ATREIA / KNOWLEDGE ARCHIVE
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KR/TW GUIDE BASIS

Templar skill bar

Templar

Your skill bar

Base Lv: first → later

Hover or tap for effects. Use unlocked skills; Stigmas level with Shards. “Total” includes gear and Daevanion bonuses.

Play it in 3 steps

  1. Taunt first; face enemies away from your party.
  2. Shield Smite / Doom Shield → Judgment. Weave Pummel.
  3. Save your shield for the next heavy hit.

Recommended progression targets · Updated 30 Sep 2026 · Based on KR/TW guides; not Global-tested. Spend within your available point budget.

Upgrade order & passive skills

Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.

Enhanced HealthBase 5 → 10
Warding ShieldBase 5 → 10
Ironclad DefenseBase 5 → 10
FuryBase 5 → 10
  1. Shield SmiteBase 8 → 10
  2. PummelBase 8 → 10 · Total 16
  3. JudgmentBase 8 → 10 · Total 16
  4. PunishmentBase 8 → 10 · Total 16
  5. Warding ShieldBase 5 → 10
  6. Ironclad DefenseBase 5 → 10
  7. Enhanced HealthBase 5 → 10
  8. FuryBase 5 → 10
  9. Vicious StrikeBase 5 → 8
  10. Warding StrikeBase 5 → 8

Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.

All 35 skills & level details

Active skills

Vicious StrikeBase 5 → 8
Why this choice?

Weave between Pummel and proc attacks to keep mana available.

맹렬한 일격 - 회심의 일격 - 필사의 일격
PummelBase 8 → 10 · Total 16
Why this choice?

Use MP reduction with reliable healing; HP absorption for solo sustain.

연속 난타 - 응징의 일격
PoachBase 1 → 1
Why this choice?

Kill-reset utility is for farming, not a promise that bosses can be pulled.

포획
Shield SmiteBase 8 → 10
Why this choice?

Choose the MP-management specialty before damage luxuries.

방패 강타
JudgmentBase 8 → 10 · Total 16
Why this choice?

Spend its activation window before opening another. Cooldown-removal changes the developed rotation substantially.

심판
Flash RampageBase 1 → 1
Why this choice?

Use only during stagger; early core skills have higher investment priority.

섬광 난무
Debilitating SmashBase 1 → 1
Why this choice?

Apply its defense debuff while maintaining boss control; anti-heal options are situational.

쇠약의 맹타
Warding StrikeBase 5 → 8
Why this choice?

Combine offense with a defensive window; avoid wasting its protection just before a heavy hit.

비호의 일격
Shield RushBase 1 → 1
Why this choice?

A return-to-target tool after a safe dodge. Keep movement under manual control.

방패 돌격
AnnihilateBase 1 → 1
Why this choice?

Use its boss-oriented control-immunity specialty when available; do not assume a boss is stunnable.

섬멸
PunishmentBase 8 → 10 · Total 16
Why this choice?

Faster charge helps complete casts inside safe windows.

징벌
Shock ReleaseBase 1 → 1
Why this choice?

Keep accessible independently of the damage sequence.

충격 해제

Passives

Enhanced HealthBase 5 → 10
Why this choice?

A reliable survival investment when the healer cannot keep up with incoming damage.

체력 강화
Warding ShieldBase 5 → 10
Why this choice?

Supports tanking sustain; its value depends on actually blocking attacks.

비호의 방패
Why this choice?

A main offensive passive for repeated attacks and Judgment windows.

단죄의 가호
Ironclad DefenseBase 5 → 10
Why this choice?

Improve for progression tanking instead of copying a damage-only farming allocation.

철벽 방어
Guarding SealBase 1 → 1
Why this choice?

A safety net, not a reason to delay your active mitigation.

수호의 인장
Impact HitBase 1 → 1
Why this choice?

A later offensive/control investment once the tanking core is secure.

충격 적중
Assault RoarBase 1 → 1
Why this choice?

Supports threat generation in the normal tanking position.

모욕의 포효
FuryBase 5 → 10
Why this choice?

A core party contribution. Its corresponding party buff overlaps Gladiator Experienced Counter.

격앙
Survival WillpowerBase 1 → 1
Why this choice?

Useful against control-heavy enemies; does not replace Shock Release timing.

생존 의지
Block PainBase 1 → 1
Why this choice?

Passive mitigation while under pressure. The current Korean description uses stacks, not a universal first-hit cooldown.

고통 차단

Stigmas

Why this choice?

No Shards allocated in this preset. A ranged offensive Stigma; boss-oriented specialties are separate from base stun behavior.

주신의 징벌
Nezekan's ShieldStigma 1 → 5
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Time for a dangerous group hit, covering the players who need protection.

네자칸의 방패
Why this choice?

No Shards allocated in this preset. Use for a predictable frontal hit and maintain correct facing.

보호의 방패
TauntStigma 1 → 15
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Bring when responsible for boss control. Check misses and enmity rather than assuming a press secured aggro.

도발
Armor of BalanceNot selected
Why this choice?

No Shards allocated in this preset. Choose for control pressure, especially PvP or specific encounter mechanics.

균형의 갑옷
Second SkinNot selected
Why this choice?

No Shards allocated in this preset. Use ahead of sustained pressure or a large pull; rotate with other defenses.

이중 갑옷
Doom ShieldStigma 1 → 5
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. A strong offensive/defensive trigger. Only use the attached movement into a safe destination.

파멸의 방패
Noble ArmorNot selected
Why this choice?

No Shards allocated in this preset. A durable general-purpose choice, especially while learning to tank.

고결의 갑주
Executing BladeNot selected
Why this choice?

No Shards allocated in this preset. Establish the debuff before a safe Punishment burst when this Stigma is equipped.

처형의 검
Comrade in ArmsNot selected
Why this choice?

No Shards allocated in this preset. Protect a vulnerable ally only when you can survive the transferred damage.

전우 보호
GrappleNot selected
Why this choice?

No Shards allocated in this preset. Gather suitable enemies for the party; do not expect to reposition an immune boss.

나포
Assault FuryNot selected
Why this choice?

No Shards allocated in this preset. A situational engage/control option rather than the default boss damage core.

강습 맹격
Battlefield BannerStigma 1 → 15
Why this choice?

Learn at rank 1 once unlocked; establish the four-slot kit before raising this Stigma. Prepare before a damage window. Defensive investment can support this conversion without making every defense roll optimal.

전장의 깃발
Full rotation & build notes

Keep Taunt and Nezekan's Shield for the tank job. Doom Shield supports the Judgment cycle; Banner is the damage flex.

  1. Stand where the boss should face and establish threat with Taunt when required.
  2. Activate the selected sustained buff or Battlefield Banner before your safe burst window.
  3. Fully charge Punishment if the opening is safe, then use a Judgment trigger such as Shield Smite.
  4. Consume Judgment before spending another trigger; weave Vicious Strike and Pummel between windows. Keep a defensive answer available for the first tank mechanic.

Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.

Sources & recommendation scope

Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.

Review scope & creator notes →