Stigmas · Skills & special abilities · Passive priorities · Full PvP guide
PvP · Editorial progression targets. Spend within your available points.
PvP LOADOUT
Stigmas
Equip these 4 Stigmas
Maintain the support your team needs, interrupt nearby threats and weave recovery into a controlled melee presence.
Invincibility Mantra
Stigma Lv. 1 → 5Party damage amplification/tolerance toggle; does not stack with Cleric's Light of Protection. Higher skill level wins, Chanter wins a tie.
Party support toggle. Start at rank 1 and work toward rank 5 as your Stigma budget permits. Check the current tooltip before later upgrades.
Power of Protection
Stigma Lv. 1 → 5Temporarily generates HP-scaled shields when the caster or nearby party members take attacks.
Shields under pressure. Start at rank 1 and work toward rank 5 as your Stigma budget permits. Check the current tooltip before later upgrades.
Barrier Spell
Stigma Lv. 1 → 5Temporarily prevents party HP from dropping below a threshold, with exceptions for powerful attacks and a shared anti-immunity lockout.
Emergency party survival. Start at rank 1 and work toward rank 5 as your Stigma budget permits. Check the current tooltip before later upgrades.
Guardian's Blessing
Stigma Lv. 1 → 5Raises personal maximum HP and immediately restores health; cannot be removed by buff dispel.
Personal health buffer. Start at rank 1 and work toward rank 5 as your Stigma budget permits. Check the current tooltip before later upgrades.
Small-group starting set. The full PvP guide below explains solo, large-fight and matchup swaps. Stigma ranks are progression targets, not a fixed-budget total.
Stigmas level with Shards. They do not use Mastery Specialty slots.
Alternative Stigmas & when to use them
Obliterate
Stigma Lv. 0 → 0Area attack with knockdown potential and stagger damage.
Optional swap for a matchup that needs this effect: Area attack with knockdown potential and stagger damage. Replace an equipped Stigma; only four are selected.
Focused Defense
Stigma Lv. 0 → 0Maintained frontal weapon block with improved block reduction; successful blocks restore MP/action points.
Optional swap for a matchup that needs this effect: Maintained frontal weapon block with improved block reduction; successful blocks restore MP/action points. Replace an equipped Stigma; only four are selected.
Speed Mantra
Stigma Lv. 0 → 0Party movement-speed toggle with chance-based healing on attacks.
Optional swap for a matchup that needs this effect: Party movement-speed toggle with chance-based healing on attacks. Replace an equipped Stigma; only four are selected.
Crushing Blow
Stigma Lv. 0 → 0Rapid gap-closing hit that lowers enemy defense; deals more damage against impact-controlled targets.
Optional swap for a matchup that needs this effect: Rapid gap-closing hit that lowers enemy defense; deals more damage against impact-controlled targets. Replace an equipped Stigma; only four are selected.
Marchutan's Wrath
Stigma Lv. 0 → 0Area attack that temporarily activates Dark Crush.
Optional swap for a matchup that needs this effect: Area attack that temporarily activates Dark Crush. Replace an equipped Stigma; only four are selected.
Ensnaring Mark
Stigma Lv. 0 → 0Area damage and sealing potential.
Optional swap for a matchup that needs this effect: Area damage and sealing potential. Replace an equipped Stigma; only four are selected.
Healing Touch
Stigma Lv. 0 → 0Mobile heal for the caster and nearby party members.
Optional swap for a matchup that needs this effect: Mobile heal for the caster and nearby party members. Replace an equipped Stigma; only four are selected.
Power of the Gale
Stigma Lv. 0 → 0Party combat-speed buff and cooldown reduction; recipients cannot gain Cleric's corresponding Earth blessing effect for one minute.
Optional swap for a matchup that needs this effect: Party combat-speed buff and cooldown reduction; recipients cannot gain Cleric's corresponding Earth blessing effect for one minute. Replace an equipped Stigma; only four are selected.
Assault Impact
Stigma Lv. 0 → 0Area HP/MP damage and stun potential; defense rises with targets hit.
Optional swap for a matchup that needs this effect: Area HP/MP damage and stun potential; defense rises with targets hit. Replace an equipped Stigma; only four are selected.
Play it in 3 steps
- Coordinate Invincibility Mantra with your Cleric and stay within reach of the group.
- Use Recuperation for recovery; Backdraft Crush → Wave Blow can punish a vulnerable diver.
- Time Power of Protection before pressure and reserve Barrier Spell for a critical group exchange.
Skills
Active skills & special abilities
All 12 active skills, their effects and Specialty selections for PvP.
Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.
Shock Release
Base Lv. 8 → 10Removes specified control and grants temporary control immunity; unaffected by cooldown reduction.
Use it: Break lethal control and resume your support role from a safe position.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Adds [Crushing Strike] Chain SkillOptionalUnlocks at total Lv. 8
- 2Restores 1000 Stamina on using [Defiance]OptionalUnlocks at total Lv. 8
- 3Restores 10% HP on using [Defiance]✓ RecommendedUnlocks at total Lv. 8
- 4+2s Tenacity duration✓ RecommendedUnlocks at total Lv. 12
- 5+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Break lethal control and resume your support role from a safe position. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Recuperation
Base Lv. 8 → 10Immediate party-area heal and one weakening-effect removal, followed by healing over time.
Use it: Heal and remove a weakening effect before chasing another damage hit.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+1 consecutive use and Heal over Time can stack up to 2 times✓ RecommendedUnlocks at total Lv. 8
- 2Removes up to 2 debuffs✓ RecommendedUnlocks at total Lv. 8
- 3+4s healing durationOptionalUnlocks at total Lv. 8
- 4+5% HP restoredOptionalUnlocks at total Lv. 12
- 5-3s cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Heal and remove a weakening effect before chasing another damage hit. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Backdraft Crush
Base Lv. 8 → 10Attack with stun potential and stagger damage.
Use it: Stun a vulnerable attacker and protect the space beside your healer.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Changes to AoE damageOptionalUnlocks at total Lv. 8
- 2+1s [Impactful Crush] Stun duration✓ RecommendedUnlocks at total Lv. 8
- 3Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 4+30% Skill SpeedOptionalUnlocks at total Lv. 12
- 5+20% [Impactful Crush] Stun Chance✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Stun a vulnerable attacker and protect the space beside your healer. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Wave Blow
Base Lv. 8 → 10Hits a stunned target and knocks it down.
Use it: Follow a confirmed stun with knockdown pressure.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Multi-Hit on hitOptionalUnlocks at total Lv. 8
- 2+6m RangeOptionalUnlocks at total Lv. 8
- 3+1s Knockdown duration✓ RecommendedUnlocks at total Lv. 8
- 4-15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s✓ RecommendedUnlocks at total Lv. 12
- 5-5s cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Follow a confirmed stun with knockdown pressure. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Rushing Smash
Base Lv. 8 → 10Gap-closing attack that restores MP and contributes to stagger.
Use it: Reach a threat or begin a coordinated impact-control attempt.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-20% target's Impact-type Resist for 5s✓ RecommendedUnlocks at total Lv. 8
- 2Changes to Charge Skill, dealing up to 200% more damageOptionalUnlocks at total Lv. 8
- 350% chance to trigger [Heat Wave Blow] on hit✓ RecommendedUnlocks at total Lv. 8
- 4Resets cooldown on defeating an enemyOptionalUnlocks at total Lv. 12
- 5Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Reach a threat or begin a coordinated impact-control attempt. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Spinning Strike
Base Lv. 8 → 10Mobile area attack that stacks personal critical-damage amplification up to twice.
Use it: Keep useful personal buffs while adding healing support or a Seal chance.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-5s cooldownOptionalUnlocks at total Lv. 8
- 2+10% Heal Boost (up to 20%)✓ RecommendedUnlocks at total Lv. 8
- 3Up to +20% damage when less targets hitOptionalUnlocks at total Lv. 8
- 440% chance to inflict Seal for 3s✓ RecommendedUnlocks at total Lv. 12
- 5Ignores Block and Evasion and lands as a Critical Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Keep useful personal buffs while adding healing support or a Seal chance. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Headlong Blow
Base Lv. 8 → 10After a successful block, deals area damage with sealing potential.
Use it: Turn a block into a Seal or stun opportunity on a nearby threat.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 140% chance to inflict Stun for 3s✓ RecommendedUnlocks at total Lv. 8
- 2+20% Seal Chance✓ RecommendedUnlocks at total Lv. 8
- 3Up to +20% damage when more targets hitOptionalUnlocks at total Lv. 8
- 4Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 12
- 525% chance to reset [Heat Wave Blow] cooldown on BlockOptionalUnlocks at total Lv. 16
Recommended selections
Turn a block into a Seal or stun opportunity on a nearby threat. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Tremor Crash
Base Lv. 1 → 10After emergency evade, moves to the target and attacks with stun potential.
Use it: Use the evade follow-up when it helps a peel or safe re-entry.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Restores 300 Stamina on hit✓ RecommendedUnlocks at total Lv. 8
- 2+10m [Tremor Crush] range✓ RecommendedUnlocks at total Lv. 8
- 3+50% Multi-Hit on hitOptionalUnlocks at total Lv. 8
- 4Adds [Surging Strike] Chain SkillOptionalUnlocks at total Lv. 12
- 5+25% [Tremor Crush] Stun Chance✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use the evade follow-up when it helps a peel or safe re-entry. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Dark Crush
Base Lv. 1 → 10Mobile ranged damage activated by ranged-skill use.
Use it: Use ranged activation windows without extending beyond your team.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 0.7% HPOptionalUnlocks at total Lv. 8
- 2Deals extra damage on attacking a target afflicted with Impact-type status✓ RecommendedUnlocks at total Lv. 8
- 3Critical Hit on hitOptionalUnlocks at total Lv. 8
- 4Adds [Piercing Strike] Chain Skill✓ RecommendedUnlocks at total Lv. 12
- 5Removes [Dark Crush] cooldown✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use ranged activation windows without extending beyond your team. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Slaughter
Base Lv. 1 → 8Basic attack chain that damages enemies and restores MP.
Use it: Restore MP when safe without moving away from the ally who needs support.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1+20% MP restoredOptionalUnlocks at total Lv. 8
- 2Absorbs 0.7% HP✓ RecommendedUnlocks at total Lv. 8
- 3+50% Multi-Hit on hit✓ RecommendedUnlocks at total Lv. 8
- 4-1s [Spinning Strike] cooldown on hit✓ RecommendedUnlocks at total Lv. 12
- 5Adds [Storm Chain] Chain SkillOptionalUnlocks at total Lv. 16
Recommended selections
Restore MP when safe without moving away from the ally who needs support. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Inexorable Blow
Base Lv. 1 → 8Repeatable attack chain with stagger damage.
Use it: Use pressure between support actions; its defensive choices help in contact.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1-20% MP consumedOptionalUnlocks at total Lv. 8
- 2+200 Block while using skill✓ RecommendedUnlocks at total Lv. 8
- 3Deals up to 12% more damage when less targets are hitOptionalUnlocks at total Lv. 8
- 4-200 enemy Accuracy for 3s on landing Bursting Blow✓ RecommendedUnlocks at total Lv. 12
- 5Ignores Block and Evasion and lands as Multi-Hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use pressure between support actions; its defensive choices help in contact. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Gust Rampage
Base Lv. 1 → 8Damage against a staggered target.
Use it: Use only when a stagger follow-up is actually available.
Special abilities · Specialty
Recommended setup · Total Lv. 20 · 3 slots
- 1Absorbs 5% HP✓ RecommendedUnlocks at total Lv. 8
- 2Restores 120 MPOptionalUnlocks at total Lv. 8
- 3Changes to mobile skill✓ RecommendedUnlocks at total Lv. 8
- 4Multi-Hit on hitOptionalUnlocks at total Lv. 12
- 5-1s all skill cooldowns on hit✓ RecommendedUnlocks at total Lv. 16
Recommended selections
Use only when a stagger follow-up is actually available. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.
Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗
Passive skills & investment priorities
Max these passives first — in this order
For PvP, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.
- Survival Willpower — max Base Lv. 10
- Blessing of Life — max Base Lv. 10
- Protective Circle — max Base Lv. 10
- Attack Preparation — max Base Lv. 10
- Impact Hit — max Base Lv. 10
Survival Willpower
1. Max first · Base Lv. 10Raises resistance and defensive benefits under specified control effects.
Max this priority before optional passives. Its effect supports this PvP role: Raises resistance and defensive benefits under specified control effects.
Blessing of Life
2. Max first · Base Lv. 10Raises maximum HP and healing amplification based on attack.
Max this priority before optional passives. Its effect supports this PvP role: Raises maximum HP and healing amplification based on attack.
Protective Circle
3. Max first · Base Lv. 10Hits build stacks; ten grant a party shield and can refresh it. Also grants a separate low-health personal shield.
Max this priority before optional passives. Its effect supports this PvP role: Hits build stacks; ten grant a party shield and can refresh it. Also grants a separate low-health personal shield.
Attack Preparation
4. Max first · Base Lv. 10Raises damage amplification, defense and accuracy.
Max this priority before optional passives. Its effect supports this PvP role: Raises damage amplification, defense and accuracy.
Impact Hit
5. Max first · Base Lv. 10Raises impact accuracy and a bonus-hit stat.
Max this priority before optional passives. Its effect supports this PvP role: Raises impact accuracy and a bonus-hit stat.
Optional passives — after your priorities
Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.
Cross Guard
Optional · upgrade after the priority listRaises block and heals after a successful block.
Upgrade after the priority passives if you need this effect for your matchup: Raises block and heals after a successful block.
Inspiring Spell
Optional · upgrade after the priority listRaises critical and perfect-hit chance.
Upgrade after the priority passives if you need this effect for your matchup: Raises critical and perfect-hit chance.
Raging Spell
Optional · upgrade after the priority listAdds damage against impact-controlled or staggered targets.
Upgrade after the priority passives if you need this effect for your matchup: Adds damage against impact-controlled or staggered targets.
Earth's Promise
Optional · upgrade after the priority listHits periodically reduce enemy PvE/PvP damage tolerance; the reduction does not apply alongside Cleric's Chain of Torment.
Upgrade after the priority passives if you need this effect for your matchup: Hits periodically reduce enemy PvE/PvP damage tolerance; the reduction does not apply alongside Cleric's Chain of Torment.
Wind's Promise
Optional · upgrade after the priority listRaises critical-damage amplification and can add damage on critical hits.
Upgrade after the priority passives if you need this effect for your matchup: Raises critical-damage amplification and can add damage on critical hits.
Full PvP guide — tactics, gear & sources
Potential Stone: Abyss (Unique) — PvP gear upgrades
Use this material to unlock Potential on eligible Unique gear that has been Soul Bound. Open the item’s Potential upgrade preview and confirm eligibility before spending. This is an equipment upgrade, not a Stigma or Specialty choice.
The Global client reference lists PvP Damage Boost on weapons and accessories, and PvP Damage Tolerance on armor and bracelets: 0.5% per step, reaching 2% on that piece at +4. These are PvP bonuses; do not budget them as dungeon damage or healing bonuses.
| Potential step | Stones | Abyss Points |
|---|---|---|
| +0 → +1 | 1 | 100,000 |
| +1 → +2 | 2 | 100,000 |
| +2 → +3 | 3 | 100,000 |
| +3 → +4 | 4 | 100,000 |
| Total to +4 | 10 | 400,000 |
The reference lists 100% success for these four steps. The total excludes any Abyss Points spent buying the stones.
Where to get it: Chaotic Lower Reshanta monster drops and the Abyss Shop. Check your shop’s current price tier and remaining server allowance; a weekly limit is not a reason to buy every tier.
Investment priority: finish planned equipment transfers first, then improve the gear you intend to keep for PvP. Potential is lost on transfer. If you die before fulfilling your role, consider defensive pieces first; if survival is stable and pressure is the problem, consider offensive pieces.
Checked 5 October 2026 against Global client references; costs and outcomes have not been independently tested in game. Sources: Stone and acquisition · Upgrade cost example · Potential and transfer reference.
Your job in a party
Bridge the frontline and the healer. Contribute short control openings without losing the ability to heal or shield allies. Your value drops when a chase leaves the party outside your support range.
Solo and large fights
The displayed set emphasizes support. Solo: trade Barrier Spell and Power of Protection for Crushing Blow and Marchutan’s Wrath when you need more offense. Large fights: stay with the moving group and time protection against a coordinated push instead of using it on minor chip damage.
Against divers and ranged targets
Control the attacker threatening your support before chasing a distant damage dealer. Against ranged enemies, close only with follow-up available. A failed stun does not enable the same sequence as a confirmed one.
Stigma swaps and overlap
If Light of Protection already covers the party, Power of the Gale can replace Invincibility Mantra. Coordinate overlapping or restricted support effects with the Cleric. Healing Touch is a recovery alternative; Focused Defense supports a planned defensive channel.
Gear and growth priorities
Start with Status Effect Resist, HP and PvP tolerance, then healing output and the Accuracy/control chance needed for reliable contact. Bonus levels on Recuperation and the control chain are useful when they change a selection. Choose damage investment according to how much time your role leaves for attacking.
Avoid these mistakes
Do not assume the word Invincibility means damage immunity, run two overlapping party toggles without coordination, or spend Barrier Spell after leaving teammates behind.
Daevanion, Arcana & preparation
Use bonus skill levels to reach a specific option or slot milestone on the skills you actually use. Total 16 opens all five options but still permits two selections; the third slot opens at total 20. Compare the full Daevanion path cost before buying a node. Use Arcana lines that support your role and current equipment rather than assuming a universal best set.
Keep a separate PvP preset. Check your mode’s gear rules and available recovery consumables before joining; do not assume a PvE-only bonus applies to players. Practice your control break and defensive skills on separate, reachable keys.
Sources & PvP recommendation scope
Updated 2026-10-05. Global Specialty reference + Korean base skill catalog · editorial PvP plan. The loadout, upgrade order and matchup advice are editorial starting recommendations, not measured arena rankings or a claim that every allocation fits a new character’s points. Base effects retain the published Korean guide’s names; Global translations and balance can differ. Check your current in-game tooltip.
- Published Korean class skill reference ↗ — Korean skill identities and base effects; existing reviewed catalog, not a new in-game test.
- Global Mastery client reference ↗ — Global 1.0.21.0 option text. Recommendations are our editorial choices.
- PvP comparison and regional context ↗ — Read 4 October 2026. Community comparison; numerical PvP results and current rankings are not independently tested.