ATREIA / KNOWLEDGE ARCHIVE
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KR/TW GUIDE BASIS

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Cleric

INTERACTIVE SKILL GUIDE

Cleric Skills

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Mastery · Group PvE

Chain of Torment

Earth-area damage and damage over time; reduces enemy PvE/PvP damage tolerance.

Use it: Apply before Condemnation. Refresh when its effect is expiring and the target can be attacked; do not spend the opener on filler while this party damage debuff is absent.

Recommended investment: Base 5 → 8. Total level preview includes bonus ranks; it does not change your investment target.

Group PvE · Total 81 / 1 slots · Selected: 2
1Slows target for 5sNot selected

Available alternative for a different encounter.

2+3s Damage over Time✓ Recommended

Support damage or utility under the condition written on this option.

3Has a 20% chance to inflict Knockdown on the target for 3sNot selected

Available alternative for a different encounter.

4+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reductionLocked · 12

Unlocks at total skill level 12.

5Ignores Block and Evasion and reduces Damage over Time interval by 50%Locked · 16

Unlocks at total skill level 16.

These selections apply if you use this skill. They do not raise its investment priority.

Sources & recommendation scope

Option facts: Global 1.0.21.0 client-data display; editorial recommendations. Selections are an editorial starting point, not a measured best-DPS ranking.

Option source ↗

Recommended action bar & Stigma swap

Your Group PvE skill bar

Base Lv: first → later

Equip these 4 Stigmas

Comfortable groups: recovery plus damage.

Personal survival is the problem?Replace Noble Aura with Salvation.

Protection overlaps Chanter Mantra. Salvation protects you, not the party; some powerful attacks bypass it.

Hover for effects. Click a skill to see its selected options or Stigma role. Use unlocked options only. Stigmas level with Shards; they do not use these Mastery choice slots. “Total” includes gear and Daevanion bonuses.

Play it in 3 steps

  1. Keep Protection and Noble Aura active when useful.
  2. Chain of Torment → Earth's Punishment → Condemnation.
  3. Interrupt damage to cleanse or heal; keep Resurrection ready.

Recommended progression targets · Updated 30 Sep 2026 · Based on KR/TW guides; not Global-tested. Spend within your available point budget.

Upgrade order & passive skills

Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.

Healing EnhancementBase 5 → 10
Earth's GraceBase 5 → 10
Radiant BenedictionBase 5 → 10
  1. Earth's RetributionBase 8 → 10
  2. Healing LightBase 8 → 10 · Total 16
  3. CondemnationBase 8 → 10
  4. Radiant RecoveryBase 8 → 10
  5. Healing EnhancementBase 5 → 10
  6. Radiant BenedictionBase 5 → 10
  7. Empyrean Lord's GraceBase 5 → 10
  8. Earth's GraceBase 5 → 10
  9. Chain of TormentBase 5 → 8
  10. Debilitating MarkBase 5 → 8
  11. Light of RegenerationBase 5 → 8
  12. Divine AuraBase 5 → 8
  13. ThunderboltBase 5 → 8

Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.

All 35 skills & level details

Active skills

Earth's RetributionBase 8 → 10
Why this choice?

+20% MP restored. Reduce resource downtime during repeated casts.. If MP is stable, swap option 1 to option 2. If farm MP runs low, replace the damage flex with option 1.

대지의 응보 - 뇌전 - 방전
JudgmentBase 1 → 1
Why this choice?

Deals up to 12% more damage when less targets are hit. Favor a boss or a small number of targets.. These selections apply if you use this skill. They do not raise its investment priority.

심판의 번개 - 천벌
Debilitating MarkBase 5 → 8
Why this choice?

-15% target Defense for duration of Damage over Time. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.

약화의 낙인
Divine AuraBase 5 → 8
Why this choice?

+50% [Divine Aura] attacking speed. Keep the skill usable while positioning for mechanics.. These selections apply if you use this skill. They do not raise its investment priority.

신성한 기운
Chain of TormentBase 5 → 8
Why this choice?

+3s Damage over Time. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.

고통의 연쇄
Lightning BarrageBase 1 → 1
Why this choice?

Restores 120 MP. Reduce resource downtime during repeated casts.. Use only during a real stagger opportunity; this is not a normal filler skill.

벼락 난사
Why this choice?

+5% Defense while healing. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.

재생의 빛
CondemnationBase 8 → 10
Why this choice?

Up to +12% damage when less targets hit. Favor a boss or a small number of targets.. These selections apply if you use this skill. They do not raise its investment priority.

단죄
Healing LightBase 8 → 10 · Total 16
Why this choice?

+2 consecutive uses. Keep an additional cast available for the next response.. These selections apply if you use this skill. They do not raise its investment priority.

치유의 빛
Radiant RecoveryBase 8 → 10
Why this choice?

+1 consecutive use. Keep an additional cast available for the next response.. For dangerous removable debuffs, swap an available slot to option 1.

쾌유의 광휘
ThunderboltBase 5 → 8
Why this choice?

+30% Skill Speed. Keep the skill usable while positioning for mechanics.. These selections apply if you use this skill. They do not raise its investment priority.

벽력
Shock ReleaseBase 1 → 1
Why this choice?

Restores 10% HP on using [Defiance]. Support damage or utility under the condition written on this option.. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.

충격 해제

Passives

Warm BenedictionBase 1 → 1
Why this choice?

A useful early safety/resource investment when survival or mana is the limiting factor.

따뜻한 가호
Why this choice?

Conditional personal sustain. Place reliable party healing and the core offensive/healing passives ahead of it for the general ranged PvE plan.

주신의 가호
Why this choice?

One of the main offensive passives. Prioritize bonus skill ranks on gear and Arcana alongside Earth's Grace and Healing Enhancement.

주신의 은총
Healing EnhancementBase 5 → 10
Why this choice?

Core healing scaling. Attack investment supports this passive as well as damage, so a Cleric does not need to treat every offensive stat as wasted healing investment.

치유력 강화
Immortal VeilBase 1 → 1
Why this choice?

A defensive choice for progression; use it to address deaths instead of blindly copying a geared damage setup.

불사의 장막
Heal BlockBase 1 → 1
Why this choice?

A specialized anti-recovery tool, especially relevant against healing opponents; it is not the core first-dungeon PvE passive.

회복 차단
Why this choice?

Reactive personal safety. Do not deliberately enter lethal health to trigger it.

집중의 기도
Earth's GraceBase 5 → 10
Why this choice?

A core offensive passive with accuracy utility. Improve critical chance alongside it so the critical-damage component is used regularly.

대지의 은총
Survival WillpowerBase 1 → 1
Why this choice?

Consider for control-heavy fights and PvP; it does not replace positioning or a deliberately held Shock Release.

생존 의지
Radiant BenedictionBase 5 → 10
Why this choice?

Connects damage uptime to incidental party recovery. Useful in the early group setup, but a chance-based heal must not be the only answer to a predictable burst.

찬란한 가호

Stigmas

Power ExplosionNot selected
Why this choice?

Not equipped in this set. Situational alternative.

권능 폭발
AbsolutionNot selected
Why this choice?

Not equipped in this set. Party cleanse + heal.

면죄
BenevolenceNot selected
Why this choice?

Not equipped in this set. Sustained nearby party recovery.

생명의 권능
Summon ResurrectionStigma 1 → 5
Why this choice?

Use in this set: Revive fallen party members.

소환 부활
Earth's PunishmentStigma 1 → 5
Why this choice?

Use in this set: Condemnation synergy at rank 5.

대지의 징벌
SalvationNot selected
Why this choice?

Not equipped in this set. Emergency personal survival.

구원
RootNot selected
Why this choice?

Not equipped in this set. Situational alternative.

속박
Light of ProtectionStigma 1 → 5
Why this choice?

Use in this set: Party damage/protection toggle.

보호의 빛
Yustiel's PowerNot selected
Why this choice?

Not equipped in this set. Situational alternative.

유스티엘의 권능
Voice of DoomNot selected
Why this choice?

Not equipped in this set. Situational alternative.

파멸의 목소리
Assault MarkNot selected
Why this choice?

Not equipped in this set. Situational alternative.

강습 낙인
Noble AuraStigma 1 → 5
Why this choice?

Use in this set: Persistent summon damage.

고결한 기운
Full rotation & build notes

Comfortable groups: recovery plus damage.

  1. Prepare Light of Protection and Noble Aura when selected; put Divine Aura where it can contribute.
  2. Apply Debilitating Mark and Chain of Torment.
  3. Use Earth's Punishment; its demonstrated rank-5 interaction supports Condemnation.
  4. Spend available Condemnation opportunities and keep Earth's Retribution/basic attacks supporting MP.
  5. For group damage: move into coverage, cleanse a dangerous removable effect, stabilize the party with Healing Light / Radiant Recovery, then resume damage.

Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.

Sources & recommendation scope

Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.

Review scope & creator notes →