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Frontline pressure and anti-heal

Gladiator Arena 5v5 build

Follow the caller’s target, apply Blade Toss anti-heal and use Forced Binding to extend pressure without abandoning your support.

Global 5v5 Arena starting build. The official showcase uses each player’s own gear and skill levels · Updated 2026-10-05 · Potential Stone: Abyss — gear upgrade costs

Situational Stigmas · Stigmas · Skills & special abilities · Passive priorities · Full PvP guide

Arena 5v5 · Editorial progression targets. Spend within your available points.

Arena 5v5 LOADOUT

Stigmas

Equip these 4 Stigmas

Follow the caller’s target, apply Blade Toss anti-heal and use Forced Binding to extend pressure without abandoning your support.

Blade Toss

Stigma Lv. 1 → 5 → 10
✓ Equip · Frontline pressure and anti-heal

Ranged attack chain that reduces enemy defense and received healing.

Apply Blade Toss to the called target; attempt Forced Binding when the opposing support can otherwise recover the kill target. Confirm control before spending follow-ups.

Tenacity

Stigma Lv. 1 → 5 → 10
✓ Equip · Frontline pressure and anti-heal

Briefly negates damage and control; some powerful attacks bypass it. Shares an invulnerability restriction with certain support skills.

Return to your backline when it is being dived. Focused Block is frontal; use Tenacity for the dangerous focus window rather than every incoming hit.

Focused Block

Stigma Lv. 1 → 5 → 10
✓ Equip · Frontline pressure and anti-heal

Channelled frontal weapon block with improved blocked-damage reduction; successful blocks recover MP and stamina.

Return to your backline when it is being dived. Focused Block is frontal; use Tenacity for the dangerous focus window rather than every incoming hit.

Forced Binding

Stigma Lv. 1 → 5 → 10
✓ Equip · Frontline pressure and anti-heal

Damages a target and can seal it.

Apply Blade Toss to the called target; attempt Forced Binding when the opposing support can otherwise recover the kill target. Confirm control before spending follow-ups.

Stigma upgrade priority — target Lv. 10

Unlock your four equipped Stigmas at Lv. 1 first. Then upgrade them toward Lv. 10 in this order, using Lv. 5 as an intermediate checkpoint. These are investment targets, not the game’s maximum ranks. Upgrade a situational replacement when you actually use it; do not spend on every alternative first.

  1. Blade Toss — Lv. 1 → 5 → 10 · Frontline pressure and anti-heal
  2. Tenacity — Lv. 1 → 5 → 10 · Frontline pressure and anti-heal
  3. Focused Block — Lv. 1 → 5 → 10 · Frontline pressure and anti-heal
  4. Forced Binding — Lv. 1 → 5 → 10 · Frontline pressure and anti-heal

For a regular situational setup, the replacement takes the removed skill’s place in this order. Source notes about other ranks describe those ranks; they are not Lv. 10 effects.

Equip exactly these four. Unlock all four first, then invest 1 → 5 → 10 in the displayed order as resources allow. Situational replacements are alternatives, not extra equipped slots. Check current Arena restrictions and shared protection lockouts.

Stigmas level with Shards. They do not use Mastery Specialty slots.

Other Stigmas — optional reference

Wave of Wrath

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Area damage that reduces enemy attack and can knock enemies down.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Assault Stance

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Temporarily increases combat speed.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Zikel's Blessing

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Temporarily increases attack and accuracy.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Armor of Balance

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Temporarily increases impact-type resistance.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Lifestealing Blade

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Deals damage to enemies and absorbs HP.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Raging Burst

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Damages and weakens enemy attack, buffs your damage and temporarily enables Overhead Slam.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Wave Armor

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Continuously damages enemies around the caster.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Assault Strike

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Area HP/MP damage with knockdown potential; grants defense based on targets hit.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Crushing Rush

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Rushes forward, damaging and potentially rooting enemies along the path.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Situational Stigmas

Choose these Stigmas only when the situation applies. Replace the named skill before the encounter and keep exactly four equipped.

Assault Stance

Situation: If your team already covers the kill window with reliable seal and needs more personal damage

Change one slot: From the recommended starting set, replace Forced Binding with Assault Stance. Keep the other three Stigmas.

Complete alternative set: Blade Toss + Tenacity + Focused Block + Assault Stance.

Assault Stance

Situational · Stigma Lv. 1 → 5 → 10

Temporarily increases combat speed.

Use it: Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Each example starts from its named set. If you combine changes, check that the outgoing skill is still equipped and that the final bar contains four Stigmas.

Play it in 3 steps

  1. Wait until your team can follow. Use the Leaping Strike pull option only when unlocked and avoid pulling enemies out of allied control.
  2. Apply Blade Toss to the called target; attempt Forced Binding when the opposing support can otherwise recover the kill target. Confirm control before spending follow-ups.
  3. Return to your backline when it is being dived. Focused Block is frontal; use Tenacity for the dangerous focus window rather than every incoming hit.

Skills

Active skills & special abilities

All 12 active skills, their effects and Specialty selections for Arena 5v5.

Total 8 → 1 slot · 12 → 2 slots · 16 → all options · 20 → 3 slots

Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.

Shock Release

Base Lv. 8 → 10

Removes major control effects and grants temporary control immunity. Cooldown reduction does not affect its recast.

Use it: Break a dangerous control chain and use the immunity window to reposition.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Adds [Wrath Burst] Chain SkillOptionalUnlocks at total Lv. 8
  2. 2Restores 1000 Stamina on using [Defiance]OptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 3 + ✓ 5
Total 20 · 3 slots✓ 3 + ✓ 5 + ✓ 4

Break a dangerous control chain and use the immunity window to reposition. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Ruinous Blow

Base Lv. 8 → 10

Rushes into an area attack and grants Battle Preparation: damage amplification, critical and status-hit bonuses.

Use it: Establish your combat buff while closing; keep its reach for a real opening.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 3+30% Skill Critical HitOptionalUnlocks at total Lv. 8
  2. 4Extra damage on hitOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 1
Total 16 · 2 slots✓ 2 + ✓ 5
Total 20 · 3 slots✓ 2 + ✓ 5 + ✓ 1

Establish your combat buff while closing; keep its reach for a real opening. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Mocking Blade

Base Lv. 8 → 10

Damages and knocks down a target; uses a different motion against control-immune targets.

Use it: Start a knockdown window after the enemy control break has been spent.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Absorbs 4% HP, absorbs 15% HP of target with Incapacitated ImmunityOptionalUnlocks at total Lv. 8
  2. 3Adds 2 additional strikesOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 4 + ✓ 2
Total 16 · 2 slots✓ 4 + ✓ 2
Total 20 · 3 slots✓ 4 + ✓ 2 + ✓ 5

Longer knockdown and area coverage support team control; do not overwrite an ally’s valuable control. If the selected control does not fit the matchup, choose an unlocked alternative from the effects listed below; keep the same slot limit.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Overhead Slam

Base Lv. 8 → 10

Conditional attack against knocked-down targets; can activate against control-immune targets. Builds enmity.

Use it: Spend the knockdown opening before it ends.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Absorbs 0.7% HPOptionalUnlocks at total Lv. 8
  2. 2Changes to AoE SkillOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 5 + ✓ 3
Total 20 · 3 slots✓ 5 + ✓ 3 + ✓ 4

Spend the knockdown opening before it ends. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Aerial Snare

Base Lv. 8 → 10

Attacks a knocked-down target and can inflict aerial restraint.

Use it: Extend a confirmed knockdown into aerial pressure when the target is vulnerable.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Multi-Hit on hitOptionalUnlocks at total Lv. 8
  2. 3+100% damage to targets with Incapacitated ImmunityOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 4
Total 16 · 2 slots✓ 2 + ✓ 5
Total 20 · 3 slots✓ 2 + ✓ 5 + ✓ 4

Extend a confirmed knockdown into aerial pressure when the target is vulnerable. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Leaping Strike

Base Lv. 8 → 10

Leap to the target, dealing damage and stagger.

Use it: Close only when your allies can follow; keep a second approach for a retreating target.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 250% chance to trigger [Ankle Slice] on hitOptionalUnlocks at total Lv. 8
  2. 3Resets cooldown on defeating an enemyOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 4 + ✓ 1
Total 16 · 2 slots✓ 5 + ✓ 4
Total 20 · 3 slots✓ 5 + ✓ 4 + ✓ 1

The AoE pull can gather opponents for a coordinated follow-up; retain entry tolerance when the fifth option is unavailable. If the selected control does not fit the matchup, choose an unlocked alternative from the effects listed below; keep the same slot limit.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Rush Strike

Base Lv. 8 → 10

After emergency evasion, rushes to the target and can knock it down.

Use it: Keep this evade follow-up for reconnecting or punishing an overextension.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Restores 300 Stamina on hitOptionalUnlocks at total Lv. 8
  2. 3Changes to Charge Skill and deals AoE damageOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 4
Total 16 · 2 slots✓ 5 + ✓ 2
Total 20 · 3 slots✓ 5 + ✓ 2 + ✓ 4

Keep this evade follow-up for reconnecting or punishing an overextension. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Rending Blow

Base Lv. 1 → 10

Melee attack chain with increased enmity and stagger damage.

Use it: Use the moving damage chain between control attempts.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1-20% MP consumedOptionalUnlocks at total Lv. 8
  2. 5Restores 50 MP on landing a Critical HitOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 2
Total 16 · 2 slots✓ 3 + ✓ 2
Total 20 · 3 slots✓ 3 + ✓ 2 + ✓ 4

Use the moving damage chain between control attempts. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Keen Strike

Base Lv. 1 → 10

Attack chain that increases enmity and restores MP.

Use it: Keep MP flowing when contact is safe; basic attacks must not cost your escape route.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1+20% MP restoredOptionalUnlocks at total Lv. 8
  2. 5Adds [Reckless Strike] Chain SkillOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 4
Total 16 · 2 slots✓ 2 + ✓ 4
Total 20 · 3 slots✓ 2 + ✓ 4 + ✓ 3

Keep MP flowing when contact is safe; basic attacks must not cost your escape route. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Ankle Slash

Base Lv. 1 → 8

After a successful block, damages nearby enemies and can root them.

Use it: React to a block with root pressure; do not plan a guaranteed proc.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2Adds [Ankle Smash] Chain SkillOptionalUnlocks at total Lv. 8
  2. 525% chance to reset [Ankle Slice] cooldown on BlockOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 1
Total 16 · 2 slots✓ 3 + ✓ 1
Total 20 · 3 slots✓ 3 + ✓ 1 + ✓ 4

React to a block with root pressure; do not plan a guaranteed proc. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Crushing Wave

Base Lv. 1 → 8

Area attack chain centered on the caster; deals stagger damage.

Use it: Use near clustered opponents without chasing beyond support.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Absorbs 2% HPOptionalUnlocks at total Lv. 8
  2. 2Restores 50 MP on landing a Critical HitOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 5 + ✓ 3
Total 20 · 3 slots✓ 5 + ✓ 3 + ✓ 4

Pull chance and multi-target pressure help a team engage; neither guarantees a displacement. If the selected control does not fit the matchup, choose an unlocked alternative from the effects listed below; keep the same slot limit.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Sword Aura Rampage

Base Lv. 1 → 8

Damages a staggered target.

Use it: Take this follow-up only when its stagger condition is actually met.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2Restores 120 MPOptionalUnlocks at total Lv. 8
  2. 4Multi-Hit on hitOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 1
Total 16 · 2 slots✓ 3 + ✓ 5
Total 20 · 3 slots✓ 3 + ✓ 5 + ✓ 1

Take this follow-up only when its stagger condition is actually met. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Passive skills & investment priorities

Max these passives first — in this order

For Arena 5v5, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.

  1. Survival Willpower — max Base Lv. 10
  2. Experienced Counter — max Base Lv. 10
  3. Attack Preparation — max Base Lv. 10
  4. Impact Hit — max Base Lv. 10
  5. Survival Stance — max Base Lv. 10

Survival Willpower

1. Max first · Base Lv. 10

Adds control resistance and conditional damage tolerance/resistance after receiving control effects.

Arena 5v5: prioritize this passive for frontline pressure and anti-heal.

Experienced Counter

2. Max first · Base Lv. 10

Raises frontal damage; a successful block grants party damage amplification. The party effect does not stack with Templar Fury.

Arena 5v5: prioritize this passive for frontline pressure and anti-heal.

Attack Preparation

3. Max first · Base Lv. 10

Increases PvE/PvP damage amplification, defense and accuracy.

Arena 5v5: prioritize this passive for frontline pressure and anti-heal.

Impact Hit

4. Max first · Base Lv. 10

Increases impact-type hit and a bonus-strike stat.

Arena 5v5: prioritize this passive for frontline pressure and anti-heal.

Survival Stance

5. Max first · Base Lv. 10

Increases maximum HP and natural HP recovery.

Arena 5v5: prioritize this passive for frontline pressure and anti-heal.

Optional passives — after your priorities

Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.

Protective Armor

Optional · upgrade after the priority list

Increases block and restores HP on a successful block.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Blood Absorption

Optional · upgrade after the priority list

Attacks can restore health; also provides recovery when health falls below its threshold.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Exploit Weakness

Optional · upgrade after the priority list

Increases critical and perfect chance.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Destructive Impulse

Optional · upgrade after the priority list

Adds damage against targets under impact-type control or stagger.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Mortal Burst

Optional · upgrade after the priority list

Landing attacks builds stacks; at five, consumes them for area damage and a critical-damage buff.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Full PvP guide — tactics, gear & sources

Potential Stone: Abyss (Unique) — PvP gear upgrades

Use this material to unlock Potential on eligible Unique gear that has been Soul Bound. Open the item’s Potential upgrade preview and confirm eligibility before spending. This is an equipment upgrade, not a Stigma or Specialty choice.

The Global client reference lists PvP Damage Boost on weapons and accessories, and PvP Damage Tolerance on armor and bracelets: 0.5% per step, reaching 2% on that piece at +4. These are PvP bonuses; do not budget them as dungeon damage or healing bonuses.

Global reference — cost per equipment piece
Potential stepStonesAbyss Points
+0 → +11100,000
+1 → +22100,000
+2 → +33100,000
+3 → +44100,000
Total to +410400,000

The reference lists 100% success for these four steps. The total excludes any Abyss Points spent buying the stones.

Where to get it: Chaotic Lower Reshanta monster drops and the Abyss Shop. Check your shop’s current price tier and remaining server allowance; a weekly limit is not a reason to buy every tier.

Investment priority: finish planned equipment transfers first, then improve the gear you intend to keep for PvP. Potential is lost on transfer. If you die before fulfilling your role, consider defensive pieces first; if survival is stable and pressure is the problem, consider offensive pieces.

Checked 5 October 2026 against Global client references; costs and outcomes have not been independently tested in game. Sources: Stone and acquisition · Upgrade cost example · Potential and transfer reference.

Your job and win condition

Follow the caller’s target, apply Blade Toss anti-heal and use Forced Binding to extend pressure without abandoning your support.

Cooldown and control decisions

Do not chase a low-health target out of support range. Call your Tenacity use because some support protection effects share a lockout.

Between rounds: adjust one problem

Agree on one focus target and one backup caller. Check who will protect the healer, who uses the first control and which defensive cooldown comes next. Change the displayed situational Stigma only when its stated condition applies.

Gear and investment for Arena

Use PvP-applicable stats and skill thresholds for your role. The official showcase specifically confirms unequalized gear and skill levels for 5v5. That segment does not separately establish the 1v1 rules. Check the current queue rules; do not import Battlefield normalization or Korean-only slot changes. Secure survival and reliable skill delivery before spending for marginal burst. There is no verified universal accuracy, resistance or critical cap in this guide.

Daevanion, Arcana & preparation

Use bonus skill levels to reach a specific option or slot milestone on the skills you actually use. Total 16 opens all five options but still permits two selections; the third slot opens at total 20. Compare the full Daevanion path cost before buying a node. Use Arcana lines that support your role and current equipment rather than assuming a universal best set.

Keep a separate PvP preset. Check your mode’s gear rules and available recovery consumables before joining; do not assume a PvE-only bonus applies to players. Practice your control break and defensive skills on separate, reachable keys.

Sources & PvP recommendation scope

Updated 2026-10-05. Global 5v5 Arena starting build. The official showcase uses each player’s own gear and skill levels. The loadout, upgrade order and matchup advice are editorial starting recommendations, not measured arena rankings or a claim that every allocation fits a new character’s points. Base effects retain the published Korean guide’s names; Global translations and balance can differ. Check your current in-game tooltip.