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Primary healer and defensive caller

Cleric Arena 5v5 build

Stay available to heal and cleanse the focus target, coordinate protection cooldowns and contribute pressure only during stable windows.

Global 5v5 Arena starting build. The official showcase uses each player’s own gear and skill levels · Updated 2026-10-05 · Potential Stone: Abyss — gear upgrade costs

Situational Stigmas · Stigmas · Skills & special abilities · Passive priorities · Full PvP guide

Arena 5v5 · Editorial progression targets. Spend within your available points.

Arena 5v5 LOADOUT

Stigmas

Equip these 4 Stigmas

Stay available to heal and cleanse the focus target, coordinate protection cooldowns and contribute pressure only during stable windows.

Salvation

Stigma Lv. 1 → 5 → 10
✓ Equip · Primary healer and defensive caller

Temporarily negates damage and prevents status effects; some powerful attacks bypass it.

Rotate Yustiel’s Power with allied defenses instead of overlapping everything. Save Salvation for the lethal focus window, checking shared immunity restrictions before relying on another protection.

Light of Protection

Stigma Lv. 1 → 5 → 10
✓ Equip · Primary healer and defensive caller

Toggle that increases nearby party PvE/PvP damage amplification and tolerance. Its effect does not stack with Chanter's corresponding mantra.

Maintain Light of Protection unless a sufficiently levelled active Chanter Mantra covers it. Position so you can reach allies without standing beside every damage dealer.

Absolution

Stigma Lv. 1 → 5 → 10
✓ Equip · Primary healer and defensive caller

Removes up to two weakening effects from the caster and nearby party members and restores health.

Use Absolution for removable weakening effects and recovery. Prioritize the threatened ally with Healing Light and Radiant Recovery; call when you are controlled or unable to heal.

Yustiel's Power

Stigma Lv. 1 → 5 → 10
✓ Equip · Primary healer and defensive caller

Temporarily increases nearby party PvE/PvP damage tolerance.

Arena 5v5: equip as part of this four-slot primary healer and defensive caller set.

Stigma upgrade priority — target Lv. 10

Unlock your four equipped Stigmas at Lv. 1 first. Then upgrade them toward Lv. 10 in this order, using Lv. 5 as an intermediate checkpoint. These are investment targets, not the game’s maximum ranks. Upgrade a situational replacement when you actually use it; do not spend on every alternative first.

  1. Salvation — Lv. 1 → 5 → 10 · Primary healer and defensive caller
  2. Light of Protection — Lv. 1 → 5 → 10 · Primary healer and defensive caller
  3. Absolution — Lv. 1 → 5 → 10 · Primary healer and defensive caller
  4. Yustiel's Power — Lv. 1 → 5 → 10 · Primary healer and defensive caller

For a regular situational setup, the replacement takes the removed skill’s place in this order. Source notes about other ranks describe those ranks; they are not Lv. 10 effects.

Equip exactly these four. Unlock all four first, then invest 1 → 5 → 10 in the displayed order as resources allow. Situational replacements are alternatives, not extra equipped slots. Check current Arena restrictions and shared protection lockouts.

Stigmas level with Shards. They do not use Mastery Specialty slots.

Other Stigmas — optional reference

Power Explosion

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Earth damage to the target with stagger contribution.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Benevolence

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Applies a timed effect to the caster that continuously restores nearby party members' health.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Prayer of Amplification

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Temporarily increases attack.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Summon Resurrection

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Revives nearby fallen party members near the caster.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Earth's Punishment

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Earth damage plus periodic damage; contributes to stagger.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Root

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Earth-area damage with a chance to root; the official list describes a guaranteed root against NPC targets.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Voice of Doom

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Earth-area damage over time and reduced enemy received healing.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Assault Mark

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Area HP/MP damage with rooting potential; defense increases with targets hit.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Noble Aura

Stigma Lv. 1 → 5 → 10
Alternative · Matchup alternative

Summons an aura that travels with the caster and attacks the target.

Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Situational Stigmas

Choose these Stigmas only when the situation applies. Replace the named skill before the encounter and keep exactly four equipped.

Voice of Doom

Situation: Only when an active Chanter Invincibility Mantra of at least the same skill level already covers your party

Change one slot: From the recommended starting set, replace Light of Protection with Voice of Doom. Keep the other three Stigmas.

Complete alternative set: Salvation + Absolution + Yustiel's Power + Voice of Doom.

Voice of Doom

Situational · Stigma Lv. 1 → 5 → 10

Earth-area damage over time and reduced enemy received healing.

Use it: Arena 5v5: optional reference; replace an equipped Stigma only when it solves the matchup.

Each example starts from its named set. If you combine changes, check that the outgoing skill is still equipped and that the final bar contains four Stigmas.

Play it in 3 steps

  1. Maintain Light of Protection unless a sufficiently levelled active Chanter Mantra covers it. Position so you can reach allies without standing beside every damage dealer.
  2. Use Absolution for removable weakening effects and recovery. Prioritize the threatened ally with Healing Light and Radiant Recovery; call when you are controlled or unable to heal.
  3. Rotate Yustiel’s Power with allied defenses instead of overlapping everything. Save Salvation for the lethal focus window, checking shared immunity restrictions before relying on another protection.

Skills

Active skills & special abilities

All 12 active skills, their effects and Specialty selections for Arena 5v5.

Total 8 → 1 slot · 12 → 2 slots · 16 → all options · 20 → 3 slots

Option numbers match the five lines shown on each skill. Total level includes gear and Daevanion bonuses. At total 16 all five options are available, but you still have two slots. The third slot opens at total 20. Checked options show our recommended total-20 setup; use the milestone selections below at lower levels. This is not a requirement to raise every skill to 20.

Shock Release

Base Lv. 8 → 10

Removes stun, knockdown, aerial restraint, grab, freeze and fear, then grants temporary control immunity. Its recast is unaffected by cooldown-reduction effects.

Use it: Break a lethal control chain and reposition so healing can resume.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Adds [Blessing of Regeneration] Chain SkillOptionalUnlocks at total Lv. 8
  2. 2Restores 1000 Stamina on using [Defiance]OptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 3 + ✓ 5
Total 20 · 3 slots✓ 3 + ✓ 5 + ✓ 4

Break a lethal control chain and reposition so healing can resume. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Radiant Recovery

Base Lv. 8 → 10

Heals the caster and nearby party members and removes weakening magic; usable while moving.

Use it: Respond to removable debuffs and group damage; do not wait for everyone to be critical.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 4+10% Incoming Heal for 10sOptionalUnlocks at total Lv. 12
  2. 5+5% HP restoredOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 1 + ✓ 3
Total 16 · 2 slots✓ 1 + ✓ 3
Total 20 · 3 slots✓ 1 + ✓ 3 + ✓ 2

Debuff removal and cooldown reduction prioritize repeated recovery under team pressure. If the selected control does not fit the matchup, choose an unlocked alternative from the effects listed below; keep the same slot limit.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Healing Light

Base Lv. 8 → 10

Heals the caster and the nearby party member with the lowest health; usable while moving without selecting an ally.

Use it: Heal yourself and the nearby party member with the lowest health while moving; this skill does not require selecting an ally. The cleanse option is chance-based.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1+2 consecutive usesOptionalUnlocks at total Lv. 8
  2. 4+2% HP restoredOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 2
Total 16 · 2 slots✓ 5 + ✓ 3
Total 20 · 3 slots✓ 5 + ✓ 3 + ✓ 2

Shorter cooldown, debuff-removal chance and low-HP healing support repeated saves. If the selected control does not fit the matchup, choose an unlocked alternative from the effects listed below; keep the same slot limit.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Light of Regeneration

Base Lv. 8 → 10

Restores the caster and nearby party members over time; usable while moving without selecting an ally.

Use it: Maintain mobile recovery before and during pressure.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1+5% Defense while healingOptionalUnlocks at total Lv. 8
  2. 4+5% Move Speed during healingOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 2
Total 12 · 2 slots✓ 2 + ✓ 3
Total 16 · 2 slots✓ 5 + ✓ 2
Total 20 · 3 slots✓ 5 + ✓ 2 + ✓ 3

Tolerance and stronger low-HP healing support a focused teammate. If the selected control does not fit the matchup, choose an unlocked alternative from the effects listed below; keep the same slot limit.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Debilitating Mark

Base Lv. 8 → 10

Wind damage with a damage-over-time effect and reduced enemy PvE/PvP damage amplification.

Use it: Weaken the enemy’s damage during a push; offensive control is only a chance.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Removes MP Consumed and restores 150 MPOptionalUnlocks at total Lv. 8
  2. 2-15% target Defense for duration of Damage over TimeOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 3 + ✓ 4
Total 20 · 3 slots✓ 3 + ✓ 4 + ✓ 5

Weaken the enemy’s damage during a push; offensive control is only a chance. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Chain of Torment

Base Lv. 8 → 10

Earth-area damage and damage over time; reduces enemy PvE/PvP damage tolerance.

Use it: Apply slow and damage pressure when your healing workload permits.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2+3s Damage over TimeOptionalUnlocks at total Lv. 8
  2. 5Ignores Block and Evasion and reduces Damage over Time interval by 50%OptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 1 + ✓ 3
Total 16 · 2 slots✓ 1 + ✓ 3
Total 20 · 3 slots✓ 1 + ✓ 3 + ✓ 4

Apply slow and damage pressure when your healing workload permits. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Earth's Retribution

Base Lv. 8 → 10

Earth attack chain with wind follow-ups that restore MP; usable while moving.

Use it: Move and recover MP when nobody needs an immediate heal.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 3+50% Multi-Hit on hitOptionalUnlocks at total Lv. 8
  2. 4-7s [Bolt] cooldown on landing [Discharge]OptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 1 + ✓ 2
Total 16 · 2 slots✓ 1 + ✓ 5
Total 20 · 3 slots✓ 1 + ✓ 5 + ✓ 2

Move and recover MP when nobody needs an immediate heal. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Condemnation

Base Lv. 1 → 10

Earth-area attack against a target affected by Chain of Torment; contributes to stagger and permits movement.

Use it: Use only while Chain of Torment is present and your allies can spare the healing time.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1Restores 100 MP on hitOptionalUnlocks at total Lv. 8
  2. 5Multi-Hit on hitOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 3 + ✓ 4
Total 20 · 3 slots✓ 3 + ✓ 4 + ✓ 2

Use only while Chain of Torment is present and your allies can spare the healing time. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Judgment

Base Lv. 1 → 10

Wind-area attack chain around the target; contributes to stagger and can be used while moving.

Use it: Apply mobile pressure or a slowing opportunity without delaying a cleanse.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 1-20% MP consumedOptionalUnlocks at total Lv. 8
  2. 2Deals up to 12% more damage when less targets are hitOptionalUnlocks at total Lv. 8
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 4
Total 16 · 2 slots✓ 3 + ✓ 4
Total 20 · 3 slots✓ 3 + ✓ 4 + ✓ 5

Apply mobile pressure or a slowing opportunity without delaying a cleanse. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Divine Aura

Base Lv. 1 → 8

Summons a stationary aura near the caster that periodically attacks the selected target with earth damage.

Use it: Place the stationary aura where a pursuer or contested fight will remain.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2Changes to AoE SkillOptionalUnlocks at total Lv. 8
  2. 4+3s [Divine Aura] durationOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 1
Total 12 · 2 slots✓ 1 + ✓ 3
Total 16 · 2 slots✓ 1 + ✓ 5
Total 20 · 3 slots✓ 1 + ✓ 5 + ✓ 3

Place the stationary aura where a pursuer or contested fight will remain. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Thunderbolt

Base Lv. 1 → 8

Charged wind-area damage around the target; contributes to stagger.

Use it: Charge only from protection; your next heal takes priority over completing the cast.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 4Up to +20% damage when less targets hitOptionalUnlocks at total Lv. 12
  2. 5Critical Hit on hitOptionalUnlocks at total Lv. 16
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 1
Total 16 · 2 slots✓ 3 + ✓ 1
Total 20 · 3 slots✓ 3 + ✓ 1 + ✓ 2

Charge only from protection; your next heal takes priority over completing the cast. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Lightning Barrage

Base Lv. 1 → 8

A damage follow-up against a staggered target.

Use it: Take the stagger follow-up only when safe and available.

Special abilities · Specialty

Recommended setup · Total Lv. 20 · 3 slots

  1. 2Restores 120 MPOptionalUnlocks at total Lv. 8
  2. 4Multi-Hit on hitOptionalUnlocks at total Lv. 12
Recommended selections
Total 8 · 1 slot✓ 3
Total 12 · 2 slots✓ 3 + ✓ 1
Total 16 · 2 slots✓ 3 + ✓ 5
Total 20 · 3 slots✓ 3 + ✓ 5 + ✓ 1

Take the stagger follow-up only when safe and available. These option priorities are an editorial starting point for Arena 5v5. These are editorial PvP priorities. At lower total levels use the available selections shown below; change a utility choice when the matchup demands it.

Global 1.0.21.0 client-data display; editorial recommendations · Specialty reference ↗

Passive skills & investment priorities

Max these passives first — in this order

For Arena 5v5, put your passive upgrade points into the priority skills below. Max the first one, then the next, until this list is complete. Do not spread points across optional passives first.

  1. Warm Benediction — max Base Lv. 10
  2. Survival Willpower — max Base Lv. 10
  3. Healing Enhancement — max Base Lv. 10
  4. Prayer of Concentration — max Base Lv. 10
  5. Immortal Veil — max Base Lv. 10

Warm Benediction

1. Max first · Base Lv. 10

Increases maximum HP and MP.

Arena 5v5: prioritize this passive for primary healer and defensive caller.

Survival Willpower

2. Max first · Base Lv. 10

Raises status resistance and provides additional resistance under specified control effects.

Arena 5v5: prioritize this passive for primary healer and defensive caller.

Healing Enhancement

3. Max first · Base Lv. 10

Increases healing amplification based on attack.

Arena 5v5: prioritize this passive for primary healer and defensive caller.

Prayer of Concentration

4. Max first · Base Lv. 10

At low health, creates a shield and increases healing amplification.

Arena 5v5: prioritize this passive for primary healer and defensive caller.

Immortal Veil

5. Max first · Base Lv. 10

Increases defense and critical resistance.

Arena 5v5: prioritize this passive for primary healer and defensive caller.

Optional passives — after your priorities

Keep these at their initial rank while completing the priority list. Invest leftover points only when their effect helps your build or encounter.

Empyrean Lords' Benediction

Optional · upgrade after the priority list

Increases block and restores health after a successful block.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Empyrean Lord's Grace

Optional · upgrade after the priority list

Raises critical and a bonus-strike stat and adds damage when attacks land.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Heal Block

Optional · upgrade after the priority list

Attacks have a chance to reduce the target's received healing.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Earth's Grace

Optional · upgrade after the priority list

Increases critical damage amplification and accuracy.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Radiant Benediction

Optional · upgrade after the priority list

Attacks can restore health to the caster and nearby party members.

Arena 5v5: invest after the priority list unless its effect solves your current survival problem.

Full PvP guide — tactics, gear & sources

Potential Stone: Abyss (Unique) — PvP gear upgrades

Use this material to unlock Potential on eligible Unique gear that has been Soul Bound. Open the item’s Potential upgrade preview and confirm eligibility before spending. This is an equipment upgrade, not a Stigma or Specialty choice.

The Global client reference lists PvP Damage Boost on weapons and accessories, and PvP Damage Tolerance on armor and bracelets: 0.5% per step, reaching 2% on that piece at +4. These are PvP bonuses; do not budget them as dungeon damage or healing bonuses.

Global reference — cost per equipment piece
Potential stepStonesAbyss Points
+0 → +11100,000
+1 → +22100,000
+2 → +33100,000
+3 → +44100,000
Total to +410400,000

The reference lists 100% success for these four steps. The total excludes any Abyss Points spent buying the stones.

Where to get it: Chaotic Lower Reshanta monster drops and the Abyss Shop. Check your shop’s current price tier and remaining server allowance; a weekly limit is not a reason to buy every tier.

Investment priority: finish planned equipment transfers first, then improve the gear you intend to keep for PvP. Potential is lost on transfer. If you die before fulfilling your role, consider defensive pieces first; if survival is stable and pressure is the problem, consider offensive pieces.

Checked 5 October 2026 against Global client references; costs and outcomes have not been independently tested in game. Sources: Stone and acquisition · Upgrade cost example · Potential and transfer reference.

Your job and win condition

Stay available to heal and cleanse the focus target, coordinate protection cooldowns and contribute pressure only during stable windows.

Cooldown and control decisions

Do not equip resurrection solely on a PvE assumption: confirm the current Arena rules first. Do not replace Light of Protection for a lower-level or inactive Mantra.

Between rounds: adjust one problem

Agree on one focus target and one backup caller. Check who will protect the healer, who uses the first control and which defensive cooldown comes next. Change the displayed situational Stigma only when its stated condition applies.

Gear and investment for Arena

Use PvP-applicable stats and skill thresholds for your role. The official showcase specifically confirms unequalized gear and skill levels for 5v5. That segment does not separately establish the 1v1 rules. Check the current queue rules; do not import Battlefield normalization or Korean-only slot changes. Secure survival and reliable skill delivery before spending for marginal burst. There is no verified universal accuracy, resistance or critical cap in this guide.

Daevanion, Arcana & preparation

Use bonus skill levels to reach a specific option or slot milestone on the skills you actually use. Total 16 opens all five options but still permits two selections; the third slot opens at total 20. Compare the full Daevanion path cost before buying a node. Use Arcana lines that support your role and current equipment rather than assuming a universal best set.

Keep a separate PvP preset. Check your mode’s gear rules and available recovery consumables before joining; do not assume a PvE-only bonus applies to players. Practice your control break and defensive skills on separate, reachable keys.

Sources & PvP recommendation scope

Updated 2026-10-05. Global 5v5 Arena starting build. The official showcase uses each player’s own gear and skill levels. The loadout, upgrade order and matchup advice are editorial starting recommendations, not measured arena rankings or a claim that every allocation fits a new character’s points. Base effects retain the published Korean guide’s names; Global translations and balance can differ. Check your current in-game tooltip.