ATREIA / KNOWLEDGE ARCHIVE
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Templar

INTERACTIVE SKILL GUIDE

Templar Skills

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Stigma · Farm

Nezekan's Shield

Creates a maximum-HP-based damage shield for you and nearby party members.

Use it: Time for a dangerous group hit, covering the players who need protection.

Not selected in this preset.

Not equipped for FarmAlternative Stigma

Not equipped in this set. Party damage shield.

Your four equipped Stigmas

Switching to group tanking? Replace Empyrean Lord's Punishment with Taunt.

Stigmas use Shards and rank upgrades. They do not use the five-choice Mastery Specialty system.

Recommended action bar & Stigma swap

Your Farm skill bar

Base Lv: first → later

Equip these 4 Stigmas

Solo damage and pack clearing.

Switching to group tanking?Replace Empyrean Lord's Punishment with Taunt.

For group tanking, switch to the complete Dungeon set; adding Taunt alone does not restore all party protection.

Hover for effects. Click a skill to see its selected options or Stigma role. Use unlocked options only. Stigmas level with Shards; they do not use these Mastery choice slots. “Total” includes gear and Daevanion bonuses.

Play it in 3 steps

  1. Prepare Noble Armor and Battlefield Banner.
  2. Punishment → Shield Smite → Judgment; use area damage on packs.
  3. Use Poach on eligible enemies. Switch to Dungeon before tanking.

Recommended progression targets · Updated 30 Sep 2026 · Based on KR/TW guides; not Global-tested. Spend within your available point budget.

Upgrade order & passive skills

Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.

Assault RoarBase 5 → 10
FuryBase 5 → 10
  1. Shield SmiteBase 8 → 10
  2. PummelBase 8 → 10 · Total 16
  3. JudgmentBase 8 → 10 · Total 16
  4. PunishmentBase 8 → 10 · Total 16
  5. Punishing BenedictionBase 5 → 10
  6. Assault RoarBase 5 → 10
  7. FuryBase 5 → 10
  8. PoachBase 5 → 8
  9. Shield RushBase 5 → 8
  10. Vicious StrikeBase 5 → 8

Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.

All 35 skills & level details

Active skills

Vicious StrikeBase 5 → 8
Why this choice?

+20% MP restored. Reduce resource downtime during repeated casts.. These selections apply if you use this skill. They do not raise its investment priority.

맹렬한 일격 - 회심의 일격 - 필사의 일격
PummelBase 8 → 10 · Total 16
Why this choice?

[Punishing Strike] absorbs 3% HP. Improve recovery when incoming damage limits uptime.. These selections apply if you use this skill. They do not raise its investment priority.

연속 난타 - 응징의 일격
PoachBase 5 → 8
Why this choice?

Resets cooldown on defeating an enemy. Bring a useful skill back sooner; respect its trigger condition.. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.

포획
Shield SmiteBase 8 → 10
Why this choice?

Removes MP Cost and restores 200 MP on hit. Reduce resource downtime during repeated casts.. These selections apply if you use this skill. They do not raise its investment priority.

방패 강타
JudgmentBase 8 → 10 · Total 16
Why this choice?

Absorbs 1% HP. Improve recovery when incoming damage limits uptime.. These selections apply if you use this skill. They do not raise its investment priority.

심판
Flash RampageBase 1 → 1
Why this choice?

Absorbs 5% HP. Improve recovery when incoming damage limits uptime.. Use only during a real stagger opportunity; this is not a normal filler skill.

섬광 난무
Debilitating SmashBase 1 → 1
Why this choice?

+3s Debilitate duration. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.

쇠약의 맹타
Warding StrikeBase 1 → 1
Why this choice?

-5s cooldown. Bring a useful skill back sooner; respect its trigger condition.. These selections apply if you use this skill. They do not raise its investment priority.

비호의 일격
Shield RushBase 5 → 8
Why this choice?

Changes to Charge Skill and deals AoE damage. Use on packs that can be grouped safely.. These selections apply if you use this skill. They do not raise its investment priority.

방패 돌격
AnnihilateBase 1 → 1
Why this choice?

+50% Multi-Hit on hit. Support damage or utility under the condition written on this option.. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.

섬멸
PunishmentBase 8 → 10 · Total 16
Why this choice?

Absorbs 10% HP. Improve recovery when incoming damage limits uptime.. These selections apply if you use this skill. They do not raise its investment priority.

징벌
Shock ReleaseBase 1 → 1
Why this choice?

Restores 20% HP on using [Defiance]. Support damage or utility under the condition written on this option.. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.

충격 해제

Passives

Enhanced HealthBase 1 → 1
Why this choice?

A reliable survival investment when the healer cannot keep up with incoming damage.

체력 강화
Warding ShieldBase 1 → 1
Why this choice?

Supports tanking sustain; its value depends on actually blocking attacks.

비호의 방패
Why this choice?

A main offensive passive for repeated attacks and Judgment windows.

단죄의 가호
Ironclad DefenseBase 1 → 1
Why this choice?

Improve for progression tanking instead of copying a damage-only farming allocation.

철벽 방어
Guarding SealBase 1 → 1
Why this choice?

A safety net, not a reason to delay your active mitigation.

수호의 인장
Impact HitBase 1 → 1
Why this choice?

A later offensive/control investment once the tanking core is secure.

충격 적중
Assault RoarBase 5 → 10
Why this choice?

Supports threat generation in the normal tanking position.

모욕의 포효
FuryBase 5 → 10
Why this choice?

A core party contribution. Its corresponding party buff overlaps Gladiator Experienced Counter.

격앙
Survival WillpowerBase 1 → 1
Why this choice?

Useful against control-heavy enemies; does not replace Shock Release timing.

생존 의지
Block PainBase 1 → 1
Why this choice?

Passive mitigation while under pressure. The current Korean description uses stacks, not a universal first-hit cooldown.

고통 차단

Stigmas

Nezekan's ShieldNot selected
Why this choice?

Not equipped in this set. Party damage shield.

네자칸의 방패
Why this choice?

Not equipped in this set. Planned frontal block.

보호의 방패
TauntNot selected
Why this choice?

Not equipped in this set. Threat + enemy debuff.

도발
Armor of BalanceNot selected
Why this choice?

Not equipped in this set. Situational alternative.

균형의 갑옷
Second SkinNot selected
Why this choice?

Not equipped in this set. Situational alternative.

이중 갑옷
Doom ShieldStigma 1 → 5
Why this choice?

Use in this set: Shield + Judgment trigger.

파멸의 방패
Noble ArmorStigma 1 → 5
Why this choice?

Use in this set: Maximum HP + recovery.

고결의 갑주
Executing BladeNot selected
Why this choice?

Not equipped in this set. Situational alternative.

처형의 검
Comrade in ArmsNot selected
Why this choice?

Not equipped in this set. Situational alternative.

전우 보호
GrappleNot selected
Why this choice?

Not equipped in this set. Situational alternative.

나포
Assault FuryNot selected
Why this choice?

Not equipped in this set. Situational alternative.

강습 맹격
Battlefield BannerStigma 1 → 15
Why this choice?

Use in this set: Defense-to-attack buff.

전장의 깃발
Full rotation & build notes

Solo damage and pack clearing.

  1. Prepare Noble Armor and Battlefield Banner.
  2. Punishment → Shield Smite → Judgment; use area damage on packs.
  3. Use Poach on eligible enemies. Switch to Dungeon before tanking.

Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.

Sources & recommendation scope

Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.

Review scope & creator notes →