Protective Circle — Chanter
Hits build stacks; ten grant a party shield and can refresh it. Also grants a separate low-health personal shield.
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Hits build stacks; ten grant a party shield and can refresh it. Also grants a separate low-health personal shield.
Increases critical; landing attacks grants a chance-based extra-damage effect.
Charged area attack that grants Executor (also translated Executioner), increasing accuracy and damage amplification.
Attacks can restore health to the caster and nearby party members.
Heals the caster and nearby party members and removes weakening magic; usable while moving.
Damages and weakens enemy attack, buffs your damage and temporarily enables Overhead Slam.
Adds damage against impact-controlled or staggered targets.
Consumes Rage over time until empty; increases combat speed and PvE/PvP damage and changes skill behavior.
Raises attack and defense in both normal and Rampage states.
Increases rear damage and PvE/PvP damage amplification.
Immediate party-area heal and one weakening-effect removal, followed by healing over time.
Melee attack chain with increased enmity and stagger damage.
Attacks against a target taking periodic damage can cause extra damage.
Adds status resistance and conditional recovery at low health, with further resistance under control.
Status resistance, stacking resistance under specified control and emergency low-HP recovery.
Status resistance and conditional low-health recovery, with more resistance while controlled.
Raises status resistance, gains resistance under specified control and heals at low HP.
Status resistance plus increased resistance under specified control and emergency low-health recovery.
Raises maximum MP and natural MP recovery; grants critical above 50% MP.
Raises accuracy, PvE/PvP damage amplification and a bonus-hit stat.
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