ATREIA / KNOWLEDGE ARCHIVE
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KR/TW GUIDE BASIS

Templar skill bar

Templar

Your Farm skill bar

Base Lv: first → later

Equip these 4 Stigmas

Solo damage and pack clearing.

Switching to group tanking?Replace Empyrean Lord's Punishment with Taunt.

For group tanking, switch to the complete Dungeon set; adding Taunt alone does not restore all party protection.

Main skills

Specialty selections

Total 8 → 1 slot · 12 → 2 slots · 16 → new option · 20 → 3 slots

4 reviewed first picks below. Open a pick for swaps and available rank steps. Choose by the effect text in your game. A skill without a pick is not a recommendation to leave its slots empty.

8→10Shield Smite
Specialty · first pickMP recovery

Support a long tanking rotation.

KR/TW creator recommendation · 2026-09-30
8→10PummelTotal 16
Specialty · first pickHP absorption

Reduce recovery stops while playing solo.

Switch when: Return to the group choice when party healing is reliable.

KR/TW creator recommendation · 2026-09-30
8→10PunishmentTotal 16
Specialty · first pickFaster charge

Finish charged attacks inside safe windows.

KR/TW creator recommendation · 2026-09-30

Support & utility

5→8Poach
Specialty · first pickCooldown reset on kill

Useful for repeatable farm pulls.

Switch when: Do not expect an unpullable boss to behave like a normal enemy.

KR/TW creator recommendation · 2026-09-30

Hover or tap for effects. Open “Specialty” for selections. Use unlocked options only. Stigmas level with Shards; they do not use these Mastery choice slots. “Total” includes gear and Daevanion bonuses.

Play it in 3 steps

  1. Prepare Noble Armor and Battlefield Banner.
  2. Punishment → Shield Smite → Judgment; use area damage on packs.
  3. Use Poach on eligible enemies. Switch to Dungeon before tanking.

Recommended progression targets · Updated 30 Sep 2026 · Based on KR/TW guides; not Global-tested. Spend within your available point budget.

Upgrade order & passive skills

Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.

Assault RoarBase 5 → 10
FuryBase 5 → 10
  1. Shield SmiteBase 8 → 10
  2. PummelBase 8 → 10 · Total 16
  3. JudgmentBase 8 → 10 · Total 16
  4. PunishmentBase 8 → 10 · Total 16
  5. Punishing BenedictionBase 5 → 10
  6. Assault RoarBase 5 → 10
  7. FuryBase 5 → 10
  8. PoachBase 5 → 8
  9. Shield RushBase 5 → 8
  10. Vicious StrikeBase 5 → 8

Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.

All 35 skills & level details

Active skills

Vicious StrikeBase 5 → 8
Why this choice?

Weave between Pummel and proc attacks to keep mana available.

맹렬한 일격 - 회심의 일격 - 필사의 일격
PummelBase 8 → 10 · Total 16
Why this choice?

HP absorption. Reduce recovery stops while playing solo.. Return to the group choice when party healing is reliable.

연속 난타 - 응징의 일격
PoachBase 5 → 8
Why this choice?

Cooldown reset on kill. Useful for repeatable farm pulls.. Do not expect an unpullable boss to behave like a normal enemy.

포획
Shield SmiteBase 8 → 10
Why this choice?

MP recovery. Support a long tanking rotation.

방패 강타
JudgmentBase 8 → 10 · Total 16
Why this choice?

Spend its activation window before opening another. Cooldown-removal changes the developed rotation substantially.

심판
Flash RampageBase 1 → 1
Why this choice?

Use only during stagger; early core skills have higher investment priority.

섬광 난무
Debilitating SmashBase 1 → 1
Why this choice?

Apply its defense debuff while maintaining boss control; anti-heal options are situational.

쇠약의 맹타
Warding StrikeBase 1 → 1
Why this choice?

Combine offense with a defensive window; avoid wasting its protection just before a heavy hit.

비호의 일격
Shield RushBase 5 → 8
Why this choice?

A return-to-target tool after a safe dodge. Keep movement under manual control.

방패 돌격
AnnihilateBase 1 → 1
Why this choice?

Use its boss-oriented control-immunity specialty when available; do not assume a boss is stunnable.

섬멸
PunishmentBase 8 → 10 · Total 16
Why this choice?

Faster charge. Finish charged attacks inside safe windows.

징벌
Shock ReleaseBase 1 → 1
Why this choice?

Keep accessible independently of the damage sequence.

충격 해제

Passives

Enhanced HealthBase 1 → 1
Why this choice?

A reliable survival investment when the healer cannot keep up with incoming damage.

체력 강화
Warding ShieldBase 1 → 1
Why this choice?

Supports tanking sustain; its value depends on actually blocking attacks.

비호의 방패
Why this choice?

A main offensive passive for repeated attacks and Judgment windows.

단죄의 가호
Ironclad DefenseBase 1 → 1
Why this choice?

Improve for progression tanking instead of copying a damage-only farming allocation.

철벽 방어
Guarding SealBase 1 → 1
Why this choice?

A safety net, not a reason to delay your active mitigation.

수호의 인장
Impact HitBase 1 → 1
Why this choice?

A later offensive/control investment once the tanking core is secure.

충격 적중
Assault RoarBase 5 → 10
Why this choice?

Supports threat generation in the normal tanking position.

모욕의 포효
FuryBase 5 → 10
Why this choice?

A core party contribution. Its corresponding party buff overlaps Gladiator Experienced Counter.

격앙
Survival WillpowerBase 1 → 1
Why this choice?

Useful against control-heavy enemies; does not replace Shock Release timing.

생존 의지
Block PainBase 1 → 1
Why this choice?

Passive mitigation while under pressure. The current Korean description uses stacks, not a universal first-hit cooldown.

고통 차단

Stigmas

Nezekan's ShieldNot selected
Why this choice?

Not equipped in this set. Party damage shield.

네자칸의 방패
Why this choice?

Not equipped in this set. Planned frontal block.

보호의 방패
TauntNot selected
Why this choice?

Not equipped in this set. Threat + enemy debuff.

도발
Armor of BalanceNot selected
Why this choice?

Not equipped in this set. Situational alternative.

균형의 갑옷
Second SkinNot selected
Why this choice?

Not equipped in this set. Situational alternative.

이중 갑옷
Doom ShieldStigma 1 → 5
Why this choice?

Use in this set: Shield + Judgment trigger.

파멸의 방패
Noble ArmorStigma 1 → 5
Why this choice?

Use in this set: Maximum HP + recovery.

고결의 갑주
Executing BladeNot selected
Why this choice?

Not equipped in this set. Situational alternative.

처형의 검
Comrade in ArmsNot selected
Why this choice?

Not equipped in this set. Situational alternative.

전우 보호
GrappleNot selected
Why this choice?

Not equipped in this set. Situational alternative.

나포
Assault FuryNot selected
Why this choice?

Not equipped in this set. Situational alternative.

강습 맹격
Battlefield BannerStigma 1 → 15
Why this choice?

Use in this set: Defense-to-attack buff.

전장의 깃발
Full rotation & build notes

Solo damage and pack clearing.

  1. Prepare Noble Armor and Battlefield Banner.
  2. Punishment → Shield Smite → Judgment; use area damage on packs.
  3. Use Poach on eligible enemies. Switch to Dungeon before tanking.

Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.

Sources & recommendation scope

Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.

Review scope & creator notes →