Why this choice?
+20% MP restored. Reduce resource downtime during repeated casts.. These selections apply if you use this skill. They do not raise its investment priority.
맹렬한 일격 - 회심의 일격 - 필사의 일격KR/TW GUIDE BASIS
INTERACTIVE SKILL GUIDE
Choose an icon. See what to equip, which options to select and when to use it.
Passive · Farm
Taking attacks builds stacks; reaching the threshold grants damage tolerance.
Use it: Passive mitigation while under pressure. The current Korean description uses stacks, not a universal first-hit cooldown.
Recommended investment: Base 1 → 1.
Passive mitigation while under pressure. The current Korean description uses stacks, not a universal first-hit cooldown.
Passive skills improve through ranks; there are no Mastery Specialty slots to select here.
Recommended progression targets · Updated 30 Sep 2026 · Based on KR/TW guides; not Global-tested. Spend within your available point budget.
Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.
Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.
+20% MP restored. Reduce resource downtime during repeated casts.. These selections apply if you use this skill. They do not raise its investment priority.
맹렬한 일격 - 회심의 일격 - 필사의 일격[Punishing Strike] absorbs 3% HP. Improve recovery when incoming damage limits uptime.. These selections apply if you use this skill. They do not raise its investment priority.
연속 난타 - 응징의 일격Resets cooldown on defeating an enemy. Bring a useful skill back sooner; respect its trigger condition.. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.
포획Removes MP Cost and restores 200 MP on hit. Reduce resource downtime during repeated casts.. These selections apply if you use this skill. They do not raise its investment priority.
방패 강타Absorbs 1% HP. Improve recovery when incoming damage limits uptime.. These selections apply if you use this skill. They do not raise its investment priority.
심판Absorbs 5% HP. Improve recovery when incoming damage limits uptime.. Use only during a real stagger opportunity; this is not a normal filler skill.
섬광 난무+3s Debilitate duration. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.
쇠약의 맹타-5s cooldown. Bring a useful skill back sooner; respect its trigger condition.. These selections apply if you use this skill. They do not raise its investment priority.
비호의 일격Changes to Charge Skill and deals AoE damage. Use on packs that can be grouped safely.. These selections apply if you use this skill. They do not raise its investment priority.
방패 돌격+50% Multi-Hit on hit. Support damage or utility under the condition written on this option.. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.
섬멸Absorbs 10% HP. Improve recovery when incoming damage limits uptime.. These selections apply if you use this skill. They do not raise its investment priority.
징벌Restores 20% HP on using [Defiance]. Support damage or utility under the condition written on this option.. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.
충격 해제A reliable survival investment when the healer cannot keep up with incoming damage.
체력 강화Supports tanking sustain; its value depends on actually blocking attacks.
비호의 방패A main offensive passive for repeated attacks and Judgment windows.
단죄의 가호Improve for progression tanking instead of copying a damage-only farming allocation.
철벽 방어A safety net, not a reason to delay your active mitigation.
수호의 인장A later offensive/control investment once the tanking core is secure.
충격 적중Supports threat generation in the normal tanking position.
모욕의 포효A core party contribution. Its corresponding party buff overlaps Gladiator Experienced Counter.
격앙Useful against control-heavy enemies; does not replace Shock Release timing.
생존 의지Passive mitigation while under pressure. The current Korean description uses stacks, not a universal first-hit cooldown.
고통 차단Use in this set: Area damage.
주신의 징벌Not equipped in this set. Party damage shield.
네자칸의 방패Not equipped in this set. Planned frontal block.
보호의 방패Not equipped in this set. Threat + enemy debuff.
도발Not equipped in this set. Situational alternative.
균형의 갑옷Not equipped in this set. Situational alternative.
이중 갑옷Use in this set: Shield + Judgment trigger.
파멸의 방패Use in this set: Maximum HP + recovery.
고결의 갑주Not equipped in this set. Situational alternative.
처형의 검Not equipped in this set. Situational alternative.
전우 보호Not equipped in this set. Situational alternative.
나포Not equipped in this set. Situational alternative.
강습 맹격Use in this set: Defense-to-attack buff.
전장의 깃발Solo damage and pack clearing.
Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.
Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.