ATREIA / KNOWLEDGE ARCHIVE
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KR/TW GUIDE BASIS

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Templar

INTERACTIVE SKILL GUIDE

Templar Skills

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Mastery · Group PvE

Shield Rush

After emergency evasion, rushes to the target and can stun.

Use it: A return-to-target tool after a safe dodge. Keep movement under manual control.

Recommended investment: Base 1 → 1. Total level preview includes bonus ranks; it does not change your investment target.

Group PvE · Total 81 / 1 slots · Selected: 2
1Restores 300 Stamina on hitNot selected

Available alternative for a different encounter.

2+10m range✓ Recommended

Keep the skill usable while positioning for mechanics.

3Changes to Charge Skill and deals AoE damageNot selected

Available alternative for a different encounter.

4-10s cooldownLocked · 12

Unlocks at total skill level 12.

5+25% Stun ChanceLocked · 16

Unlocks at total skill level 16.

These selections apply if you use this skill. They do not raise its investment priority.

Sources & recommendation scope

Option facts: Global 1.0.21.0 client-data display; editorial recommendations. Selections are an editorial starting point, not a measured best-DPS ranking.

Option source ↗

Recommended action bar & Stigma swap

Your Group PvE skill bar

Base Lv: first → later

Equip these 4 Stigmas

Tank damage with party protection.

Need more blocking?Replace Battlefield Banner with Shield of Protection.

Learn the four choices at 1; work toward useful rank-5 goals before later upgrades.

Hover for effects. Click a skill to see its selected options or Stigma role. Use unlocked options only. Stigmas level with Shards; they do not use these Mastery choice slots. “Total” includes gear and Daevanion bonuses.

Play it in 3 steps

  1. Taunt first; face enemies away from your party.
  2. Shield Smite / Doom Shield → Judgment. Weave Pummel.
  3. Save your shield for the next heavy hit.

Recommended progression targets · Updated 30 Sep 2026 · Based on KR/TW guides; not Global-tested. Spend within your available point budget.

Upgrade order & passive skills

Follow the core skills first, then the passives below. Keep unlocked utility at rank 1 until you can invest more.

Enhanced HealthBase 5 → 10
Warding ShieldBase 5 → 10
Ironclad DefenseBase 5 → 10
FuryBase 5 → 10
  1. Shield SmiteBase 8 → 10
  2. PummelBase 8 → 10 · Total 16
  3. JudgmentBase 8 → 10 · Total 16
  4. PunishmentBase 8 → 10 · Total 16
  5. Warding ShieldBase 5 → 10
  6. Ironclad DefenseBase 5 → 10
  7. Enhanced HealthBase 5 → 10
  8. FuryBase 5 → 10
  9. Vicious StrikeBase 5 → 8
  10. Warding StrikeBase 5 → 8

Base ranks use skill points. Total ranks add Daevanion, equipment and Arcana. These are level targets, not point costs; they may not all fit a new character’s budget.

All 35 skills & level details

Active skills

Vicious StrikeBase 5 → 8
Why this choice?

+20% MP restored. Reduce resource downtime during repeated casts.. These selections apply if you use this skill. They do not raise its investment priority.

맹렬한 일격 - 회심의 일격 - 필사의 일격
PummelBase 8 → 10 · Total 16
Why this choice?

-20% MP consumed. Reduce resource downtime during repeated casts.. These selections apply if you use this skill. They do not raise its investment priority.

연속 난타 - 응징의 일격
PoachBase 1 → 1
Why this choice?

Moves to the target if target has Incapacitated Immunity. Support damage or utility under the condition written on this option.. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.

포획
Shield SmiteBase 8 → 10
Why this choice?

Removes MP Cost and restores 200 MP on hit. Reduce resource downtime during repeated casts.. These selections apply if you use this skill. They do not raise its investment priority.

방패 강타
JudgmentBase 8 → 10 · Total 16
Why this choice?

Extra damage on hit. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.

심판
Flash RampageBase 1 → 1
Why this choice?

Restores 120 MP on hit. Reduce resource downtime during repeated casts.. Use only during a real stagger opportunity; this is not a normal filler skill.

섬광 난무
Debilitating SmashBase 1 → 1
Why this choice?

+3s Debilitate duration. Support damage or utility under the condition written on this option.. These selections apply if you use this skill. They do not raise its investment priority.

쇠약의 맹타
Warding StrikeBase 5 → 8
Why this choice?

-5s cooldown. Bring a useful skill back sooner; respect its trigger condition.. These selections apply if you use this skill. They do not raise its investment priority.

비호의 일격
Shield RushBase 1 → 1
Why this choice?

+10m range. Keep the skill usable while positioning for mechanics.. These selections apply if you use this skill. They do not raise its investment priority.

방패 돌격
AnnihilateBase 1 → 1
Why this choice?

+100% damage to targets with Incapacitated Immunity. Support damage or utility under the condition written on this option.. Control and kill-triggered effects depend on the target. Do not assume a boss can be controlled.

섬멸
PunishmentBase 8 → 10 · Total 16
Why this choice?

+30% Skill Speed. Keep the skill usable while positioning for mechanics.. These selections apply if you use this skill. They do not raise its investment priority.

징벌
Shock ReleaseBase 1 → 1
Why this choice?

Restores 20% HP on using [Defiance]. Support damage or utility under the condition written on this option.. Keep this emergency control break manual. Do not buy bonus ranks solely to copy the preview.

충격 해제

Passives

Enhanced HealthBase 5 → 10
Why this choice?

A reliable survival investment when the healer cannot keep up with incoming damage.

체력 강화
Warding ShieldBase 5 → 10
Why this choice?

Supports tanking sustain; its value depends on actually blocking attacks.

비호의 방패
Why this choice?

A main offensive passive for repeated attacks and Judgment windows.

단죄의 가호
Ironclad DefenseBase 5 → 10
Why this choice?

Improve for progression tanking instead of copying a damage-only farming allocation.

철벽 방어
Guarding SealBase 1 → 1
Why this choice?

A safety net, not a reason to delay your active mitigation.

수호의 인장
Impact HitBase 1 → 1
Why this choice?

A later offensive/control investment once the tanking core is secure.

충격 적중
Assault RoarBase 1 → 1
Why this choice?

Supports threat generation in the normal tanking position.

모욕의 포효
FuryBase 5 → 10
Why this choice?

A core party contribution. Its corresponding party buff overlaps Gladiator Experienced Counter.

격앙
Survival WillpowerBase 1 → 1
Why this choice?

Useful against control-heavy enemies; does not replace Shock Release timing.

생존 의지
Block PainBase 1 → 1
Why this choice?

Passive mitigation while under pressure. The current Korean description uses stacks, not a universal first-hit cooldown.

고통 차단

Stigmas

Nezekan's ShieldStigma 1 → 5
Why this choice?

Use in this set: Party damage shield.

네자칸의 방패
Why this choice?

Not equipped in this set. Planned frontal block.

보호의 방패
TauntStigma 1 → 15
Why this choice?

Use in this set: Threat + enemy debuff.

도발
Armor of BalanceNot selected
Why this choice?

Not equipped in this set. Situational alternative.

균형의 갑옷
Second SkinNot selected
Why this choice?

Not equipped in this set. Situational alternative.

이중 갑옷
Doom ShieldStigma 1 → 5
Why this choice?

Use in this set: Shield + Judgment trigger.

파멸의 방패
Noble ArmorNot selected
Why this choice?

Not equipped in this set. Maximum HP + recovery.

고결의 갑주
Executing BladeNot selected
Why this choice?

Not equipped in this set. Situational alternative.

처형의 검
Comrade in ArmsNot selected
Why this choice?

Not equipped in this set. Situational alternative.

전우 보호
GrappleNot selected
Why this choice?

Not equipped in this set. Situational alternative.

나포
Assault FuryNot selected
Why this choice?

Not equipped in this set. Situational alternative.

강습 맹격
Battlefield BannerStigma 1 → 15
Why this choice?

Use in this set: Defense-to-attack buff.

전장의 깃발
Full rotation & build notes

Tank damage with party protection.

  1. Stand where the boss should face and establish threat with Taunt when required.
  2. Activate the selected sustained buff or Battlefield Banner before your safe burst window.
  3. Fully charge Punishment if the opening is safe, then use a Judgment trigger such as Shield Smite.
  4. Consume Judgment before spending another trigger; weave Vicious Strike and Pummel between windows. Keep a defensive answer available for the first tank mechanic.

Learn your selected Stigmas at 1, build useful rank-5 foundations, then pursue the later targets. Mastery option slots are at total 8, 12 and 20; total 16 adds an option.

Sources & recommendation scope

Level allocations are editorial progression goals, not a fixed-budget calculator or a DPS ranking. Advanced milestones follow the reviewed class guide. The NC progression video was checked through its auto-generated transcript on 30 September 2026.

Review scope & creator notes →