → 10HP-scaled shield and damage tolerance; restores 300 action points when the effect ends.
Use it: Bring for dangerous progression and use before the incoming hit.
Each example starts from its named set. If you combine changes, check that the outgoing skill is still equipped and that the final bar contains four Stigmas.
Play it in 3 steps
- Control a manageable pack and apply Delayed Explosion.
- Use Firewall + Cold Storm while enemies remain in reach.
- Follow with Hellfire/Firestorm; weave Flame Arrow for resources.
Skills
Active skills & special abilities
All 12 active skills, their effects and Specialty selections for Farm.
Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.
Flame Arrow
Base Lv. 8 → 10 · Total goal 16Fire attack chain that restores MP and allows movement.
Use it: Weave this between spenders; take the early MP option and later the Blaze-reset option when unlocked.
Take MP support first; total 16 is the later Blaze-reset target.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% MP restored✓ RecommendedUnlocks at total Lv. 8
- 2Absorbs 1% HPOptionalUnlocks at total Lv. 8
- 3+50% Multi-Hit on hitOptionalUnlocks at total Lv. 8
- 4+5% Fire Damage Boost for 10s on activating [Pyroclasm]✓ RecommendedUnlocks at total Lv. 12
- 5Reset [Blaze] cooldown on landing [Pyroclasm]✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Hellfire
Base Lv. 8 → 10Charged fire-area damage with stagger contribution.
Use it: Fully charge in a safe window. Keep manual control so a macro does not release the cast prematurely.
Faster charge before luxury damage options.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+30% Skill Speed✓ RecommendedUnlocks at total Lv. 8
- 2Fire Damage over Time for 10s on hitOptionalUnlocks at total Lv. 8
- 3Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 4Ignores Block and Evasion and lands as Multi-HitOptionalUnlocks at total Lv. 12
- 5-15s cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Keep the skill usable while positioning for mechanics. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Blaze
Base Lv. 8 → 10 · Total goal 16Fire attack against a Fire Mark target that restores MP.
Use it: Keep Fire Mark established. Its developed cooldown interaction with Wish of Concentration is a key build milestone.
Total 16 supports Wish of Concentration cooldown reduction.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 3% HP✓ RecommendedUnlocks at total Lv. 8
- 2+50% MP restoredOptionalUnlocks at total Lv. 8
- 3Delayed Damage after 3s✓ RecommendedUnlocks at total Lv. 8
- 4Multi-Hit on hitOptionalUnlocks at total Lv. 12
- 5-3s [Wish of Concentration] cooldown on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Improve recovery when incoming damage limits uptime. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Wish of Concentration
Base Lv. 8 → 10 · Total goal 16Temporarily increases attack and accuracy.
Use it: Use before early burst. At the developed cooldown-reduction milestone, place after major cooldowns to obtain the reset value.
Use after spending major cooldowns; the developed reset plan targets total 16.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Reduces MP Cost by 10%✓ RecommendedUnlocks at total Lv. 8
- 2+10% additional AttackOptionalUnlocks at total Lv. 8
- 3+500 Max MPOptionalUnlocks at total Lv. 8
- 4+10% Combat Speed✓ RecommendedUnlocks at total Lv. 12
- 5-10s all skill cooldowns✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Firestorm
Base Lv. 5 → 8Deals fire damage and contributes to stagger while allowing movement.
Use it: Use during damage buffs; the demonstrated multi-projectile specialty can reduce Hellfire's cooldown per hit.
Land projectiles to obtain the source-build Hellfire cooldown interaction.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-50% MP CostOptionalUnlocks at total Lv. 8
- 2+20% Skill Speed✓ RecommendedUnlocks at total Lv. 8
- 3-60% Incoming Heal for 5s on hitOptionalUnlocks at total Lv. 8
- 4-2s [Hellfire] cooldown per fireball✓ RecommendedUnlocks at total Lv. 12
- 5+15% damage per fireball, up to +75%✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Keep the skill usable while positioning for mechanics. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Ice Chain
Base Lv. 5 → 8Water-area chain with slowing potential and stagger damage.
Use it: Useful for packs; reduce its MP cost early. A developed single-target reset loop can omit this filler.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-20% MP Cost✓ RecommendedUnlocks at total Lv. 8
- 2+20% Skill Speed✓ RecommendedUnlocks at total Lv. 8
- 3Deals up to 12% more damage when less targets are hitOptionalUnlocks at total Lv. 8
- 4-1s [Winter's Shackles] cooldown on hit✓ RecommendedUnlocks at total Lv. 12
- 55% chance to inflict Frost for 2s on landing [Cold Wave]OptionalUnlocks at total Lv. 16
Recommended selections
Reduce resource downtime during repeated casts. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Winter Shackles
Base Lv. 5 → 8Water-area attack that slows enemies.
Use it: Use for its selected PvE buff or control utility, rather than assuming every boss can be immobilized.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 230% chance to inflict Frost for 3s on landing [Winter's Shackles]OptionalUnlocks at total Lv. 8
- 3+20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles]✓ RecommendedUnlocks at total Lv. 8
- 4Adds [Winter's Illusion] Chain SkillOptionalUnlocks at total Lv. 12
- 5-15s [Winter's Shackles] cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Bitter Cold Wind
Base Lv. 1 → 1Creates a water-damage area at the target with rooting potential.
Use it: Place under a pack or stable boss and maintain its damage window; a moving target can leave the ground area.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+1s [Bittercold Wind] summon duration✓ RecommendedUnlocks at total Lv. 8
- 2Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 3Pull effect✓ RecommendedUnlocks at total Lv. 8
- 4Ignores Block and Evasion and lands as a Critical HitOptionalUnlocks at total Lv. 12
- 5-1s [Frost] cooldown on hitOptionalUnlocks at total Lv. 16
Recommended selections
Use on packs that can be grouped safely. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Flame Barrage
Base Lv. 1 → 1Fire damage against a staggered target.
Use it: Use during a real stagger window, with resource or cooldown utility according to your selected specialty.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 5% HP✓ RecommendedUnlocks at total Lv. 8
- 2Restores 120 MPOptionalUnlocks at total Lv. 8
- 3Changes to mobile skillOptionalUnlocks at total Lv. 8
- 4Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 12
- 5-1s all skill cooldowns on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Improve recovery when incoming damage limits uptime. Use only during a real stagger opportunity; this is not a normal filler skill.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Freeze
Base Lv. 1 → 1Water-area damage with freezing potential; usable while moving.
Use it: Control eligible adds; boss control immunity still applies.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Restores 200 MP✓ RecommendedUnlocks at total Lv. 8
- 2-5s cooldown✓ RecommendedUnlocks at total Lv. 8
- 3Reset [Frost Burst] cooldown on landing Frost✓ RecommendedUnlocks at total Lv. 8
- 4+25% PC target Frost ChanceOptionalUnlocks at total Lv. 12
- 5+1s Frost durationOptionalUnlocks at total Lv. 16
Recommended selections
Bring a useful skill back sooner; respect its trigger condition. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Frost Burst
Base Lv. 1 → 1Water-area damage activated by freeze; can also trigger against control-immune targets.
Use it: The immunity clause enables the skill trigger; it does not mean the attack bypasses damage invulnerability.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 7% HP✓ RecommendedUnlocks at total Lv. 8
- 2Changes to mobile skillOptionalUnlocks at total Lv. 8
- 375% chance to Knock Back 2mOptionalUnlocks at total Lv. 8
- 4Ignores Block and Evasion and lands as a Critical Hit✓ RecommendedUnlocks at total Lv. 12
- 550% chance to reset cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Improve recovery when incoming damage limits uptime. These selections apply if you use this skill. They do not raise its investment priority.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Shock Release
Base Lv. 1 → 1Breaks specified control effects and grants brief control immunity; unaffected by cooldown reduction.
Use it: Keep separate from the damage loop for an actual control emergency.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Adds [Curse: Old Tree] Chain SkillOptionalUnlocks at total Lv. 8
- 2Restores 1000 Stamina on using [Defiance]✓ RecommendedUnlocks at total Lv. 8
- 3Restores 20% HP on using [Defiance]✓ RecommendedUnlocks at total Lv. 8
- 4+2s Tenacity durationOptionalUnlocks at total Lv. 12
- 5+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Support damage or utility under the condition written on this option. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Macro Guide
PvE practice layout · adapted to this activity’s equipped Stigmas · Reviewed 9 Oct 2026
Copy the columns, then choose comfortable keys. These are example bindings. Hover or focus a skill for its effects; on touch screens, tap to inspect it.
Skill bar placement
Top: row 3 · Bottom: row 0, checked first. Gold columns belong to the macro.
Example keys: upper manual slots use Shift. Scroll the bar sideways on smaller screens.
0 → 1 → 2 → 3: the first usable skill wins. A repeatable filler placed too early can prevent later skills from firing.
Manual skills · separate bindings
These complete the bar with every remaining active skill and equipped Stigma. Keep each on a separate binding outside the repeating macro. Numbers identify manual slots, not required keys or a cast order. Passive skills do not occupy bar slots.
Set up the in-game macro
- Arrange the columns as shown in the Skill screen. Open Macro and add these quick-slot columns:
- Bind Macro to a spare key, for example RMB, in Settings → Key Settings → General. Keep that binding separate from the Q/E columns.
- For an initial test, use 50 ms per entry as an editorial starting point. Test on a target dummy; this is not a measured optimum. Reduce or increase it only after checking which skills actually fire.
- Hold the macro key during safe damage uptime; release it to stop. Use the basic attack as described below. Manual input takes priority. Step order is not guaranteed: this is not a fixed one-press combo.
Mouse macro bindings need a compatible control mode; check AION 2 Control Mode if they do not work. Preset changes stop the macro. Recheck the columns in each preset.
Only Stigmas equipped in this guide’s current starting set are shown; keep exactly four equipped. When you swap a Stigma, replace its bar slot too.
Written placement · highest priority first
- LMB: Flame Arrow.
- Q: 0: Blaze → 1: Firestorm → 2: Winter Shackles → 3: Frost Burst.
Separate manual slots
- 2: Elemental Enhancement
- 3: Delayed Explosion
- 4: Hellfire
- 5: Firewall
- 6: Cold Storm
- 7: Bitter Cold Wind
- 8: Wish of Concentration
- 9: Freeze
- 0: Shock Release
- -: Ice Chain
- =: Flame Barrage
Hold Flame Arrow on LMB together with the macro key during safe damage uptime. Release for movement, mechanics or manual casts.
How to use this layout
- Weave Flame Arrow while the damage column checks Blaze, Firestorm, Winter Shackles and Frost Burst. A ready skill still needs its target or proc conditions; this is a priority list, not a guaranteed four-cast combo.
- Open with equipped Elemental Enhancement and Delayed Explosion; charge Hellfire yourself when you can finish the cast. Place equipped Firewall and Cold Storm for the encounter.
- Use Wish of Concentration after the cooldowns you intend to reset have been spent. Keep Freeze, shields and charge skills separate so a repeating macro cannot consume your escape or interrupt your intended timing.
Editorial layout, not an in-game DPS benchmark. Regional names, skill levels and selected Specialties can change its behavior. Community class guide · source comparisons · English in-game macro controls.
Passive skills & investment priorities
Max these passives first — in this order
For Farm, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.
- Absorb Essence — max Base Lv. 10
- Robe of Earth — max Base Lv. 10
- Robe of Flame — max Base Lv. 10
- Fire Mark — max Base Lv. 10
Absorb Essence
1. Max first · Base Lv. 10Raises physical/mental effect accuracy and restores MP when attacks land.
Prioritize early when a sustained rotation otherwise runs out of mana.
Robe of Earth
2. Max first · Base Lv. 10Raises maximum MP and natural MP recovery; grants critical above 50% MP.
Supports early mana stability and rewards avoiding an empty resource bar.
Robe of Flame
3. Max first · Base Lv. 10Raises accuracy, PvE/PvP damage amplification and a bonus-hit stat.
A main offensive passive before low-impact utility investments.
Fire Mark
4. Max first · Base Lv. 10Fire hits apply a mark that can trigger extra damage on subsequent fire hits.
Enables Blaze and supports repeated fire attacks; maintain the condition on the current target.
Optional passives — after your priorities
Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.
Frost Summoning
Optional · upgrade after the priority listAttacks against slowed targets can cause extra damage.
Use alongside a valid slow; do not assume it contributes when an encounter rejects the condition.
Grace of Resistance
Optional · upgrade after the priority listRaises mental and impact resistance.
A situational defensive investment for relevant mechanics or PvP.
Robe of Frost
Optional · upgrade after the priority listRaises defense and critical resistance and slows enemies that attack the caster.
Useful under pressure; it is not a reason to intentionally take avoidable hits.
Grace of Enhancement
Optional · upgrade after the priority listProvides damage amplification above an MP threshold and can add damage on hit.
Maintain resources to preserve the damage benefit; even initial investment can be useful.
Revival Contract
Optional · upgrade after the priority listRaises status resistance, gains resistance under specified control and heals at low HP.
An emergency passive, not a substitute for defensive positioning.
Life Evaporation
Optional · upgrade after the priority listAdds damage when the target is above a specified HP threshold.
Useful for the healthy portion of bosses and fresh packs; value changes across the fight.
Recommended substats
Soul BindingRandom equipment lines: choose from the actual item's available pool. These are practical priorities, not universal stat weights or socket recommendations.
Sorcerer: favor damage and faster casts, then useful cooldown support. Ground effects and damage-over-time skills do not automatically gain the same value from positional bonuses.
Substats by equipment slot
Starting targets for this role. A listed alternative is useful only if that item can roll it; this is not a required full set of lines.
| Equipment slot | Look for first | Useful alternatives |
|---|---|---|
| Weapon / off-hand | Combat Speed · Weapon Damage Boost · Damage Boost | Might · Precision · Active skill levels |
| Head | Double Chance · Attack increase | Passive skill levels |
| Shoulders | Double Chance · Critical Damage Boost | Passive skill levels |
| Chest | Damage Boost | Perfect Chance · Passive skill levels |
| Hands | Combat Speed | Perfect Chance · Passive skill levels |
| Legs | Attack increase | Damage Tolerance · Perfect Chance |
| Cloak | Double Chance · Attack increase | Passive skill levels |
| Feet | Move Speed | Perfect Chance · Passive skill levels |
| Earrings | Might · Passive skill levels | Precision · Move Speed |
| Necklace | Combat Speed · Might | Passive skill levels |
| Rings | Active skill levels | Might · Precision |
| Bracelets | Time · Destruction | Wisdom · Illusion |
Skill-level lines
Rings and weapons can supply active levels; armor, earrings and necklaces can supply passive levels. Compare the next level's benefit before replacing a strong stat line.
Active skills to inspect: Flame Arrow · Hellfire · Blaze
Passive skills to inspect: Absorb Essence · Robe of Earth · Robe of Flame
These follow this build's skill priorities, not a measured ranking of gear rolls. Total 16 opens all Specialty options; total 20 opens the third slot. Count gear, Arcana and Daevanion together.
Before spending on rerolls
- Keep a useful rare line first. Improve affordable secondary lines afterward; do not chase perfect rolls on temporary gear.
- Accuracy and Critical Hit needs change with buffs and enemy defenses. Check real encounters instead of copying an unverified cap.
- Attack increase is a percentage line; Attack is a flat line. Cooldown Reduction is not an ordinary roll on every slot; Illusion is one way to obtain cooldown support.
Full class guide — gear, skills & sources
Sorcerer layers personal damage windows, elemental ground effects and a charged Hellfire. At developed ranks, Blaze and Wish of Concentration form a cooldown engine; before that point, MP management determines how long the rotation can continue.
Original English synthesis reviewed 29 September 2026. Core effects follow NC’s reference-client descriptions; rank-specific build advice is attributed to the reviewed videos. Use the progression stage and regional build stated here when choosing a preset.
Compare gear & save your setup
Explore exact item variants with +0 stats and source-listed acquisition categories. These examples support the gear discussion; they are not a best-in-slot ranking.
Equipment examples & food records
Ancient Spirit's Boots (Engraved)
Ancient Spirit's Breastplate (Engraved)
Ancient Spirit's Cloak (Engraved)
Ancient Spirit's Earring (Engraved)
Ancient Spirit's Gloves (Engraved)
Ancient Spirit's Greaves (Engraved)
Ancient Spirit's Helmet (Engraved)
Ancient Spirit's Necklace (Engraved)
Ancient Spirit's Pauldrons (Engraved)
Ancient Spirit's Ring (Engraved)
Eroded Afterimage's Breastplate (Engraved)
Ludra's Forbidden Tome (Engraved)
Shining Wise Dragon King's Breastplate
Shining Wise Dragon King's Guarder
Shining Wise Dragon King's Necklace
GLOBAL EU · Magic damage
Sorcerer consumables
Prepare for sustained MP spending as well as burst. Mana Potion reduces costs; Mana Serum restores MP immediately. Choose the tool that solves your current resource problem.
Role recommendations are editorial. Item effects come from NC’s Global EU records, checked 30 September 2026; the rest of this class guide keeps its own region scope.
Before attacking
Activate for attack windows; ordinary shards are the budget starting point.
Food choice
An all-faction attack/accuracy food option from supplies and rewards. A practical choice when already owned; check stock before buying alternatives.
Role priority
Use before a long, mana-intensive fight: this reduces MP costs for five minutes. It does not instantly refill your mana bar.
Personal emergency
Check the level requirement. Keep instant recovery reachable; avoid overhealing.
Add a faction-compatible MP regeneration drink when sustain is limiting. Combat Speed and MP-cost reduction have different jobs; neither is a guarantee of a specific DPS gain.
Battle Enhance Scroll (Bound) is an optional damage-and-survival addition for serious attempts.
Superior Healing Potion is a personal cleanse for eligible effects, not an HP heal.
Quick start: role, strengths and tradeoffs
Build recommendationSorcerer layers personal damage windows, elemental ground effects and a charged Hellfire. At developed ranks,
Blaze and
Wish of Concentration form a cooldown engine; before that point, MP management determines how long the rotation can continue.
| Topic | Practical meaning |
|---|---|
| Strength | Strong planned burst, persistent elemental damage and useful control options. |
| Tradeoff | Charge windows, ground placement and MP-sensitive passives punish poor movement planning. |
| Progression change | The level-16 reset interactions fundamentally change priority; use the early plan until the required options are equipped. |
Choose a four-slot PvE Stigma loadout
Build recommendationEquip one row, not every listed Stigma simultaneously. These are editorial presets derived from the mechanics and reviewed builds; change the flex slot for an actual encounter requirement.
| Preset | Four Stigmas | When to use it |
|---|---|---|
| Four-slot offensive PvE | berdugz' sustained/burst combination. | |
| Progression defense | Replace a damage flex with a predictable shield. | |
| Alternative defense | Use when its defensive/resource interaction suits the encounter; preserve enough MP for it. |
Before the pull
Build recommendationCheck your preset, resource bar, selected specialties and party assignments before starting. A developed rotation only works when its rank-dependent effects are actually equipped.
- Confirm the party role and required survival or control tool.
- Confirm your main skill-rank thresholds in the skill screen after changing gear.
- Use the appropriate consumable and position for both damage and party support.
- Identify the first dangerous mechanic and reserve the skill that answers it.
Opening rotation: step by step
Build recommendationUse this as a decision sequence. Skip unavailable conditional skills and interrupt for mechanics; do not stand idle waiting for the entire opener to return.
- Early build: use
Wish of Concentration and
Elemental Enhancement with the target available.
- Apply
Delayed Explosion before the major damage lands.
- Fully charge
Hellfire, then establish
Firewall,
Cold Storm and the repeat damage effects as available.
- Use
Firestorm,
Bitter Cold Wind and
Blaze while weaving
Flame Arrow for resources.
- Developed reset build: spend the major cooldowns before
Wish of Concentration's cooldown-reduction effect, then use the recovered opportunity instead of following the early opener rigidly.
Single-target priority and resource loop
Build recommendationThe next correct action depends on buffs, target state, resources and the upcoming mechanic.
| Priority | Action | Execution |
|---|---|---|
| 1 | Safety / MP threshold | Move, shield or restore MP before losing both survival and resource-dependent damage. |
| 2 | Personal damage window | Align |
| 3 | Full charge in a safe window; use the reset opportunity when it genuinely becomes available. | |
| 4 | Use the equipped developed reset specialties; they are not base-rank effects. | |
| 5 | Maintain damage and resources. |
Skill progression and specialty milestones
Build recommendationTotal skill level includes bonus ranks. Mastery Specialty slots open at total levels 8, 12 and 20: one, two and three slots respectively. All five options are available at total 16, but only two can be selected until total 20. Stigma milestones are separate and must be read on the specific skill.
| Skill | Milestone | What changes |
|---|---|---|
| Early MP; developed 16 | Later option resets | |
| Developed 16 | Reduces | |
| Developed 16 | Ten-second cooldown reduction shown by the creator; spend major cooldowns before using it. | |
| Early faster charge | Improves the chance of completing the cast safely. | |
| Selected developed option | Projectile hits reduce | |
| Stigma 5 in berdugz' plan | On-hit interactions reward overlapping repeated damage. | |
| Main Mastery skills | 8 / 12 / 20 slots | Level 16 adds an option; it does not by itself unlock a third slot. |
Passive skills: what earns its points
Build recommendationAbsorb Essence is an early priority when MP constrains the loop.
Robe of Flame supports offense;
Robe of Earth improves resources and critical above 50% MP.
Fire Mark enables the fire sequence, and
Grace of Enhancement rewards maintaining its MP condition. Keep defensive passives where the encounter actually requires them rather than classifying all resistance as irrelevant to PvE.
Packs, area damage and farming
Build recommendationPlace ground effects where enemies are grouped and likely to remain, then use Ice Chain and the relevant area skills.
Firewall and
Cold Storm apply periodic effects with their own movement interactions; distinguish those from the ground area itself. Do not spend every area cooldown before the tank finishes gathering the pack.
Group mechanics, survival and utility
Build recommendationPlan where to stand before the charge begins. Use Steel Barrier or
Arctic Armor before pressure, reserve
Shock Release and do not cast into boss invulnerability. If forced to move, use the mobile skills available in the actual preset and resume the charge sequence when the window is safe.
Daevanion: route priorities
Build recommendationBuild reachable offense and core active ranks toward the reset thresholds. berdugz uses board ranks to approach the mid-teens, then accessories/Arcana to complete 16. Count the whole connected path and preserve MP stability; a damage route that leaves the character unable to cast is not a practical improvement.
Select the destination, inspect all prerequisite nodes and compare the total cost. A nearby useful passive can make a slightly different route better than the shortest route through irrelevant bonuses. Save the preset before testing a different role.
Bonus skill ranks: board, accessories and Arcana
Build recommendationPlan Flame Arrow,
Blaze and
Wish of Concentration together because the developed engine depends on all of their selected effects. After that, evaluate total-20 slots on the highest-contributing damage skills. Basic points alone do not supply every developed rank; record the contribution of board, gear and Arcana.
Gear and stat decisions
Build recommendationPrioritize a weapon upgrade that improves sustained output, enough accuracy to connect, and useful attack/critical/damage amplification. Cast/combat-speed value depends on the skills and the safe charge windows you can actually complete. Retain MP support while resource-dependent passives drop out frequently. Do not compare only one full-mana burst and ignore the following minute.
Compare the same encounter and buff conditions. Accuracy is a requirement against the actual target, not one universal number. A rank threshold, a survivable hit or a sustainable resource loop can be worth more than a small increase in displayed combat power.
Equipment checklist by slot
Build recommendationUse this as an upgrade worksheet. Exact affix pools and item tiers depend on the item record; do not assume every desired effect can roll on every slot.
| Slot | Look for | Decision rule |
|---|---|---|
| Weapon / offhand | Main damage and available offensive rolls | Compare attack, useful speed/amplification and cost; retain the core skill-rank plan. |
| Armor | Survival and relevant specialty affixes | Solve the mechanic that kills you; then compare offensive affixes actually present in that item pool. |
| Gloves / boots | Useful speed and movement | Movement improves mechanic execution; speed value depends on the class loop. |
| Rings / accessories | Functional skill ranks and appropriate stats | Complete a useful total-rank threshold before paying heavily for cosmetic combat-power gains. |
| Manastones / rerolls | One affordable useful improvement first | Do not exhaust the budget chasing several perfect rolls on an item being replaced soon. |
| Arcana | Ranks plus a coherent set effect | Count the resulting skill levels after each replacement. |
Arcana planning
Build recommendationComplete the three-part reset engine before scattering rank rolls across rarely used control spells. Then compare Hellfire and other main damage ranks with the offered set effect. The reviewed videos do not establish a universal named BiS set for every stage, so the purchase target is the functional rank plan.
Food buffs and sustain
Build recommendationThe linked items below are official reference-client crafted-food records. Values and durations belong to those records. Choose a food that solves the current damage, resource or survival need; do not assume overlapping food effects stack.
| Food | Duration | Official-record effects |
|---|---|---|
| White Dragon Beef Wellington ↗ / Black Dragon Beef Wellington ↗ | 300 seconds | Attack 16, defense 162, accuracy 12, status resistance 3%, stamina 300; faction variants. |
| White Dragon Fruit Juice ↗ | 300 seconds | Natural MP recovery 36, flight 60 and stamina recovery 50%; useful for mana-constrained classes. |
| White Dragon Chop Steak ↗ | 300 seconds | HP 148, MP 74, defense 162, block 12, status resistance 3%, stamina 300. |
| White Dragon Seafood Pasta ↗ | 300 seconds | Critical 12, evasion 12, block 12, status resistance 3%, stamina 300. |
In-game macro and manual controls
Build recommendationUse the built-in macro only for the repeatable damage portion you have tested. Keep control breaks, important defensives, group healing, charged casts and unsafe movement deliberate. Start with basic-attack/spender resource weaving, then add one priority at a time. Verify that attacks actually fire and the resource bar stays stable. Creator delay values depend on speed, latency and input settings; copy the logic before the timing.
Common mistakes and source disagreements
Build recommendationA charged spell released by a simple macro can lose the intended full-charge damage. Frost Burst activation against control-immune targets does not bypass damage immunity.
Delayed Explosion's official increase is damage from its caster, not a blanket party damage buff. A six-Stigma demonstration cannot be copied into four slots.
Upgrade order and a useful practice check
Build recommendationSpend to remove the current bottleneck, then retest under comparable conditions.
- Make the four-slot loadout functional and equip the useful early specialties.
- Complete the main bonus-rank threshold through the cheapest available combination of board and equipment.
- Address misses, resource failure or deaths before chasing a marginal damage reroll.
- Practice a full sustained window, then a moving/interrupting window; track missed procs and expired buffs.
- Reassess the flex slot for the next dungeon rather than copying a fixed preset everywhere.
Creator perspective
Attributed opinions from reviewed video captions. These are individual assessments, not a player consensus or verified performance rankings.
berdugz · 2026-09-23
Full transcript reviewed: specialties, four-slot build, board and developed reset loop.
Full transcript reviewed: specialties, four-slot build, board and developed reset loop.
Beginner-to-advanced Sorcerer progression ↗aLuckyRO · 2026-09-15
Reviewed 3–15 min and 18–23 min. Early resource choices and broader Stigma demonstration.
Reviewed 3–15 min and 18–23 min. Early resource choices and broader Stigma demonstration.
Sorcerer skills, Stigmas and board ↗Eldarin · 2026-09-16
Turkish transcript 0–12 min reviewed against official skill identities. Tooltip demonstration, not an independent optimized endgame test.
Turkish transcript 0–12 min reviewed against official skill identities. Tooltip demonstration, not an independent optimized endgame test.
Sorcerer skill walkthrough ↗Skill field guide
35 selected skills. Short functional summaries; English names are working translations. Open a skill for its role, upgrade recommendations and source context.
Official reference-client skill list ↗ · Source updated 2026-09-16
Mastery · active
Flame Arrow ↗
Fire attack chain that restores MP and allows movement.
Ice Chain ↗
Water-area chain with slowing potential and stagger damage.
Firestorm ↗
Deals fire damage and contributes to stagger while allowing movement.
Bitter Cold Wind ↗
Creates a water-damage area at the target with rooting potential.
Blaze ↗
Fire attack against a Fire Mark target that restores MP.
Flame Barrage ↗
Fire damage against a staggered target.
Freeze ↗
Water-area damage with freezing potential; usable while moving.
Winter Shackles ↗
Water-area attack that slows enemies.
Frost Burst ↗
Water-area damage activated by freeze; can also trigger against control-immune targets.
Wish of Concentration ↗
Temporarily increases attack and accuracy.
Hellfire ↗
Charged fire-area damage with stagger contribution.
Shock Release ↗
Breaks specified control effects and grants brief control immunity; unaffected by cooldown reduction.
Mastery · passive
Fire Mark ↗
Fire hits apply a mark that can trigger extra damage on subsequent fire hits.
Robe of Earth ↗
Raises maximum MP and natural MP recovery; grants critical above 50% MP.
Frost Summoning ↗
Attacks against slowed targets can cause extra damage.
Robe of Flame ↗
Raises accuracy, PvE/PvP damage amplification and a bonus-hit stat.
Absorb Essence ↗
Raises physical/mental effect accuracy and restores MP when attacks land.
Grace of Resistance ↗
Raises mental and impact resistance.
Robe of Frost ↗
Raises defense and critical resistance and slows enemies that attack the caster.
Grace of Enhancement ↗
Provides damage amplification above an MP threshold and can add damage on hit.
Revival Contract ↗
Raises status resistance, gains resistance under specified control and heals at low HP.
Life Evaporation ↗
Adds damage when the target is above a specified HP threshold.
Stigma · optional skills
Divine Burst ↗
Direct fire attack with stagger contribution.
Steel Barrier ↗
HP-scaled shield and damage tolerance; restores 300 action points when the effect ends.
Elemental Enhancement ↗
Temporarily increases fire and water attack.
Curse: Tree ↗
Transforms the target, lowers its fire resistance and moves the caster backward; damage breaks the transformation.
Arctic Armor ↗
Raises damage tolerance, can freeze attackers and splits incoming damage between HP and MP while MP exceeds 50%.
Soul Freeze ↗
Water attack with sealing potential and stagger contribution.
Cold Storm ↗
Water-area attack and persistent frostbite; its periodic damage rises while the target moves.
Firewall ↗
Creates a fire area and applies embers; the periodic effect deals more damage while its target moves.
Lumiel's Space ↗
Area damage with aerial-restraint potential.
Delayed Explosion ↗
Delayed fire damage; during the delay the target takes increased damage from its caster.
Glacial Smite ↗
Mobile water-area attack with stagger damage.
Assault Bombardment ↗
Area HP/MP damage and freeze potential; defense scales with enemies hit.
Hibernation ↗
Temporarily prevents damage and status effects; ending it restores HP and moves backward, with exceptions for powerful attacks.
Skill icons © NC. Used to identify the referenced game skills. No open license is asserted.